Emenis said:lol You cant catch a break huh Jink?
LOL
Emenis said:lol You cant catch a break huh Jink?
Well, the reason I went with Triple Triad is because it's already one of the most favorite FF minigames, and the rules/concept is already set so they wouldn't need to waste time thinking of a brand new game.Riposte said:They can do way better than Triple Triad. TT got boring quick after FF8. Why not try to implement something with the complexity of a good card/board game hybrid? Actually, I just want the Parley thing to work out better and matter more.
Pipomantis said:
http://forum.square-enix.com/ffxiv/...r-Do-you-like-it?p=16036&viewfull=1#post16036Teknoman said:Where is that TT forum post again?
Unknown Soldier said:This is the relevant thread:
http://forum.square-enix.com/ffxiv/threads/6364-Why-does-everything-take-so-long
Salaadin said:http://www.tera-online.com/
Go there and Click "Join the community" to sign up for the forums and get a login name.
http://www.surveymonkey.com/s/YKRJX7N
Go there with your newly acquired forum name and sign up for the beta.
Riposte said:They can do way better than Triple Triad. TT got boring quick after FF8. Why not try to implement something with the complexity of a good card/board game hybrid? Actually, I just want the Parley thing to work out better and matter more.
About Transport said:We're trying to get the dev. team to discuss what they've got planned in regards to transportation as things go forward. Hang tight, everyone!
Hmm, I wonder what they have planned. What do you guys think? There are some interesting comments we've been reading, so feel free to toss out more ideas!
about loot rolling said:Hello everyone,
We went over to the development team's desk and asked them about the future of the looting system.
As of now, a discussion on adjustment of looting system is taking place.
However there are many other updates and adjustments that need to be made on FINAL FANTASY XIV, they still need more time to have further discussion on this matter.
We will continue to keep this matter in our mind and if there happens to be an update, we will let you know so please hang tight.
Also if you happen to have any ideas and feedback, they are more than welcome so please don't hesitate to send them.
Wha?!?!?!?Jinko said:Terta Master was better than Triple Triad.
Never learned how to play that one. I think the learning curve puts it off for me.Jinko said:Terta Master was better than Triple Triad.
Amneisac said:I seriously think the FFXIV existing fanbase is the game's worst enemy right now. When I go on the official forums the only posts that make any sense are from frustrated fans who want to like the game but can't get past the handful of glaring mistakes that make it so monotonous and boring. The existing playerbase just keeps defending the problems with the game just because it suits their personal tastes.
Amneisac said:They seem to forget they're one of about what, 15k-30k people who still actively play the game? There's no way they will be able to sustain the game on their own, so they'll need to let the devteam change some things or they'll lose the game entirely. These threads with people fighting against autoattack are absurd. The combat system is awful and needs to be fully redone, implementing autoattack is a step in the right direction. Pressing LIGHT STRIKE 50 times during a fight is in no way better than just having an autoattack system.
Amneisac said:I agree 100% with people who lament the slow development process. It's a business, and SE needs to decide whether they're either going to actively pursue making this game better or just let it die off, because they can't keep limping along and tossing out minor changes (even though I 100% support EVERY change they've made so far, level icons and aggro notifications are ridiculously small changes that make the game much more playable) while other games like Rift and TERA and eventually TOR and GW2 are going to completely eat their lunch.
staticneuron said:It is all personal preference. Some people prefer to call the shots, it makes them seem more involved. As a mage I rarely ever use normal attacks because I tend to down enemies with blasts from my other spells. It is an active process for me because I chose certain spells to avoid cool down period so when I am in a fight I am constantly casting a spell from start to finish. I understand how this might be different for a warrior clase, but I am just showing you that Imo, an auto attack is neither here nor there for me because of how I play the game.
staticneuron said:Chances are it is the size of the team why things are going slow, and the testing process. Not to mention the delay thanks to the earthquakes. SE is trying to support this game. As well as many other titles they have in production. If making this game free for months isn't a sign of dedication and remorse, I don't know what is. They are doing what they can and if people decide to drop out on the game, either SE is going to let the current team work on it it till it is totally different so they can do a relaunch, or the project dies and the team is moved to another project.
I would "like" for them to make changes faster.... I would have "liked" it to been fantastic from the jump, but the reality is that it isn't and the gamers choices are either to wait, or to leave. Complaining about how long it is taking most likely won't make anything better.
Amneisac said:Yeah, I think in most games with an autoattack system that I've played mages don't autoattack in most situations. I don't really see things changing much for a mage class, other than the option to autoattack if you stand in melee range. I don't see any reason to add 'wand/auto-shoot' or anything.
Amneisac said:Agreed. I don't mean to sound like I don't understand that these things take time, but just reinforce the urgency of the situation. There needs to be something substantial to show people who haven't been playing in months so they can keep this on their radar.
Amneisac said:I seriously think the FFXIV existing fanbase is the game's worst enemy right now. When I go on the official forums the only posts that make any sense are from frustrated fans who want to like the game but can't get past the handful of glaring mistakes that make it so monotonous and boring. The existing playerbase just keeps defending the problems with the game just because it suits their personal tastes.
They seem to forget they're one of about what, 15k-30k people who still actively play the game? There's no way they will be able to sustain the game on their own, so they'll need to let the devteam change some things or they'll lose the game entirely. These threads with people fighting against autoattack are absurd. The combat system is awful and needs to be fully redone, implementing autoattack is a step in the right direction. Pressing LIGHT STRIKE 50 times during a fight is in no way better than just having an autoattack system.
I agree 100% with people who lament the slow development process. It's a business, and SE needs to decide whether they're either going to actively pursue making this game better or just let it die off, because they can't keep limping along and tossing out minor changes (even though I 100% support EVERY change they've made so far, level icons and aggro notifications are ridiculously small changes that make the game much more playable) while other games like Rift and TERA and eventually TOR and GW2 are going to completely eat their lunch.
I just want to shake some of these people on the official forms and tell them, "If you really love this game, you have to let them fix it, otherwise it's going to die and you'll never be able to play it again." Better yet, maybe we could get House MD to come in and do it, because he seems to have a knack for making people consent to things.
Teknoman said:Nah it can be saved. They just need to continue with open community policies and do constant patching. The earthquake really threw them off a little.
Jinko said:I used to remember how people said Vanguard wasn't dead and was in indefinite beta.
I don't believe for a minute that SE can come back with a success story and haven't for a long time now, that's not to say they can't make the game work at some level though.
For them to make any kind of profit on this is going to take them years, its kind of like the software version of the PS3.
Teknoman said:As long as it becomes a generally fun game with lots of great looking and playing content, im good. I know S-E has to make a profit, and i'm sure it'll generate one eventually, if Yoshida and co continue with 2 or 3 major patches a month.
Besides, the whole not being at shareholders beck and call, makes sense in that they dont have to pull the plug prematurely. Enough great content, rereviews, and a new sku launch should give a decent push....I hope.
Jinko said:I used to remember how people said Vanguard wasn't dead and was in indefinite beta.
I don't believe for a minute that SE can come back with a success story and haven't for a long time now, that's not to say they can't make the game work at some level though.
For them to make any kind of profit on this is going to take them years, its kind of like the software version of the PS3.
Well, to be fair, she's been with us since launch and is one of the few people in our LS with more than one rank 50 job, so I'd like to know how FF14 matches up against future MMOs. It's a point of view I'm curious to hear. Unknown's been one of the most ardent defenders of FF14 in this entire thread, ya know, so it's not like she's trolling.Babalu. said:Why is this thread continually bumped with Tera stuff.
Cmagus said:unfortunately there is a real fatigue over the community.You can tell people are fed up, bored and in general not having much fun as really there isn't much to do.Even partying with randoms it just seems dead not much talking kind of lets just get this leve done mentality.Unfortunately they won't be able to save this game despite how hard they try the community barely exists and those who are there are just hanging on.
It's great they are going to release the dungeons but I fear it is too little too late look at the npc quests they released completely useless to me it seems like they just added them in to shut people up with little to no thought.If they were smart they would be releasing a new one or two a week to keep content coming.
We will see how it goes but at this rate and SE slow development I can't see the PC version making the PS3 release if it does it will be virtually dead unless they are able to cross platform it.
Allard said:They already confirmed it will be cross-platform. It was confirmed on day 1 and was the main reason it wasn't going to the 360. And like I said before the games 'success' no longer hinges on keeping the current player base robust. They need a welcome back campaign and positive word of mouth leading into a PS3 release and the game isn't ready for that yet. This is why Yoshida didn't bother to work on content as his first priority and instead was working on fixing the base form of the game and making it fun for new players as well as old. The current player base is merely being allowed to play the game for free while they get these fixes made and still keep their progress. They want to keep it open enough where people will feel like coming back once enough changes have been made to make it fun for them. Its a very, very different strategy for an MMORPG launch failure, and like has been said by them, its unique because they can fund it personally and are more worried about getting the product stable enough to make a year to year profit and not worry about the cost to get themselves there.
If you want this game to succeed make sure you don't burn yourself out trying to play a game you don't enjoy. Take a break and come back when enough changes have been made to your liking and maybe see if you can get some friends to come back when it happens. Like I said before I have a bunch of friends who quit over 3-4 months ago and they are now CONSTANTLY on after the recent renewal of game service. They are enjoying themselves because suddenly the game doesn't feel like a 'complete' failure to them like it was at launch. The same break could do a lot of other people who are not liking the game currently some good.
Teknoman said:New?
http://forum.square-enix.com/ffxiv/...n-the-consequences-of-death?p=60222#post60222
Death Penalty Implementation Ideas
This is Producer/Director Yoshida.
Thanks for the large number of comments! Im sorry for taking so long to respond!
(I prioritized the preparation of the Producer letter and other scheduled tasks. ^^
After reading through all of the comments, I would like to tell you about the current plans for the death penalty.
The death penalty is important (For the purpose of creating a sense of nervousness regarding battles)
Thinking of 2 kinds of death penalties
Definite occurrence of a Temporary status down effect upon recovery of death (Wears off after a set time OR by paying gil to an NPC)
Occurrence of an equipment degradation effect only when using return after death (Recovered by repair)
Not currently planning on having a loss of SP/XP at this point in time
Equipment repair cost relief countermeasures will also be made alongside this.
In regards to the status down effect, we feel that it is necessary to prevent the classic MMO zombie attack (Attack > Die > Revive > Attack > Die). There are some players that have touched upon status recovery through NPCs in various threads and comments.
However, we are also planning the below changes to raise at the same time
- Introduction of raise tier system (Raise I/Raise II/Raise III *Temporary names)
- Raise I (After being raised, status down effect, no equipment damage)
- Raise II (After being raised, weaker status down effect or a shortened status down time, no equipment damage)
- Raise III (Perfect raise, no status down effect *Recast time and/or high MP cost)
In other words, even if you die you can get a raise and just take the hit of a temporary status down effect.
However, we determined that it would be necessary to make multiple raise tiers that can be acquired at different ranks since raise is acquired at rank 38 and it is not possible to raise at low-mid ranks.
In addition, in exchange for the death penalty we are looking into making the return cost 0. (This is for regular return, not for when use return when you die.)
Of course we plan to add a 10-20 minute recast timer, but by making the return cost 0:
- It eliminates the need to death warp in order to conserve anima
- Equipment damage when dying will only be occur in the instance of a full party wipe with no one available to cast raise
- Will be a fair amount of risk by relieving the labor of equipment repair (revamp of repair recipes)
- By spreading raises over the low-mid ranks the frequency of revivals will increase (=reduction in party wipes/reduction in death penalty frequency through camaraderie.)
Personally, I would like to see a lot more people tossing out raises as they pass by.
In this regard, I feel that the death penalty is something that creates balance and gives rise to the feeling of nervousness. We have already begun cost evaluation and are planning to implement this in the near future.
In any event, my goal is to create a proper sense of nervousness and not make it so harsh that people log out because they are fed up with the penalties imposed upon death. (Fatigue will be dealt with in another thread)
Please discuss the above points and any comments such as the below would be really helpful:
- This penalty is weak!
- This is perfect!
- Do something else!
Thanks!
Allard said:Check the date, its not really that new. March 28th. But yeah it was discussed mightily on some of the other community forums. Lead to a lot of people thinking they didn't have their priorities correct because they were addressing something most people didn't care about. They probably addressed it because it was an issue that probably came up during the combat overhaul discussions and they just found a thread to talk about the changes in the future regarding it and not necessarily changing it due to some complaints by the community.
hgplayer1 said:so was the Dodobo thing fake?
hgplayer1 said:so was the Dodobo thing fake?
kiryogi said:So have you left XIV kawaii, or just testing out Tera... Although damn that does sound really good.
Unknown Soldier said:Damn, I didn't mean to write a Wall of Text. I just started typing and look what happened. >_>