The next time we do leves, I have a feeling this configuration will be best:
One mage config:
Two tanks with taunt.
One or two DD (with or without taunt)
One mage.
Since leve mobs usually come in pairs of two, have tank 1 attack -> taunt the first mob, and have tank 2 attack > taunt the second mob. The DDs can choose to target whichever mob they wish.
It is imperative that the tanks keep hate and do not let the mobs hit the mage.
Everyone needs to stand relatively close together, otherwise the AoE heals won't hit everyone, and the mage's AoE nukes/debuffs won't hit too.
Mage keeps everyone healed up to around 75-90%, shoots spirit dart, does AoE buffs, debuffs, and nukes.
Two mage config:
Two tanks with taunt
Two or more DD
Two mages (CON and THA would be good)
Basically it works similar to the first setup. One tank and a DD fight one mob, while the other tank and DD fight the other mob.
Mage 1 can heal tank1's group, and mage 2 can heal tank 2's group.
Mages can try and alternate heals to reduce redundant no SP healing.
Mages can try to designate one mage (probably the CON) as the main healer, while the THA concentrates more on AoE debuffs and nuking. THA can heal too if the mobs hit too hard.
Tanks need to do their job and keep hate, taunting whenever possible. It seems that the taunt, while it does generate enmity, also puts a "taunt" debuff on the mob as while. While the mob is in the "taunt" debuff state, the mages can go wild with AoE nukes.
Lets do this on a rank 30 behest with 10 ppl. Split up into Team A and Team B on the same party. It will be epic.