So the current story is gettign scrapped post 2.0, right? What are the essentials that I need to worry about clearing before then?
Is this:
http://ffxiv.gamerescape.com/wiki/Category:Main_Scenario_Quests
and this:
http://ffxiv.gamerescape.com/wiki/The_Maelstrom
enough if I can complete them through to the end?
Yes, that's all the main story quests. There's a couple more in the last update that may be there for round up things, bu basically that's all of them.
Thanks. Going to try and get all that shit done before its gone forever.
Are they going to add any new classes with this? The new content might be a bit boring for people who have all level 50's.
Are they going to add any new classes with this? The new content might be a bit boring for people who have all level 50's.
in this image it shows them having XP over 50. new level cap?
HOLY SHIT. How I'm supossed to go back to 1.0 after seeing this?
Also seems like characters has significantly lower health now and TP bar only goes until 1000..., I wouldn't look to much into it...
HOLY SHIT. How I'm supossed to go back to 1.0 after seeing this?
Did a see a new skill for DRG?
Edit: I guess is DoomSpike, looked a bit rare and also since he was pulling it with almost no TP cost I though it was other skill lol
At this point they just hope you stick around for the end of the world events . As for gameplay changes in the video/screens. I find it interesting that to get to the next lvl (51) its now 550k instead of 100k, which to me implies flat EXP gain where each mob gives out specific amount of EXP rather then a rounded threshold based on your level vs the mob. If so it would be a return to the old school style Final Fantasy leveling (and old school for a lot of RPGs...) where moving camps meant fighting harder mobs not because it just happened to give better rounded EXP... but fighting under leveled mobs would be atrociously slow because each new level dramatically increased the tnl.
As for the video its nice to see they went wild with the area creation and gave lots of little areas to travel through especially in regards to jump. (Yoshida must really love jumping he was demonstrating it so often I fear its going to give negative jumping group on the official forums an ulcer XD). Perhaps the best part of the map changes is the sense of scale. There are small and HUGE trees, the travel through the capsized tree trunk showed great scale with great texture work. Also like how there seems to be a lot more general movement in the environment, the spinning Aether Crystal showed this the best.
It's here already.
Is there a new Linkshell since yesterday? I'm suddenly not in it.
Yeah, we've migrated to a new, NeoGAF-specific LS called NeoBELIEVE.
Give me your character name and I'll look for you the next time I'm on.
Wait so what is Reddot used for then? NeoGAF + others?
Red Dot is just a LS with endgame-y aspirations now. The sole criteria for being in it is actually playing the game and being online and stuff. Amazing, right?
Basically, we had to segregate pure GAFfers away from Red Dot because NeoGAF people kept logging in once, getting a pearl and disappearing forever. That was forcing us to reform the LS like every 2-4 weeks, which is a giant hassle, not to mention disruptive.
There were also a bunch of people we recruited from within XIV that had no idea what GAF was and didn't care about it.
Now that we've isolated the problem, hopefully we're done reforming the shells.
What, really? It reminds me of FFT...That song reminds me so much of a Kingdom Hearts battle theme.
Hey all.
I've got another interview with Yoshida-san tomorrow so if you have any burning questions, let me or APZonerunner know.
Hey all.
I've got another interview with Yoshida-san tomorrow so if you have any burning questions, let me or APZonerunner know.
Hey all.
I've got another interview with Yoshida-san tomorrow so if you have any burning questions, let me or APZonerunner know.
Hey all.
I've got another interview with Yoshida-san tomorrow so if you have any burning questions, let me or APZonerunner know.
This. There's a bunch of contradictory information out on this.I'll repost what I posted in the other thread:
1. Can he please clarify the timeline for beta, actual release, etc.? Even with the roadmap they provided, there still seems to be a lot of confusion about this.
I'll repost what I posted in the other thread:
1. Can he please clarify the timeline for beta, actual release, etc.? Even with the roadmap they provided, there still seems to be a lot of confusion about this.
I finally bought the game. I'll probably try it out before 2.0 hits.
I'm really confused about how classes/jobs work, though. Is there something I can read that explains it well? What do I have to be to be the most powerful pure healer I can be?
I finally bought the game. I'll probably try it out before 2.0 hits.
I'm really confused about how classes/jobs work, though. Is there something I can read that explains it well? What do I have to be to be the most powerful pure healer I can be?
Classes are more general, and solo-oriented. They set abilities from any class you've leveled, provided they aren't exclusive to the class.
Jobs are specialized for party play, and have additional skills that build on an aspect of the class. They can be customized with abilities from a subset of the other classes, but can equip fewer abilities total.
So, for example, Conjurer is mostly healing-oriented, and gets some basic damage spells and other things. White Mage is the "advanced" version of Conjurer, and gains new spells, abilities and armor from quests to make it a better healer, such as Regen. It can also equip abilities from Pugilist and Gladiator only.
And, since a White Mage is a modified/focused Conjurer, leveling White Mage or Conjurer levels them "both."
Eventually, the jobs will branch off of the classes. So, for example, you could see a Green Mage that is more buff-oriented branch off of Conjurer, meaning that when they added this, you wouldn't need to level anything again - you'd be a X level White Mage and X level Green Mage as soon as you completed the Green Mage unlock quest.
Anyway, to be the best healer you can be, you'd...
1. Level Conjurer to 30
2. Level Pugilist to 15
3. Do the White Mage unlock quest
4. Get Conjurer/White Mage to 50, doing the additional White Mage quests along the way
5. Go back and level Gladiator to 22 for Sentinel, an important defensive ability to aid in your general survival (and thus the survival of your party)
Hey all.
I've got another interview with Yoshida-san tomorrow so if you have any burning questions, let me or APZonerunner know.