Perhaps I have the wrong impression but isn't it faster to level an alt than the same job on your main?
only reason to level an alt is if you have every class at 50 on your main already. Or if you want to gear two classes at the same time with poetics/raid gear.
Or if you want to go through the story again... >.> (hey, I started an Alt just for this reason. I'm sure some others do as well <_< )
Perhaps I have the wrong impression but isn't it faster to level an alt than the same job on your main?
I forget if this has been posted yet but:
http://www.siliconera.com/2015/03/1...explains-heavenswards-new-jobs-planned-au-ra/
Siliconera interview with Yoship
Why not just rewatch the important stuff at the inn. 93% of the story quests in this game are filler anyway.Or if you want to go through the story again... >.> (hey, I started an Alt just for this reason. I'm sure some others do as well <_< )
No way it's the same. You still gotta deal with queues on alt since a lot of the story is locked behind dungeons, and you get 50% extra exp on main.It's about the same. Alt you get quest exp, main can take a while with queues.
Looks like interview is slightly more detailed stuff we already knew.
The DRK mechanic sounds great, wonder if piety tank will be a thing now. From the sounds of it, the defensive aura could work like bard songs and continuously drain MP as you can spend MP for other defensive/offensive abilities too. I assume there will be some mechanic to regain MP or else things would get ugly pretty fast. If BLMs didn't already get Convert I'd think a mechanic like that would make a lot of sense, both as a mechanic and thematically for DRK, but guess we will see. He sort of implies there may be casted spells too, THM being cross-class is definitely a possibility if so. (Surecast alone would be a must have if you wanted to cast while tanking) I really wish siliconera had cut him off at the beginning and said "WE GOT TIME" though. C'mon yoshi! Give us the hard details!
AST almost sounds like mudra but with an RNG element where you don't know what mudra you are getting. Sounds terrifying.
Why not just rewatch the important stuff at the inn. 93% of the story quests in this game are filler anyway.
No way it's the same. You still gotta deal with queues on alt since a lot of the story is locked behind dungeons, and you get 50% extra exp on main.
Quests make the leveling less painful to sit through but fate/leves/dungeons are still generally way faster, even before the buffed exp that is how people got their first 50s super fast at launch.
Either the draws adhere to some kind of pattern or they aren't significant enough to dramatically affect the flow of the battle. I just can't see pure RNG draws. "Sorry guys, 15% damage isn't showing up--- oh here it is, pull!" "Oh no we wiped to enrage because the cards were shitty." Pretty risky concept with the way battle system is set up.When you draw a card you have to decide whether you want to immediately use the card or if you want to save it and draw another card to combine it with, that’s where the quick reflexes come in.
Why not just rewatch the important stuff at the inn. 93% of the story quests in this game are filler anyway.
ye i know i just thought its annyoing that im 7 levels above the mainstory quests just because i cant find people in the queue. They should implenet AI like Guildwars did to run dungeons, at least in the early levels
You find offense in that but stereotyping a guy just because he did something you wouldn't find fun is perfectly okay.
I forget if this has been posted yet but:
http://www.siliconera.com/2015/03/1...explains-heavenswards-new-jobs-planned-au-ra/
Siliconera interview with Yoship
Siliconera said:we had Yugiri act as a messenger that bares the information to come.
AST almost sounds like mudra but with an RNG element where you don't know what mudra you are getting. Sounds terrifying.
I forget if this has been posted yet but:
http://www.siliconera.com/2015/03/1...explains-heavenswards-new-jobs-planned-au-ra/
Siliconera interview with Yoship
There's a champion in it called Twisted Fate, and one of his abilities is called pick a card. He has 3 different cards that have three different effects (gold = stun, red = AoE slow, blue = mana restore) and the way that works is that when you activate the ability the cards show above his head in a rotating order and you have to click the button again when the card you want shows.
So, this.
That's only slightly less obnoxious.
Are Arcanist considered dps? I'm trying to decide between that and the 2h tank.The issue with FF14 it seems is that dps queues are outrageous. I mentioned last night when I finally hit 50 on my warrior that seeing all those fate/first room dungeon grind guides seemed so weird because I did nothing but main story quests and daily roulettes all the way to 50 and I was drowning in exp. I averaged 2 levels a day on days I played. But I have instant roulette queues. I can get 150k exp in like 30 minutes. It seems the only players that have to do fates/leves in this game are dps, which is kind of weird in different ways.
As a tank, I've experienced like nothing of the world in terms of environments or lore outside of the main story and class quests - and I just teleport around instantly to wherever they tell me to go. I basically log on, queue up, get my levels, log off. So if you're getting to go around the areas and meet npcs and see mini storylines, that's sort of a trade off for not having the exp on tap from dungeons. I guess.
Are Arcanist considered dps? I'm trying to decide between that and the 2h tank.
I haven't reached the level where you can start a different class yet but how are stats handled? Are you a little gimped or is gear more important then base stats?
So, this.
That's only slightly less obnoxious.
Are Arcanist considered dps? I'm trying to decide between that and the 2h tank.
I haven't reached the level where you can start a different class yet but how are stats handled? Are you a little gimped or is gear more important then base stats?
nope
like this (best gif I could find)
press button to activate rotation, press button again to pick the card you want.
Are Arcanist considered dps? I'm trying to decide between that and the 2h tank.
I haven't reached the level where you can start a different class yet but how are stats handled? Are you a little gimped or is gear more important then base stats?
What's the functional difference? It's a slot machine with one slot.
I forget if this has been posted yet but:
http://www.siliconera.com/2015/03/1...explains-heavenswards-new-jobs-planned-au-ra/
Siliconera interview with Yoship
aye, it's a slot machine with one slot. i.e. there's no matching or any of that bullshit. And it's I guess a better visual representation for cards since you could have cards with different backs for the ability. Like red = damage, green = shield, gold = burst heal, blue = buff etc.
I think that would make for some cool gameplay.
Ah, MMO players making fun of other MMO players.
Nope.
Yeah, every MMO player is the same.
The dude admitted playing 20 hours in a day on one of those days. That's fucking insanity, to say that all of us are like that is retarded. I haven't played 20 hours straight of any game since like FF9 when it launched and I finished it in a weekend when I was like 13.
Yeah that could definitely be the case too.
I still think it will be some sort of "pick a card" system. If it was just random that would really suck. You could be looking for the damage mitigation buff card with the AoE card during a big raid hit (akin to gigaflare or something) and end up getting the damage up + double card which would be completely inappropriate for the situation.
Random could be what card the rotation you pick from starts on so you have to know the rotation etc.
Like with Mudras you know exactly what Mudra you're getting because you know the exact combination you need.
Yeah that could definitely be the case too.
I still think it will be some sort of "pick a card" system. If it was just random that would really suck. You could be looking for the damage mitigation buff card with the AoE card during a big raid hit (akin to gigaflare or something) and end up getting the damage up + double card which would be completely inappropriate for the situation.
Random could be what card the rotation you pick from starts on so you have to know the rotation etc.
Like with Mudras you know exactly what Mudra you're getting because you know the exact combination you need.
Anyone know the best way to make MGP? I wanna get that gambler barding for my choco. I bought a lottery ticket already...
I kind of weirdly like the idea of a randomized healer provided the results pool has a reliable 'bad' result of a still-useful heal. The game as a whole is insanely scripted, so having to alter healing strategy on-the-fly even slightly (for reasons beyond people standing in stupid) could be cool?
Specifically I'd like to see the 'bad' result of a draw/draw pair be sufficient to keep people up, but maybe the 'good' result gives the healer extra breathing room to DPS or something. So if it goes bad you get, like, Cure 1.5, but if you stack the right cards you get a Crit adlo equivalent and can pewpew for a few seconds.
At the very least they're trying something different.
Playing the imperial in triple triad seems to be the best way to do it consistently. I personally like choco racing, but it's a lot slower than consistent winning at triple triad.
You could always win the Jumbo Cactpot and be set for life.
I kind of weirdly like the idea of a randomized healer provided the results pool has a reliable 'bad' result of a still-useful heal. The game as a whole is insanely scripted, so having to alter healing strategy on-the-fly even slightly (for reasons beyond people standing in stupid) could be cool?
Specifically I'd like to see the 'bad' result of a draw/draw pair be sufficient to keep people up, but maybe the 'good' result gives the healer extra breathing room to DPS or something. So if it goes bad you get, like, Cure 1.5, but if you stack the right cards you get a Crit adlo equivalent and can pewpew for a few seconds.
At the very least they're trying something different.
Yeah, no. Imagine if the monk did 400 DPS on one pull then 600 on the other while playing exactly the same. A class like that will get laughed out of raids.
Playing the imperial in triple triad seems to be the best way to do it consistently. I personally like choco racing, but it's a lot slower than consistent winning at triple triad.
You could always win the Jumbo Cactpot and be set for life.
Yeah, no. Imagine if the monk did 400 DPS on one pull then 600 on the other while playing exactly the same. A class like that will get laughed out of raids. "You were still useful. Kinda."
There's already crit of course but it's not that large of a difference in the long run.
Random would also be the worst thing ever to have in one of the most important positions of a four-eight man raid. Seriously, I've seen healers straight up will a group to victory. In some very rare occurrences, I've been that guy. If anything is left up to rng, it'll probably be extra healing or superfluous skills that won't make or break a raid.
I don't really understand why they'd institute a card draw mechanic for a healing class, but maybe it won't suck. Maybe there will be one astrologian out there who doesn't macro "HEART OF THE CARDS <se.6>" to their card draw ability. That astrologian needs to rethink their profession.
I think a straight random element sounds cool in concept but in practice it feels like garbage to play, because you are always worried that you won't get what's enough to get you by.
I know one of those healers isn't bara
Seriously, I've seen healers straight up will a group to victory.
Yep. I know Drama's not super into raiding but she is a super fucking clutch healer and saved our runs multiple times (and some of them with her i115 weapon). I would hate to have situations where that couldn't happen because :lol RNG