Oh god that EG.net review:
So. Fucking. Good.
That dig at Ubi. Glorious. This is exactly the review I was imagining reading in my head on EG.
Wrong thread, breh.
Oh god that EG.net review:
So. Fucking. Good.
That dig at Ubi. Glorious. This is exactly the review I was imagining reading in my head on EG.
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threelights i still love you bro
Whoa, nice. I was worried Sony and/or Microsoft wouldn't play ball with the whole updating a demo thing. Curious to see if regular dodge roll trivializes moment to moment combat or not.
The game is not a "cheap version of DMC" right now. But they will keep focus testing the game until it becomes that... 2.0 was just a proof that they indeed will go those lengths.
It's not exactly animation-cancelling, and Tabata didn't say animation-cancelling was an actual thing or not (we have no idea how it works). I'm thinking it's going to be the same dodge but without having to use the normal Defend button or having to waste MP.
So an updated demo is proof that they are turning Final Fantasy XV into a cheap version of DMC?
Please...
Give us some solid evidence that their focus testing will transform the game into a watered down version of another game,
FF18?And if FF played like that I would be happy. That's how VXIII was supposed to play like, but they decided to change it. What we have now is not anything like KH, so when you start adding KH elements to it... It becomes this Frankenstein thing that is just bad.
FF18?
Are you from the future?
They said they'll be doing another survey after the demo's update, so they probably want only the opinion of the people they're sure will be playing again.
So an updated demo is proof that they are turning Final Fantasy XV into a cheap version of DMC?
Please...
Give us some solid evidence that their focus testing will transform the game into a watered down version of another game,
Apparently you forgot that the majority of the battle complaints were already being addressed internally, before the feedback. The feedback just confirmed, for them, what they found and fixed.Were you paying attention on the stuff happening the last couple of months?
Tabata said at the London ATR that if people didn't like the battle system, they should tell him how they think it should be, and he would consider it. The demo got released, they gathered all the feedback, addressed pretty much every concern, and said they would repeat all over again with the updated demo.
Is it really that hard to see that what they're doing is just shaping up the game to whatever fans ask for? demo > gather feedback > updated demo with feedack > gather more feedback > rinse and repeat.
Apparently if they don't spell out that they are focus testing the game they can do whatever they want lol
Were you paying attention on the stuff happening the last couple of months?
Tabata said at the London ATR that if people didn't like the battle system, they should tell him how they think it should be, and he would consider it. The demo got released, they gathered all the feedback, addressed pretty much every concern, and said they would repeat all over again with the updated demo.
Is it really that hard to see that what they're doing is just shaping up the game to whatever fans ask for? demo > gather feedback > updated demo with feedack > gather more feedback > rinse and repeat.
Apparently if they don't spell out that they are focus testing the game they can do whatever they want lol
The whole feedback thing is a marketing tool, man. You're looking far too deep into it.
Were you paying attention on the stuff happening the last couple of months?
Tabata said at the London ATR that if people didn't like the battle system, they should tell him how they think it should be, and he would consider it. The demo got released, they gathered all the feedback, addressed pretty much every concern, and said they would repeat all over again with the updated demo.
Is it really that hard to see that what they're doing is just shaping up the game to whatever fans ask for? demo > gather feedback > updated demo with feedack > gather more feedback > rinse and repeat.
Apparently if they don't spell out that they are focus testing the game they can do whatever they want lol
How about some positivity for a change folks ? For months I have been reading comments about combat being a mess, Jesus it's an early access with several things missing. SE can't win with this either way.
I'll admit the FF community is the most divided one when you compare it to major franchises.
It's a FF thread on the internet. There are no winners.
Apparently you forgot that the majority of the battle complaints were already being addressed internally, before the feedback. The feedback just confirmed, for them, what they found and fixed.
We'll see, won't we? They already confirmed another survey for after 2.0 and said that they'll try more of them later on (when they showed which were people's favorite communication tools in the ATR).The whole feedback thing is a marketing tool, man. You're looking far too deep into it.
It's nauseatingThe camera has to be patchable. I can't believe it's stayed the way it is lol.
Really hope will get an answer to this at Gamescon or TGS.
Do we really need to know? Why not let it be a surprise in the game? Why do we need to know so many details about the characters/story in advance?
Wonder if there's any chance they might add anything extra outside the camera fix, manual roll, and other balances adjusting.
Sure would be nice to get a sample of magic or a new enemy in the demo. Fighting those big things in the water would be pretty nifty.
Still find it odd they won't let me jump on top of park cars at least.
Do we really need to know? Why not let it be a surprise in the game? Why do we need to know so many details about the characters/story in advance?
Because people might not want another Tales of Zestiria situation?
Is it really that hard to see that what they're doing is just shaping up the game to whatever fans ask for? demo > gather feedback > updated demo with feedack > gather more feedback > rinse and repeat.
The whole feedback thing is a marketing tool, man. You're looking far too deep into it.
I'm finding it weird how you take Tabata at face value about that one comment and then ignore practically eveything that followed. You're reading far too deep into that one comment.
I'll admit the FF community is the most divided one when you compare it to major franchises.
One of the "unconfirmed" additions to the update was an extra quest that shows a type of sidequest the final game will have, where you have to split up the group and do stuff to complete the objective (while apparently managing the other guys? I don't quite remember, you can check the end of the ATR to see what it was).
Should we instead not complain about the things we don't like now , so that we will definitely hate the final product?How about some positivity for a change folks ? For months I have been reading comments about combat being a mess, Jesus it's an early access with several things missing. SE can't win with this either way.
Trophy support plz
Sometimes I feel like they should have released a more meaty demo months after the release of Type-0 instead of the rushed messy one we got... =/
For a demo?
Dream production team for XVI:
Director: Hiroyuki Ito (handles gameplay), Yasumi Matsuno / Hironobu Sakaguchi (Outsourced, handles story and characters)
Character Designer: Akihiko Yoshida
Art Director: Hideo Minaba
Music Composer: Nobuo Uematsu
I hope XVI would be a throwback title akin to IX and Bravely Default. That means old school fantasy setting with castles, princesses and dragons, turn-based, party battle system, customizable job system, world map+controllable airship, etc. Take a step back from all the innovation and changes that've been made to the series since XII, and go back to the drawing board.
Do we really need to know? Why not let it be a surprise in the game? Why do we need to know so many details about the characters/story in advance?
https://youtu.be/RL-VyzEs24g
You can already get virtually 2/3 of the way there in current Duscae. Just activate Armiger. I don't know why you're comparing what's essentially a limit break with non-limit-break combat.
Surprised to see them add a way to cancel animations, since I never felt like I was in direct enough control for it to matter. Animation Cancels are weird to begin with when you think about it. It's one of those quirky videogamey things that makes games look worse, exists because people get frustrated when they have to plan and time their inputs around the animations, but also at the same time has the association with high-level play. Not sure about the roll either. If they don't put a limit on it, it can easily thread into Kingdom Hearts territory.
Still, it's cool that they're updating the demo. They're most likely updating it for trade shows anyway, so they may as well push the update to the people that already have it.
The armiger in the video is way more fluid than the one we got in the demo, also at the beginning he wasn't using armiger for a short time and still the combos looked better and faster compared to what we got.
Oh shit oh shit oh shit after seeing the latest few Heavensward trailers, I totally agree.
Strategic turn-based might be another innovation worth looking at. It was already sorta explored in FFT/etc, but a positioning-focused turn-based system with a core cast and very deliberate narrative (rather than FFT-esque use-whoever-you-want) would be both turn-based and relatively fresh for a mainline FF.
Of course, with today's mainstream humping of action games on the other hand...