CRP/BSM/ARM
Musked Pavis = Reduces Enmity of nearby Militia Soldiers
Spiked Pavis = Increases Attack Power of nearby Militia Archerss
Blessed Pavis = Grants Regen to all nearby Militia Laborers
Fortified Pavis = Increases Defense and Evasion of all nearby Militia Members
GSM/LTW/WVR
Musked Decoy = Reduces Enmity of all nearby Militia Members
Spiked Decoy = Increases Attack Power of nearby Militia Archers
Blessed Decoy = Grants Regen to all nearby Militia Laborers
Reinforced Decoy = Increases Defense and Evasion of all nearby Militia Members
ALC/CUL
Musked Rations = Reduces Enmity of all Militia Members that consume one
Spiked Rations = Increases Attack Power of all Militia Members that consume one
Blessed Rations = Grants Regen to all Militia Members that consume one
Fortified Rations = Increases Defense and Evasion of all Militia Members that consume one
All Red = Attack Down
All Blue = HP Down (DoT)
All Green = Sleep
One of each = Enmity Reset
http://www.bluegartr.com/threads/110435-Hamlet-Defense-Info
If you are DoW/DoM kill the monkey, wolf first they give extra bonus points