Rentahamster said:
:lol Just beautiful.
Rentahamster said:
I hear VIT stops giving HP at 80Rentahamster said:Hey, King Rat!
Are you able to make Rabbit Pie, Marmot Steak, Jerked Beef, or any kind of meat dishes?
If so I'd like to order a fuckton, please.
Also a note to the other meleeers out there: You may want to try respeccing and put your points in VIT and DEX. Fuck STR.
Unknown Soldier said:Remember that conversation we had, what was it, Saturday? Sunday? You were complaining in the LS chat about something I mentioned somewhat flippantly that you should try not being antisocial in an MMOG and come party with us. We were running rank 20 leves as usual and you dismissed our offer and declared that you can't stand groups. Well, maybe if you weren't so antisocial and solo all the time you'd actually discover how fun this game actually is. All the things you complained about are a pain in the ass when you're solo but they're often pretty damned funny in a group of guys just fucking around and not taking everything too seriously.
But I guess you've made your choice already anyways.
I hear VIT stops giving HP at 80
Sorry, but you're wrong. It's incredibly demoralizing to see someone at your rank gain two or three ranks in a session while you still haven't gained any. It's simply broken.
It just depends what your rank is. There is a soft cap. If there wasn't, you could be a rank 1 job with phys level 26 stats and just one-shot stuff all day long.Awntawn said:I hear VIT stops giving HP at 80
So how useful is food in this game? ;o
Rentahamster said:You could get the materials, then got to the guild and get master support.
Rentahamster said:They still have a point, though. The lower ranking members of a party are at a disadvantage since they can't keep up with the damage output of the higher ranking members. I noticed your SP gain improved a lot once you got access to Multishot and Quick Nock, since those moves do lots of damage.
We really gotta make the game fun using the social aspect, despite all of SE's fuckups. The only reason I even bother giving this game a chance is so I can fuck around with all of you.
Unknown Soldier said:Anyways, none of this applies to Jinko's case, as I believe he was lancer 21 when he quit.
Jinko said:I never said I quit, I said I unsubcribed and that they have til the end of the month to change my opinion.
I'm not paying a monthly fee for a game that is still in beta.
Your opinion is fine about playing together, but some of us are happy to solo and craft and use LS chat.
There is more to MMO's than grouping up to kill stuff and there are quite afew in the LS who don't like large parties, so stop calling them anti social because its far from it.
My main reason for not liking large groups is because the targeting is absolutely pathetic and most mobs die within 1 or 2 hits which means very few chances to proc sp gains.
Battle regimens still do not work.zlatko said:It's exactly why I never share my leves. I don't see exp benefits from it. I DO join my LS mates when they ask to group up, because well it's free money/some exp for me and if they want to get crappier exp than they could solo that's their choice.
I loved grouping in XI, but in XIV I could care 2 craps less.
Does anyone do battle regimens on gaf? I still haven't bothered when I group to try it. Is it worth it ?
Rentahamster said:Battle regimens still do not work.
Ravidrath said:Battle Regimens sound too clunky to ever be useful.
Sounds like they need three states, not two: Off, Setup Mode, and On/Wait.
Basically, you stack the stuff in setup mode at the beginning of the party, and then go into On/Wait. Then the party leader can initiate them, at which point it will override the other players.
The only problem is stamina... I think you probably need the party leader to use a full stamina bar or something to execute, 'cause they're going to be messy as long as you have to coordinate everyone's stamina.
The Lodestone said:3. After all participating party members have stacked their battle commands, one of the party members selects to initiate the Battle Regimen.
TheFatOne said:I'm hitting a wall crafting. Since I'm a low level I don't have any shards, and I have used most of my money to buy shards. I tried to train my gladiator but I got no where. I killed mobs for about an hour and a half and got 1.5k sp. I'm trying to sell some things that I made crafting, but I doubt I will sell any of it.
What craft what level?TheFatOne said:I'm hitting a wall crafting. Since I'm a low level I don't have any shards, and I have used most of my money to buy shards. I tried to train my gladiator but I got no where. I killed mobs for about an hour and a half and got 1.5k sp. I'm trying to sell some things that I made crafting, but I doubt I will sell any of it.
Salaadin said:Old?
All World Maintenance (Oct. 15)
At the following time period, we will be performing maintenance on all Worlds. During this period, FINAL FANTASY XIV will be unavailable.
We apologize for any inconvenience this may cause and thank you for your understanding.
[Date & Time]
Oct. 15, 2010 from 0:00 to 3:00(PDT)
* Maintenance completion time may be subject to change.
[Affected Service]
FINAL FANTASY XIV
zlatko said:3 hours? It's not a patch though? I thought a patch was this week, is this that ?
Unknown Soldier said:I'm pretty sure this is the promised Market Wards change. As is usual for Squenix, we won't know what else they might or might not slip in until the moment they post the patch notes.
Jinko said:Seems to be that maintenance are coming on friday, has to be the marketward patch, they hinted at more than just the marketwards though.
Fingers crossed they fix the broken SP.
Effect said:Won't be a significant patch if there is one with only 3 hours expected downtime. I keep foolishly hoping something significant will happen before the free month is out. Getting less likely it seems.
mileS said:not saying the latest patch was big or anything but that was only 4 hours right?
Effect said:Won't be a significant patch if there is one with only 3 hours expected downtime. I keep foolishly hoping something significant will happen before the free month is out. Getting less likely it seems.
Effect said:Won't be a significant patch if there is one with only 3 hours expected downtime. I keep foolishly hoping something significant will happen before the free month is out. Getting less likely it seems.
Last night Kess (MRD 26), Eithne (GLA 20), Techno(CON 19) and I (MRD 26) found a place that gave all of us really good SP. Techno (Conjurer) was getting the most, anywhere from 200-450 a battle. Eithne got the least because his accuracy and damage isn't as good as Kess and I (which is understandable since he's 6 levels behind us).Jinko said:Seems to be that maintenance are coming on friday, has to be the marketward patch, they hinted at more than just the marketwards though.
Fingers crossed they fix the broken SP.
:lol :lolRentahamster said:
Come back, PEZ, I miss you! I have sub jobs I need to level!TurtleSnatcher said::lol :lol
Rentahamster said:Last night Kess (MRD 26), Eithne (GLA 20), Techno(CON 19) and I (MRD 26) found a place that gave all of us really good SP. Techno (Conjurer) was getting the most, anywhere from 200-450 a battle. Eithne got the least because his accuracy and damage isn't as good as Kess and I (which is understandable since he's 6 levels behind us).
Like I said, you really need to have the right setup to make sure that party members aren't stepping on each others' toes and inhibiting each others' SP gain.
Case in point: About an hour later, we had 3 more ppl who wanted to tag along.
After one person joined: SP was still the same-ish except for Techno, who got more SP per heal (since our party size increased)
The fighters also got more SP per hit, but we got in less hits overall since there were more fighters in the group. It didn't make that much of a difference, though.
After one more person (another fighter) joined: SP was slightly worse for Techno and worse for all fighters.
Fighters killed the mob too fast, so it didn't have enough time to damage us. Therefore, Techno had less chances to heal and proc SP.
After a third person joined (another fighter): We see the trend continue, and SP drops like a rock for all those involved. We kill the mob way too fast now, and all the fighters are competing for hits. We each get less hits overall, and our share of the damage is less individually, which means we all have less chances to proc SP, and a greater likelyhood that we'll get 0 SP, especially the underleveled members.
Since the mob dies quickly, it doesn't have a chance to do much damage to the melees, and Techno the Conjurer has no chance to do meaty AoE heals, thus not getting any healing SP.
I am now totally into WoW.Rentahamster said:Come back, PEZ, I miss you! I have sub jobs I need to level!
I haven't seen Feep around much lately, either.
No, I don't think we should have to take so much time to get it right. It's fucking ridiculous that SE saddles us with this dumbass game mechanic, but I want to find a reliable guideline we can use for party making so that all involved see a benefit.Jinko said:Thats great and all but do you really think we should take so much time just to make sure our party make up works correctly.
Yeah I played FF11 for about a year back in 2002, but I never really participated in skillup parties even though I knew what they were.Jinko said:One thing I did think about last night, I duno if you played 11 and how we used to set up skill up parties, but we woudl get a bunch of us, grab a level 1 weapon and all hack away like crazy, the mob would die slowly dealing damage and everyone was getting maximum chance to gain skill, healers would beable to healing and gaining sp in this situation also dealing damage when they had the chance.
I would be very interested to try this out with a bunch of you to see what gains we get, assuming we can hit the mobs with starter weapons, mobs would need to be even match to decent challenge though or they would kill us before we could them.
What did it add that made the game feel brand new?TurtleSnatcher said:I am now totally into WoW.
The newest update made the game feel brand new.
Yeah I played FF11 for about a year back in 2002, but I never really participated in skillup parties even though I knew what they were.
This may or may not work - what I'm afraid of is that using starter weapons will make everyone's accuracy go to shit.
One thing that's different about FF11 skillup parties is that you just needed to fight a mob that is appropriate to your weaponskill level, not your job level - which would mean that your level 50 WHM could whack on a level 20 crab all day long for club skillpoints without any real risk.
In FF14 you need to fight a mob appropriate to your rank, so that increases the risk significantly.
Also, this is sort of like the concept of having all the fighters just use normal attack and not use TP moves. The point being to have the mob last longer and give more chances to skillup. I don't think it really works that well because intentionally gimping a fighter's DPS reduces his skill gain. So, while all the fighters gimp their DPS in order to extend the fight, they are not getting as much SP anyway, except for the mage, who gets more chances to heal.
It's a balancing game, and it's SE's fault that the sweet spot is so small.
More DPS = more skillgain, but too much DPS = mob dies too fast and healers don't get enough SP/weaker DPS members don't get enough SP.
Less DPS = slower/reduced skillgain for all involved, but more chances for healing SP by mages.
Giving each mob a static base SP and/or equally sharing all SP gained by all party members would fix this shit in an instant. Goddammit, SE, pull your heads out of your asses.
Jinko said:I am noticing I don't get SP gains for TP moves anyway, nor do they give back HP on my speed surge.
Is anyone else finding no SP gains on TP attacks ? (this needs testing)
Giolon said:Is it masochistic of me to be curious about playing this game after so much bad press?
I get skillups from TP moves. I also get more SP with a TP move than a normal move since the SP proc increases proportionally to the amount of damage you do.Jinko said:I am noticing I don't get SP gains for TP moves anyway, nor do they give back HP on my speed surge.
Is anyone else finding no SP gains on TP attacks ? (this needs testing)
The life leech from the Lancer skill "Speed Surge" only leeches HP on normal hits, not TP moves.demosthenes said:I get HP back on Bloodbath + TP attacks.