Mistwalker
Member
Always the tank, always set to AoE mode.Awntawn said:When you cast AoE buff/heal, are you targetting yourself or someone else?
Always the tank, always set to AoE mode.Awntawn said:When you cast AoE buff/heal, are you targetting yourself or someone else?
Ravidrath said:Around what rank are those Quartz Doblyns soloable?
kiryogi said:It's been of still big debate if a party of 15 THA could take down lord marbol with punishing barbs :lol
Kyoufu said:Leash a mob at 20% or so, let it regen to full then wack it til 20% again. When you have gained 500 SP you can kill it.
Awntawn said:Patch is up ;o
Teknoman said:This is the retainer update?
Kyoufu said:Regarding the market ward update, they said "next week" exactly 7 days ago, so yes.
I hope they include more fixes though. Please give us more inventory and SP distribution!
SuperLurker said:I'm rank 22 THM/Physical 30. I wouldn't recommend anyone actually go out and fight the things at this rank, I was just doing it for a laugh.
What I wouldn't give for an inventory sort button :lolKyoufu said:Regarding the market ward update, they said "next week" exactly 7 days ago, so yes.
I hope they include more fixes though. Please give us more inventory and SP distribution!
Awntawn said:What I wouldn't give for an inventory sort button :lol
KyoufuKyoufu said:The amount of Galka dick I would suck for just any feature that an 8 year old MMO has that this lacks, I don't think my glands could produce enough saliva.
Kyoufu said:The amount of Galka dick I would suck for just any feature that an 8 year old MMO has that this lacks, I don't think my glands could produce enough saliva.
Jinko said:And yet most us will admit that the LS is the best part about this game so far, so it can't be all that bad.
People bitch and whine all the time, me more than most I suspect, just the way it is, especially with a game that has so many problems.
You are still fairly low level aswell so the leve's you get aren't very far out, if you want to maximize your SP gains at higher levels you have to go to every city and pick up 8 leves optimal to your rank.
Same goes for crafting otherwise you are wasting an oppertunity for the best SP gains.
Rentahamster said:Das it?
Kintaro said:Can any SoDers answer me this? Why didn't we get into WoW? Is that MMO perfect for us? Can easily do smaller scale dungeons. Plenty of crafting and stuff to do. Easy to get in and level, variety of classes and specs. Can quest together. Etc.
I never understood why. Couldn't pick a side? Who gives a shit? Too ugly for us? Explain this to me.
Kintaro said:Can any SoDers answer me this? Why didn't we get into WoW? Is that MMO perfect for us? Can easily do smaller scale dungeons. Plenty of crafting and stuff to do. Easy to get in and level, variety of classes and specs. Can quest together. Etc.
I never understood why. Couldn't pick a side? Who gives a shit? Too ugly for us? Explain this to me.
Coldsnap said:I'll play blizzards next MMO. I did 1-60 when wow first launched and never feel the need to play it again.
The online FF's involve a lot of "non-playing logged in" time, which generally results in more conversation, for better or for worse. In WoW, this time is minimal as there's always something to do. This makes for a more efficient gaming experience, but social interaction is more of an option and less of a necessity like it is in FF.Kintaro said:Can any SoDers answer me this? Why didn't we get into WoW? Is that MMO perfect for us? Can easily do smaller scale dungeons. Plenty of crafting and stuff to do. Easy to get in and level, variety of classes and specs. Can quest together. Etc.
I never understood why. Couldn't pick a side? Who gives a shit? Too ugly for us? Explain this to me.
While not an SoDer from FFXI, the reason I didn't get into WoW was that I found it not as good as FFXI with the lack of story, most story being told in the quest box from what I saw, like the look (personal preference), need multiple characters to play multiple jobs, community wasn't as friendly (yay getting called a names because I wanted to be a night elf rouge and wanted help). Also I hate the whole Alliance Vs Horde thing. Just breeds twats on both ends. With FFXI there were jokes about Lastok etc but it was all in good fun and all th eplayers from every nation got on. In WoW you have people on the Horde side saying how much you suck because you wanted to be a human etc.Kintaro said:Can any SoDers answer me this? Why didn't we get into WoW? Is that MMO perfect for us? Can easily do smaller scale dungeons. Plenty of crafting and stuff to do. Easy to get in and level, variety of classes and specs. Can quest together. Etc.
I never understood why. Couldn't pick a side? Who gives a shit? Too ugly for us? Explain this to me.
Targeting and selecting a retainer will automatically open their Bazaar.
The maximum numbers of crystals and shards each character and retainer is capable of carrying has been changed to 9,999.
An issue where the retainer would not appear when summoned with the Summoning Bell has been fixed.
Kintaro said:Can any SoDers answer me this? Why didn't we get into WoW? Is that MMO perfect for us? Can easily do smaller scale dungeons. Plenty of crafting and stuff to do. Easy to get in and level, variety of classes and specs. Can quest together. Etc.
I never understood why. Couldn't pick a side? Who gives a shit? Too ugly for us? Explain this to me.
TheFatOne said:Just went into the market wards. It feels good to find the things you want. I have been looking for blue dye forever and I found it today.
Londa said:can't figure out which ward sells crystals, even after looking at the list. Is it the Mason ward?
Londa said:can't figure out which ward sells crystals, even after looking at the list. Is it the Mason ward?
Kintaro said:Can any SoDers answer me this? Why didn't we get into WoW? Is that MMO perfect for us? Can easily do smaller scale dungeons. Plenty of crafting and stuff to do. Easy to get in and level, variety of classes and specs. Can quest together. Etc.
I never understood why. Couldn't pick a side? Who gives a shit? Too ugly for us? Explain this to me.
demosthenes said:Can I call my retainer to LL and place it there (a ward) as long as I haven't placed him in a Gridania ward (where I'm from).
Sblargh said:Patch seems to fix a lot of complaints (but I don't think I ever seen a game with such a high number of different little complaints).
I'll be cheering in this thread until the PS3 version comes out. I'm starting to have hope for that version.
FINAL FANTASY XIV Free Trial Period Extension
Zalasta said:I'm disappointed, no one mentioned the free trial extension and the upcoming version update?
The development team is currently preparing two major version updates for release in late November and mid-December. Some of the changes planned are as follows:
Late November Update
Adjustments and additions to the user interface
Adjustments to the Markets and retainers
Lowering of Teleport and Return costs
Adjustments to overall battle balance
Adjustments to class balance
Adjustments to party battle balance
Adjustments to monster placement
Adjustments to levequests
Adjustments to synthesis
Addition of new synthesis recipes
Alleviation of lag issues
Mid-December Update
Addition of notorious monsters
Addition of new guildleves
Addition of new synthesis recipes
Addition of new items
In addition to the above changes and additions, several seasonal events are planned to begin starting in December.
Further details on both version update and seasonal event content will be released in the coming weeks via the Lodestone.
In addition to the above changes and additions, several seasonal events are planned to begin starting in December.
Zalasta said:I'm disappointed, no one mentioned the free trial extension and the upcoming version update?
Kyoufu said:S-E extends Trial Period for another 30 days
http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=ce357898b8968d9c0b3327ff9a706ba97b218fec
:lol :lol
Awesome
Unknown Soldier said:Wow, Squenix did the same thing for FFXIV they did for FFXI, an additional free first month. They really are trying to completely follow the exact life cycle again a second time! :lol
Good on them for realizing that those of us who paid the $75 for this 10% of a game at launch are the ones they really need to prevent from quitting the most.
Q. Exactly what type of adjustments or additions to the user interface are being planned?
A. Since the game's official release, the development team has continued their efforts in designing various new features, as well as retooling and improving existing ones. Currently, we are focusing on addressing the issues about which players have been most vocal, and are pleased to announce several key changes set to be implemented as soon as next month. The following is a partial list of what we have planned:
Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories.
Menu Navigation
We are currently working on methods to make navigating the game's menus simpler and more efficient. In the forthcoming version update, we will focus on improving the Actions & Traits menu, starting by automating the selection of main/off hand.
In addition to the aforementioned improvements, the following adjustments are also planned:
Map
Players will be able to scroll their maps via dragging the mouse
A player's current coordinates will now be displayed on the main map
A player's current coordinates will now be displayed on journal maps (as long as the player is in the same area)
Players will be able to relay their current coordinates to others using the text command <pos>
The area name will be added to journal maps
A journal map feature will be added to the main map
The log window will no longer be hidden when maps are displayed
Log Window and Chat
New tabs will be added to the log window
Players will be able to open multiple log windows
Controller functionality will be added to the log window
Players will be able to use Ctrl+R to send instant replies to /tells
Players will be able to change chat modes via menu options
The Home and End keys will now function in the chat log
For players typing multi-byte characters, starting a new message with "/" will automatically switch the typeset to single byte
Players will be able to adjust the font color for various chat modes
Adjustments will be made to the transparency of the log window when unfocused
Menu
A Loot List icon will be added
A Loot List option will be added to the System Menu
The general layout of several menus will be adjusted
Previously completed quests will now appear in players' journals
Targeting
Adjustments will be made to target priority when using the Tab key to cycle through nearby targets
When targeting a party member, a target mark will now appear next to the target's name in the party member list
Players will be able to target party members via the party member list
Keyboard Settings
Several new functions will be added to the keyboard, such as a key used for targeting NPCs
Players will now be able to re-map all functions to any key (other than Esc)
Looking beyond the late-November version update, the team is also working on introducing drag and drop functionality to the Equipment & Gear and Actions & Traits menus, map markers indicating the location of party members, a method to initiate message input in the chat log without having to press the space bar, and more.
Markets and Retainers
Q. Today's maintenance introduced several changes to the Markets. Are there further changes planned?
A. The Markets have been a hot topic since the game's release, and today's maintenance was the first step in making this feature better suited to the needs of the players. With that step we saw the introduction of a one-click targeting system, making it easier to access a retainer's list of wares. We also saw a renaming of the wards combined with a reduced-tax system aimed to promote a more organized distribution of goods, therefore making it easier for players to find the items they seek.
For our next step, we plan on introducing additional features to make navigating the Markets even easier. These include the implementation of a search feature that will not only help players locate items in a Market district, but then display an icon next to the retainers who have those items, reducing the hassle of having to look through the inventories of retainers who may not have what a player seeks.
Return and Teleport Cost
Q. Return and Teleport have made travel within Eorzea quick and easy, but it seems like I am always running out of anima. Are there any adjustments being planned?
A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return. To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three "favorite" aetheryte destinations designated by the player.
Battle Balance
Q. What is the development team doing in the way of balancing battle?
A. Without straying from our original stance to provide players with a feasible means to play solo, we are working on improvements to the battle system that will make party play just as rewarding. One of the reasons players have little motivation to form a party is because there are currently few battles that require contriving a detailed plan of attack. To rectify this, we are currently conducting adjustments to areas such as enmity distribution rates and Battle Regimen effects. We will also be introducing several powerful creatures that will be better suited for party-based battles.
Monster Placement
Q. Where are all the monsters?
A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.
Guildleves
Q. What changes and additions are planned for guildleves?
A. In the late-November update, we will be adding a new feature that allows players to adjust levequest difficulty after activating the guildleve. Furthermore, we will also be adding a feature that will allow players to abandon local levequests after accepting them.
The mid-December version update will introduce many new guildleves; among them special faction leves that pit players against deadly notorious monsters.
Synthesis
Q. What kind of changes are planned for synthesis?
A. The late-November patch will see adjustments to the required ranks and difficulty levels of various existing recipes, ensuring that players will have a better chance to successfully create items when reaching the optimal skill level.
For the mid-December update, we will be adding several new recipes, including ones for crafting new gear. In addition, we will be introducing a new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!
Server Load
Q. The lag in some areas is lowering UI and battle response times, making it difficult to play. Why is this happening?
A. Even if a World server is not crowded, a large number of players gathering in a single place would increase server load, adversely affecting gameplay. To alleviate this, we have pinpointed heavy-traffic areas and split up their processing duties over multiple servers, reducing the chances that a single server will become overloaded.
new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!
Kyoufu said:S-E extends Trial Period for another 30 days
http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=ce357898b8968d9c0b3327ff9a706ba97b218fec
:lol :lol
Awesome