I wonder what kind of quest you'll have to undergo for the Couerl, Also have they shown the legacy Chocobo yet?
Not in game but it did appear in the FMV video. The Warrior gets on the legacy chocobo.
I wonder what kind of quest you'll have to undergo for the Couerl, Also have they shown the legacy Chocobo yet?
Would be nice if it worked like collectors edition stuff, and every character we made had access to it (that is how CE stuff works right?).
The fact that it says Legacy Members instead of Legacy Characters leads me to believe it will be account wide, not just our 1.x characters.
At least I hope so, I've already coped with the idea of leaving my Goobbue behind, this would at least ease my transition a tiny, itsy bit.
I had completely forgotten about that. I hope this mount and the Coeurl mount don't have any level restrictions. It would be awesome to be able to use them from the beginning.
Those support dudes don't jack around...I provided my info, and before I could say thanks, they responded with a "Thanks for contacting SQUARE ENIX SUPPORT and have a great day!" *disconnect*
Pretty rad.
Got it all sorted out.
In the Beta, you buy them from NPCs in the cities. They're just for show and don't do anything but follow you around.Can someone explain to me how minions work and how one gets them?
It seems like I saw people running around with little pets that were actually fighting with them during the last beta weekend, but I might be mistaken.
In the Beta, you buy them from NPCs in the cities. They're just for show and don't do anything but follow you around.
You can have your chocobo fight along side you by talking to the Wandering Minstrel after you get access to a mount chocobo through the main story.
WAIT A MINUTE. I havent played since friday cause i had a gaf meetup all weekend. The beta is still GOING?
OMFGGGGGG someone plz answer
Dat title is a little misleading for me ;__;
WAIT A MINUTE. I havent played since friday cause i had a gaf meetup all weekend. The beta is still GOING?
OMFGGGGGG someone plz answer
Dat title is a little misleading for me ;__;
You can have your chocobo fight along side you by talking to the Wandering Minstrel after you get access to a mount chocobo through the main story.
Hrmm...it seems like they locked the beta forums from any new posts.
I made a long Google doc on how I'd like to see the battle system changed, but guess I'll have to wait till next weekend to post it on their feedback forums.
https://docs.google.com/document/d/1pnz6KuXIy5uCg7hDHFIibGLtzy7brRY8gXk_KZv3EjM/pub
A lot of it may be too late to change since we're already in Phase 3, but it's still something I hope they work on even post-release, especially the way TP is managed. I'll still be getting the game as I love everything else about it, but the combat is a real snoozefest compared to its competition.
I'm really enjoying this beta when I can play it! Very much would like to get the full version, but I'm concerned about the sub fee. If it's too high I'll have to pass
Whatever that meansNext test.
2013年06月28日(金)18:00 ~ 06月30日(日)18:00
Probably rather well. The game's an optimization miracle.I have a PC with an AMD A10-5700 APU, 12GB DDR3 1666 RAM, and I'm about to purchase an overclocked 7850. (I know its weird) How well could I run this game?
I felt this was silly, surely it would be better to have the chocobo companion from low level when it would be more helpful.
The dev team have gone out of their way to put everything behind a wall in ARR which I am finding a little annoying especially as a 1.0 player.
I have a PC with an AMD A10-5700 APU, 12GB DDR3 1666 RAM, and I'm about to purchase an overclocked 7850. (I know its weird) How well could I run this game?
So I have a question...
As a Legacy member, are we entitled to a copy of ARR at release, or do we need to purchase it still? Also, do Legacy members get discounts on their subscription costs?
Yes, we download for free, and yes we have discounts.
I can understand why they won't give you your chocobo until level 25ish when you join a grand company. The thing that'll be really annoying, is that retainers probably won't be unlocked till level 20ish, when Minfilia gives you access.
I think they're doing it to stop gil sellers.
But you do have your chocobo and retainers if you have a 1.0 character. You just have to use your whistle to call for your chocobo as always, and you can go to summon your retainers right away too... which make it pretty silly when Minfilia gives you access to them again later. I guess you have to think she gives you access to change them to hire new ones or something like that, as you couldn't do that before, just summon your old ones, you didn't have access to the retainers "system" itself.Yea I suppose it makes sense for new players but not so much old 1.0 players who already have their chocobo and retainers.
It's actually confused me once or twice.Anyone else notice how much dark gaf looks like the FF14 beta forums?
But you do have your chocobo and retainers if you have a 1.0 character. You just have to use your whistle to call for your chocobo as always, and you can go to summon your retainers right away too... which make it pretty silly when Minfilia gives you access to them again later. I guess you have to think she gives you access to change them to hire new ones or something like that, as you couldn't do that before, just summon your old ones, you didn't have access to the retainers "system" itself.
Ah, well, but you couldn't fight along it before either, so it doesn't seem weird to me for that to be another thing you have to learn, if you know what I mean?That's what I mean, to get your chocobo companion you need to unlock it from the story quest, even if you already have the chocobo (unless I missed something).
Wish they'd scrap the limit break system and just give us Skill chains back.
Skill chains probably wouldn't work with the current battle speed, they could adapt the limit break system to work similar to a skill chain system though, but only if each limit break was player based and not party based.
For example player 1 uses limit break and the whole party gets a 5 second buff which will link the next limit break into a limit chain, the next player uses their limit break and that links into the next limit break but with a damage bonus, each consecutive limit break could add additional damage or healing potency.
I doubt the limit break system is completely finished and I expect they will revise it at a later date or expansion so that it is class/job specific, it seems like something they have rushed into the game before launch.
Hrmm...it seems like they locked the beta forums from any new posts.
I made a long Google doc on how I'd like to see the battle system changed, but guess I'll have to wait till next weekend to post it on their feedback forums.
https://docs.google.com/document/d/1pnz6KuXIy5uCg7hDHFIibGLtzy7brRY8gXk_KZv3EjM/pub
A lot of it may be too late to change since we're already in Phase 3, but it's still something I hope they work on even post-release, especially the way TP is managed. I'll still be getting the game as I love everything else about it, but the combat is a real snoozefest compared to its competition.
Aye, it could do with some party combination abilities. Ver. 1 had a Paladin block ability which, when active, allowed any Cure spell cast on the Paladin turn in to an AoE Regen for party members in range. I didn't see that ability in 2.0, in-game or in the .DATs.It doesn't need to be skillchains, but I'd like to game to have more cooperative mechanics, where you play off each other. They could even do it in a roundabout way, where additional effects on actions between different jobs/classes react to each other in some way (so perhaps using armoury classes can do it themselves, but jobs will have to work together).
Aye, it could do with some party combination abilities. Ver. 1 had a Paladin block ability which, when active, allowed any Cure spell cast on the Paladin turn in to an AoE Regen for party members in range. I didn't see that ability in 2.0, in-game or in the .DATs.
Oh, the Cure spell had to be cast from someone else for it to work, which is what made it a party ability. Sorry, I probably should have mentioned thatThat's the kind of stuff is what I'd like to see, although Paladin can cast cure on himself so it is not a perfect example.