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Final Fantasy XIV |OT6| Casino Royale

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So overall is it faster to buy vendor gear at SB it or to go out and get all the mats and craft yourself and SB.

I find that vendor gear is almost always a bad idea, since you can buy the same NQ stuff from the MB at usually cheaper prices (people dumping stuff they got as rewards on quests).
 

orion434

Member
That's interesting. Did you use the 2 step method (Ing II, RS and then unbuffed CS2 at the end) or 3 step IngII CS2*3? Or just RS, CS2, CS2 which saves you 32 CP. I still can't decide how to go about it.

I used 3-step Ingenuity II - Careful Synthesis II at the end, if the Manipulation ended at the right time I'd do Steady Hand II instead of Steady Hand. I love getting NQ on 94% then HQ on 16% haha
 

scy

Member
I must say the game doesn't do a very good job at explaining crafting that well, it took me "a while" to realize the color your crafting tool is glowing in meant something. (I still don't know what it means when it's glowing dark purple).

While you can do that, the Good / Excellent / Poor (which is what the purple glow is, for the record) on the crafting thing itself is the same thing anyway so you don't need the color inidcator.

So overall is it faster to buy vendor gear at SB it or to go out and get all the mats and craft yourself and SB.

It depends. Sometimes they're cheaper NQ on the marketboard so always worth checking that if that's the route you're going. HQ will bond faster but you can simulate it by melding cheap materia in them; this is almost always cheaper than just buying straight HQ.

As for crafting your own ... man, some of the mats for the crafts are a pain to farm. You can retainer venture a good amount of them I guess but it's still kind of a hassle + shard costs.
 

Sorian

Banned
Dear fellow BLMs. I noticed a weird thing in the Keeper of the Lake boss fight, is this normal? (Using spoiler tags out of consideration for those who haven't done it yet.)

When Midgardsormr goes invincible at the beginning of the fight, it usually lines up at around the point that I cast my first Blizzard 3. This gets voided, but despite the attack 'not counting', I still lose my Astral Fire stacks (without getting Umbral Ice). Is this supposed to happen or is it a bug? (I don't usually try to hit things that are immune or miss, so if it's happened before, it's either been rare or I haven't noticed in the heat of the moment.)

The system for gaining and losing ice/fire stacks is complete bullshit. So let's say you are in fire stance. The act of casting blizzard 3 removes your fire stacks but the act of HITTING a mob with that same blizzard 3 will give you your ice stance. Same in the opposite case going from ice to fire stance with fire 3. A hit means you did any number of damage (even with that number flashes by as 0). A non-hit means that you either got an invulnerable message or a dodge/miss message.

Edit: so in your particular case, you successfully casted blizz 3 so fire stacks leave but you got a non-hit on the boss because you got an invulnerable from the boss so you never picked up your 3 ice stacks.
 

scy

Member
The act of casting blizzard 3 removes your fire stacks...

On that note, I do believe that both Blizzard / Fire mechanics work the same on this: You can freely move without interrupting the spell once you see the buff get stripped off here.
 

jorgeton

Member
Finished the story last night. I'm enjoying the world-building going on, and think overall that the story has gotten a lot more interesting in the past few patches.

I like the build up of the Ishgardian lore, as well as that all-too brief scene around the Ramuh patch letting us know what's going on up in the Empire. I'm sure that'll be a big plot point in a few years.

One unintentionally hilarious scene (or was it intentional?) was when
Midgardsomr's chibi form pops up during Moen's funeral and starts throwing shade. Not the most appropriate moment for him to keep on bugging you, but I just though the whole thing was funny. I like how much of an ass he is and hope we see more of him and his attitude.

I also enjoyed the secret trial. Ran it in DF and no one on the group had run it before, so we worked as a team and figured it out after a couple of wipes. Overall it's an easy fight once you know the trick, but it was fun to crack the patterns and mechanics as a group.
 

Sorian

Banned
On that note, I do believe that both Blizzard / Fire mechanics work the same on this: You can freely move without interrupting the spell once you see the buff get stripped off here.

Yes, if you are trying to learn the timing of your latency and how to clip your spells, it's always safe to move once your buff disappears.
 

Gold_Loot

Member
The system for gaining and losing ice/fire stacks is complete bullshit. So let's say you are in fire stance. The act of casting blizzard 3 removes your fire stacks but the act of HITTING a mob with that same blizzard 3 will give you your ice stance. Same in the opposite case going from ice to fire stance with fire 3. A hit means you did any number of damage (even with that number flashes by as 0). A non-hit means that you either got an invulnerable message or a dodge/miss message.

Edit: so in your particular case, you successfully casted blizz 3 so fire stacks leave but you got a non-hit on the boss because you got an invulnerable from the boss so you never picked up your 3 ice stacks.
Yep, the same thing happens during Ifrits ,.and Garuda's big attacts when they go invulnerable.
 

Sorian

Banned
Yep, the same thing happens during Ifrits ,.and Garuda's big attacts when they go invulnerable.

Remove "invulnerable" from the game IMO and just make it so that attacks during those phases do 0 damage. Casting a blizzard 3 with the last of your mp and being stuck in non-stance is bull and kills all flow and DPS. You could argue that the BLM should know better and not cast in that situation but last boss in keeper is a particularly bad case because Garuda and Ifrit, for example, give a telegraph when they are going immune. Midgardsormr gives no real indication and goes immune instantly while you may or may not be on a cast.
 

BadRNG

Member
Remember guys, even afking in Mist has it's risks.

sqaoam.png
 

Gold_Loot

Member
Remove "invulnerable" from the game IMO and just make it so that attacks during those phases do 0 damage. Casting a blizzard 3 with the last of your mp and being stuck in non-stance is bull and kills all flow and DPS. You could argue that the BLM should know better and not cast in that situation but last boss in keeper is a particularly bad case because Garuda and Ifrit, for example, give a telegraph when they are going immune. Midgardsormr gives no real indication and goes immune instantly while you may or may not be on a cast.
Honestly , I can hardly remember that happening but I admit, I've only ran that instance once. But
Yeah, I hear what you're saying but I guess that's the price we gotta pay for being so bad ass ;)
 
Remove "invulnerable" from the game IMO and just make it so that attacks during those phases do 0 damage. Casting a blizzard 3 with the last of your mp and being stuck in non-stance is bull and kills all flow and DPS. You could argue that the BLM should know better and not cast in that situation but last boss in keeper is a particularly bad case because Garuda and Ifrit, for example, give a telegraph when they are going immune. Midgardsormr gives no real indication and goes immune instantly while you may or may not be on a cast.

I just think it's an awkward design - there's no tell, as you said, and the next targetable object takes a long time to come up. You get something similar with Imdugud's add phase, but it's much cleaner because you get a massive telegraph and the adds are quickly targetable, so the impact on your flow isn't so bad. In this case, the impact is pretty bad, because the best way to deal with it that I can think of is to Blizzard 3 early/transpose and wait (maybe throw out a Scathe if you're feeling frisky, but you're still gonna be waiting on that next target). And because you'll likely be doing it with DF parties that DPS at different speeds, you'll have to feel it out pretty much every time.
 

Sorian

Banned
I just think it's an awkward design - there's no tell, as you said, and the next targetable object takes a long time to come up. You get something similar with Imdugud's add phase, but it's much cleaner because you get a massive telegraph and the adds are quickly targetable, so the impact on your flow isn't so bad. In this case, the impact is pretty bad, because the best way to deal with it that I can think of is to Blizzard 3 early and wait (maybe throw out a Scathe if you're feeling frisky, but you're still gonna be waiting on that next target). And because you'll likely be doing it with DF parties that DPS at different speeds, you'll have to feel it out pretty much every time.

Thank you, I knew there was another encounter recently that handles this better but I couldn't remember it. Imdugud is a much better case of this because he doesn't go invulnerable right after electrocharge. He gives out a 3 second leeway before going invulnerable which perfectly lines up with how long it takes the adds to spawn. Midgard is just awkward when it comes to this and only a BLM or a MNK trying to keep up greased would ever notice.
 
Thank you, I knew there was another encounter recently that handles this better but I couldn't remember it. Imdugud is a much better case of this because he doesn't go invulnerable right after electrocharge. He gives out a 3 second leeway before going invulnerable which perfectly lines up with how long it takes the adds to spawn. Midgard is just awkward when it comes to this and only a BLM or a MNK trying to keep up greased would ever notice.

This conversation reminds me of something else I noticed, which is that it seems like they're trying something new with bosses that temporarily disappear in this patch. You can complete casts on the first boss of KotL when it jumps and is untargetable, and when the boss in
The Chrysalis
teleports, you can still complete melee animations on it (kept seeing my Storm's Path going off on the other side of the room).
 

Jayhawk

Member
Remember guys, even afking in Mist has it's risks.

Losing all those /random bets has an effect on a lalafell's psyche.

You've got to know when to hold 'em
Know when to fold 'em
Know when to walk away
Know when to run
You never count your money
When you're sittin' at the table
There'll be time enough for countin'
When the dealin's done
 

IvorB

Member
Losing all those /random bets has an effect on a lalafell's psyche.

You've got to know when to hold 'em
Know when to fold 'em
Know when to walk away
Know when to run
You never count your money
When you're sittin' at the table
There'll be time enough for countin'
When the dealin's done

Oh my god. Words to live by right here.
 

Alo0oy

Banned
So when can I start farming for mythology armor? I'm level 42 & I wanna start farming as I continue finishing the main quest line, or is finishing the main quest line a requirement?

& how do I get mythology currency? Do I just finish dungeons or are there special dungeons to obtain them?
 

WolvenOne

Member
SPEAKING OF:

Who on Ultros want to do an Enkidu farm party tonight?

It will be like World Of Darkness except no belts and 1 person guaranteed something per run!

Maybe if I finish the whole Hildibrand quest before you get this together. I've continiously been distracted by things like, Coil, hunts, gathering the materials for the Wootz Bhuj. (It's a very pretty axe!) Hopefully I'll be able to get that done tonight, with minimal interruption from hunts.
 
So when can I start farming for mythology armor? I'm level 42 & I wanna start farming as I continue finishing the main quest line, or is finishing the main quest line a requirement?

& how do I get mythology currency? Do I just finish dungeons or are there special dungeons to obtain them?

mythology tomes are no longer a thing, it's now Soldiery and Poetics.

But you get those from level 50 dungeons and trials, so you may as well complete the base game's story quests (Praetorium is the final dungeon for the first set of main story quests). You'll find yourself getting some tomes from that and the previous dungeon so that's where your farming will begin.
 

WolvenOne

Member
If you want the Mythology armor for vanity, the dungeons, Qarn HM, Satasha HM, and Snowcloak, all drop tokens, (of a sort,) that can be exchanged for the armor. Assuming they increased the chests there like they did for the new dungeons, (haven't checked yet,) they should be pretty easy to farm out.

Enkidu Farm Party Rule #1: NO PUNS OR KICK

That wasn't a pun! XD
 

Korezo

Member
Whats the best stat to put on mnk relic? Crit and determination or Acc/SS, or any other better mix?
And the quest guy said I can trade Allagan tombstones for Alexandrites, what npc does that?
 

WolvenOne

Member
Basically det/crit for all dps classes with SS only being good for blm. Acc is more of a welfare stat on relics if you want to be cheap about melds.

Accuracy.... well, there are a few classes that have a hard time hitting T13 accuracy cap with only Ironworks and Dreadwrym armor. For those classes, accuracy is legit, since missing attacks is a huge DPS loss. Shame that having additional accuracy doesn't improve DPS at all. It'd be nice if it affected the crit rate or something.
 
Whats the best stat to put on mnk relic? Crit and determination or Acc/SS, or any other better mix?
And the quest guy said I can trade Allagan tombstones for Alexandrites, what npc does that?

skillspeed at the highest ilvl is slightly worse than crit for monks, and I mean super marginal. You can put w/e you want that doesnt break the bank, but stat weight best is det/crit. You can even do a 3 split on stats and never use grade 4 materia
 

Alo0oy

Banned
mythology tomes are no longer a thing, it's now Soldiery and Poetics.

But you get those from level 50 dungeons and trials, so you may as well complete the base game's story quests (Praetorium is the final dungeon for the first set of main story quests). You'll find yourself getting some tomes from that and the previous dungeon so that's where your farming will begin.

My bad, I was just reading old stuff & I'm not privy to MMO terminology.

So the Soldiery/Poetics tomes are all I'm gonna need for high level armor/accessories/weapons? Or are those items specific to armor only?
 
My bad, I was just reading old stuff & I'm not privy to MMO terminology.

So the Soldiery/Poetics tomes are all I'm gonna need for high level armor/accessories/weapons? Or are those items specific to armor only?

You'll want to mix/match soldiery/poetics gear with stuff that drops from dungeons and raids, the stuff you purchase isn't always the best you could get at that specific ilevel, especially if you're trying to carefully plan out your build for a certain amount of accuracy/crit/vitality/whatever.

Use Ariyala's Toolkit to plan out your post-50 progress, it's super helpful with the way you can filter through certain ilevel ranges and it tells you how to obtain the gear you want on the right side.

Typically you should start out by obtaining your Relic Weapon and running ilevel50-70 dungeons and grabbing some Soldiery pieces. You can also run Crystal Tower at ilvl50, and then once you start getting into the 70s move to Syrcus Tower, then World of Darkness at ilvl90. There are various dungeons from that range as well that drop some decent gear that will supplement your soldiery equipment. Poetics is a bit harder to come by and there is a weekly cap on how much you can earn, so you'll be picking and choosing that stuff a little more carefully, as well as supplementing it with gear from The Binding Coil of Bahamut and high level Primals.
 

chrono01

Member
People suck balls in the chrysalis
. I'm getting frustrated.
Hearing all of these people having horrible luck makes me feel relieved that I was [relatively] fortunate with my Duty Finder group. We wiped I think...three times, before we cleared the place. It's too bad so many are frustrated with it, the fight as a whole is pretty enjoyable.

I wish you luck! If I'm ever on when you/others are forming a group, I'll happily assist.
 

yaffi

Member
Chrysalis: Went in there for the first time today. Someone quickly explained the most important mechanics (e.g. don't get sucked in before the debuff runs out, pop all cds, use lb3; there really isn't anything more to it). Did it first try, no deaths.

I should consider myself lucky I guess.
 

WolvenOne

Member
For maximum lulz, pop tank lb 3 right before everyone enters the portal for the last phase. 50 seconds of the entire group taking peanuts for damage is pretty hilarious.

Someone tried that when I did it.... the dps still somehow got themselves killed.

They tried to take meteors themselves, and the healers weren't really healing either.
 

Sorian

Banned
Someone tried that when I did it.... the dps still somehow got themselves killed.

They tried to take meteors themselves, and the healers weren't really healing either.

Huh, tank did it once for fun and we mostly ignored the meteors and just let them do the raid wide damage. Tank just told the healers to treat it like Turn 2 enrage method and even then it seemed like the healers were over healing by a ton.
 
Maybe I'll get my poverty twine this Sunday. Couldn't get it before heading to PAX South. Btw Jeels if you're here, hit me up on Twitter or something. Was wearing my Leviathan shirt today.
 
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