Cmagus said:
End of September so I'll say mid October because these guys never hit their dates. Materia and all sounds awesome but there still isn't enough content you can have flashy stuff like Materia and all but there isn't anything to do still. I hope the public dungeons allow people to go in without a party because right now the ones we have are a super big chore getting enough people to run it. Let alone those who blew through it first week and now no longer want to do it and the servers aren't exactly full of people.
These guys are stuck they still have such a long way before this game is finished and right about now the game needs a major expansion with new areas and a level raise but it's nowhere near that yet.They also need to work on their events this summer one is lame as hell I want events that I gotta work for and take time.They need to take a note from Phantasy Star Universe now those are events.
Dunno jumped on for like an hour or so this morning and I am so bored and don't know what to do.Even with multiple classes there is only so many of the same thing you can grind.1.19 is gonna be like the rest it's gonna come out and everyone will camp and blow through it then what another multiple month wait.
There seems to be alot of repeatable on going battle content in 1.19 going by whats listed. As for finding/making parties, there still seem to be alot of people shouting for toto-rak parties...havent seen that many for darkhold, unless its just the time of day i'm online. Agree about the events though (unless meteor ends up getting even closer...still not sure whats up with the "moon").
Also the problem with people blowing through content will never be fixed until the servers become more populated/people dial back the "day one" completion drive. They dont really need another expansion though, just add more substantial content on top of the areas/add more land marks and things to do on the areas already there.
These are the most interesting entries to me:
Quests for full induction into the Grand Companies, including speeches by the three heads of state.
Ifrit battle (level 30) New primal content is planned for patch 1.20.
Ifrit battle (level 50)
Two different fights?
Implementation of caravan escort system (level 20)
Those chocobo carts that are near certain areas I guess.
Implementation of Amalj'aa stronghold raids -
Implementation of Ixali stronghold raids -
Implementation of kobold stronghold raids -
Low level dungeon
Implementation of a public dungeon for low levels -
Addition of treasure chests to field areas
Implementation of rental chocobos in the three city-states Players will be able to rent chocobos (payable in gil) for a set duration.
Implementation of Grand Company-issue personal chocobos Finally, a chocobo to call your very own. Sorry for the wait.
Implementation of airships linking the three city-states
Diversification of enemy types in existing species (for strongholds)
Redistribution of enemies in six areas 1.19 will focus on lower level enemies in six areas.
Design and release of notorious monsters
Addition of new NMs for low level dungeons Adventurers may come face to face with a certain feline monster that starts with C and ends with OUERL.
Everything from the battle system section sounds great.
Same with the UI section.