staticneuron
Member
Allard said:I know Square-enix has some internal issues with development, I don't know all details other then its happening/happened, but FFXIV is probably the only one I assumed was going to take longer, in fact it released earlier then I thought it would, and we all know how that turned out. MMORPGs take an absolute ton of time to develop properly. Design the engine, design the terrain, design for content you want to release 1-2 years after the release, all with a base game that is 5-6 times the size of a single player game and with a ton of different factors that need to be balanced for (Mass amount of people vs single player balancing). So 3 single player games vs an MMORPG is really not a fair analogy. If anything they need to stop announcing things that are still in the concept phase and they know it likely won't come out for 2-3+ years. Versus was clearly just a proof of concept and outside of that video they made, the damn thing probably had like no development on it. Then we had all the problems with them making a tool set and then realizing they actually needed a unified engine and not a tool set etc. The whole development cycle this gen has just been a long stream of fuckups and lessons for them. Hopefully they are lessons learned for the future.
People always forget that size of the team is a very important factor. Looking at the development time alone tells you nothing.
The really talented teams produce some fantastic results in 5 years (or more) but with only 30 (seriously.... 30) people. I have to take my hat off to Team Ico and Remedy Entertainment.