If you liked FFXI's music, you want Naoshi Mizuta instead. Uematsu's great with bombastic stuff like Dancing Mad and Audi Famam Illius, but Mizuta really brings an environment to life.
I love both Uematsu and Mizuta, literally my two favorite game composers. I do think Mizuta has been a little phonin' it in on his FFXI work as of the past few sets, though. I want to hear some more guitar work from him, especially. Odd, that people worship all his guitar focused songs, and he stopped producing them altogether from what I've heard out of his last few soundtracks.
I still prefer Uematsu overall though, even though I'm not much of an FF head anymore, I'll always love that mans music. Just somethin' about it. Always liked what he had done for XIV as well, and look forward to hearing more than a few tunes in 2.0.
There is no way they will trump the hype and appeal of games like Tera and GW2.
Guild Wars 2 is a subless product people will likely drift to and from and it'll have it's highs and lows, that's the nice thing about it, with both it's design and it's model: it's a supplementary game, something the genre needed.
Tera has no hype and no wide appeal for anyone to worry about, the only people who care about Tera would be the small, insular fanbase that's still playing it. Sorry if that sounds venomous, I'm really not out to get it, just speaking in terms of influence. It's about as meaningful as the current, broken version of FFXIV. Honestly, this is a weird inclusion and I'm not sure what they'd have to fear from it's very meager presence.
If they relaunch a decent product and put out decent advertising, especially in conjunction with a console launch, I think they'll do OK. I don't think they'll ever get the momentum they could have possibly had, but it'll be something.
A little off topic but what do you not like about the class and ability design? I think it's one of the best parts about the game. Once you start unlocking traits, you have so many options to customize your build and creating combos is really fun. My opinion may be biased since I'm currently playing a thief. I have a lot of interesting utilities and it's so much fun to go into stealth and try to position myself for backstab damage. Nothing beats dropping caltrops, setting up traps, applying posion and weaken conditions, and shadowstepping around the battlefield like a god damn ninja.
I dislike their most of their various systems, especially their buff/debuff fare, I also find the controls a bit sludgy and unresponsive for the flow it goes for and dislike how every large swaths of the class design has this vague Arcane Mage-esque flow of one basic attack altered by a bunch of medium, conditional cooldowns. This
REALLY sucks in PvE, which is what I'm more into in this game. There's a lot of ideas spread way, way too thin in general as well.
Also, launch tuning, I know it isn't fair to call out an MMO on that, but Engineer, which is the class I
really want to play has some severely borked number work on it. If Engineer gets tuned properly, I'll be a lot happier, because I am hating all of my backup choices, especially Mesmer.