Final Fantasy XV Episode Duscae 2.0 update coming in early June

They said they'll be doing another survey after the demo's update, so they probably want only the opinion of the people they're sure will be playing again.
 
can't wait to try out the updated demo. All the changes seem for the better but we'll have to see how they actually play out
 
4nXGpkr.jpg


threelights i still love you bro

Wow I just learned about that boulder guy in class last week.
 
I hope the patch addresses player feedback about the combat and camera.

I'm not concerned about framerate in this early tech demo and I don't feel like the team needs to waste time on optimizing it.
 
Whoa, nice. I was worried Sony and/or Microsoft wouldn't play ball with the whole updating a demo thing. Curious to see if regular dodge roll trivializes moment to moment combat or not.
 
Whoa, nice. I was worried Sony and/or Microsoft wouldn't play ball with the whole updating a demo thing. Curious to see if regular dodge roll trivializes moment to moment combat or not.

It's not exactly animation-cancelling, and Tabata didn't say animation-cancelling was an actual thing or not (we have no idea how it works). I'm thinking it's going to be the same dodge but without having to use the normal Defend button or having to waste MP.
 
The game is not a "cheap version of DMC" right now. But they will keep focus testing the game until it becomes that... 2.0 was just a proof that they indeed will go those lengths.

So an updated demo is proof that they are turning Final Fantasy XV into a cheap version of DMC?

Please...

Give us some solid evidence that their focus testing will transform the game into a watered down version of another game,
 
It's not exactly animation-cancelling, and Tabata didn't say animation-cancelling was an actual thing or not (we have no idea how it works). I'm thinking it's going to be the same dodge but without having to use the normal Defend button or having to waste MP.

I'm moreso hoping it doesn't get a ton of i-frames like the dodge rolls in some of the recent KH games (Birth by Sleep being the biggest offender).

So an updated demo is proof that they are turning Final Fantasy XV into a cheap version of DMC?

Please...

Give us some solid evidence that their focus testing will transform the game into a watered down version of another game,

Honestly, I wouldn't even bother trying to use reason.
 
And if FF played like that I would be happy. That's how VXIII was supposed to play like, but they decided to change it. What we have now is not anything like KH, so when you start adding KH elements to it... It becomes this Frankenstein thing that is just bad.
FF18?
Are you from the future?

Also, after reading your whole post, and those before from the other thread where you're adamant the whole game will be changed solely based off fan feedback, all I can say is...
Buzz-Lightyear-Sad-Strange-Little-Man.gif
 

The animation in this game is so good.

localization pls



I was thinking about this for a while. The animations in this game are incredibly good, but the English dialogue and interpretation of the scenes just makes you uncomfortable. A lot of the hard work is wasted because of that.

It's weird because although Noctis sounds like Batman (I'm upset about the change, but oh well), he was the only one who sounded most like a real person. Everyone else just sounds like they're from a cartoon or something.
 
They said they'll be doing another survey after the demo's update, so they probably want only the opinion of the people they're sure will be playing again.

Did they? I don't remember. Seems a bit excessive if so since the demo will still be missing many, many gameplay elements that will be in the final version.
 
So an updated demo is proof that they are turning Final Fantasy XV into a cheap version of DMC?

Please...

Give us some solid evidence that their focus testing will transform the game into a watered down version of another game,

Were you paying attention on the stuff happening the last couple of months?

Tabata said at the London ATR that if people didn't like the battle system, they should tell him how they think it should be, and he would consider it. The demo got released, they gathered all the feedback, addressed pretty much every concern, and said they would repeat all over again with the updated demo.

Is it really that hard to see that what they're doing is just shaping up the game to whatever fans ask for? demo > gather feedback > updated demo with feedack > gather more feedback > rinse and repeat.

Apparently if they don't spell out that they are focus testing the game they can do whatever they want lol
 
Were you paying attention on the stuff happening the last couple of months?

Tabata said at the London ATR that if people didn't like the battle system, they should tell him how they think it should be, and he would consider it. The demo got released, they gathered all the feedback, addressed pretty much every concern, and said they would repeat all over again with the updated demo.

Is it really that hard to see that what they're doing is just shaping up the game to whatever fans ask for? demo > gather feedback > updated demo with feedack > gather more feedback > rinse and repeat.

Apparently if they don't spell out that they are focus testing the game they can do whatever they want lol
Apparently you forgot that the majority of the battle complaints were already being addressed internally, before the feedback. The feedback just confirmed, for them, what they found and fixed.
 
Were you paying attention on the stuff happening the last couple of months?

Tabata said at the London ATR that if people didn't like the battle system, they should tell him how they think it should be, and he would consider it. The demo got released, they gathered all the feedback, addressed pretty much every concern, and said they would repeat all over again with the updated demo.

Is it really that hard to see that what they're doing is just shaping up the game to whatever fans ask for? demo > gather feedback > updated demo with feedack > gather more feedback > rinse and repeat.

Apparently if they don't spell out that they are focus testing the game they can do whatever they want lol

The whole feedback thing is a marketing tool, man. You're looking far too deep into it.
 
How about some positivity for a change folks ? For months I have been reading comments about combat being a mess, Jesus it's an early access with several things missing. SE can't win with this either way.
 
Were you paying attention on the stuff happening the last couple of months?

Tabata said at the London ATR that if people didn't like the battle system, they should tell him how they think it should be, and he would consider it. The demo got released, they gathered all the feedback, addressed pretty much every concern, and said they would repeat all over again with the updated demo.

Is it really that hard to see that what they're doing is just shaping up the game to whatever fans ask for? demo > gather feedback > updated demo with feedack > gather more feedback > rinse and repeat.

Apparently if they don't spell out that they are focus testing the game they can do whatever they want lol

Did you even watch the feedback video? A majority of the gameplay tweaks being added to 2.0 were implemented before the feedback even reached anyone on the dev team and some things were explicitly pointed out to be things they were toying with implementing anyway. I'm finding it weird how you take Tabata at face value about that one comment and then ignore practically eveything that followed. You're reading far too deep into that one comment.

How about some positivity for a change folks ? For months I have been reading comments about combat being a mess, Jesus it's an early access with several things missing. SE can't win with this either way.

It's a FF thread on the internet. There are no winners.
 
Well, when someone wants to argue against two separate, unacquainted people who allegedly have different sources of 'insider info' (insert X-Files theme here), refer to boulder.gif.

I'll admit the FF community is the most divided one when you compare it to major franchises.

Sonic fanbase man
 
Apparently you forgot that the majority of the battle complaints were already being addressed internally, before the feedback. The feedback just confirmed, for them, what they found and fixed.
The whole feedback thing is a marketing tool, man. You're looking far too deep into it.
We'll see, won't we? They already confirmed another survey for after 2.0 and said that they'll try more of them later on (when they showed which were people's favorite communication tools in the ATR).

And for better or for worse, 2.0 will already play differently than the original demo...

This discussion could literally go until after the game comes out, because they're definitely not going to spell out that they're focus testing the game, and people seem eager to give them a pass on it...

Personally I just want this game to become past so we can move on to whatever comes next (FFType-1, KH3, etc.), and hopefully they become a little smarter with future projects.
 
Wonder if there's any chance they might add anything extra outside the camera fix, manual roll, and other balances adjusting.

Sure would be nice to get a sample of magic or a new enemy in the demo. Fighting those big things in the water would be pretty nifty.

Still find it odd they won't let me jump on top of park cars at least.
 
Wonder if there's any chance they might add anything extra outside the camera fix, manual roll, and other balances adjusting.

Sure would be nice to get a sample of magic or a new enemy in the demo. Fighting those big things in the water would be pretty nifty.

Still find it odd they won't let me jump on top of park cars at least.

One of the "unconfirmed" additions to the update was an extra quest that shows a type of sidequest the final game will have, where you have to split up the group and do stuff to complete the objective (while apparently managing the other guys? I don't quite remember, you can check the end of the ATR to see what it was).
 
Is it really that hard to see that what they're doing is just shaping up the game to whatever fans ask for? demo > gather feedback > updated demo with feedack > gather more feedback > rinse and repeat.

I'll start believing you when I see Final Fantasy XV: Episode Duscae 5.0 Turbo-Hyper-Ultimate-Fan-Feed-Back-Edition Demo. I see the whole fan-feed back thing as more of a calibration tool. Tweaking little things that they already have planned.

The whole feedback thing is a marketing tool, man. You're looking far too deep into it.

I'm finding it weird how you take Tabata at face value about that one comment and then ignore practically eveything that followed. You're reading far too deep into that one comment.

Thank you.

I'll admit the FF community is the most divided one when you compare it to major franchises.

It is, but that's why I love the series so much. Everyone has a different opinion, we may not always agree, but it's always fun to hear different people's take and history with the franchise. There is an enthusiasm and passion in the FF fanbase that I don't see in other franchises because the main series constantly reinvents itself.
 
One of the "unconfirmed" additions to the update was an extra quest that shows a type of sidequest the final game will have, where you have to split up the group and do stuff to complete the objective (while apparently managing the other guys? I don't quite remember, you can check the end of the ATR to see what it was).

Oh yeah I remember that being mentioned back in the ATR but wasn't sure if it was gonna be in the patch. Wonder if I could use that to try the boss solo.
 
How about some positivity for a change folks ? For months I have been reading comments about combat being a mess, Jesus it's an early access with several things missing. SE can't win with this either way.
Should we instead not complain about the things we don't like now , so that we will definitely hate the final product?
 
Went through the demo again after completing Dragon Age Inquisition, and it felt far more like a current gen experience even while being bare bones. Very much looking forward to seeing more of it.
 
Sometimes I feel like they should have released a more meaty demo months after the release of Type-0 instead of the rushed messy one we got... =/
 
Sometimes I feel like they should have released a more meaty demo months after the release of Type-0 instead of the rushed messy one we got... =/

I think it did what it needed to. It did fairly well in the surveys, and they know what they need to work on. I'd much rather them get back to working on the game.
 
Surprised to see them add a way to cancel animations, since I never felt like I was in direct enough control for it to matter. Animation Cancels are weird to begin with when you think about it. It's one of those quirky videogamey things that makes games look worse, exists because people get frustrated when they have to plan and time their inputs around the animations, but also at the same time has the association with high-level play. Not sure about the roll either. If they don't put a limit on it, it can easily thread into Kingdom Hearts territory.

Still, it's cool that they're updating the demo. They're most likely updating it for trade shows anyway, so they may as well push the update to the people that already have it.
 
I do fully agree with threelights on one thing though. Hoping that SE can manage to get XV out asap and give us at least two single-player mainline FF this gen, and personally, I hope XVI would be a throwback title akin to IX and Bravely Default. That means old school fantasy setting with castles, princesses and dragons, turn-based, party battle system, customizable job system, world map+controllable airship, etc. Take a step back from all the innovation and changes that've been made to the series since XII, and go back to the drawing board.

Dream production team for XVI:

Director: Hiroyuki Ito (handles gameplay), Yasumi Matsuno / Hironobu Sakaguchi (Outsourced, handles story and characters)
Character Designer: Akihiko Yoshida
Art Director: Hideo Minaba
Music Composer: Nobuo Uematsu
 
I'm assuming the VA won't be getting updated. Will the fps be improved at all?

Dream production team for XVI:

Director: Hiroyuki Ito (handles gameplay), Yasumi Matsuno / Hironobu Sakaguchi (Outsourced, handles story and characters)
Character Designer: Akihiko Yoshida
Art Director: Hideo Minaba
Music Composer: Nobuo Uematsu

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I hope XVI would be a throwback title akin to IX and Bravely Default. That means old school fantasy setting with castles, princesses and dragons, turn-based, party battle system, customizable job system, world map+controllable airship, etc. Take a step back from all the innovation and changes that've been made to the series since XII, and go back to the drawing board.

Oh shit oh shit oh shit after seeing the latest few Heavensward trailers, I totally agree.

Strategic turn-based might be another innovation worth looking at. It was already sorta explored in FFT/etc, but a positioning-focused turn-based system with a core cast and very deliberate narrative (rather than FFT-esque use-whoever-you-want) would be both turn-based and relatively fresh for a mainline FF.

Of course, with today's mainstream humping of action games on the other hand...

Fix the sluggish combos please, everything was perfect in this video..

https://youtu.be/RL-VyzEs24g

You can already get virtually 2/3 of the way there in current Duscae. Just activate Armiger. I don't know why you're comparing what's essentially a limit break with non-limit-break combat.
 
Do we really need to know? Why not let it be a surprise in the game? Why do we need to know so many details about the characters/story in advance?

Yes I want to know if a character shown to be in the opening sequences (in the Versus trailers) of the game still exsits.
 
https://youtu.be/RL-VyzEs24g

You can already get virtually 2/3 of the way there in current Duscae. Just activate Armiger. I don't know why you're comparing what's essentially a limit break with non-limit-break combat.

The armiger in the video is way more fluid than the one we got in the demo, also at the beginning he wasn't using armiger for a short time and still the combos looked better and faster compared to what we got.
 
Surprised to see them add a way to cancel animations, since I never felt like I was in direct enough control for it to matter. Animation Cancels are weird to begin with when you think about it. It's one of those quirky videogamey things that makes games look worse, exists because people get frustrated when they have to plan and time their inputs around the animations, but also at the same time has the association with high-level play. Not sure about the roll either. If they don't put a limit on it, it can easily thread into Kingdom Hearts territory.

Still, it's cool that they're updating the demo. They're most likely updating it for trade shows anyway, so they may as well push the update to the people that already have it.

These are pretty much my thoughts too - although teleportation power does provide a way to rationalize dodge canceling. I don't mind its inclusion as an upgrade to Noctis' skill set, but hope core combat isn't totally rebalanced around it. I liked the deliberate feel of Duscae 1.0.
 
The armiger in the video is way more fluid than the one we got in the demo, also at the beginning he wasn't using armiger for a short time and still the combos looked better and faster compared to what we got.

Uh huh, and you also have only 4 swords and presumably nowhere near as many of whatever passes for character stat growth systems in the demo, which is why I said it's a fraction of the way there, not all the way there.

What I meant is, it's still the same battle system and obviously you're not gonna get a pimped-out-the-ass Noctis in the demo. Therefore, the request to 'fix' it is essentially a request for a pimped-out-the-ass Noctis in the demo, which obviously isn't going to happen.
 
Oh shit oh shit oh shit after seeing the latest few Heavensward trailers, I totally agree.

Strategic turn-based might be another innovation worth looking at. It was already sorta explored in FFT/etc, but a positioning-focused turn-based system with a core cast and very deliberate narrative (rather than FFT-esque use-whoever-you-want) would be both turn-based and relatively fresh for a mainline FF.

Of course, with today's mainstream humping of action games on the other hand...

I was thinking about taking inspiration from Grandia series, where attacks can cancel out opponent's based on timing, positioning matters and different spells/skills have their properties like range, speed, AOE, etc. Also aerial combo will be made possible by carefully timing attacks and spells for extra item drops/EXP. Combine this with an extensive job class system that's flexible and allows for plethora of combat options along with its other auxiliary systems, it'll simultaneously be an fast-paced and yet sufficiently complex and engaging battle system.
 
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