Final Fantasy XV Episode Duscae 2.0 update coming in early June

Did they? I don't remember. Seems a bit excessive if so since the demo will still be missing many, many gameplay elements that will be in the final version.

I remember they talked about a new survey in the ATR but they also said that the demo wouldn't be updated again.
 
I was thinking about taking inspiration from Grandia series, where attacks can cancel out opponent's based on timing, positioning matters and different spells/skills have their properties like range, speed, AOE, etc. Also aerial combo will be made possible by carefully timing attacks and spells for extra item drops/EXP. Combine this with an extensive job class system that's flexible and allows for plethora of combat options along with its other auxiliary systems, it'll simultaneously be an fast-paced and yet sufficiently complex and engaging battle system.

I like where you're going with this. One of my favorite turn-based systems is in Arc the Lad, Twilight of the Spirits for PS2. Positioning is really important, but it moves at a much faster clip than its grid-based strategy predecessors on PS1.
 
I was thinking about taking inspiration from Grandia series, where attacks can cancel out opponent's based on timing, positioning matters and different spells/skills have their properties like range, speed, AOE, etc. Also aerial combo will be made possible by carefully timing attacks and spells for extra item drops/EXP. Combine this with an extensive job class system that's flexible and allows for plethora of combat options along with its other auxiliary systems, it'll simultaneously be an fast-paced and yet sufficiently complex and engaging battle system.

Neptunia (Rebirth obviously) combat, Final Fantasy production values.

LEZ DO THIS
 
Dream production team for XVI:

Director: Hiroyuki Ito (handles gameplay), Yasumi Matsuno / Hironobu Sakaguchi (Outsourced, handles story and characters)
Character Designer: Akihiko Yoshida
Art Director: Hideo Minaba
Music Composer: Nobuo Uematsu

As much as I love each and every one of those guys (and I do), bringing new blood to the series keeps it fresh. Tabata has talked a lot in interviews about leaving his mark on the series and that has to be one of the strongest motivators for working through the grueling hours that such a large title requires in this day and age.

Though I will agree that Ito is long overdue to work on a big project.
 
As much as I love each and every one of those guys (and I do), bringing new blood to the series keeps it fresh. Tabata has talked a lot in interviews about leaving his mark on the series and that has to be one of the strongest motivators for working through the grueling hours that such a large title requires in this day and age.

Though I will agree that Ito is long overdue to work on a big project.

Yeah, but as I said, XVI is what I hoped to be a throwback, traditional FF, so the new blood can work on the other ones. Personally if it were me, I would straight up bring back those delicious pre-rendered background from the golden days of PSX era like Pillars of Eternity opted for, even though it made little sense given that they're several technologies behind.

pw4t5Wc.jpg


EabnrnJ.jpg


sFAQumY.jpg


Handcrafted, detailed, high resolution pre-rendered background. Yummy.
 
Yeah, but as I said, XVI is what I hoped to be a throwback, traditional FF, so the new blood can work on the other ones. Personally if it were me, I would straight up bring back those delicious pre-rendered background from the golden days of PSX era like Pillars of Eternity opted for, even though it made little sense given that they're several technologies behind.

Handcrafted, detailed, high resolution pre-rendered background. Yummy.

Nowadays you'd be able to render those real-time, and the man-hours to craft all those assets would be similar to what goes into games nowadays.

I think if anything, it'd be cool to have a hybrid, 3D environment but with limited camera movement to bring back some of the distinctive, deliberate scene framing of the PSX era (cuts back on aforementioned man hours since you don't need to model anything that's not visible in the scene), but with the advantage of being able to do cool tricks with them since they're 3D assets and not pre-rendered/baked.

The aesthetic has more to do with how the scenes are framed (fixed camera, mostly top-down) than it is to do with the methodology. See for (maybe a bad) example: Diablo 3.

(Or maybe I'm just a huge fan of geometry that'll be future-proofed since it can scale to whatever resolution)
 
Nowadays you'd be able to render those real-time, and the man-hours to craft all those assets would be similar to what goes into games nowadays.

I think if anything, it'd be cool to have a hybrid, 3D environment but with limited camera movement to bring back some of the distinctive, deliberate scene framing of the PSX era (cuts back on aforementioned man hours since you don't need to model anything that's not visible in the scene), but with the advantage of being able to do cool tricks with them since they're 3D assets and not pre-rendered/baked.

The aesthetic has more to do with how the scenes are framed (fixed camera, mostly top-down) than it is to do with the methodology. See for (maybe a bad) example: Diablo 3.

(Or maybe I'm just a huge fan of geometry that'll be future-proofed since it can scale to whatever resolution)

I like the 3D mimicking pre-rendered background look. The best example I think of is Tales of Vesperia.
 
I just noticed... The FFXV demo on Xbox One isn't there any more. Not even if you buy FF Type 0.

Edit: Rather if you haven't purchased FF Type 0 I mean. You can probably still get it if you purchased it in the past. I never did.
 
I just noticed... The FFXV demo on Xbox One isn't there any more. Not even if you buy FF Type 0.

Edit: Rather if you haven't purchased FF Type 0 I mean. You can probably still get it if you purchased it in the past. I never did.

It was only available for 2 months.
 
I love Final fantasy XV demo.

What final fantasy XV is doing extremely well,
is having multiple side quest that activate as you roam around the land,
either by looking at a sign or enemies.
I am not sure what you will get for Quest points ( might be called something different)
but I hope it's something nice and rewarding.

I like how the character Noctis feels heavy,
but incredibly smooth while running.The animations are just perfect.

I would love if the environments where a bit more interactive,
how cool would it be if you could discover special warp points to find treasures,
each time I visit the chocobo post I see this small tower and think " I wish I could climb that and find a treasure chest", there is even a door there that they should at least be operable so we can explore these buildings scattered out throughout the demo.

I agree that the combat feels a bit heavy and slow for some,
but I do appreciate how dramatic it feels due to these constrains,
I just don't see my self liking the game more if Noctis played like Dante or even
speedy like Sora.

I've definitely have changed my mind after investing more than 60 hours into the demo,
I found all the glitches possible,collected everything defeated everything.

done a no lv up run, done a no damage run, Maxed out Noctis lv, and each time I play it
I like it more :)

I cant wait for the update bring it on!
 
Woooow....why would they do this?
Because it was a limited time offer.

That's why only first print physical copies had the demo. The equivalent condition for a digital version would have to be limited time offer. It was done to make people buy type 0 HD at launch.

I thought everyone knew this. I'm surprised there are people who still didn't know. :o
 
Yeah, but as I said, XVI is what I hoped to be a throwback, traditional FF, so the new blood can work on the other ones. Personally if it were me, I would straight up bring back those delicious pre-rendered background from the golden days of PSX era like Pillars of Eternity opted for, even though it made little sense given that they're several technologies behind.

pw4t5Wc.jpg


EabnrnJ.jpg


sFAQumY.jpg


Handcrafted, detailed, high resolution pre-rendered background. Yummy.

That's the only way i would accept a FFVII remake (and for that matter, a possible remake of VIII and IX too).
 
I like the 3D mimicking pre-rendered background look. The best example I think of is Tales of Vesperia.
I would love this. Towns and villages and stuff being in the pre rendered look.
I have a picture in my head of a turn based combat that happens in real time (chrono trigger like I guess.)
imagine running around an open world map like in Episode duscae, triggering turn based battles. As you'd approach an enemy, the option to fight would appear as a button prompt that open the turn based menu with classic ATB bars. The whole nine yards.
Then when you get to town it pulls back to a pre rendered reminiscent look.
If there were story fights in a town it would pull down the camera and you're back in the battle camera, seamlessly, no fade to black with crazy effects on the screen. No wipes. Just into the fight with a camera pan, and the menu sliding up from the bottom of the screen.

Now I'm going to be disappointed with FFXVI No matter what it is.
 
So, Naora and I message each other on Facebook. You could say we're best friends now.

Also, there appears to be some developer on GameFAQs' FFXV board. He's got some (VIP) tag that no one else has. His profile says that he's a Senior Graphics Programmer at SE.


I guess we can infer that there might be better frame-rate with the patch, however negligible it may be.
 
I just realized that another big part of the PSX look in terms of framing is camera position and FOV.

In a modern game, you'd usually have the camera present within the room, even if it's at an extreme corner. (See: FFX, XII)

In the PSX era, the camera exists a few dozen feet ABOVE the ceiling of a building, with a much lower FOV, as if looking at the interior of a building with an X-ray (see-through) telescope (low FOV). A physical impossibility, but a very stylized one at that. It totally changes how parallel/perpendicular/etc. lines are drawn in relative to each other.

In many ways it aped how scenes were presented in the 2D era (since you were always looking down through the roof of buildings from an arbitrary height above), but considering all the PSX era backgrounds were rendered from 3D (and spatially need to make sense, despite being pre-baked, or else the 3D characters wouldn't properly interact with them) this damn well could be done real-time.
 
Oh good, hopefully some new section. Something a bit more fantastical. A city would be good.

I think they will focus mostly on the rest of the feedback and Episode Duscae 2.0. I highly doubt we will see something new about the main game....

Maybe a sneak peak of that short E3 trailer...
 
With the release of Witcher 3 with its brilliantly designed open world and side quests, I wonder if Square would take heed of CDPR did things.
 
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