Well we all know how the next 2-4 weeks are going to go. Hunt zerg begins anew.
So Gil Ex is another joke fight? What the hell?
Well nobody told me there was a week lock out on loot rolling in the new raid, even if you greed roll on garbage that nobody else in the group wants, so hooray I get to stare at a worthless monk belt for the next 7 days... Who comes up with this shit?
Uh, the game itself tells you this. Multiple times. There's even text above the loot window explaining when the lockout is reset.Well nobody told me there was a week lock out on loot rolling in the new raid, even if you greed roll on garbage that nobody else in the group wants, so hooray I get to stare at a worthless monk belt for the next 7 days... Who comes up with this shit?
Doesn't it give you a warning message before you roll now?
Uh, the game itself tells you this. Multiple times. There's even text above the loot window explaining when the lockout is reset.
If it did I didn't see it. I've just been hitting greed on everything that drops ever and this is the first time I've ever experienced a lock out like this. Why should I even expect something like that?
There's a line of text on the loot that says you can only roll on one item per week. It's also there on the duty. If I recall, you even get a pop-up about the lockout.
We had pages of discussion in this thread about the WoD loot lockout as well since we didn't know whether or not the upgrade items were going to be a part of it.
How are leves related to Lucis? You can get moonstones from them?Used all 100 of my Leves... 300 of the new mats for the Lucis. Going Weaver next then Blacksmith!
I saw it on subsequent rolls. It's not really that hard to miss, but I had just been hitting greed instinctively on everything in the game up to this point and never ran into anything like that before. It seems like a really lame F2P style gimmick, or a way to pad out time to keep people playing longer and it's gross and doesn't belong in a game we're paying $15/mo to play IMO. Aside from that monk belt that I unfortunately obtained, all we got in our group that entire raid was BLM items (including the robe) but there wasn't a BLM in our group either. Having all that loot wasted or going to people that don't need it but locking them out of getting something they might in a later raid is a farce.
Why are you surprised? Yoshi said during one of the fanfests that Hildibrand is a questline intended to be light and fun, not "You must put this many hours into hitting your face against the wall before you can farm" tier. It's not like it's not mechanically challenging. It's a pretty involved fight, you can lose if you don't execute, very easily, so it's not a "joke" fight strictly speaking.
You people lack perspective. Try doing Ultros on a EU server. People can't comprehend things outside tank and spank. The game's over a year old, it's time to come to terms with the fact that middling difficulty is the norm, not the exception.
I saw it on subsequent rolls. It's not really that hard to miss, but I had just been hitting greed instinctively on everything in the game up to this point and never ran into anything like that before. It seems like a really lame F2P style gimmick, or a way to pad out time to keep people playing longer and it's gross and doesn't belong in a game we're paying $15/mo to play IMO. Aside from that monk belt that I unfortunately obtained, all we got in our group that entire raid was BLM items (including the robe) but there wasn't a BLM in our group either. Having all that loot wasted or going to people that don't need it but locking them out of getting something they might in a later raid is a farce.
This may... not be that bad. Redolent/Antiumbral HQ shouldn't be too much of a pain too, with the Blessed Harvest method.
We already have a Gilgamesh joke fight. It's one of the most useless fights in the game and no one does it. We didn't need another one and a lot of people were hoping for a "serious" fight with Gilgamesh.
What happens if an entire alliance is unable to roll on a piece? Just 'unable to obtain' for everyone?
Each 8 person party gets their own gear piece to roll on separately. If all 8 people pass it's "unable to obtain".
Can you trade those Dark Divinity pieces in for something with a higher item level?
Why are you surprised? Yoshi said during one of the fanfests that Hildibrand is a questline intended to be light and fun, not "You must put this many hours into hitting your face against the wall before you can farm" tier. It's not like it's not mechanically challenging. It's a pretty involved fight, you can lose if you don't execute, very easily, so it's not a "joke" fight strictly speaking.
You people lack perspective. Try doing Ultros on a EU server. People can't comprehend things outside tank and spank. The game's over a year old, it's time to come to terms with the fact that middling difficulty is the norm, not the exception.
I realize it's a new dungeon and all so there will be mistakes but people sure like to take a lot of avoidable damage in WoD. Please don't stand in orange circles please...
I saw it on subsequent rolls. It's not really that hard to miss, but I had just been hitting greed instinctively on everything in the game up to this point and never ran into anything like that before. It seems like a really lame F2P style gimmick, or a way to pad out time to keep people playing longer and it's gross and doesn't belong in a game we're paying $15/mo to play IMO. Aside from that monk belt that I unfortunately obtained, all we got in our group that entire raid was BLM items (including the robe) but there wasn't a BLM in our group either. Having all that loot wasted or going to people that don't need it but locking them out of getting something they might in a later raid is a farce.
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Yeah, I've been whining a lot about stuff like the weekly caps to my friends that play this with me. This is the first subscription based MMO I've played since EQ2 and vanilla WoW back in like 2005, so all this stuff is pretty new to me. Sorry if it seemed like I'm overreacting, it just seems kinda filthy for them to limit the amount of grinding/playing/gearing you can do in a game with a subscription fee. I've found no shortage of things to kill time doing in this game in the 2 months I've been playing it, so I'm not sure why they feel the need to impose limits. It already takes an incredible amount of luck to see drops that you need and win a roll if there is another person of your job in your group...snip
Such insight. Please tell me more.You whinge a whole lot brah.
I've found no shortage of things to kill time doing in this game in the 2 months I've been playing it, so I'm not sure why they feel the need to impose limits.
Welp, going in blind was fun at first but now I feel like just waiting to do WoD when more people have an inkling on what to do.
I've found no shortage of things to kill time doing in this game in the 2 months I've been playing it, so I'm not sure why they feel the need to impose limits.
I wasn't aware you were the entire player base.
So then in your case does the 1 loot item per week limit keep you playing more often than if there was no limit?Yeah, because you're playing nearly 18 months worth of content in 2 months. This is the first patch you've seen ffs, a lot of the player-base have exhausted content you've never even seen. I mean for the last few months I've been logging a few times a week to do dailes and raid, that's about it. I'm not alone.
Welp, going in blind was fun at first but now I feel like just waiting to do WoD when more people have an inkling on what to do.
No one around to explain anything? We had wipes at each boss but managed to get through it first try before equipment broke.
It keeps you playing for more days, not necessarily more total play time. The idea is to keep your sub on. If you could get max gear in a day, you could exhaust the content right away.So then in your case does the 1 loot item per week limit keep you playing more often than if there was no limit?
I feel like a lot of you guys are piling on me for getting blindsided by a facet of the game (genre, apparently) that I wasn't aware of or understand the reasoning behind.
I'm not even whining, or whinging, or whatever. I'm over it. But I still don't get it.
So then in your case does the 1 loot item per week limit keep you playing more often than if there was no limit?
You obviously didn't read the patch notes then.
So then in your case does the 1 loot item per week limit keep you playing more often than if there was no limit?
I feel like a lot of you guys are piling on me for getting blindsided by a facet of the game (genre, apparently) that I wasn't aware of or understand the reasoning behind.
I'm not even whining, or whinging, or whatever. I'm over it. But I still don't get it.