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Final Fantasy XIV |OT6| Casino Royale

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LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Well nobody told me there was a week lock out on loot rolling in the new raid, even if you greed roll on garbage that nobody else in the group wants, so hooray I get to stare at a worthless monk belt for the next 7 days... Who comes up with this shit?
 

Cmagus

Member
Keeper of the Lake was a pretty good dungeon and after waiting since the start of 1.0 it was pretty satisfying to actually complete it. I managed to get everything unlocked but work has been keeping me from the game and it's killing me. The story is also pretty cool so far I think I'm on the last part but not sure.
 

Frumix

Suffering From Success
So Gil Ex is another joke fight? What the hell?

Why are you surprised? Yoshi said during one of the fanfests that Hildibrand is a questline intended to be light and fun, not "You must put this many hours into hitting your face against the wall before you can farm" tier. It's not like it's not mechanically challenging. It's a pretty involved fight, you can lose if you don't execute, very easily, so it's not a "joke" fight strictly speaking.

You people lack perspective. Try doing Ultros on a EU server. People can't comprehend things outside tank and spank. The game's over a year old, it's time to come to terms with the fact that middling difficulty is the norm, not the exception.
 

studyguy

Member
I can do most primals in my sleep, EX fights are the furthest thing from extremely difficult in this game.
Gil hardmode was a fun fight, looking forward to this.
 

aceface

Member
Well nobody told me there was a week lock out on loot rolling in the new raid, even if you greed roll on garbage that nobody else in the group wants, so hooray I get to stare at a worthless monk belt for the next 7 days... Who comes up with this shit?

Doesn't it give you a warning message before you roll now?
 

BadRNG

Member
Well nobody told me there was a week lock out on loot rolling in the new raid, even if you greed roll on garbage that nobody else in the group wants, so hooray I get to stare at a worthless monk belt for the next 7 days... Who comes up with this shit?
Uh, the game itself tells you this. Multiple times. There's even text above the loot window explaining when the lockout is reset.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Doesn't it give you a warning message before you roll now?

Uh, the game itself tells you this. Multiple times. There's even text above the loot window explaining when the lockout is reset.

If it did I didn't see it. I've just been hitting greed on everything that drops ever and this is the first time I've ever experienced a lock out like this. Why should I even expect something like that?
 

studyguy

Member
Well that's a bummer, but it's been in place since the original Crystal Tower.
Also there's the giant red text that pops up before you roll on it iirc. Sorry bro.
 

scy

Member
If it did I didn't see it. I've just been hitting greed on everything that drops ever and this is the first time I've ever experienced a lock out like this. Why should I even expect something like that?

There's a line of text on the loot that says you can only roll on one item per week. It's also there on the duty. If I recall, you even get a pop-up about the lockout. Edit: Can't find it in the Active Help so maybe not.

We had pages of discussion in this thread about the WoD loot lockout as well since we didn't know whether or not the upgrade items were going to be a part of it.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
There's a line of text on the loot that says you can only roll on one item per week. It's also there on the duty. If I recall, you even get a pop-up about the lockout.

We had pages of discussion in this thread about the WoD loot lockout as well since we didn't know whether or not the upgrade items were going to be a part of it.

I saw it on subsequent rolls. It's not really that hard to miss, but I had just been hitting greed instinctively on everything in the game up to this point and never ran into anything like that before. It seems like a really lame F2P style gimmick, or a way to pad out time to keep people playing longer and it's gross and doesn't belong in a game we're paying $15/mo to play IMO. Aside from that monk belt that I unfortunately obtained, all we got in our group that entire raid was BLM items (including the robe) but there wasn't a BLM in our group either. Having all that loot wasted or going to people that don't need it but locking them out of getting something they might in a later raid is a farce.
 

scy

Member
I saw it on subsequent rolls. It's not really that hard to miss, but I had just been hitting greed instinctively on everything in the game up to this point and never ran into anything like that before. It seems like a really lame F2P style gimmick, or a way to pad out time to keep people playing longer and it's gross and doesn't belong in a game we're paying $15/mo to play IMO. Aside from that monk belt that I unfortunately obtained, all we got in our group that entire raid was BLM items (including the robe) but there wasn't a BLM in our group either. Having all that loot wasted or going to people that don't need it but locking them out of getting something they might in a later raid is a farce.

It's also in coil. It's also in like every MMO. It serves the same function as poetics being capped to not allow for rapid gearing (and/or to limit people who play more from being majorly advantaged over those who don't). Right or wrong or whatever is another matter entirely. Just more noting that the warnig IS in there in-game.

You're also not the first person to do this so like ... I'd just shrug it off I suppose. It happens. Loot will rot because you can run the instance infinitely until you get what you want for the week so no reason to just take "whatever" that drops.
 

Taruranto

Member
mz3mv4a.jpg

This may... not be that bad. Redolent/Antiumbral HQ shouldn't be too much of a pain too, with the Blessed Harvest method.

Why are you surprised? Yoshi said during one of the fanfests that Hildibrand is a questline intended to be light and fun, not "You must put this many hours into hitting your face against the wall before you can farm" tier. It's not like it's not mechanically challenging. It's a pretty involved fight, you can lose if you don't execute, very easily, so it's not a "joke" fight strictly speaking.

You people lack perspective. Try doing Ultros on a EU server. People can't comprehend things outside tank and spank. The game's over a year old, it's time to come to terms with the fact that middling difficulty is the norm, not the exception.


We already have a Gilgamesh joke fight. It's one of the most useless fights in the game and no one does it. We didn't need another one and a lot of people were hoping for a "serious" fight with Gilgamesh.
 

aceface

Member
I saw it on subsequent rolls. It's not really that hard to miss, but I had just been hitting greed instinctively on everything in the game up to this point and never ran into anything like that before. It seems like a really lame F2P style gimmick, or a way to pad out time to keep people playing longer and it's gross and doesn't belong in a game we're paying $15/mo to play IMO. Aside from that monk belt that I unfortunately obtained, all we got in our group that entire raid was BLM items (including the robe) but there wasn't a BLM in our group either. Having all that loot wasted or going to people that don't need it but locking them out of getting something they might in a later raid is a farce.

Trust me when it was announced for the original CT people had similar negative reactions. Yeah, it's a padding tool like myth caps and coil lockouts. Square likes money and wants to keep that gear treadmill going as long as possible. It was more of an issue for the original CT honestly since Myth was capped lower and not as widely available back then (no ex roulettes for a long time) and you didn't have hunts as an alternative to gear quickly. So original CT gear was the best a lot of people could do. I remember my wife running CT a dozen times one week and not even seeing a tank drop.
 

kiryogi

Banned
This may... not be that bad. Redolent/Antiumbral HQ shouldn't be too much of a pain too, with the Blessed Harvest method.




We already have a Gilgamesh joke fight. It's one of the most useless fights in the game and no one does it. We didn't need another one and a lot of people were hoping for a "serious" fight with Gilgamesh.

We don't love it but the casuals do! It's something they could actually clear and gain satisfaction from it! See Yoship's comment about Odin trial. D:
 

Allard

Member
Can you trade those Dark Divinity pieces in for something with a higher item level?

There is a translated Famitsu interview (linked earlier) that is translated on Bluegartr that basically says the Odin fight was designed to be a vanity fight. He didn't want the final set of trials to be hard so everyone could finish the fight before 3.0 came out and in the end he heard so many complaints about the tank gear not being glamourable on the original Odin FATE drops so they put that together and intended to make a nice fun diversion with glamourable equipment. He probably didn't want the gear to be sought after purely for stat purposes because of this. There is no 'upgrade'.
 

Drac

Member
Didn't do much of the new content as we ended up raiding tonight, but we cleared T10 to T12, T12 being our first kill so yay anyway :)
First blind pull on T13 at 89%, easy fight :eek:
 
Why are you surprised? Yoshi said during one of the fanfests that Hildibrand is a questline intended to be light and fun, not "You must put this many hours into hitting your face against the wall before you can farm" tier. It's not like it's not mechanically challenging. It's a pretty involved fight, you can lose if you don't execute, very easily, so it's not a "joke" fight strictly speaking.

You people lack perspective. Try doing Ultros on a EU server. People can't comprehend things outside tank and spank. The game's over a year old, it's time to come to terms with the fact that middling difficulty is the norm, not the exception.

shots fired
 
I realize it's a new dungeon and all so there will be mistakes but people sure like to take a lot of avoidable damage in WoD. Please don't stand in orange circles please...
 

dcye

Member
I saw it on subsequent rolls. It's not really that hard to miss, but I had just been hitting greed instinctively on everything in the game up to this point and never ran into anything like that before. It seems like a really lame F2P style gimmick, or a way to pad out time to keep people playing longer and it's gross and doesn't belong in a game we're paying $15/mo to play IMO. Aside from that monk belt that I unfortunately obtained, all we got in our group that entire raid was BLM items (including the robe) but there wasn't a BLM in our group either. Having all that loot wasted or going to people that don't need it but locking them out of getting something they might in a later raid is a farce.

You whinge a whole lot brah.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like

Yeah, I've been whining a lot about stuff like the weekly caps to my friends that play this with me. This is the first subscription based MMO I've played since EQ2 and vanilla WoW back in like 2005, so all this stuff is pretty new to me. Sorry if it seemed like I'm overreacting, it just seems kinda filthy for them to limit the amount of grinding/playing/gearing you can do in a game with a subscription fee. I've found no shortage of things to kill time doing in this game in the 2 months I've been playing it, so I'm not sure why they feel the need to impose limits. It already takes an incredible amount of luck to see drops that you need and win a roll if there is another person of your job in your group...

You whinge a whole lot brah.
Such insight. Please tell me more.
 

ponpo

( ≖‿≖)
Welp, going in blind was fun at first but now I feel like just waiting to do WoD when more people have an inkling on what to do.

No one around to explain anything? We had wipes at each boss but managed to get through it first try before equipment broke.
 

dcye

Member
I've found no shortage of things to kill time doing in this game in the 2 months I've been playing it, so I'm not sure why they feel the need to impose limits.

Yeah, because you're playing nearly 18 months worth of content in 2 months. This is the first patch you've seen ffs, a lot of the player-base have exhausted content you've never even seen. I mean for the last few months I've been logging a few times a week to do dailes and raid, that's about it. I'm not alone.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
I wasn't aware you were the entire player base.

You obviously didn't read the patch notes then.
Yeah, because you're playing nearly 18 months worth of content in 2 months. This is the first patch you've seen ffs, a lot of the player-base have exhausted content you've never even seen. I mean for the last few months I've been logging a few times a week to do dailes and raid, that's about it. I'm not alone.
So then in your case does the 1 loot item per week limit keep you playing more often than if there was no limit?

I feel like a lot of you guys are piling on me for getting blindsided by a facet of the game (genre, apparently) that I wasn't aware of or understand the reasoning behind.

I'm not even whining, or whinging, or whatever. I'm over it. But I still don't get it.
 

K.Sabot

Member
1 shot all the bosses in our first WoD run! Got a belt and I'm out for the week whoo.

Very satisfying conclusion to the story as well.
 

BadRNG

Member
So then in your case does the 1 loot item per week limit keep you playing more often than if there was no limit?

I feel like a lot of you guys are piling on me for getting blindsided by a facet of the game (genre, apparently) that I wasn't aware of or understand the reasoning behind.

I'm not even whining, or whinging, or whatever. I'm over it. But I still don't get it.
It keeps you playing for more days, not necessarily more total play time. The idea is to keep your sub on. If you could get max gear in a day, you could exhaust the content right away.
 

iammeiam

Member
instances content this patch was really imbalanced. Keeper of the Lake was interesting, I suspect AK HM is going to be the Snowcloak of this patch in terms of DREX preference, and WP just feels way too long (I've run it three times now, and you can get through in 20 minutes, but you feel every minute). Keeper is Qarn, AK is Snowcloak, WP is Sastasha. At least the drops are better.

The Gilgamesh trial is a lot like Battle on the Big Bridge. Fun enough, not particularly tough, it'll be tolerable for the inevitable minion farm parties, I guess, but no longevity.

Odin is just such a let down. It isn't worth talking about.

Secret Trial somehow far and away the best of the three, but the DF learning pains are goinng to be huge. It's the only one at really feels like the groundwork for a spammable primal fight... And it's a story trial so there is absolutely no reason to spam it. Fun but kind of a waste of one of the better designed fights.

Future me will probably vehemently disagree, but early impression is that WoD is really well put together. By my 10th run trying to get the frigging bard chest I'll probably disagree, but it was a good time.

I do really think DF groups in the first few hours of the patch are going to be vastly superior than what you get later. They just tend to be more attentive and better geared, and generally anyone who does WoD very first thing isn't expecting a one shot.
 

ponpo

( ≖‿≖)
People in PF trying to buy odin carries, smh.

Also random hunt people keep saying high end raiders are to blame for early pulls and keep calling out Qvoth's FC lol.
 

dcye

Member
So then in your case does the 1 loot item per week limit keep you playing more often than if there was no limit?

Yeah? That's the whole point and why these things exist. The game doesn't have as much content as you think it does and SE know it, which is (a part) of the reason these lockouts exist. Also to stop addicts from killing themselves farming without sleep or food.
 

scy

Member
You obviously didn't read the patch notes then.

I'm pretty much already done with all the content of the patch outside of the aforementioned loot lockouts and weekly grinds. It's really not that much long lasting content. Most of us in this thread have pretty much done all the new content added already.

So then in your case does the 1 loot item per week limit keep you playing more often than if there was no limit?

Subbed longer, basically. If not, I'd be done with gearing in a week or so.

I feel like a lot of you guys are piling on me for getting blindsided by a facet of the game (genre, apparently) that I wasn't aware of or understand the reasoning behind.

I'm not even whining, or whinging, or whatever. I'm over it. But I still don't get it.

Not to defend my posts at all but most are done during whatever downtime I have while raiding so they're a bit to the point :x I get the complaint, though, but you have to understand that the system is in place to drag out the content in terms of actual days/weeks/months and not /played time.
 
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