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Final Fantasy XIV |OT| ARR: Alpha Closed. Beta mid-Feb

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Allard

Member
Unknown Soldier said:
Well, if they are going to implement hate meters, they might as well implement DPS meters while they're at it. I don't know anybody who was complaining about it being too hard to tell who has the hate right now, but whatever.

So jobs will be advanced subsets of existing classes, which you complete quests to unlock. This sounds pretty much exactly like FFXI's system of unlocking advanced jobs. I wonder if this means the fabled Arcanist and Musketeer will now be jobs you unlock.

Good luck with the implementation of auto-attack. Sigh.

I still don't understand what the point of continuing to operate the game on live servers is, development pace is necessarily slower when you have to test every tiny change for rollout to live servers and the pace of development is nothing short of glacial. Shut the goddamn game down and develop a lot of changes at once rather than trickling things out over the course of months or years, by the time you're done changing everything nobody will be left who even cares. Squenix seems blissfully unaware that late 2011 is packed with huge MMOG releases which will choke what little life is left out of this game at the current pace of development, they might want to hurry up a little bit just about everything.

It sounds like Classes and Jobs are completely separate. Job defines the abilities and roles you receive in classes and classes define your style of play. RDM could be added to both Conjuror and Thaumaturge but doing so might mean you lose say the shock spells from Con, lose certain abilities, but get new spells or traits that exemplify your current class. Like say Tham gets access to Enspells when under RDM, or you get regen or refresh etc.

When new classes are added, they will be defined under these new jobs. Say a Samurai job is added when Great Katana gets added into the game, that job could also apply to Lancer and Archer too. Or Ninja is added when the Assassin Class is added and they would also have access to the great katana class as well etc. The marriage between the job and class system should add some much needed goals and uniqueness to a given class/role while still allowing the player to chose his her style.

Edit: Also... shutting the game down and coming back later is the absolute worst thing they could do. It is admittance of the game dying which is the worst thing you could do for people on the fence. They need to show continued support with no hindrance that shows they are fully committed to making the game succeed. You shut the servers down to fix things, then people won't even think about the game again. Its better for them to linger hanging even if fleeting. For instance I quit for a good 2 months and came back shortly before the next patch hit, so did a lot of my friends. The ability to jump in and play when we feel like sufficient enough changes are made or coming and to enjoy the content is something the player and only the player must decide. You shut the game down and keep people from even doing that and they will lose any lingering interest they have left in any future the game might have. What's to stop SE from doing that again in the future if its not 'ready'? No one wants that lingering over their head while playing.
 

Teknoman

Member
This content takes the form of raid missions in which players slash and burn their way through a labyrinthine area before finally squaring off against a formidable final foe.

Now that I like.

If stats come with raised ranks now...then...physical levels are being done away with completely?

Solo Play

Solo play is the preferred choice of those short on time, and we intend to preserve the balance wherein adventurers can take on foes of the same rank unaided. Even as we work to further accentuate the uniqueness of each class, we will make it so that all classes are capable of ranking up via solo play.


Works for me. As long as people are rewarded appropriately for taking down enemies much stronger in a party.

Unknown Soldier said:
Well, if they are going to implement hate meters, they might as well implement DPS meters while they're at it. I don't know anybody who was complaining about it being too hard to tell who has the hate right now, but whatever.

So jobs will be advanced subsets of existing classes, which you complete quests to unlock. This sounds pretty much exactly like FFXI's system of unlocking advanced jobs. I wonder if this means the fabled Arcanist and Musketeer will now be jobs you unlock.

Good luck with the implementation of auto-attack. Sigh.

I still don't understand what the point of continuing to operate the game on live servers is, development pace is necessarily slower when you have to test every tiny change for rollout to live servers and the pace of development is nothing short of glacial. Shut the goddamn game down and develop a lot of changes at once rather than trickling things out over the course of months or years, by the time you're done changing everything nobody will be left who even cares. Squenix seems blissfully unaware that late 2011 is packed with huge MMOG releases which will choke what little life is left out of this game at the current pace of development, they might want to hurry up a little bit just about everything.

Whats the point of taking them down? And I dont think anyone is going to want to download a giant patch all at once...that and they are putting up a test server soon...so it doesnt seem like that much of a problem.

At this rate, I guess there wont be a 1.17b.


Classes

Actions will undergo major revisions, along with both the underlying mechanics and conditions.

By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.

We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so. First, actions learned by each class will be set to the action bar by default when playing as that class. Also, we will be making some actions settable on any class, while other "class-defining" actions obtained at higher ranks will be usable only by that class.


This kinda seems like Final Fantasy V / 4 heroes of light job system, where the original classes are "freelancers" of sorts. I wonder if this includes a reworking of animations/graphics for skills...or just the impact each skill has on the player/enemy/party member?
 

Riposte

Member
Hmmm, I don't see anything that supports the idea of positioning/AoE melee attack types being the focus of the system. I wonder if that element gets ignored. I hope at least Lancer isn't a straight DD.
 

Teknoman

Member
Heres hoping they focus on parties having a 70/30 ratio of importance to solo content, since I dont think anyone will want to stay a normal available class after this.

Riposte said:
Hmmm, I don't see anything that supports the idea of positioning/AoE melee attack types being the focus of the system. I wonder if that element gets ignored. I hope at least Lancer isn't a straight DD.


I want to say that falls into crowd control. Cool that he specifically made a point that the job system would cater to those looking towards challenging battles and content, while the default classes would be a means of supporting casual players.

I wonder if crafters and harvesters are going to end up having specialization jobs as well...funny how this turned out exactly how most of us wanted it too. I'd like for them to pull some other jobs besides the ones that appeared in XI though.

I really hope some of the dungeons implemented have music...and will the first set of jobs be implemented in patch 1.18 along with the rest of the introductory battle changes? It would be nice to have that, along with new dungeons to explore and company missions all at once.

Also with rank levels distributing points...maybe each class/job will have its own stat distribution menu, so stats wont be universal once allotted?
 

Munba

Member
Teknoman said:
I wonder if this includes a reworking of animations/graphics for skills...or just the impact each skill has on the player/enemy/party member?

Maybe we'll have something:
At this same time, we will also carry out motion and other graphical revisions to accommodate auto-attack.

and
I really hope some of the dungeons implemented have music

Indeed! :D


edit: uh oh! ..1.17b on march 23!
http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=d3a7b68aed00d0170c46cee707bb567b05366826
 
Teknoman said:
If stats come with raised ranks now...then...physical levels are being done away with completely?
Sounds more to me like physical levels will be your base stats and your rank will allow you to allocate points on top of those stats?

Heres hoping they focus on parties having a 70/30 ratio of importance to solo content, since I dont think anyone will want to stay a normal available class after this.
Since the game is currently overrun by people solo'ing I am not quite sure about that.
 
So I've got games to trade in. Hoping to get the price down from $30 to $15. I feel this game is worth around $15. How long will the updates take me to install?
 

Eccocid

Member
ok my monk is rank 12 and physical level is 10 i think.
I went to next camp drybone or something and got slaughetered in levequests by dodos lol.

I cant find anything to do right now boho...and Area around Ul'dan is uber dull(visually).

I should start crafting but it looks super complicated with hundres of different materials.
 
Solo play is the preferred choice of those short on time, and we intend to preserve the balance wherein adventurers can take on foes of the same rank unaided. Even as we work to further accentuate the uniqueness of each class, we will make it so that all classes are capable of ranking up via solo play.

I really wish they would quit wasting their time on solo content. People invest their time and money into MMOs for the social experience of playing with other people. There are plenty of single player games out there and the resources spent on this could be put to better use.

I like the direction they are taking with FFXIV but I'm not jumping back in any time soon. I'll wait until the new jobs are in, the battle system is complete, and there is a lot of new content injected into the game. In addition, there are several systems and concepts that still need to be vastly improved outside of the battle system. Perhaps when Square-Enix decides the game is worthy to charge, that would be a good time to come back and check things out.

Maybe I'm being too nostalgic, but nothing beats the experience and memories I have from FFXI. I hope that FFXIV can one day emerge and become a great game in its own right but until then, I have found a new home in Tera. Everything right now (all MMOs, not just FFXIV) pales in comparison to Tera which I think is going to be huge when it finally launches in North America.
 
ROBOKITTYZILLA said:
I really wish they would quit wasting their time on solo content. People invest their time and money into MMOs for the social experience of playing with other people. There are plenty of single player games out there and the resources spent on this could be put to better use.

I prefer to have the choice. I solo and play in a group and I like not being pigeonholed into one. If I option was "only" to advance by partying I wouldn't play this game at all. I also doubt WoW would have gotten so popular without the option as well.
 

Jinko

Member
Job system sounds pretty much what I expected it to be.

Kind of glad the game will finally get some specialisation.

Looks like they are stripping the system back to the bones and putting in new algorithms and such, hopefully stats will actually make a difference now.

He didn't exactly say whether they are getting rid of the physical levels but it sounded like that is the plan which is great news :)

I also agree shutting the game down isn't really such a good idea, throwing more people at it might be a better one though, its a good chance for SE to use some of the developers over at Edios, at least they know what they are doing :p

If I was SE I would get Edios to redesign the the UI for sure.
 

Dega

Eeny Meenie Penis
Battle Reform sounds cool but how long is it gonna take to implement. lol

1.17b o_O. If it's nothing major I'll just wait till 1.18.
 
Jinko said:
If I was SE I would get Edios to redesign the the UI for sure.
They should have an Eidos developer redo the PC version entirely... At least they actually know how to optimize a PC game over there.
 

Teknoman

Member
Eccocid said:
ok my monk is rank 12 and physical level is 10 i think.
I went to next camp drybone or something and got slaughetered in levequests by dodos lol.

I cant find anything to do right now boho...and Area around Ul'dan is uber dull(visually).

I should start crafting but it looks super complicated with hundres of different materials.

You on Lindblum? I can help you out with my Marauder. Also try to party up whenever possible for guildleves. Sure, the combat system is changing soon among other things, but its still more beneficial to party atm.
 

Teknoman

Member
Munba said:
Maybe some UI adjustments/enhancements.

It would be nice if most of the battle system adjustments made it into 1.17b and maybe a few NMs, while all the content or at least most hit with 1.18.
 

Dega

Eeny Meenie Penis
Bug fixes, adjustments, and some minor content like the task board was maybe. Doubt anything major as they would have said something already.
 

Eccocid

Member
Teknoman said:
You on Lindblum? I can help you out with my Marauder. Also try to party up whenever possible for guildleves. Sure, the combat system is changing soon among other things, but its still more beneficial to party atm.

Yah i am on linbulm name is Goudron Grimoire I am also in Gaf LS Red Dot
 

Teknoman

Member
Jinko said:
Well only a month to wait >.>

Hoping it'll be worth the wait, since this seems like it'll be a "game changer" for the most part. Who was the old battle designer before Matsui from XI stepped up?
 

DarkKyo

Member
My bro has been playing this game a lot and he met another player in-game named "Lord Abortion".. made me laugh pretty hard.
 

Husker86

Member
DoctorWho said:
Just grabbed the FFXIV collectors edition for $20 after trades. Bring on that temporary free-to-play goodness.

Still F2P?? Might be giving it another try, haven't played since January.
 

Jinko

Member
Teknoman said:
Hoping it'll be worth the wait, since this seems like it'll be a "game changer" for the most part. Who was the old battle designer before Matsui from XI stepped up?

You can check the credits on the start screen after you log in, they haven't bothered to change them.

Atsushi Okada.
 

Rentahamster

Rodent Whores
Dechaios said:
My bro has been playing this game a lot and he met another player in-game named "Lord Abortion".. made me laugh pretty hard.
I miss all the people with hilarious names that I don't see around anymore, like "Online Predator", "Server Error", and "Buritoslicer Buritosandwich"
 

Luigi87

Member
Honest question, seeing as the game is F2P right now, when payment eventually comes into play, would a person who say just gets the game now, then get their 30-day free play, or is it automatically being used while the free play is on?
 

Darte

Member
Luigi87 said:
Honest question, seeing as the game is F2P right now, when payment eventually comes into play, would a person who say just gets the game now, then get their 30-day free play, or is it automatically being used while the free play is on?

If anything, I think once things are good enough for the game to pay for it, they'll give out 1 final 30 day free extension before subscriptions start again.
 

Coldsnap

Member
ugh game has been crashing everything i minimize it, direct 10 error
been unplayable the past two days
started to happen out of nowhere
 

Dega

Eeny Meenie Penis
Unknown Soldier said:
You are a son of a bitch, Deganya. I want you to know that.

:3

lol :(

I don't feel like playing anything right now. ; ; I think I'm gonna work on some old projects for awhile.

<3
 

Munba

Member
Letter from producer X
http://forum.square-enix.com/ffxiv/threads/11012-Letter-from-the-Producer-X-(05-20-2011)


Rejoyce Tekno,
Development of unique motions and effects for certain weapon skills

:D

Implementation of beastman strongholds

Nice!

Now, in contrast, imagine a person who, with only half his heart in the battle, struggles to dispatch the enemy. This kind of range in experience is what we’re aiming for with the reformed battle system—a system that rewards effort and innovation.

This is very encouraging and awesome to read, if they are able to do it.


..so many things. Maybe we hopefully could see all of these before end of september.
 

Whogie

Member
They're just on the fence about the Auction House. :/ I can barely look forward to even getting new equipment as I level as it is.
The rest sounds interesting. I log in now and then to check things out.
 
The good news is, they're going to implement the first real story-related boss battle (with Ifrit!)

The bad news is, it will be almost a year after the game launched at retail before the first real story-related boss battle is implemented.

I'll probably be checking back in the year 2015 or so at the pace of this game's development.
 

Gromph

This tag is currently undergoing scheduled maintenance...
Staff Member
Rentahamster said:
lol srsly.

It's true, i stoped at rank26 story mission, i saw primal on videos, and i know due spoilers
he is summoned in a story mission
and now they say we gonna fight him.

I dont mind really :p

And nice letter.
 

Jinko

Member
Nice letter, got a decent bit of info with that one.

Hope that Ifrit battle kicks ass and is mega hard and glad to know they plan to add videos of the battle system soon.
 

Teknoman

Member
Development of unique motions and effects for certain weapon skills

Yes :D

Achievements -NEW-
Establishment of details for achievement system -NEW-
Implementation of acheivements and rewards


Who else suggested this besides Renta?

Unknown Soldier said:
The good news is, they're going to implement the first real story-related boss battle (with Ifrit!)

The bad news is, it will be almost a year after the game launched at retail before the first real story-related boss battle is implemented.

I'll probably be checking back in the year 2015 or so at the pace of this game's development.

I'd say set that at 2012 (dun dun dunnn) at the latest, since after the combat system is implemented, they'll be able to roll in the content.

Shift to automated character development based on class rank, with optional attribute point allotment

So once thats in, we'll have the option for auto or manual point allotment?

Distribution of roaming and quest-specific beastmen
-NEW-
Diversification of monster types in existing species


I'd like to think I helped there :p
 

Londa

Banned
Munba said:
Letter from producer X
http://forum.square-enix.com/ffxiv/threads/11012-Letter-from-the-Producer-X-(05-20-2011)


Rejoyce Tekno,


:D



Nice!



This is very encouraging and awesome to read, if they are able to do it.


..so many things. Maybe we hopefully could see all of these before end of september.

thank you, omg, I have been really upset with the fact that there is no beastmen strongholds. I'm still waiting for an announcement on player house, gardening, mining in the mines, and airships.
 

Buttons

Member
I am really looking forward to these updates now. Really think the game is headed in the right direction now and personally can't wait for many of these things. I am particularly excited about the job system and wonder how it will work and what options will be available to us.
 

Coldsnap

Member
fuck
out of no where everytime i minimize my screen I get a direct X10 error. Shit sucks!!!!!!! Its been happening the past three days. When it happens I dont even bother logging back in lol
 
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