Teknoman said:Bah, maintenance.
Dreamwriter said:Maybe she didn't hit enemies or cast other useful spells as much as you during the Leves? Maybe she didn't get her god's favor every time? Maybe you didn't play long enough for the randomness to average out? Kinda hard to explain without seeing videos of what she and you both did/didn't do.
demosthenes said:What?
imo yes just sticki with it since it is the 1st 2 weeksSFGamer said:I need Gaf's advice, I want to get into a MMO to see if it is my kind of thing. I like final fantasy so is this a good place to start?
Teknoman said:Tried to log in just now, and the main page that pops up after username/password has the "Under Maintenance" screen instead of press play.
EDIT: Nevermind, dunno what that was about :lol
Kyoufu said:No Leves sir, just straight up grinding jellyfish for a few hours. She nuked, she healed, she tried everything. One level versus my four is just pathetic!
Kyoufu said:No Leves sir, just straight up grinding jellyfish for a few hours. She nuked, she healed, she tried everything. One level versus my four is just pathetic!
Dreamwriter said:Realism and better balancing for actual gameplay - in real life, you don't get better at cooking just because you were in the same room as someone else who cooked, but if you participated, you would gain more cooking skill. And, in the game, someone in the party shouldn't get experience just for standing around doing nothing in it; your method of getting SP equally in all fights regardless of your actions would allow power-levelling that way.
SFGamer said:I need Gaf's advice, I want to get into a MMO to see if it is my kind of thing. I like final fantasy so is this a good place to start?
KaYotiX said:Only doing leves till they get the SP thing worked out.... I REALLY hope it's broken and not working as intended. Could be a game killer IMO.
It's not even that. I was getting outleveled by both the mages and other melees in our party. It's simply a broken system.HappyBivouac said:Fair enough. I think the main problem is that melee jobs are attacking constantly, getting far more opportunities for skill ups, whereas mages deal with cast times and occasionally waiting around (though i usually spam darts if I'm doing nothing else) to be ready if a situation comes up. I just think in the end melees inherently get more opportunities to skill up over the course of a long session and this is something the devs completely overlooked. I forsee them looking into ways to balance this soon enough.
Mages have an advantage there, though, as they can do area-of-effect spells, getting SP for each thing they hit in one blow (both monsters and players, though the player has to actually need the healing/buff to get the SP from it)HappyBivouac said:Fair enough. I think the main problem is that melee jobs are attacking constantly, getting far more opportunities for skill ups, whereas mages deal with cast times and occasionally waiting around (though i usually spam darts if I'm doing nothing else) to be ready if a situation comes up. I just think in the end melees inherently get more opportunities to skill up over the course of a long session and this is something the devs completely overlooked. I forsee them looking into ways to balance this soon enough.
Dreamwriter said:If you are talking about physical exp, I've never seen what you are talking about. If you are talking about Skill Points for your class, you *never* get SP every battle.
Ravidrath said:Speaking of exp., they need to add two more checkdots.
One would be light gray or something for "Too Weak." Right now the blue dot applies for things that give no exp. and several levels of giving exp... I think you can get exp. up to about 10 levels under your current level.
There needs to be an evil purple spiky thing for things that are really high above you and absolutely certain to kill you. The current red icon applies to things that are like 5 levels above you, all the way to the end of the game. There are lots of red things I can kill and have killed, so something being red doesn't tell me enough.
Both of these would be especially useful for partying, since the checkdot takes your party into account, as well as the enemy's party.
Unless you are a caster.. Then its random as all hell.Atrus said:Mostly it's because phys rank acts as a handicap to class rank for the most part. You won't get a lot of phys EXP, but a hell of a lot of class XP.
Effect said:I'm not fully understanding crafting. Are there actual recipes or do you simply add resources to the window randomly and hope you get a list showing what they can be used to make?
Ravidrath said:Speaking of exp., they need to add two more checkdots.
One would be light gray or something for "Too Weak." Right now the blue dot applies for things that give no exp. and several levels of giving exp... I think you can get exp. up to about 10 levels under your current level.
There needs to be an evil purple spiky thing for things that are really high above you and absolutely certain to kill you. The current red icon applies to things that are like 5 levels above you, all the way to the end of the game. There are lots of red things I can kill and have killed, so something being red doesn't tell me enough.
Both of these would be especially useful for partying, since the checkdot takes your party into account, as well as the enemy's party.
zlatko said:I'm still smh over crafting. I read what SE said about their "guide" to it on loadestone and it still doesn't work right. I did a level 5 crafting leve as a level 10 craft and failed all 4 attempts. First 2 attempts I would do standard on white, and wait on any other colors to change it back to white like SE wants you to do. Then I tried for my last 2 attempts to just spam standard. That also did not work. The problem is you lose TOO MUCH durability on success. That's the bottom line. You should not be losing almost as much as you do on a success as a failure which is what I'm getting to be the case. I succeed I lose 14 durability, I fail I lose 17...that's fucking stupid.
At this point I feel the best use of my crafting leves is to just amass all level 1 leves, because at least at this point THOSE are guaranteed and the rest I can just assume I'll get ripped off.
Edit: A few things extra to point out about crafting. It seems the only time the durability on a success is a HUGE dip is on white orbs. So the method of doing standard on white is the most costly it seems right now, and thus means SE fugged up the formula somewhere. It should not be like this.
Also I just now did a 10 level for my 10 craft and I'm succeeding everytime, but the 5 leve for my 10 craft failed. Yup.....
Londa said:TBH, I do better at crafting when I ignore the latest FAQ about crafting which states to wait when you see the ball turn a color. I now just craft on regular no matter if its red or yellow and I complete most synth, while doing it SE's way I failed most synths and lost a bunch of leves. I'm just going to ignore their FAQ and learn how to do things from trail and error. I do so much better that way.
Londa said:TBH, I do better at crafting when I ignore the latest FAQ about crafting which states to wait when you see the ball turn a color. I now just craft on regular no matter if its red or yellow and I complete most synth, while doing it SE's way I failed most synths and lost a bunch of leves. I'm just going to ignore their FAQ and learn how to do things from trail and error. I do so much better that way.
Coldsnap said:So are you guys equipping everything before you craft to avoid equipment damage? I've been crafting naked because I have no crafting gear but I even take off my rings. I saw some people crafting in haubys and just got confused...
Coldsnap said:So are you guys equipping everything before you craft to avoid equipment damage? I've been crafting naked because I have no crafting gear but I even take off my rings. I saw some people crafting in haubys and just got confused...
Kintaro said:Additional tip:
Take everything off but crafting gear and tools. If you're leaving accessories on, you're setting yourself up for an expensive repair bill.
Kintaro said:After playing for awhile, here are my observations on SP and crafting.
Yes, SP needs to be tweaked for DoMs. However, SP is akin to weapon skills in FFXI. They can be quite random. However, I don't have a problem with the system overall besides the need for a tweak for DoMs. Everyone who played FFXI should have known from the get go that SP would be akin to weapon skill in FFXI. Want to level up? Do your guildleves ALONE. Also, do the correct star level. Your physical level may be quite high, making mobs weak as shit. Take them up a notch and you'll see your SP roll in. There are level 20+ DoM's on our server. That's what they did.
Grouping for general guildleves can be fun, but they are NOT the way to gather SP. Period. A way to have fun with friends and make money? Sure. However, the Guildleves are the casual way for SP/XP. There will be plenty of leves to do in the future together with friends. Higher level leves (right for your level...not doing leves in a big group 10 levels above you where you can't do shit) can and will be grouped, Faction Leves and others will give us all more than enough chances to group and play with our friends. These will not be leves for leveling. They will be leves for success, big money, guildmarks and equipment.
Also, stop SP grinding. Stop turning the game into a grind fest. Have some fun. Out of leves? Mine, harvest or fish. Be productive. Make some money. Or take out another job and solo around, killing easier mobs for some quick, lower level (non-leve) SP and crystals/shards. You will need them more than you need SP.
Crafting is fun. The system described by the devs in Lodestone works as they said it does. Which is a first. If you're having a problem with crafting after reading it, let me help you.
1) Do not craft without proper assistance. ALWAYS get Guild assistance or use the facilities at camps. Sometimes, the recipe will still call for higher level guild assistance. If it does, you need to STOP, go to your craft's guild and get Master's Assistance. No ifs, ands, or buts.
2) Do not try to craft too high over your level. You will fail. Period. End of discussion. Even with assistance. Pay attention to your Localleve. Does it say "For Armorer Rank 15" or higher? Are you rank 15? No? Then WTF are you doing trying it then bitching about it failing? Grind the lower level ones or grind the easy Ingot > Wire > Rings > Chain loop available for you.
3) Solid white means stable. Yellow means higher chance of break w/ higher chance of quality/progress and solid red means the highest for both. If the crystal is blinking, you're rolling the dice. Want to be sure? Use the wait command and play it safe.
4) Like FFXI, there is always, ALWAYS a base line chance of failure. In FFXI, even if you were a level 100 crafter, you had a 5% chance of failing a level 1 synth. The same will probably hold here.
Kintaro said:After playing for awhile, here are my observations on SP and crafting.
Yes, SP needs to be tweaked for DoMs. However, SP is akin to weapon skills in FFXI. They can be quite random. However, I don't have a problem with the system overall besides the need for a tweak for DoMs. Everyone who played FFXI should have known from the get go that SP would be akin to weapon skill in FFXI. Want to level up? Do your guildleves ALONE. Also, do the correct star level. Your physical level may be quite high, making mobs weak as shit. Take them up a notch and you'll see your SP roll in. There are level 20+ DoM's on our server. That's what they did.
Yeah. I think mobs should give a fixed SP amount plus whatever random skill ups you get during the fight. Like a mob of the same rank giving 100SP every time you kill one but you also get the random skill ups so if you didn't get any skill ups a least you get the 100 but if you do get skill ups you've got more.Shouta said:SP gains definitely need to be reworked. It has to be more consistent and balanced between solo and group play. The whole randomized element is really stupid. Sadly, that's par for the course when it comes to the main dev team. Need to get the current FFXI director switched into XIV.
mcdomination said:Thank you!!
SE needs to put you on their payroll. Seriously, a lil' bit of info like this goes a LONG way!
Kintaro said:After playing for awhile, here are my observations on SP and crafting.
Yes, SP needs to be tweaked for DoMs. However, SP is akin to weapon skills in FFXI. They can be quite random. However, I don't have a problem with the system overall besides the need for a tweak for DoMs. Everyone who played FFXI should have known from the get go that SP would be akin to weapon skill in FFXI. Want to level up? Do your guildleves ALONE. Also, do the correct star level. Your physical level may be quite high, making mobs weak as shit. Take them up a notch and you'll see your SP roll in. There are level 20+ DoM's on our server. That's what they did.
Grouping for general guildleves can be fun, but they are NOT the way to gather SP. Period. A way to have fun with friends and make money? Sure. However, the Guildleves are the casual way for SP/XP. There will be plenty of leves to do in the future together with friends. Higher level leves (right for your level...not doing leves in a big group 10 levels above you where you can't do shit) can and will be grouped, Faction Leves and others will give us all more than enough chances to group and play with our friends. These will not be leves for leveling. They will be leves for success, big money, guildmarks and equipment.
Also, stop SP grinding. Stop turning the game into a grind fest. Have some fun. Out of leves? Mine, harvest or fish. Be productive. Make some money. Or take out another job and solo around, killing easier mobs for some quick, lower level (non-leve) SP and crystals/shards. You will need them more than you need SP.
Crafting is fun. The system described by the devs in Lodestone works as they said it does. Which is a first. If you're having a problem with crafting after reading it, let me help you.
1) Do not craft without proper assistance. ALWAYS get Guild assistance or use the facilities at camps. Sometimes, the recipe will still call for higher level guild assistance. If it does, you need to STOP, go to your craft's guild and get Master's Assistance. No ifs, ands, or buts.
2) Do not try to craft too high over your level. You will fail. Period. End of discussion. Even with assistance. Pay attention to your Localleve. Does it say "For Armorer Rank 15" or higher? Are you rank 15? No? Then WTF are you doing trying it then bitching about it failing? Grind the lower level ones or grind the easy Ingot > Wire > Rings > Chain loop available for you.
3) Solid white means stable. Yellow means higher chance of break w/ higher chance of quality/progress and solid red means the highest for both. If the crystal is blinking, you're rolling the dice. Want to be sure? Use the wait command and play it safe.
4) Like FFXI, there is always, ALWAYS a base line chance of failure. In FFXI, even if you were a level 100 crafter, you had a 5% chance of failing a level 1 synth. The same will probably hold here.
danmaku said:There are recipes, but you can't see them in game. Check the Lodestone site for a list.