Rentahamster said:Well, whatever the case may be, you can still see the icon over players heads who listed the items in the wrong ward.
Can you see the dots on the minimap even if the retainer's model hasn't loaded yet?
Rentahamster said:Well, whatever the case may be, you can still see the icon over players heads who listed the items in the wrong ward.
kiryogi said:Is there anyone still low rank in the LS?
kiryogi said:Is there anyone still low rank in the LS?
Dreamwriter said:I still don't understand this. What's there to know? It's pretty obvious what things go where, and if you aren't completely sure, when you go to search choose your best guess and you'll see all the categories and realize you were wrong and go to your second choice, which will be correct. It took me all of 10 minutes to find a new robe and belt just now, including the time to run to the wards, didn't require anything hardcore. Hardcore was the way it was before where you had to go around browsing every single retainer in a ward.
Dreamwriter said:Well, most of your different armor types will go in the same ward, so no problem there. And for your weapon, you can use a second retainer (you are allowed two retainers now, remember).
kiryogi said:Is there anyone still low rank in the LS?
Zalasta said:I think the search function is a good addition. Can it be tweaked? Sure, like all systems there are always room for improvements. Personally, I prefer the retainer a bit more because I can buy/sell stackable items in the quantities I want. It's been a long time since I've played other MMO, but as I recall, you can't do that in most auction house implementations. At best, the seller dictates how many they are selling and you have to buy the whole set, regardless if you only wanted 1 or 15 or 99.
As for the whole thing about selling different categories on the same retainer. My view is if you are a serious crafter, it should become apparent what you want to do and thus your wares should have synergy with each other. I'm not saying you can't sell both tools and armors, but as it stands right now, you'll just have to be a discernible seller and determine for yourself which market is more profitable at the moment and put your focus there.
kiryogi said:Is there anyone still low rank in the LS?
Emenis said:Um I think so... around 20's. Dogg? Tekno?
Actually the way FFXI was setup is somewhat similar to XIV, you just aren't remembering the grinding, because there were two things XI had that XIV is missing that kind-of hid it: town quests to fill in the gaps, and forced exploring.Effect said:Maybe I'm doing something wrong but I logged back in last night with the intention to play after a long time....
me and my friends do party grinding in FF14 all the time...Jinko said:^ questing and missions in FF11 were gravy, the meat of the game was party grind, which isn't really the case with FF14.
Dreamwriter said:me and my friends do party grinding in FF14 all the time...
So...never );Jinko said:Well I never said you coudn't, its just not as benifical as it was in FF11. (I assume the same party XP nerf is still in place)
Seems to me SE want players to use leves as the main source of XP, I wouldn't be surprised to see them reduce the leve reset when more content is avaliable, probably around PS3 launch.
kiryogi said:Is there anyone still low rank in the LS?
Dreamwriter said:Actually the way FFXI was setup is somewhat similar to XIV, you just aren't remembering the grinding, because there were two things XI had that XIV is missing that kind-of hid it: town quests to fill in the gaps, and forced exploring.
There were tons and tons of side quests in the towns, many with their own intertwining storylines, and as you did them more would open up. Early on they were a good source of money, later on often the big quests would be started by just talking to the right villager at the right time. There would still be grinding to reach a higher level so you could get to the next town or see the next Mission or unlock something, but you could go around a town collecting and doing quests anytime you wanted.
And because there was no instant teleport to almost every place that's of any use, you didn't get Chocobo's until level 20, and there were some nasty aggro creatures everywhere beyond the noob zones, there was a great feeling of exploration. As you leveled up you would slowly get farther and farther away from your hometown to reach the next batch of creatures to grind on. Different graphics sets were closer together, so there was more variety to the land as you explored further out (with XIV, there's only one graphics set per nation, so walking from Gridania to Ul'Dah you'll spend exactly half the long trip looking at the same forests, and exactly the other half looking at the same desert landscape.
TheFatOne said:Played a little bit today and I like the improvements that SE has made. When is the next big patch?
Zalasta said:My biggest problem with the search right now is that you can't search for an item if there isn't at least one person selling it in the right ward. So there could be 10 people selling Silver Buckle, but if none of them are in the Ironmonger Ward, you can't mark them via the item counter.
If I had my way, I'd make only one instance of the ward and when you enter, it will only load the retainers that carry the item you searched for. Unfortunately, I don't know what kind of overhead that will incur or if it's even feasible.
kiryogi said:Is there anyone still low rank in the LS?
Zalasta said:My biggest problem with the search right now is that you can't search for an item if there isn't at least one person selling it in the right ward. So there could be 10 people selling Silver Buckle, but if none of them are in the Ironmonger Ward, you can't mark them via the item counter.
If I had my way, I'd make only one instance of the ward and when you enter, it will only load the retainers that carry the item you searched for. Unfortunately, I don't know what kind of overhead that will incur or if it's even feasible.
What needs to change is how many retainers we can own. Because two isn't enough if each retainer can only sell items in one category.
Jinko said:This, infact they don't even need players to enter the wards, they could just allow players to buy from the user interface.
Ideally the only time you should need to enter the marketwards is to put something up for sale, which makes me think using your retainer in your own house would be a much better way of doing it.
Hopefully now Tanaka has got the boot the marketward will slowly get replaced with something more streamlined.
Londa said:I tried to use tge market place last night and I love the new changes. Its much more easier to find the things you want. Its also nice that you can view all items. That way you can find the best equipment for your rank.
Londa said:That will make more people use the wards the right way. Selling everything in one wards because they can will hender their ablitly to sell. Which is good. I hate looking though all that crap with no kind of organization.
What needs to change is how many retainers we can own. Because two isn't enough if each retainer can only sell items in one category. SE should let us have up to four retainers and any additional retainers, with be bought with real money.
DrDogg said:It doesn't show all items. It only shows the items that have been up for sale on retainers in the proper wards. Eventually that will be all items, but with the current server population, it'll be awhile.
And the search is terrible. At this point I'd rather have stable wards than this almost useless search. -_-
I don't want four retainers. I want the inventory space I'd get from four retainers but I don't want to have to manage four retainers, especially in the current wards system. It already takes far too long to find anything I need in the wards, and I usually end up leaving without the items I went in looking for, making it even more of a waste of time.[/B]
That's hard to do when people have things for sale that span 5 different ward categories, and only two retainers to use.Londa said:If people would read and not throw everything on one retainer and in the wrong wards, all items on sell will be shown.
No, you see non-compliance because the search has only been available for two days, both of them work-days for most people. The majority of players haven't had a chance to go in and see how it works, and then go move their retainer to a better location for the search to make them money.Rentahamster said:It is the responsibility of the game developer to design systems that align a player's self-interest with the best decision-making.
Even with the search (which is a step in the right direction, but there's still a long way to go), you still see non-compliance with ward categories because:
Rentahamster said:That's hard to do when people have things for sale that span 5 different ward categories, and only two retainers to use.
It is the responsibility of the game developer to design systems that align a player's self-interest with the best decision-making.
Even with the search (which is a step in the right direction, but there's still a long way to go), you still see non-compliance with ward categories because:
1. It's still more profitable to list items in a ward that has more traffic, even if it's the wrong ward.
2. It's impossible to have all items in the correct ward because you have too many different categories of items and not enough retainers with which to sell those items.
The devs' bad design is more to blame than the players who are trying to make the best out of a bad situation.
Londa said:Players use to read text in games, now a days a game is considered fail if people have to read to progress.
Why have 20 different wards if everyone is going to throw everything all in the first ward? When you go to the store you don't expect everything to be thrown in one rack/table. You expect it to be organized and neat.
I expect rag reactions to this. Because everyone wants this game to go mainstream (aka copy the game they like). Most good improvements get ignored and only the negative stays highlighted.
Akala said:People used to read text on message boards too.
Londa said:I won't be shocked by the reply to this that will be:
"You also add nothing to the discussion."
Are you saying "No" to my 2 main points of why the wards are still not convenient to use? Because it's true.Dreamwriter said:No, you see non-compliance because the search has only been available for two days, both of them work-days for most people. The majority of players haven't had a chance to go in and see how it works, and then go move their retainer to a better location for the search to make them money.
They're going to do that because they have 20 different categories of items and only 2 retainers to sell them with.Londa said:Why have 20 different wards if everyone is going to throw everything all in the first ward? When you go to the store you don't expect everything to be thrown in one rack/table. You expect it to be organized and neat.
Um, we have made positive comments regarding the new search feature, as well as negative ones. The general opinion is that the market ward system still needs a lot of work. I don't see how honest critiquing of valid points is unfair.Londa said:I expect rag reactions to this. Because everyone wants this game to go mainstream (aka copy the game they like). Most good improvements get ignored and only the negative stays highlighted.
There has been an increase in activity, but the largest one I've noticed has been when YG implemented their bazaar database. it's no surprise that the biggest winners and the biggest movers of product are those players who use YG.Dreamwriter said:Actually, I was just in the game, and guess what, the Lower Tailers Row in Ul'Dah was chock full o people. People who were selling mainly low-level cloth/leather-based armors. So the Search seems to be working just fine in getting people to sell their stuff correctly. And after having stuff on sale on my retainer for 3 weeks, I finally sold 2 things, in the last day! The system works!
hgplayer1 said:The thing is before they added the search I was willing to go in a few of the wards and browse the retainers but now if search doesnt bring up anything I dont want to do it the old way anymore.
I do believe they will continue to try to improve it but at this point its half assed plain and simple.
DrDogg said:Who do I talk to about getting tickets for the "Londa is :lol" bandwagon? I was holding out because I thought I'd find the tickets cheaper elsewhere, but I see there's a Christmas sale going on now.
Um, we have made positive comments regarding the new search feature, as well as negative ones. The general opinion is that the market ward system still needs a lot of work. I don't see how honest critiquing of valid points is unfair.
I don't think anyone told you that you "don't know what you're talking about". We all gave our own opinions just like you gave yours.Londa said:my point was really about how I said I really liked the searched and then was told that I don't know what I'm talking about. When I'm giving out my own experience, no one has a right to say I'm wrong. I took the time to log in and try it out before even saying it was good or bad.
Some people in here wrote of the search as terrible before even trying it. But those people get a pass, because negative is the norm.
Rentahamster said:I don't think anyone told you that you "don't know what you're talking about". We all gave our own opinions just like you gave yours.
I'm also fairly certain that everyone that has commented on ward search has tried it first.
That's fine to give out you own opinion on the game, but you know you're on a message board and other people are free to agree with your experience or not. Also, don't mistake opinion for fact. You have, on occasion, made statements of fact, not opinion, that were provably false (e.g. "you can solo to cap").
Negative is the norm right now because most people playing the game have a negative opinion of it. You can't expect people to play a crappy game and think that most of them will have glowing reviews about it.
Look, this game has come a long way, and it's very different and vastly improved from launch, but it's still crap. It went from "complete and total crap" to just "crap" now, and it will be a while before it goes from "crap" to "acceptable", and then to "good". And this is coming from someone who still likes the game (most of the time).
Rentahamster said:I don't think anyone told you that you "don't know what you're talking about". We all gave our own opinions just like you gave yours.
I'm also fairly certain that everyone that has commented on ward search has tried it first.
That's fine to give out you own opinion on the game, but you know you're on a message board and other people are free to agree with your experience or not. Also, don't mistake opinion for fact. You have, on occasion, made statements of fact, not opinion, that were provably false (e.g. "you can solo to cap").
Negative is the norm right now because most people playing the game have a negative opinion of it. You can't expect people to play a crappy game and think that most of them will have glowing reviews about it.
Look, this game has come a long way, and it's very different and vastly improved from launch, but it's still crap. It went from "complete and total crap" to just "crap" now, and it will be a while before it goes from "crap" to "acceptable", and then to "good". And this is coming from someone who still likes the game (most of the time).