Kronotech said:Ya know what I'm beginning to realize... in order to be the best you can be (no lol1ClassOnly), we need to level every single Class up to 50. We'll probably need multiple abilities from multiple classes in order to be competent for endgame.
That worries me a bit. Lots and lots of leveling classes you don't like just for an ability that is required to be more than subpar. I hope that isn't the case but every party I've been in so far has had at least one person stating to another "you need to get 2nd wind from PGL".
TheFatOne said:The grind in this game is starting to get to me. I basically spent all day today just to get from r13 to r14 armorer. I have to grind to get shards or I have to spend an hours in the wards looking for a retainer that sells them. I then have to make the same shitty thing over and over again for 2 hours.
Cathcart said:Fishy cave place we went the other day:
Unknown Soldier said:Okay, stupid question of the day, how do you turn names off for screens?
SuperLurker said:Sewing is serious business :lol
http://imgur.com/bFwYMl.jpghttp://imgur.com/XAzwml.jpg
http://imgur.com/F2dvNl.jpg
My character has been feeling a lot stronger since I hit 21. I don't know if its due to being optimal rank for gear or picking up Firm Conviction but I seem to be able to take a hit a lot better. I was fighting thickshells in grid and they were only hitting me for 70ish while I was casting.
Jinko said:Crafting 101.
Find a wall put ya back against it and go into first person, when you begin to craft you get a great view of the orb.
http://img826.imageshack.us/img826/714/ffxivgame20101012002122.jpg
zlatko said:2) Faction leves. You need 100 credits with a faction standing to do a faction leve for them. When you pick a normal leve look near the bottom of it at the guild counter NPC before you accept it. It should say which faction it belongs to. If it's NOT the kind you want, say you are at 80 for Horn and Hand but the leve is Azeyama Shields, well just don't accept the leve, then go back in to reaccept, it should have changed.
Kintaro said:Great pictures. They only display my biggest complaint about the classes in full force though: These classes don't feel very "Final Fantasy" to me at all. FFXI captured them perfectly. The art design, while good, really guts any iconic look or feel up to this point. =/
Salaadin said:I think thats mostly due to the lacking gear choices right now though. I dont remember any of the jobs early on in FFXI having a distinct look to them. Everyone wore the same doublets, subligars, harnesses, and robes just like we have here.
Later on in level, they definitely started to look different...especially after AF.
Salaadin said:I think thats mostly due to the lacking gear choices right now though. I dont remember any of the jobs early on in FFXI having a distinct look to them. Everyone wore the same doublets, subligars, harnesses, and robes just like we have here.
Later on in level, they definitely started to look different...especially after AF.
Kintaro said:I disagree. Even early on in levels, FFXI jobs felt like FF jobs. Sure a THF and a MNK both wore a doublet, but you could definitely tell which was which immediately.
We have datamined gear all the way to the level cap. They all blend together pretty well and don't branch off in distinctive ways. Yeah, there's no AF yet, but who says there will be?
Salaadin said:I dont know. One of my complaints about FFXI was that everyone looked the same. Im not sure how you could tell a different but I sure as hell couldnt without checking them. Weapons didnt even matter in FFXI has sometimes youd have jobs mix and matching weapons. In XIV, at least you can look immediately and see Axe=MRD, h2h = PUG, etc.
I do think Ive strayed off of your original point though. They dont feel very Final Fantasy. Even if they implement AF and such, we probably arent going to get the same look that everyone loves. No RDM pimp hats or anything like that. Thats kinda discouraging.
Sundi and Kurosawa both mentioned that while they want to improve the interface on the PC, they also need to make sure that the interface works for both PCs and the PS3, which means that there are limited options for how many changes they can make. Balancing the needs of both systems leads to certain compromises.
And the complaints about the game are not falling upon deaf ears. The number one complaint that the team has heard is about the user interface, and that is the current top priority for the team. Performance-smoothing is next on the list, followed by content and new features. Each team is working on the game to improve it, and every piece of feedback is being compiled worldwide and taken into account for development.
As a last thought, Kurosawa stressed again that Square-Enix is really doing its best to listen to player voices and communicate everything to the development team. Sundi also stated that the game is still being worked on and improved, but with an eye toward preserving the unique elements that mark it as part of the Final Fantasy series. The game isn't designed to be like World of Warcraft, and the development team is working hard to make it an excellent game on its own merits while allowing it to stand distinct from the crowd.
Effect said:Anyway, is there any word on when the next patch/maintenance will be? Or is there a normal schedule?
Effect said:Sorry but that the UI is the way it is means to me that no one developing the game actually sat and played what they were creating.
Grade A Bullshit. Why? Why do the PC and PS3 clients, two separate pieces of software, need to have the same interface?Sundi and Kurosawa both mentioned...they need to make sure that the interface works for both PCs and the PS3....
Unknown Soldier said:You can get Second Wind by killing rats with a PUG and the starter weapon for about 1-2 hours to reach PUG 6. Same for getting yourself Cure, Stoneskin, and Shock Spikes by hitting CON 8.
Cathcart said:A lot of people are saying this and I think the obvious conclusion is that it's dead on. Not because SE didn't play their own game or test it, but because SE didn't write most of it. Shipping the design to China and letting them write it is such a fitting explanation because, as you said, it's really difficult to believe that SE wrote a game this way. It's much more likely that they got back this bug riddled mess and are now rewriting/customizing it which is taking a long time because the offshore team did a great job of messing it up to begin with.
Happens all the time in software development. Management wants to "save money" by shipping the work offshore and then the developers are sitting there afterward saying "why the hell didn't they just let us write it in the first place?" :lol
Effect said:I hadn't considered that. This makes some of the Japanese comments complaining about the characters (language wise) that showed up in the Japanese version actually being Chinese make more sense. The Made in China comments in some Amazon.com reviews as well. That didn't click for some reason until now. That's weird that the code of all things would be farmed out. Sound, art, and maybe production of the actual dvds sure. Actual coding?
Anyway there is no reason why the PC and PS3 versions can't have different interfaces. There is no PvP taking place where one side would have an unfair advantage that I know of. If you had two interfaces that were designed well no reason why they bought couldn't be good and allow two different type of players to response just as quickly to situations if they were grouped.
Those "requirements" were all dumb anyways. I played my character how I wanted, I subbed SMN with my BLM. If you don't want to go to all that work to make your character the best possible character type the game possibly allows, then don't. It means you won't have access to the most elitist parties, darn.Kronotech said:I'm not talking about low level abilities. I'm talking about level 20-30+ abilities. It just makes me think of FFXI when you had to have certain subjobs leveled up. That wasn't such a big deal due to the need to only get it to 37 (before the lvl cap rising). In this case, it may be expected to have PUG 30 Ability for MRD and so on since there is no ability level cap.
I don't know, I'm probably just crying wolf. I just don't want those kinds of "leet" demands for endgame.
Kronotech said:I'm not talking about low level abilities. I'm talking about level 20-30+ abilities. It just makes me think of FFXI when you had to have certain subjobs leveled up. That wasn't such a big deal due to the need to only get it to 37 (before the lvl cap rising). In this case, it may be expected to have PUG 30 Ability for MRD and so on since there is no ability level cap.
I don't know, I'm probably just crying wolf. I just don't want those kinds of "leet" demands for endgame.
Torquill said:Grade A Bullshit. Why? Why do the PC and PS3 clients, two separate pieces of software, need to have the same interface?
The interface wouldn't be bad at all if there was no lag. Might be a bit clunky, but would be perfectly usable. And that's the problem - the developers and their main testers before beta had no lag, because they are testing with servers that are in the same building. Then when the beta launched and complaints started pouring in, it's obvious that their first response was "Oh shit, let's get rid of as much lag as possible!" That's why when the game launched, the lag got WAY better, but the interface stayed the same.Effect said:Sorry but that the UI is the way it is means to me that no one developing the game actually sat and played what they were creating. Concerns from testers be damned. If they had they'd at least have changed it because they themselves didn't find it good enough.
Dreamwriter said:The interface wouldn't be bad at all if there was no lag. Might be a bit clunky, but would be perfectly usable. And that's the problem - the developers and their main testers before beta had no lag, because they are testing with servers that are in the same building. Then when the beta launched and complaints started pouring in, it's obvious that their first response was "Oh shit, let's get rid of as much lag as possible!" That's why when the game launched, the lag got WAY better, but the interface stayed the same.
I think the limited chat window in that screenshot kinda shows how too much healing can be detrimental for mages' SP gain if there are too many. We had a lot of mages who were sharing the healing load so I don't think many of them got good SP since a lot of times they were healing for 0HP which doesn't proc skill gains. In these situations you gotta just turn on AoE nuke and go to town.careksims said:Full 15 party Rank 30 Behest in the mines. A crazy and epic mess XD