Munba
Member
Interesting interview there in Massively. Also they confirmed self-combo in 1.20:
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And also high-end content for Discipline of the Land in 1.20:
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and change to the stats (by Bayohne):
Massively: There's been talk about giving Gladiators more offensive abilities or the ability to dual-wield. Can you give us any more information about that?
Yoshi-p: Good news! In version 1.20, we have major adjustments planned for every class, adjustments that will change a lot of specs on abilities and weapon skills. For example, when it comes to damage dealing, we're planning on introducing what we're tentatively calling a self-combo, whereby solo players can tie together a bunch of different weaponskills or attacks to deal extra damage. These things will help make even defensive players more powerful in addition to helping straight attackers like Archers. We have all of these changes planned for 1.20, but we're going to make sure to get all of that information out to players beforehand so they can see all of the changes we're planning and then give us feedback about any further changes we need to make before the patch releases.
edit:
And also high-end content for Discipline of the Land in 1.20:
Massively: Disciples of the Land definitely got a boost with the addition of the Materia system. Are further improvements and upgrades planned for the gathering classes to make them more attractive to players?
Yoshi-p: We believe that with 1.19, we've finally provided a system for both gatherers and crafters in that if you put in your work, day by day, it's feasible for someone to get from level 1 to 50. From there, reading the market and figuring out which items are in demand and which ones are less important comes down to player skill. We feel that we've now got a system, though, that doesn't make it difficult for the player to get up to level 50.
From 1.20 on, the things we're thinking about adding is that endgame-type content, things like having to get a certain rare item and going to a dangerous place to get it or having really high skill to be able to mine or fish a certain item. This high-end content will be implemented from 1.20 on, and just like we did with the adjustments to the other classes, we will always reveal the changes that we have planned to players so that we can get the feedback from players before we implement them.
Also, at 1.20, we are going to be changing the crafting system such that players will be able to change the color of an item after the item has been created. This will also affect gatherers in the sense of collecting the dyes. So that's another way for gatherers to be more involved in the world economy after 1.20.
edit2:
and change to the stats (by Bayohne):
STR: Attack Power
DEX: Physical Attack Accuracy/Block Rate/Parry Rate
VIT: Defense/Enhancing Magic/Max HP
INT: Attack Magic Potency
MND: Healing Magic/Magic Accuracy
PIE: Magic Evasion/Enfeebling Magic/Max MP