Which is tougher to learn, 9 or 13? I realize it's gonna suck regardless since I'm WHM but I'm just curious.
For a WHM, I'd say T13 is way harder. You need to know how to manage Cure III and Divine Seal much better, and if you don't, it's a wipe.
Which is tougher to learn, 9 or 13? I realize it's gonna suck regardless since I'm WHM but I'm just curious.
It's been awhile, but I don't think you can. The touchscreen just acts as a virtual mouse. Maybe something has changed or I am just remembering wrong, but definitely don't remember being able to use the vita's touch keyboard.I'm probably getting a Vita in a couple of days so I'd like to ask a couple of questions regarding Remote Play for this game:
Can you use the touchscreen for the keyboard for the chat?
Is there any input lag?
Just to see if you can beat it or what, I am confused.
13 is easier for DPS than 9 imo.
I feel like all of Final Coil is pretty easy for a DPS from a mechanics standpoint, especially melee, which means there aren't really any excuses for not putting out your max DPS.
I'm still not happy with mine honestly but not sure how much I need to fix since I'm still missing some BiS items. I still have a couple of 110 accessories and need my BiS gloves and weapon. That'll remove some skill speed from my build so I'll need to change my rotation up.
Hopefully with Final Coil being unlocked we can get some farm parties going to shore up the last of our gear needs then I can properly evaluate myself.
There is nothing more terrifying then a Bennu running at Saff (our WHM) as I am swapping Purgatory with him.
As a certain NIN in our static put it, then hit like grown men with 2 kids and a mortgage. WHMs aint got time for that.
I'm expecting you to out dps me when I get back.
Good news everyone, I was released from the hospital. I'm still in recovery at home. The medicine schedule is exhausting.
Like, Jesus H. Christ, how do Summoners keep track of everything?
Which is tougher to learn, 9 or 13? I realize it's gonna suck regardless since I'm WHM but I'm just curious.
I mean, yeah, if we compare T9 now to T13 now, T13 is harder. But back in the day T9 also required well-timed casts and unambiguous responses and similarly with Echo you'll probably be able to relax in T13 a bit, not care about microtimings as much and so on.
Maybe it's a matter of perspective. I've been healing for a year or more and these things don't seem so outrageous to me, but as a DPS, I find it straining to watch your rotation and cooldowns, while doing mechanics, while doing good damage. Like, Jesus H. Christ, how do Summoners keep track of everything?
Or maybe it just comes down to a good group, idk. People tell me I'm good, I think I get carried every week.
The most important thing I learned about Squenix while dealing with bennu is something I've actually known since FFXI but I stupidly thought maybe they had changed since then.
...
Go choke on a bag of dicks and die, Squenix.
are there chalice dungeons in Pillars of Eternity
The Pizzaborne of Eternity XIV thread
No. People should be on time.Maybe I'm just being a jerk but I have a low tolerance for raid starting 30 minutes or later
Maybe I'm just being a jerk but I have a low tolerance for raid starting 30 minutes or later
you're not a jerk at all.
I get impatient if we start even 5 minutes late.
I don't even know what to say Phillip.
You are more German than me, Apolly and Mahou put together.
13 is easier for DPS than 9 imo.
If you needed more proof the game is dead, Nandi popped and I was able to hit Divine Seal 3 times before death with room to spare. We also had a party of 4, 3 of which were dps, one of whom spent basically a full duration petrified, and still got full credit. Can it be June now? Even S ranks can't fake a pulse anymore.
(In nondead game news, I learned what the auto-resolve button for stronghold conflicts does. VERY BAD THINGS.)
I still hold out hope they unlock poetics cap. Sure Final Coil farm parties will add a little life but then back to deadness.
Don't know how that S mark missed GW app but it's hard for me to care now about missed s marks.
for people who are currently doing/have cleared T13, do you have your Monk ignore all three Shadows and just stick on the boss to push phases or do you just have the Monk stay on for the third Shadow?
We're currently doing the latter but watching some videos of clears it seems like a lot of Monks just sit on the boss for all three. We have enough DPS to kill the add before the flame breath so I'm starting to think I should just stick on it for all three in order to push phases quicker.
Thoughts?
Your MNK should go on each shadow.
Honestly, if you have trouble pushing to the 3rd phase there (surviving while progressing, sure, but pushing shouldn't be a problem), then something is wrong with your DPS. It should be the opposite, you need to ensure not to do too much damage so the 3rd add dies before bahamut hits 52%. We've had the 3rd add up (and it will always spawn) when gigaflare went off multiple times.
What I recommend is LB1 on Bahamut just as you push into Phase 2, or not even using an LB during Phase 1 + 2, instead of anything like LB2 which a lot of guides recommend, then you'll for sure have full LB3 for Teraflare and you won't risk the above.
If you got focus target on Bahamut you should know as soon as he reappears. Either tell people to boost their camera speed up to find him faster or use markers and call out what side of the room he's on.Honestly our biggest problem at the moment is surviving the second divebombs. It generally kills off like half the group, even if we have some time to spare after killing the second sin. We tank the sin so we're all stacked in the middle for when the divebomb happens but it still seems to be cleaning people out.
The shadow thing was just me wondering since some clear videos have the MNK just sticking on the boss, and if it gets to 54ish % the MNK will peel off and help clean up the last add before they all stack for giga.