[1:35:09]
Q: Other than FATE
Are there any plans to implement open-world content?
A: In ARR, we're planning to implement open world content through the Full Active Time Event system. For example, those who have been playing the Beta Test can help NPCs conquer a stronghold being held by bandit NPCs, and once you seize it, those bandits will return and try to retake it, so players have to defend against their assault. Additionally, town NPCs might be carried away by monsters in FATE, and youll have to stop it in real time since these NPCs will not return if taken. Then you'd have to go to the monster stronghold to rescue these captured NPCs, where you might encounter a boss. There are a lot of different events planned, like trying to rebuild an abandoned village, but getting attacked by a nearby pack of coeurls, and so on.
With that said, all open-world content will be implemented through the FATE system, and we plan to keep creating exciting things to do. In phase 3, we'll be implementing hamlet defense from Version 1.0, which will also function within the FATE system. So when it comes to open-world content, its all going to be called FATE.