Zomba13
Member
With crafting I find it to be:
White = more likely to succeed with quick
Yellow = more likely with standard
Red = More likely with bold (but as always with bold a failure can mean a big loss of dura)
alternating all = go for what you want. equal chance of success
sparks = the more sparks the more dura you lose on a failed attempt
unbalanced element = you dun goofed
Works well for me anyway.
White = more likely to succeed with quick
Yellow = more likely with standard
Red = More likely with bold (but as always with bold a failure can mean a big loss of dura)
alternating all = go for what you want. equal chance of success
sparks = the more sparks the more dura you lose on a failed attempt
unbalanced element = you dun goofed
Works well for me anyway.