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Final Fantasy XIV |OT| ARR: Alpha Closed. Beta mid-Feb

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Whogie

Member
No, that shouldn't bottleneck you at all. Hmm.
Ambient Occlusion is a little wonky. You could try killing it if it's on.
I get ~45fps on i7/460. My biggest bottleneck is my HDD which constantly makes the game stutter since it has so many tiny files. Moving it to my SSD helped a lot.
 
Whogie said:
No, that shouldn't bottleneck you at all. Hmm.
Ambient Occlusion is a little wonky. You could try killing it if it's on.
I get ~45fps on i7/460. My biggest bottleneck is my HDD which constantly makes the game stutter since it has so many tiny files. Moving it to my SSD helped a lot.

Yeah I have the same problem, I've been thinking of upgrading to an SSD but they're so prohibitively expensive -.-
 

Teknoman

Member
[dev1132] Several adjustments have been made to overall experience point rewards and the current party bonus algorithm.

The following are used to calculate experience point rewards:
Level-based EXP
The general rule for calculating experience point awards is to divide the amount of experience needed to level up by the number of encounters the current level* is intended to last. The amount of EXP yielded increases proportional to character level.
* The level used in this calculation is either the player's or the enemy's, whichever is lower.

Difference Between Player and Enemy Levels
Higher level enemies will yield more EXP, while lower level enemies will yield less. This revision will not greatly affect the amount of EXP obtainable. However, a cap will be imposed upon the bonus awarded to players for defeating higher level enemies.

Party Size
Each additional member in the party reduces the amount of experience points yielded. Although the reduction is greater than before, it will be offset by the bonuses granted by EXP chains and linking.

Enemy Type
As the variance in strength between enemies has been reduced (see below), enemy type will not influence EXP yield.
* The exception to the above is those enemies deemed extremely weak or strong.
Link Bonus (see below)

Experience point bonuses are now rewarded for defeating enemies which appear together with the initial target.

EXP Chain (see below)
Defeating enemies in quick succession will now earn players experience point bonuses.

Guardian's Aspect
Invoking Guardian's Aspect when activating a levequest will grant players an experience point bonus upon quest completion.

Gear
There are several pieces of low-level gear which grant their wearers experience point bonuses.

[dev1144] Most damage algorithms have been renewed in conjunction with the abolition of physical levels and the automation of character attributes.
These changes serve to streamline the influence of damage algorithms upon battle attribute calculations.

[dev1027] Enemy attributes have been adjusted.
Certain varieties of enemies who were disproportionately strong for their level have been adjusted in order to make an enemy's level a more accurate indication of it's strength. Based on this revision, enemy characteristics such as strong attack or defense will be kept to within the bounds of level.

[dev1144] Most damage algorithms have been renewed in conjunction with the abolition of physical levels and the automation of character attributes.
These changes serve to streamline the influence of damage algorithms upon battle attribute calculations.

[dev1145] Several new enemies have been introduced.



This stuff plus the enemy redistribution makes me really look forward to normal parties now. And they've still got solo stuff, yet partying is going to be the optimal way to level up.
 

erpg

GAF parliamentarian
Whogie said:
No, that shouldn't bottleneck you at all. Hmm.
Ambient Occlusion is a little wonky. You could try killing it if it's on.
I get ~45fps on i7/460. My biggest bottleneck is my HDD which constantly makes the game stutter since it has so many tiny files. Moving it to my SSD helped a lot.
The game doesn't seem to cache anything in RAM. I rarely, if ever go over 700MB usage. Sloppy stuff, and it's bad when the object occlusion is so apparent (turn the screen away, objects disappear completely, turn back, it takes a few ms to pop up).
 

Teknoman

Member
Coldsnap said:
So what are we choosing?

Hopefully its just things like minor increases in gil, seals, or something. If not, company recruitment might be lopsided...unless people just go with what they want.

EDIT: Finally glad accessories will have meaning now since stats actually matter. Going to need a refresher on what stats have an effect on what character properties.
 

Ravidrath

Member
Jinko said:
This is the first patch where i can honestly say they have been working their asses off.

You think they actually did all of this since the last patch? I'm sure most of these things have been in the works for months.

Just because you don't see it doesn't mean developers aren't working hard.
 

Teknoman

Member
A few people seem to be up in arms about having to face the low level (25+) Ifrit battle in order to get access to the high level (45+) Ifrit battle.

Also theres something about obtaining an inferno lamp to get greater rewards from the high level battle.
 

nicoga3000

Saint Nic
Jinko said:
75% repairs still isn't good enough from the NPC, kind of wish they would make repairs NPC only at this point, its kind of a time sink waiting to get fixed especially if you need it fixed fast.

[dev1165] The following changes have been made to item repairs conducted by NPCs:

NPC repairs will now restore gear condition to 99%.
Prices for repairs have been lowered, and will now vary based on an item's equippable level.

Item Level--------------------Fee
Gear optimal for levels 1-10 100
Gear optimal for levels 11-20 500
Gear optimal for levels 21-30 1,000
Gear optimal for levels 31-40 2,100
Gear optimal for levels 41-50 5,000
 

Teknoman

Member
I guess that strikes a balance between helping other crafters level up (seeking repairs) and just getting a quick fix to run out with your party.
 

Jinko

Member
Whogie said:
No, that shouldn't bottleneck you at all. Hmm.
Ambient Occlusion is a little wonky. You could try killing it if it's on.
I get ~45fps on i7/460. My biggest bottleneck is my HDD which constantly makes the game stutter since it has so many tiny files. Moving it to my SSD helped a lot.

Funnily enough i transferred the FF14 folder to a second HDD yesterday and its definitely a big improvement (especially in town), I'll probably upgrade to an SSD some time in the future.

I might even go with 2 SDD one for windows and one for FF14.

@ nicoga3000 yup I noticed that, pretty happy with that change, they don't really need player repairs anymore and I doubt many will even bother using it now.

You think they actually did all of this since the last patch? I'm sure most of these things have been in the works for months.

Just because you don't see it doesn't mean developers aren't working hard.

Well that goes without saying, but it just makes a nice change to see a lot getting done.

So what are we choosing?

I think we should all go gridania, screw Uldah and its centralist bullshit, (I did laugh that the only materia purging goblin will be in Thanalan are they trying to tell us something)
 

Teknoman

Member
Hey Jinko, how'd you go about doing that? Just move the folders or did you have to reinstall from scratch?

EDIT: I dunno if people wont bother with player repairs since they'll be cheaper, and we've got ALOT more to spend gil on now. Plus, dont crafters get exp for repairing? And you've got the whole issue of dark matter introduction.
 

Teknoman

Member
Londa said:
Which company has the female galka? Stronge females need more love.

The Maelstrom.


Also:

Ul'dahn Subligar Unique Untradable / Pants / Requires: Disciple of War / Required Level: 30 Defense 43 VIT:+3 DEX:+3 Evasion:+5

Aw man...exclusive Ul'dahn pants for disciples of war are subligar

Gridania gets the awesome:

Gridanian Trousers Unique Untradable / Pants / Requires: GLA MRD LNC / Required Level: 30 Defense 52 HP:+20 STR:+2 DEX:+2

Limsa isnt so bad either:

Lominsan Kecks Unique Untradable / Pants / Requires: GLA MRD LNC / Required Level: 30 Defense 40 STR:+3 DEX:+3 Evasion:+5


Londa you werent on Lindblum were you?
 

Jinko

Member
Teknoman said:
Hey Jinko, how'd you go about doing that? Just move the folders or did you have to reinstall from scratch?

EDIT: I dunno if people wont bother with player repairs since they'll be cheaper, and we've got ALOT more to spend gil on now. Plus, dont crafters get exp for repairing? And you've got the whole issue of dark matter introduction.

Yup just copy and paste the folder make sure to change the shortcut on the desktop to point to the new folder.

Yea rank 5 dark matter is 3500 and rank 50 repairs are 5000 there isn't much in it especially considering the time and hassle you can save just to get the npc to do it.
 

Teknoman

Member
Man...I dunno about company recruitment now. Should we just center ourselves as a one company LS for now? I know they'll probably adjust/add other cooperation elements in the future, but still.
 

Whogie

Member
I'm going through the notes, and they seem pretty cool. Especially the ability to engage anyone's enemy and the high leve limit.
This Grand Company and all these leve types are a bit confusing though. And I'm not sure which I'm going to choose to align to since I'll be stuck with the choice...

Rentahamster said:
I love the localizers they have working on this game.

"Ifrit Bleeds, We Can Kill It"

http://www.youtube.com/watch?v=qlicWUDf5MM

lol
Yeah, that caught my eye too, haha. Also:
patch said:
* Please note that all chocobos issued by the Grand Companies are male, and will be referred to as such by NPCs, even if given names such as Sparkles, Misty, Honeydew, and Femalechocbo. (Names will have a 12-character limit.)
 

Teknoman

Member
Guess i'll hold off on leveling up my Marauder until the patch hits, that way I can have something of a decent level to mess around in the low level dungeon with.
 

Riposte

Member
Some of these changes are really lame:

Damage Type has been changed to comprise a single element, as opposed to multiple (totaling 100%)


In the end, isn't that just going to make weapons more redundant? Not to mention simpler. Also I don't like how they removed Line of Fire's effect. Positional stuff is good. (Also Guard removal I am ambivalent about.)
 

Rentahamster

Rodent Whores
Riposte said:
Some of these changes are really lame:




In the end, isn't that just going to make weapons more redundant? Not to mention simpler. Also I don't like how they removed Line of Fire's effect. Positional stuff is good. (Also Guard removal I am ambivalent about.)
That change is for the better, IMO. Mixing of blunt, slashing, and pierce was way to complicated vs the benefit you'd get from actually taking the time to adjust your equipment to tailor what you're fighting. It was too complicated to the detriment of gameplay.

edit: what Ravid said.
 

Teknoman

Member
As long as they make various arrow types have a purpose. Glad that weapons finally have elemental attributes (frostbite and flametongue), and hopefully that means the same for debuff daggers.
 
Finally finished reading through all the patch notes...

np2H6.jpg
 

Rentahamster

Rodent Whores
I think I'm going to hold off on joining a grand company for the time being so I can more carefully see what each one has to offer.

(unless it's a prerequisite to doing the ifrit fight)
 

Jinko

Member
Rentahamster said:
I think I'm going to hold off on joining a grand company for the time being so I can more carefully see what each one has to offer.

(unless it's a prerequisite to doing the ifrit fight)

Requirements for the Ifrit Quest are:- Attained Grand Company Rank Private Third Class or higher.
 

Riposte

Member
I don't think this game's combat is in dire need of simplification.

They are not enough weapons yet for it to matter much, but once they are it gives the appraisal process more depth and invites people fully focused on a single career to experiment with carrying multiple weapons to be adaptive. Right now, and probably for the future, your weapon choice is going to be the one with the single biggest number(unless there is some delay penalty to worry about, then you just compare DPS). If they added a way for my Halberd-wielding character to deal blunt, slashing, and piercing damage which I could choose after assessing the situation, then I wouldn't mind(naturally that would be an improvement over damage type distribution). Now I am back to XI, where I am wielding a hammer weapon that does piercing or slashing damage.

And like I said, I also dislike the removal of a positional ability since using those is the only thing really making combat interesting(enmity management is cool and all, but dull in comparison). I regret missing out on the ability to spam Pierce and hope if nothing else they one day add the ability to change up what your auto-attack does.

Speaking of gear, materia doesn't seem to really differentiate in any way depending on the base? That's a missed opportunity if I am not reading this incorrectly.
 
Is there much activity in the GAF linkshell during GMT times? My old linkshell died out ages ago, and seeing these patch notes makes me want to start over somewhere fresh.
 

Teknoman

Member
Muscle Restorative
Panacea
This potent potation temporarily improves stamina and endurance. If improvements last for more than four hours, please contact a physician.


Eorzean viagra?
 

Jinko

Member
Hanningfield said:
Is there much activity in the GAF linkshell during GMT times? My old linkshell died out ages ago, and seeing these patch notes makes me want to start over somewhere fresh.

I'm GMT, but there aren't many of us :(
 

Rentahamster

Rodent Whores
Jinko said:
Requirements for the Ifrit Quest are:- Attained Grand Company Rank Private Third Class or higher.
Well, shit.

I guess I'll just buy out the other company loot, then join one.

I wonder how effective the limsa company gear will be against ifrit, since it has lots of fire resist. The defense sucks, though.
 

Teknoman

Member
Jinko said:
I'm GMT, but there aren't many of us :(

What time would that usually be for people in North America? Around evening/night, or early morning?

Anyway, since we still dont have LSmes functions, i'm gonna repost this here now that things are heating up again:

http://steamcommunity.com/groups/starsofdestiny

Also we're supposed to attack Totorak again Sunday evening/night.


Rentahamster said:
Oh shit, good thing I didn't dump my drake scales and drake skin yet. lol @ those people who already did.

http://forum.square-enix.com/ffxiv/...for-Patch-1.19?p=363194&viewfull=1#post363194

So wait...items are going to be reintroduced later once they find a good use for them?

Oh about Grand Companies from the Famitsu interview summary:

http://forum.square-enix.com/ffxiv/...JP-to-English)?p=356556&viewfull=1#post356556

Says "When everyone from same company you get bonus as well as when you have 3 different countries grand company members".
 
1214_4.png


Looks like company leves give a fairly modest amount of seals. I wonder how much it costs to rank up to private? In any case I imagine that it will be a while before I can afford a chocobo.
 

Teknoman

Member
SuperLurker said:
1214_4.png


Looks like company leves give a fairly modest amount of seals. I wonder how much it costs to rank up to private? In any case I imagine that it will be a while before I can afford a chocobo.

Well you've also got to do a quest to unlock the next rank as well as turn in seals. Plus there are also the normal GC quests, and chocobo escorts + stuff for disciples of land/hand to deliver (replenishment quests?).


Rentahamster said:
1214_53.png


Fucking 18% chance of success? Why the hell even bother then lol...

Thats the multiple materia meld screen? I know the first melding is always 100%, but to set multiple materia at once has a high chance of failure?

EDIT: Oh, its probably because its a fairly high rank materia. With those, you might just end up setting one at a time. Use more resources, but less chance of failure.
 

Rentahamster

Rodent Whores
Teknoman said:
Thats the multiple materia meld screen? I know the first melding is always 100%, but to set multiple materia at once has a high chance of failure?
Yes. The question is, how many materia are already slotted in that shield? If the answer is 4, then that's not so bad. If the answer is 1, then holy fuck.

(I doubt the answer is 1, but still....)
 

Teknoman

Member
Rentahamster said:
Yes. The question is, how many materia are already slotted in that shield? If the answer is 4, then that's not so bad. If the answer is 1, then holy fuck.

(I doubt the answer is 1, but still....)

It shouldnt be 1 since that would just be crazy. I wanna say its because its a high rank materia...so you cant stack all IV on there.
 

jiggle

Member
still reading through the list
a lot of nice changes

but already having problem with the 1 grand company thing
and each having different inventory
kinda sucks with the current state of the game
everyone is gonna be in uldah
they know this is a problem too and still going ahead with it
with no immediate fix
 

Teknoman

Member
jiggle said:
still reading through the list
a lot of nice changes

but already having problem with the 1 grand company thing
and each having different inventory
kinda sucks with the current state of the game
everyone is gonna be in uldah
they know this is a problem too and still going ahead with it
with no immediate fix

Well looking at the translation of the Famitsu article (or at least a summary) we're supposed to get bonuses for either having a party with the same company, or consisting of members from the 3 different companies.

So either something got lost in translation, or it'll be posted in the release day patch notes. Seems like alot of people are going with whatever company they liked in the first place...as well as the fact that you can still do company quests with whoever you want.
 
Jinko said:
I'm GMT, but there aren't many of us :(

Well, if there's at least three, maybe I'll get to see the inside of Totorak one day :)

Teknoman said:
What time would that usually be for people in North America? Around evening/night, or early morning?

The US is 5-8 hours behind us, East coast to West coast.
 
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