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Final Fantasy XIV |OT6| Casino Royale

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Reknoc

Member
all in on the Oorah, although I feel like maybe they should have made tails less garbage before adding in a new race with tails.
 

Pancho

Qurupancho
Kind of sad the game doesnt get enough love for a thread about the expansion :(
Oh well, I am extremely hyped about all they showed, especially the Machinist. Got into this game 2 months ago and I'm loving it. First MMO, too.
 

Nohar

Member
I'm interested by the new jobs, and I'd love to read more about the Astrologist and Machinist mecanics (more than what we already know). In any case, I'll wait until 3.0 is out before maybe playing again.
 
Kind of sad the game doesnt get enough love for a thread about the expansion :(
Oh well, I am extremely hyped about all they showed, especially the Machinist. Got into this game 2 months ago and I'm loving it. First MMO, too.

There was a thread about the expansion when it was originally announced during the western fanfests, but I don't think it needs another thread for class announcement. It'll get one once there's a lot more concrete information about it I'm sure, so far it's still "spring" and we know a bunch of fairly vague stuff.
 

aceface

Member
Guess I'll just have to wait and see. Or if I get really annoyed while waiting I'll just create a second Square Enix ID with a second e-mail account.

I don't understand why I don't even have the option for Add New Service Account which seems to be what I really need. Something tells me that the trial ending won't suddenly fix my issue and from the little I've Googled around I'm not expecting any sort of speedy response from their customer service if I get a reply at all.

There's no good reason for me to hold onto the existing ID so much other than I still use Wibblewozzer in a bunch of places. But I do use LordWibble as a back up so I might just resort to creating a new one with that and shrugging it off.

Some people have had more luck using chat support with Square. But I don't think they are open on weekends. Good luck.
 

Semper88

Member
I really hope that they expand the area size with the new expansion, always felt like areas were really small. Specialy when flying mounts exist you need a bigger map.
 

Kintaro

Worships the porcelain goddess
I really hope that they expand the area size with the new expansion, always felt like areas were really small. Specialy when flying mounts exist you need a bigger map.

I don't think you'll be using flying mounts in areas we play in now.
 

Semper88

Member
Best result of last try on T9. Dat DPS (we reached second golems):

DRG: 362
BLM: 316
SMN: 261
MNK: 254
BLM: 178
PLD: 135
WHM: 0
SCH: 0


15% echo...

That are some really concerning numbers.. Not to be an ass but with that you won't get near a kill let alone final coil. Kick your dps on the balls and tell em to man up cuz that with 15%.. Is horrible xD
 

Tiops

Member
That are some really concerning numbers.. Not to be an ass but with that you won't get near a kill let alone final coil. Kick your dps on the balls and tell em to man up cuz that with 15%.. Is horrible xD
It was a random party on PF. I would cry if this was a static.
 
The picture you posted makes me think the system doesn't count trial accounts as full service accounts so it won't let you add a second service account cause your first one isn't considered a full account.



How are you accessing Mogstation? Saw a post on the forums that said clicking on the link via the Steam client turns on a cookie that tells it it's the coming from the Steam version. I'm wondering if maybe if you clear your cookies and go to the site directly if that will let you register the vanilla client instead of requesting a Steam code.
I've been accessing straight from the site and not through Steam. I don't have the game installed on Steam or anything that'd allow access. I deleted all cookies that had "square" in the name. Did it twice. No change either time. Tried it in a different browser and still no luck.
Some people have had more luck using chat support with Square. But I don't think they are open on weekends. Good luck.

I saw that they had chat support. I'll give that a shot or even phone support when that's available since I did get an e-mail reply back but it wasn't helpful as it simply tells me how to download my order.
 
Oh my goodness! I need that machinist job! The second a gunner class was hinted at I got excited, now that they detailed it a bit I'm even more excited! Sounds so awesome!
 

LProtag

Member
Dammit. I might have to play again after seeing this new stuff. I was so close to hitting 50 too, but I just never made it when the school year started again.
 

scy

Member
Isn't damage mitigation already what SCH is good at? (sorta at least)

The only real niche left is reactive heals. That is, it goes out before the damage and heals it off after it happens. But, outside of flavor, this is pretty much how SCH operates with pre-Shields (and, well, it wouldn't technically increase HP like shields do). Still, it's what I'd personally like to see for their primary healing gimmick.

Since they already added tank/heals/dps, do you guys think they're going to add more combat classes?

I'd like to see another caster DPS but, honestly, I'm more curious about seeing system overhauls than a new class.
 

IvorB

Member
Seems like all good stuff in the expansion. That Astro-whatever looks really cool. I might have to *gasp* try something besides DPSing. Scary.
 
The only real niche left is reactive heals. That is, it goes out before the damage and heals it off after it happens. But, outside of flavor, this is pretty much how SCH operates with pre-Shields (and, well, it wouldn't technically increase HP like shields do). Still, it's what I'd personally like to see for their primary healing gimmick.

There's also indirect healing, generally done via damage that converts into healing(you DPS the boss, you heal people around you/people with a buff you applied first/people in ranged of the boss etc). Examples would be the excelent Blood Mage and Disciple classes in Vanguard which are probably the best healers I've played in a mmo, to an extent Disciple of Kain/Warrior Priest in Warhammer and Chloromancer in Rift(very close to bloodmage but not quite as good).

Astrologian doesn't sound like it'd use that type of healing though, thematically it tends to be melee classes or classes that have an affinity for damage stuff(like Blood Mage, Blood doesn't sound like your typical healing attribute).

Reactive healing sounds more likely and is an archetype also often used, though it's generally complimented by more direct heals or absorbs to make full use of the mechanic. WoW's shaman for example with Earth Shield had reactive healing, but it was a fairly small mechanic. Priest has that bouncing heal thing that was reactive but was more of an aoe mechanic(unless double tank stacked on top of each other sharing damage, then it'd bounce back and forth efficiently). EQ2 had some healer that was mostly wards and reactive healing, I wanna say Defiler, but I don't remember that much as I played DPS during EQ2.

Wards are also a mechanic, but generally extremely hard to balance. Think Mana Wall/Perfect Dodge "heals", probably with multiple uses damage reduction wards(absorb 20% of the next 5 hits for example). I don't think they'd build an entire class around this as a core mechanic due to abuse from stacking the healer class or the flavor not being powerful enough and leading to bland design.

From the design of other healers, I'd say the class will have mainline heals of the same type, or maybe leaving a reactive heal on the target(similar to how scholar heals leave an absorb shield) and the cards will serve as situational tools to differentiate the class, for example providing Apocatastasis effect(I think we'll see more of this overlap beween class like the Ninja and Warrior debuff, since more classes are being added but the raid size isn't being increased, kinda like how wow did it), potentially Mana Wall/Perfect Dodge with a debuff to prevent stacking, maybe a reraise kind of mechanic and so on. Sounds a bit like Aetherflow charges though, so might have a twist on how they recharge/how they're used.
 

Vitanimus

Member
tumblr_ngvf0k67m11qerlgso1_500.gif

tumblr_ngvf0k67m11qerlgso2_500.gif

tumblr_ngvf0k67m11qerlgso3_500.gif


*screams*
 

Demoskinos

Member
Man, I killed so many damn Tonberries yesterday. And still no drop on Tonberry King Blood. Either I'm doing something wrong (I don't think so?) or I'm getting the worst RNG. 20+ runs yesterday.
 

Wilsongt

Member
June 16th is the release date?

Holy fuck i thought this expansion was gonna be early 2015

No, I am just saying that because this is Square-Enix and that is the last possible Tuesday before summer begins.

Not to mention we still have 2.48, 2.5 part 1, 2.5 part 2, 2.55, and 2.58 to get through.
 

scy

Member
There's also indirect healing, generally done via damage that converts into healing(you DPS the boss, you heal people around you/people with a buff you applied first/people in ranged of the boss etc).

True, there's vamp/leeching I didn't think of. That said, yeah, Astrologian doesn't seem like it'd go that route :x I just figured with Dark Knight as a Parry-based tank that some kind of reactive healing would suit it the best. The problem here is how it fits with the existing healers. Hopefully we'll get some details on how this pans out since ... well, limited slots in groups coupled with some stuff you really want to have around.

I think we'll see more of this overlap beween class like the Ninja and Warrior debuff, since more classes are being added but the raid size isn't being increased, kinda like how wow did it

Honestly, I really hope there's more overlap of at least similar utility. Some people disagree with it kind of homogenizing design but it's also pretty bad when you don't have any flexibility in class options simply because "Well, we need X." Like, T13 right now without a Bard or Monk means throttling DPS to stave off starvation, pentameld VIT right-side, and counting DPS from your SCH and tanks. There's really nothing to compensate those two yet. Maybe we'll see that via Astrologian and Machinist but who knows.
 

Frumix

Suffering From Success
It's most likely gonna be WHM+SCH occasionally switched to WHM+AST depending on the fight unless AST can act as a BRD replacement in which case rip BRD
 
It's most likely gonna be WHM+SCH occasionally switched to WHM+AST depending on the fight unless AST can act as a BRD replacement in which case rip BRD

That really depends on how good or bad Astrologian aoe healing is, as the major reason you take WHM is for the aoe healing, not really for the rest. Well Protect too but I expect this to change in the expansion.

As for class homegenization, I could see 2 ways to do it. First would be to make cross class skills non shitty. So for example, more people can bring Mantra without it being awful as hell. Could make a few more key skills shareably too, with the potential class system removal and only jobs remaining(based on the new jobs not having pre reqs classes) you could also share job skills, not just class skills.

Other way is to simply give similar/mirrored abilities to other classes,so for example I'd expect the Mech bots to do bard stuff. Maybe they'll give the fairies some of the songs too(well equivalent), or like a new fairy just for that, so scholar can do that stuff too. Astrologist getting a card to regen mana to the group and Scholars getting a fairy TP regen would help with the Bard stuff. I guess you kinda want someone to have Foe's too, maybe Dark Knight can get that but say, on single target only so it's good for bosses but not so good for aoe situation, keeps some flavor between them. Obviously bard would also get new stuff in compensation, maybe a piercing debuff? Hell maybe a piercing/slashing/crushing debuff, so they get all of them in a single one, freeing all your other DPS to do their stuff instead of applying debuffs.
 
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