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Final Fantasy XIV |OT4| Welcome, PS4 users!

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So many quality of life changes. Too good.

Wondering what this means exactly, is gear still locked behind needing a certain class to repair it or can a single max lvl profession repair everything? In which case do bards actually need the 5 different classes to repair all their endgame gear(ltw/gsm/wvr/bsm/sometimes alc)? Seems a bit excessive when most other classes only need 3 max.
 
I haven't checked it out myself yet, but does anyone know how to upgrade to the Collector's Edition for PS3? Do I just upgrade from the PSN store? :)
 
Wondering what this means exactly, is gear still locked behind needing a certain class to repair it or can a single max lvl profession repair everything? In which case do bards actually need the 5 different classes to repair all their endgame gear(ltw/gsm/wvr/bsm/sometimes alc)? Seems a bit excessive when most other classes only need 3 max.

You will still need a certain job to repair the item.
 

Mr. Desu

Member
I haven't played in about six months, and I want something to stream once I get the money to get back in. If I enjoyed it then, will I still enjoy it? Has a lot changed over the last while?
 

EndcatOmega

Unconfirmed Member
I could do my own repairs, but never even thought about doing it. Is it worth it? It seems like the mats might be more expensive than the repair costs most of the time.

Until the patch? Not really. You only save money repairing lower condition items, and as I recall there's no 'repair equipped items' option, just Armory Chest categories.
 

WolvenOne

Member
I haven't played in about six months, and I want something to stream once I get the money to get back in. If I enjoyed it then, will I still enjoy it? Has a lot changed over the last while?

Six months.. So you were on 2.0 when you unsubbed?

Assuming you cleared the HM Primals, but not Coil, you'll have a ton of stuff to do.
 
I could do my own repairs, but never even thought about doing it. Is it worth it? It seems like the mats might be more expensive than the repair costs most of the time.

The game rains Gil on your head. Between any one of doing beastman dailies, Duty Roulette, or farming Brayflox HM for tomes, you will get way more money than you need for repair costs. There just isn't much reason to repair things yourself from a time vs. money perspective.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Sure, for 20 million gil. ;)

That's it?
Ya'll already ruining sale prices goddammit!

25mil for kill, 15mil for wep, 5 for sand and oil each, so want all the loot for T5, 50mil YO'

So that would roughly be 16 runs for Cheshire
 
Incidentally.

I've heard some players express that they disliked Lost City of Ampdapore, due to it's length.

Lost City is the most enjoyable dungeon of the 3 expert, mainly because Diabolos fight. I always volunteer to take care of doors because it's one of a few time I actually use brain in this game and it always guarantees to get me commendations ;)
 

phierce

Member
A lot of us just want to reduce the time it takes to farm tomes. It is already monotonous and a chore to be done weekly.

Cap Tomes, Do coil, log out and do other things until next week.
I wouldn't mind a quicker way to cap tomes.
This is the reason all the MMOs of today are handholding free rides straight to the top.

Hell, I was out of town for 5 days last reset and still had zero problem hitting the cap with limited play.
 

Cmagus

Member
This is the reason all the MMOs of today are handholding free rides straight to the top.

Hell, I was out of town for 5 days last reset and still had zero problem hitting the cap with limited play.
This had absolutely nothing to do with hand holding in any way. The current tome system is flat out boring and offers zero challenge. Yes I think 20 minutes is a long time for a dungeon when your running down corridors killing the same three enemies over and over its pointless after a certain point.

I also don't find running dungeons like AK fun anymore because I already ran that a million times before yet that's all that seems to come up in DF. I'm not saying hold anyone's hand but do to ruin your content by stuffing loads of pointless shit in your dungeons just so you can make it seem long.

I agree with the poster above making things a little more random could be interesting. I would rather have a short yet challenging dungeon than a 20 minute pointless grind feat which is all this game has been so far.

It doesn't matter how much time you have or if you can cap out each week so can anyone else doesn't mean it's fun.
 
This had absolutely nothing to do with hand holding in any way. The current tome system is flat out boring and offers zero challenge. Yes I think 20 minutes is a long time for a dungeon when your running down corridors killing the same three enemies over and over its pointless after a certain point.

I also don't find running dungeons like AK fun anymore because I already ran that a million times before yet that's all that seems to come up in DF. I'm not saying hold anyone's hand but do to ruin your content by stuffing loads of pointless shit in your dungeons just so you can make it seem long.

I agree with the poster above making things a little more random could be interesting. I would rather have a short yet challenging dungeon than a 20 minute pointless grind feat which is all this game has been so far.

It doesn't matter how much time you have or if you can cap out each week so can anyone else doesn't mean it's fun.

Problem is that you don't get both when it comes to mmos. You want short yet challenging? then you get something like WoW challenge modes where a very small percent even put in the effort to do them even though for skilled groups it is the fastest way to gain valor. You want something that shows off the instance? you get long and boring, chances are it will be the worst for getting currency also.

There is no middle ground like so many people want, the moment you make a middle ground is the moment you get instances like gw2 where it's short and challenging but it also only caters to the hardcore and anyone who fails at moving out of things gets left in the dust because they will spend hours trying to complete it for the same reward. You cannot have challenging 4mans and expect everyone to run them, the moment you do that is when you butcher your subs like WoW did when Cata came out.

In every mmo that has an endgame currency grind you will always have atleast one dungeon that is easier than all the others that people will grind to their hearts content for gear currency/gil/whatever. With a game like this you will not escape the endgame currency grind, the moment 2.0 came out and they decided to use it is when the fate of the game was sealed. If someone doesn't like it then there are games out there that do not have the currency grind, those games however are either quite a few years old or they have no purpose to them other than to play dress up at endgame(there is no gear progression to them).

Don't like the boring easy 4mans for that endgame gear currency? too bad because that's what this game and most other mmos with gear progression decide to go with. Want fast and challenging dungeons? This will never be the game for you if Square cares to keep subs. I would hope any company that decides to make an mmo learned from the mistake WoW made when they tried to reintroduce difficulty to the instances they expect everyone to run, I may have liked the difficulty but at the same time you'd have to be blind to not see the thousands of posts per day where people did not like the change to something that was completely faceroll the expac before. Casuals will not run something that is too challenging for them even if it gives the best reward.
 

WolvenOne

Member
Problem is that you don't get one or the other when it comes to mmos. You want short yet challenging? then you get something like WoW challenge modes where a very small percent even put in the effort to do them even though for skilled groups it is the fastest way to gain valor. You want something that shows off the instance? you get long and boring, chances are it will be the worst for getting currency also.

There is no middle ground like so many people want, the moment you make a middle ground is the moment you get instances like gw2 where it's short and challenging but it also only caters to the hardcore and anyone who fails at moving out of things gets left in the dust because they will spend hours trying to complete it for the same reward. You cannot have challenging 4mans and expect everyone to run them, the moment you do that is when you butcher your subs like WoW did when Cata came out.

In every mmo that has an endgame currency grind you will always have atleast one dungeon that is easier than all the others that people will grind to their hearts content for gear currency/gil/whatever. With a game like this you will not escape the endgame currency grind, the moment 2.0 came out and they decided to use it is when the fate of the game was sealed. If someone doesn't like it then there are games out there that do not have the currency grind, those games however are either quite a few years old or they have no purpose to them other than to play dress up at endgame(there is no gear progression to them).

Don't like the boring easy 4mans for that endgame gear currency? too bad because that's what this game and most other mmos with gear progression decide to go with. Want fast and challenging dungeons? This will never be the game for you if Square cares to keep subs. I would hope any company that decides to make an mmo learned from the mistake WoW made when they tried to reintroduce difficulty to the instances they expect everyone to run, I may have liked the difficulty but at the same time you'd have to be blind to not see the thousands of posts per day where people did not like the change to something that was completely faceroll the expac before. Casuals will not run something that is too challenging for them even if it gives the best reward.

I am inclined to agree with this. While it'd be nice to have some additional challenging content, you can't really expect the designers to make the Everyman content particularly challenging.

A lot of players won't even run Halitali HM, or Lost City, they'll quickly abandon those before the timer starts so they don't get hit by the penalty.

That's fine though, outside of the challenging content, the game is mostly about socializing for me. This is why I'm so pleased about being able to sign up to Roulette's as a party, or partial party. That will make the weekly Soldiery cap Grind a lot more enjoyable.

I still wish there was a class of end game four man content that was more challenging, but I wouldn't expect anything like Coil in a four man dungeon that is designed for players to run over and over.

I guess what I'm getting at is, we have plenty of easy content, which is good. We don't quite have enough hard content, but we're getting there. So I guess the only thing this game is missing is, medium difficulty content, but even that is a fairly subjective statement.

Also, admittedly I'm no expert on MMO game design.
 
Have you done any dungeons yet in Wildstar? I would be interested to hear your impressions of the encounters in that game.

I haven't. Only got to play about a day of the beta and while I enjoyed it I don't think I can manage two mmorpgs at once, and I'm too tied here.

IMO the dungeons in this game are too long. Although the only reason to do the end game ones are for tomes and honestly the tome system has gotten super old at this point. Grinding tomes is the worst thing in this game but like you said having to go through pointless trash mob over and over makes it even worse. There is absolutely nothing interesting in any of the dungeons its just corridor after corridor of trash mobs and lousy bosses.

They are long for what they are, but still pretty short. Another problem is that there is nothing else to them other then getting to and killing the last boss. No npcs or quest deals inside them, nothing to gather, no other reason to be there except killing the boss. Every single quest that has to do with a dungeon also has that same goal, and they are designed that way.
 

Ken

Member
ihCLf1OyESbIl.png

q.q
 

WolvenOne

Member
I haven't. Only got to play about a day of the beta and while I enjoyed it I don't think I can manage two mmorpgs at once, and I'm too tied here.



They are long for what they are, but still pretty short. Another problem is that there is nothing else to them other then getting to and killing the last boss. No npcs or quest deals inside them, nothing to gather, no other reason to be there except killing the boss. Every single quest that has to do with a dungeon also has that same goal, and they are designed that way.

I will admit that they could do more interesting stuff inside the dungeons. For example, while this wasn't a major faucet of Brayflox Classic, I loved how you had to rescue Gobbies by a certain time once you entered certain areas, in order to get all of the loot.

I'd love to see more stuff like that, with increasing complexity as the game goes on. Give us dungeons where we have to run into a citadel and rescue orphan children, then have to escort them out again. Or areas where if we come to the assistance of NPC's infiltrating the same military installation, they'll follow behind an assist with the Trash, up until you reach the boss.

Granted, this would be quite a bit more complicated, would require far more planning in order to make work correctly, and might be a bit risky in terms of possible bugs. Regardless, this sort of stuff would be fun, so it's a shame we haven't seen it yet.

Maybe further down the line we'll see more stuff like this. 2.0 was a bit of a rush job after all, and a large portion of the content we've seen since then has either been similarly rushed or half recycled. I suspect a large portion of their resources are going into content we won't be seeing until the next patch, so, hopefully we'll see interesting stuff like that around then.

Until then, eh, I'm having fun with it.
 

Kenai

Member
If I switch my Grand Company, can I still use gear from my previous GC? Or at least use it for Glamour?

No, you keep it in your inventory but can't wear or glamour it, only the gear from your new GC. In addition, any seals you accumulated will be kept on that GC and thus be unavailable until you switch back. Furthermore, you are locked out of (some?) leves until you rank up in your new GC so if you still want to switch be careful if you are doing Animus books.
 
Toto-rak and I will fight you.

This cat speaks the truth, but can't dodge cleaves.

I could do my own repairs, but never even thought about doing it. Is it worth it? It seems like the mats might be more expensive than the repair costs most of the time.

yes. Dark Matter 5 is like 80 gil. Need 1 per repair. But at most you are paying 80gil where as a full 95%+ repair (as in 5% dura left) costs around 120-160gil depending on ilvl. So you are saving like 50% if you wait for your stuff to get near broke which is more likely if you can actually repair in dungeons now and dont need to change class to do it.
 

Number45

Member
Everyone complaining about myth must not have done the Atma grind. I actually don't mind the Brayflox spam, because at least I have a guaranteed end result. The FATE grinding is the only thing I've done in this game so far that I truly hate.

Not convinced I'll see it through, and certainly not likely to do it for more than one job. :'(

Does anyone have links to an up to date cooking guide? Think I'm going to start out my crafting with culinarian, and an associated gathering job.

EDIT: I mean for levelling that is, not high level stuff.
 

Artorias

Banned
Kinda silly question, how do you enter T6-9? I beat T5, and my journal says I did the quest "Another turn in the coil", but 2nd Coil not listed in DF or anything. I don't know that I'll ever try it, but I'd like to know that I'm attuned at least. Do I need to attune to a crystal or something?
 

Hasemo

(;・∀・)ハッ?
Everyone complaining about myth must not have done the Atma grind. I actually don't mind the Brayflox spam, because at least I have a guaranteed end result. The FATE grinding is the only thing I've done in this game so far that I truly hate.

Not convinced I'll see it through, and certainly not likely to do it for more than one job. :'(

Does anyone have links to an up to date cooking guide? Think I'm going to start out my crafting with culinarian, and an associated gathering job.

EDIT: I mean for levelling that is, not high level stuff.
I got all my ATMAs in a week and have been farming myth for way more than that.
All I have to say, that even with the terrible RNG, farming fates was way more entertaining for me - there was an active FATE almost all the time, plus each one could've given me the item I'm looking for. Farming myths is waiting for 20-40 minutes for a party and running the same corridors for 20 minutes, while knowing you'll have to do it X more times.
 
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