Awntawn said:There's a patch up ;O Did I miss something, when did FFXIV's patcher turn competent? :lol 700kb/sec D;
danmaku said:Put the 5 coppers in the crafting area, the fire shards will be automatically selected after you choose the recipe.
danmaku said:Just select the materials and click on "main hand", if the recipe exists you'll be able to select it from a menu that'll pop up.
Kyoufu said:ITS THE MIRACLE PATCH !!!
Unless it contains new models and assets, a patch isn't going to be that big. You can change plenty of features with 13MB ;oUnknown Soldier said:The patch was only a few megabytes. If the patch was 13GB, then maybe yeah, Miracle Confirmed, but it was 13MB. :lol
I think they could fix that without a patch i think; a lot of these things are server-side adjustments. The fact that there is even a patch must mean somethingKyoufu said:Miracle Patch for me would be just fixing the SP bug and allowing casters to gain SP like everyone else. They can fit that in 13MB...right?!
Awntawn said:I think they could fix that without a patch i think; a lot of these things are server-side adjustments. The fact that there is even a patch must mean something
Kyoufu said:Yeah this patch means the doors in Ul'dah will open properly now. :lol
Ronok said:At last!!!
OMG OMG OMGMade an adjustment to how experience points are distributed amongst party members. Instead of dividing a total number of experience points by the number of players who participated in the battle, it now distributes the total amount of experience points equally amongst all players in the party.
Rocwell said:I think there are some pathing issues with the mobs in this game. I've been soloing with archer and the fact that I want to back up and shoot makes me see all kinds of weird behavior. Sometimes mobs will half try to run away and just stop about 10 "yalms" away letting me shoot them in the back for free crits, the really annoying thing though is that often they will suddenly regen huge chunks of health for no apparent reason. It makes easy fights drag on a lot longer than they should which is doubly annoying when you have to worry about your ammo.
I've been enjoying the crafting system so far compared to ffxi, it's a lot easier to acquire materials yourself for your crafting and the output for items from raw materials seems a lot greater on average. The lack of an auction house or searchable bazaar system forces you to level every craft which is a bummer though.
I have a pretty high tolerance for BS so I think I will stick around for a few months and see how the first few patches go.
- Implemented a countermeasure for an issue which prevented players from gaining skill points during battle.
- Other miscellaneous issues have been addressed.
* The previously announced improvements to the market system are currently in the final preparation stages and will be ready by the version update next week. Please keep an eye out for future announcements regarding this matter.
Kyoufu said:Patch note is up on Lodestone actually.
edit: OMG
OMG OMG OMG
Awntawn said:As opposed to what, find yellow !, find mobs, kill mobs, find yellow ?, repeat? :lol
Yay- The chat log will no longer close while entering text during the following processes:
- When viewing a bazaar
- When setting up a bazaar
- During gathering
- During synthesis
way to keep up with the conversation!FieryBalrog said:Or you know, one could level through 5 man dungeons, or PvP battlegrounds, or do quests that are quite a bit more involved than that.
Kyoufu said:Uhhhhhhhhh
SP is still not fixed. Girlfriend is getting 15 and 30 SP per fight. What the fuck.
Surely (for now) the gulf is only going to widen the more you party with her? I mean to say, as you are so many ranks ahead (and increasing) you're hitting mobs harder and much more often, so gaining a larger percentage of SP distribution every time. Undoubtedly it should (be/have been) fixed but until then don't party?Kyoufu said:Uhhhhhhhhh
SP is still not fixed. Girlfriend is getting 15 and 30 SP per fight. What the fuck.
I noticed this, seem to get a lot less when the mob dies quick rather than purposely dragging out the battle and using weapon skills and abilities to gain more SP :smileS said:wasn't the bug that certain people when grouped wouldn't get any at all? sometimes when you solo you only end up with 15 or 30sp if the mob dies fast enough.
mileS said:wasn't the bug that certain people when grouped wouldn't get any at all? sometimes when you solo you only end up with 15 or 30sp if the mob dies fast enough.
Canti said:Surely (for now) the gulf is only going to widen the more you party with her? I mean to say, as you are so many ranks ahead (and increasing) you're hitting mobs harder and much more often, so gaining a larger percentage of SP distribution every time. Undoubtedly it should (be/have been) fixed but until then don't party?
Kyoufu said:We just killed a bunch of Island Crabs and I got 200ish, she got 15-30. Not fixed.
I'm only one rank above her. She does more damage than me, she heals, and pulls hate a lot. This is retarded, I don't even want to level anymore.
When you fight something that takes more than a minute to kill and only get 15 SP for it, you know something is wrong.....
- The chat log will no longer close while entering text during the following processes:
- When viewing a bazaar
- When setting up a bazaar
- During gathering
- During synthesis
Q. Will I be able to do the main scenario quests for the city-states other than the one I choose as my starting destination when creating a character?
A. In fitting with the role of the adventurer as a champion of the nation in which his or her journey begins, players can partake only in the main scenario storyline of the starting destination chosen during character creation. We invite you to peruse the various plot synopses and NPC introductions to decide which epic adventure sounds most enticing to you!
Coldsnap said:So how is the sp fix working?
Effect said:No change to the UI at all?
Jinko said:UI won't change for a long time, if ever.
SP is working more correctly but there is still big holes in how it is shared. (try again SE, try again!)
Ronok said:The only solution is still to divide all SP gained between each of the party members. It just doesn't work otherwise unfortunately.
Jinko said:UI won't change for a long time, if ever.
SP is working more correctly but there is still big holes in how it is shared. (try again SE, try again!)
OMGKyoufu said:edit: OMG
OMG OMG OMG