Alright fair comment. Let's dissect things further: How many of those ports are as huge risks as a game that aims at far more than 5 million copies ?
Eidos' Tomb Raider doesn't exactly come close. Neither does Dark Souls. Of course the risk is nowhere near the same.
What does risk have to do with this? It doesn't matter if Tomb Raider, Dark Souls, or whatever game require less sells to be successful: a publisher isn't going to bet on a medium that may result in less overall sells, period. So in other words, what matters here isn't risk/how successful a game has to be, but the very premise that releasing a game on PC may result in less sells because of piracy.
And that's an assertion that has little support. The same logic used to justify multiplatform extends to PCs: by releasing on PC, you're significantly increasing your audience. You're releasing on a medium that serves the digital age very well, and where games tend to have the longest legs. You're opening up new possibilities, because suddenly you can release a version of your game that's very easy to patch, to customize, and not to mention because you no longer have the spec limitations of consoles.
The loyalty argument strikes me as even less sound.
I hope for one of two scenarios: 1). Square releases FFXV on consoles and PC the same day, or 2). Square releases on PC sometime after console, waiting for a significant drop off in console sales to breathe new life into the game with a PC release (this would also negate the piracy concern completely, although it'd probably also result in less PC and overall sales).
Anyway, I actually find this tidbit from the interview earlier rather exciting (along with the further confirmation there will be some sort of world map):
-the theme for the game is "bond"(Kizuna). The main story is serious, but there will be a lot of humor/comedy in the game.
Thanks for the translations, guys.