Quadaess Suikun
Member
My brother, boyfriend and ls mates decided to move to Ragnarok, so I had to reactivate my account and do the same... Curse them!! Give me back my 10!! (lol)
[dev1302] Changes to Spell Casting Specifications
* The following changes are scheduled for the 1.21 patch release.
* Features are under development and subject to change or postponement.
Patch 1.21 will include changes that affect how spells are cast.
Read on for details about the new spell-casting specifications.
Moving will cancel a spell that is being cast
A spell will be canceled if the character moves while it is being cast.
Target-facing feature to be expanded
Along with the change that cancels spell casting when the character moves, the Face Target option (on the keyboard settings page at main menu » Configuration » Keyboard) will change as follows:
When the Face Target option is activated, the player character will immediately turn to face the main target. If the player character is in motion when Face Target is activated, the character will come to an immediate halt.
* By default, this is executed by pressing the H key. The function can be mapped to another key from main menu » Configuration » Keyboard.
* Can be activated with the text command /facetarget.
Use Sub-targeting When Casting Spell option to be added
A new option, Use Sub-targeting When Casting Spell, will be added under the configuration menu.
This feature is being added with the following expectations:
Gamepad players will enable sub-targeting.
Gamepad players will enable sub-targeting.
Mouse and keyboard players will disable sub-targeting.
When using a gamepad, selecting an action and target from the action bar is a two-step process that does not use a pointing device.
Select action
Select target of that action
In this case, the sub-targeting system will be implemented.
On the other hand, mouse and keyboard players use a pointing device such as a mouse.
Click on target
Click on action icon
In this case, sub-target selection is not required.
 
The intent behind this addition to the configuration menu is to better match gameplay control to the keyboard or gamepad, two very different kinds of input devices. Before using the feature, players should acquaint themselves with how the controls change when sub-targeting is enabled and disabled.
・Changes when sub-targeting is toggled on and off
When the Use Sub-targeting When Casting Spell option is enabled and a player uses the action bar as before to cast a spell, the game will switch to sub-targeting mode and the player can select a target for the spell. Players will not be able to target KO'd characters as main targets.
When the option is disabled, the game will not switch to sub-targeting mode when a spell is selected from the action bar. Instead, the spell will be cast on the main target, with spell casting beginning immediately. Players will be able to target KO'd characters as main targets.
* Enabled by default.
When using text commands to cast magic, players must use <t> or <st> to select a target, so the Use Sub-target When Casting Spell setting will not apply.
In addition, from Patch 1.21 an onwards, when creating a new character and selecting Keyboard & Mouse from the controls selection screen in the tutorial, the Use Sub-targeting When Casting Spell option will be automatically disabled.
* For current player characters, the Use Sub-targeting When Casting Spell option will stay enabled until the player changes the settings.
Demonstration video
The video below demonstrates all the specification changes and additional features described in this update.
http://www.youtube.com/watch?v=zioXFLxK68I&feature=player_embedded
Jinko, you meant to set the next boss run events at 3:00pm (CST) not 3:00am right?
I haven't touched it, but ill take a look. (Edit Fixed)
Reason servers have no space is because there are so many inactive accounts on them, people complaining there are no choices because all but 2 servers are full lol.
I'm staying put for the time being.
Producer letter was a let down, was hoping for a new dungeon video or something, oh wells.
Finally they have removed the need to confirm spells
Notice Burst in the video, new move or did they just remove Thundaga ?
Producer letter was a let down, was hoping for a new dungeon video or something, oh wells.
Well at least the new black mage spells look cool.
EDIT:
New:
Firstly, let me apologize for the inconvenience that this has caused. In regards to the situation where multiple Worlds are showing as full, I wanted to let you all know that the population data on Lodestone is not shown in real time, and actually updates a few times throughout the day. Worlds that show as being full now, may not be later in the day. That said, we would ask that you please check back periodically to see whether or not the World you wish to transfer to is open.
If a world is labeled as full does that mean you can't make a new character on it? I am going to start when the patch hits and wanted to be where there are people who actually play.
omfg someone please tell me the class level isn't linked to the job level. Since most people have multiple 50s, what's the point of unlocking a job just to equip a few abilities then do jack shit and get bored again. Cant experience the jobs by leveling with friends unless you try the 2 new instances with a bunch of bronze league nubs. Was looking forward to leveling blm/whm/brd but I guess they're already 50. After the quests I'll get bored quick. I hope I'm wrong.
I hope so!I would think they have left some gap for new players.
I'm sticking to Aegis (Figaro) for now, but I might apply for a transfer when 2.0 is released. I'm so glad I mained Thaumaturge (with a side of Conjurer), because Black Mage is going to be amazing. I was planning on changing my Lalafel to a Male Mithra in 2.0 but the Lalas look so bad ass in the new black mage armor...
The casting changes look good. The progress they have made and are making really makes it hard for me to ever completely give up on this game.
A lot of them are out of date since the updates have changed the game quite a bit. The Play Guide on The Lodestone is probably the most up to date; just don't read the Beginner's Guide under Ask the Devs! 'cause that's really in need of updating.I hope so!
Anyone know a good spot to get general beginner info on the game like classes, abilities, leveling (the weapon deciding your class thing is kinda confusing in regards to leveling) and that type of thing? I looked at the main FFXIV site but it is kind of janky.
What?? What!Rep Bayohne just posted some juicy info. We now know what the class requirements are to unlock the new jobs
Job Name Requirements
Paladin Gladiator lvl 30+, Conjurer lvl 15+
Monk Pugilist lvl 30+, Lancer lvl 15+
Warrior Marauder lvl 30+, Gladiator lvl 15+
Dragoon Lancer lvl 30+, Pugilist lvl 15+
Bard Archer lvl 30+, Conjurer lvl 15+
White Mage Conjurer lvl 30+, Gladiator lvl 15+
Black Mage Thaumaturge lvl 30+, Pugilist lvl 15+
Rep Bayohne just posted some juicy info. We now know what the class requirements are to unlock the new jobs
Job Name Requirements
Paladin Gladiator lvl 30+, Conjurer lvl 15+
Monk Pugilist lvl 30+, Lancer lvl 15+
Warrior Marauder lvl 30+, Gladiator lvl 15+
Dragoon Lancer lvl 30+, Pugilist lvl 15+
Bard Archer lvl 30+, Conjurer lvl 15+
White Mage Conjurer lvl 30+, Gladiator lvl 15+
Black Mage Thaumaturge lvl 30+, Pugilist lvl 15+
What?? What!
omfg someone please tell me the class level isn't linked to the job level. Since most people have multiple 50s, what's the point of unlocking a job just to equip a few abilities then do jack shit and get bored again. Cant experience the jobs by leveling with friends unless you try the 2 new instances with a bunch of bronze league nubs. Was looking forward to leveling blm/whm/brd but I guess they're already 50. After the quests I'll get bored quick. I hope I'm wrong.
I don't know how you can go back to tab-targeting, lock-on, and auto-attack after playing Tera. All MMOGs which use the archaic combat are now obsolete. Just looking at the list of targeting changes in FFXIV makes me laugh, just give me a crosshair and something to point it at, lol. That's all the targeting system anyone's ever needed. But it has taken a decade for MMOGs to evolve to this point.
I don't know how you can go back to tab-targeting, lock-on, and auto-attack after playing Tera. All MMOGs which use the archaic combat are now obsolete. Just looking at the list of targeting changes in FFXIV makes me laugh, just give me a crosshair and something to point it at, lol. That's all the targeting system anyone's ever needed. But it has taken a decade for MMOGs to evolve to this point.
Cool, thanks for the info. The leveling stuff makes more sense now with your explanation. I thought you could just equip any random weapon you find and change classes which made the leveling seem weird to me.A lot of them are out of date since the updates have changed the game quite a bit. The Play Guide on The Lodestone is probably the most up to date; just don't read the Beginner's Guide under Ask the Devs! 'cause that's really in need of updating.
The class thing isn't complicated at all. Each class is represented by a weapon type and has a separate level like the different Jobs in FFXI or if you're changing to a whole other character in another game. To switch a job you haven't leveled before you have to acquire the level one weapon for that class which you can buy in the Adventurer's Guilds that the opening stories all guide you to.
It'd probably be easier to just ask here or in another forum than to try and find a non-defunct website with a decent guide.
Finally, new music samples for 1.21!
http://blog.jp.square-enix.com/music/cm_blog/2012/03/ffxiv_121_bgm.html
I presume there are no specific job tracks :/
edit: i heard victory fanfare from ff4.. :0
Missed the early run, but definitely going on late Ifrit.
Wasn't 1.21 supposed to be released in late Feb? Have they given a new date for the patch?
Okay, thanks for the reply )March 9th.
Nobody turns up for events !!
You guys sucks... lol
Mwuahaha took me 3 months but I finally remembered my neogaf password.
and features a sequence of special quests available at certain levels that unlock systems, abilities, and job-specific equipment. The series of job quests will not involve extremely difficult tasks such as fighting primals. Rather, they will be new game elements intended to boost character growth and motivate players.
I'm trying to come back but when I log in now all I get is a steady R0. All my ports are forwarded, everything is the same from when I played a few months ago. Now I may get an R spike once every few minutes that refreshes the screen then back to R0. Does anyone have a suggestion on how to fix this?
Thanks
Nobody turns up for events !!
You guys sucks... lol