Final Fantasy XV Gamescom Active Time Report - CNN reporting live from disaster scene

They should. But this is why no one should be hyping up anything for it after what happened at Gamescom.

At least they straight up are telling us what to expect from the Pax one at least so we know not to be hyped. I mean the biggest thing they are gonna say is when they are going to say what the release date is. So the ATR will be simple to avoid
 
They should. But this is why no one should be hyping up anything for it after what happened at Gamescom.

Yeah, not expecting anything that will cause any real excitement.

Perhaps a point or two will emerge from a famitsu interview but nothing more than that.

I just wish Atlus would hurry up with Persona 5 to give me some real distraction on the gaming front. Damn them. :(
 
Yeah, not expecting anything that will cause any real excitement.

Perhaps a point or two will emerge from a famitsu interview but nothing more than that.

I just wish Atlus would hurry up with Persona 5 to give me some real distraction on the gaming front. Damn them. :(

I feel a Famitsu interview will hit TGS makes sense lol and I feel like it could be a big one though honestly if it is at TGS
 
I just wish Atlus would hurry up with Persona 5 to give me some real distraction on the gaming front. Damn them. :(

This, and at least MGS5 is finally releasing in in 2,5 weeks to take my mind off FFXV for a while.

I'll watch the ATR but not expecting anything before TGS.
 
This, and at least MGS5 is finally releasing in in 2,5 weeks to take my mind off FFXV for a while.

I'll watch the ATR but not expecting anything before TGS.

I really hope Persona 5 makes it this year, this would be my december to january game, while mgsv is my september to november game.
 
Well aware the Luna character model isn't strictly in game, but I think the ingame models for sure beat out the likes of Witcher 3 (which has excellent character models by the way)

Certainly doesn't look like a person, it's like realistic but also stylized similarly to an ND game. Or it's just the emoting. Something about it doesn't feel right imo.

I don't really understand why you are particularly leveling the criticism here...The eye moves and her apparent nervousness seem pretty convincingly articulated. In fact seeing it alongside the Quantum Break trailer, I find the emoting in that game more uncanny... What is here looks more subtle to me.
 
At least they straight up are telling us what to expect from the Pax one at least so we know not to be hyped. I mean the biggest thing they are gonna say is when they are going to say what the release date is. So the ATR will be simple to avoid

I mean...

Let's look at what they said before E3:

Oh wait... I'm reviewing the tape now... they said "we hope we can show new, never before seen footage at Gamescom in August" ...

...something about showing a new key visual....

"We'll aim for an even better ATR next time." "...we'll have plenty new saved up by then."
"Gamescom is huge, I believe we'll be able to share lots of exciting news."

Well I guess I can see why people got a bit hyped.
 
I mean...

Let's look at what they said before E3:

Oh wait... I'm reviewing the tape now... they said "we hope we can show new, never before seen footage at Gamescom in August" ...

...something about showing a new key visual....

"We'll aim for an even better ATR next time." "...we'll have plenty new saved up by then."
"Gamescom is huge, I believe we'll be able to share lots of exciting news."

Well I guess I can see why people got a bit hyped.

Well that's my point. At least this time they aren't dragging us along and teasing us by getting us hyped, when instead they are telling us for PAX no new trailer, maybe a little bit of new footage etc.
 
Well that's my point. At least this time they aren't dragging us along and teasing us by getting us hyped, when instead they are telling us for PAX no new trailer, maybe a little bit of new footage etc.

I'm more absolutely baffled they uh... didn't expect people to be upset after saying all those things and showing so little?
 
First I thought that maybe it's a bit of waste for Tabata to even travel around the world doing these ATR's, but then again it's a good chance for foreign media to interview him personally.

It's another thing is if he'll answer anything worthwhile, but anyway.

I really hope Persona 5 makes it this year, this would
be my december to january game, while mgsv is my september to november game.

You and me both, but personally I'm pretty confident about 2015.
 

In addition to sharing a few personal stories about the development of the game,

Ax5pLgi.png
 
I expect nothing. After Gamescom, I am not even hyped about this ATR. They say they will release a date but I don't buy it. TGS maybe but Pax, lol no.
 
I don't really understand why you are particularly leveling the criticism here...The eye moves and her apparent nervousness seem pretty convincingly articulated. In fact seeing it alongside the Quantum Break trailer, I find the emoting in that game more uncanny... What is here looks more subtle to me.
You should try looking at more video reference for fear. It's more than just eye movement that makes a facial expression convincing. Medal of honor warfighter is uncanny valley, Alan Wake was also uncanny valley, QD, certainly not. What little i've seen of that game is the best facial animation since Ryse.
 
You should try looking at more video reference for fear. It's more than just eye movement that makes a facial expression convincing. Medal of honor warfighter is uncanny valley, QD, certainly not. What little i've seen of that game is the best facial animation since Ryse.

Of course I am aware that it is more that just eye movement. She moves her lips uncertainly, makes the right kind of sounds, backs off in a rather convincing way...I am not sure how else she is supposed act exactly. The idea that I somehow don't understand how fear is enacted in humans is a rather strange one. I have seen numerous examples in real people, movies, etc...

Fair enough that is your preference. I don't agree that Ryse is somehow the top when it comes to subtle animations. Certainly the facial animation was good, but a lot of it was a bit bombastic, and I don't think it particularly succeeded in the more emotional scenes. QB's faces look very good, but also rather uncanny to me. Part of it is that it is the usual Remedy mixture, although done much better here: excellent textures and still relatively lacking in polys when you look up close. Main characters brother for instance doesn't look particulalry convincing to me. Overall, I would say the facial animations and models are at least as good in Uncharted 4 for instance...Overall animations in that game and in FFXV I would say are the top though.
 
Of course I am aware that it is more that just eye movement. She moves her lips uncertainly, makes the right kind of sounds, backs off in a rather convincing way...I am not sure how else she is supposed act exactly. The idea that I somehow don't understand how fear is enacted in humans is a rather strange one. I have seen numerous examples in real people, movies, etc...

Fair enough that is your preference. I don't agree that Ryse is somehow the top when it comes to subtle animations. Certainly the facial animation was good, but a lot of it was a bit bombastic, and I don't think it particularly succeeded in the more emotional scenes. QB's faces look very good, but also rather uncanny to me. Part of it is that it is the usual Remedy mixture, although done much better here: excellent textures and still relatively lacking in polys when you look up close. Main characters brother for instance doesn't look particulalry convincing to me. Overall, I would say the facial animations and models are at least as good in Uncharted 4 for instance...Overall animations in that game and in FFXV I would say are the top though.
This post certainly articulates how Ryse is top tier when it comes to convincing facial expressions.

Its a combination of things, eyes have sub surface scattering like all tissue, at the same time high reflectance, and an internal depth which is obviously visible. This on top of that fact that they are not just spheres in your head. They are layered and have a distinct shape!

The game that has come closest to this so far has been ryse imo (of released games), and not for all characters in that game:
BelovedNauticalEyelashpitviper.gif


Unlike say Delson in I: SS:
It's not perfect but it's certainly up there. And I don't believe that the devs of FFXV will be able to match that since they aren't using facial capture. Regarding Luna, Kagari put it perfectly, she looks derpy.
 
This post certainly articulates how Ryse is top tier when it comes to convincing facial expressions.


It's not perfect but it's certainly up there. And I don't believe that the devs of FFXV will be able to match that since they aren't using facial capture. Regarding Luna, Kagari put it perfectly, she looks derpy.

Sounds like they're using facial capture too in sync with body mo-cap:
https://youtu.be/1xJOWXedK08?t=3m40s
 
It's been like 9 years.

I'll take a release date announcement release date. It's never been closer than that.
I wish people would stop throwing around the 9 years stuff. It's obviously practically everything that FF13vs was was cancelled and they only kept certain things FFXV has not been in development for 9 years.
 
I wish people would stop throwing around the 9 years stuff. It's obviously practically everything that FF13vs was was cancelled and they only kept certain things FFXV has not been in development for 9 years.

That doesn't change the fact I've been waiting for The Adventures of Noctis since 2006.
 
I wish people would stop throwing around the 9 years stuff. It's obviously practically everything that FF13vs was was cancelled and they only kept certain things FFXV has not been in development for 9 years.

I've been correcting people all the time on the internet, but it's honestly getting tiring. You can't do anything about it anymore, it will forever be known as the game that took 10 years to develop.
 
I've been correcting people all the time on the internet, but it's honestly getting tiring. You can't do anything about it anymore, it will forever be known as the game that took 10 years to develop.

You can only blame SE for announcing Versus too early.
 
I've been correcting people all the time on the internet, but it's honestly getting tiring. You can't do anything about it anymore, it will forever be known as the game that took 10 years to develop.

I didn't mean to imply the game has taken 10 years to develop, just that I've been waiting for "this game" (whether we want to think of it as VSXIII or XV or whatever) for almost a decade.

As far as I'm concerned the game wasn't even being actively worked on for the first seven or so, it was just a promise of things I'd see eventually before I succumb to old age.
 
*and friends! Lol this game has passed through my high school and college life.

The wait is God tier. But I can wait a bit more.

I was in my in between my 3rd and 4th year of college when this game was annoucned...

oh god.. i feel old now.. T_T
 
I've been correcting people all the time on the internet, but it's honestly getting tiring. You can't do anything about it anymore, it will forever be known as the game that took 10 years to develop.
But who are to blame? SE could have simply moved on but they need to recoup costs/whatever and they made that trailer of Versus XIII turning into XV.

I mean, I would not blame people that are making that mistake because from the outside it looks like a project that took so long that they turned into a mainline game to finish it.

=/
 
Sounds like they're using facial capture too in sync with body mo-cap:
https://youtu.be/1xJOWXedK08?t=3m40s
It's my understanding that all of the facial animation is keyframed but the audio for the japanese actors is being captured at the same time as the body mocap. Is that wrong?

You can only blame SE for announcing Versus too early.
Too early isn't quite the right word. There's alot more to blame than just announcing a game that early.
 
I didn't mean to imply the game has taken 10 years to develop, just that I've been waiting for "this game" (whether we want to think of it as VSXIII or XV or whatever) for almost a decade.

Oh, I wasn't referring to you in particular! Rather those who actually think and say that it's been in full development since '06 ignoring that it was only in minimal pre-production and concept-phase until it picked up a bit around '10 when they worked on what we saw in the '11 trailer until mid-2012 when they rebooted it for next-gen only as FFXV. Versus never was in full production and FFXV only is since '14.
 
It's my understanding that all of the facial animation is keyframed but the audio for the japanese actors is being captured at the same time as the body mocap. Is that wrong?


Too early isn't quite the right word. There's alot more to blame than just announcing a game that early.

Years of mismanagement on top of a failed FF14 1.0 and the resulting reliance on XIII sequels.
 
But who are to blame? SE could have simply moved on but they need to recoup costs/whatever and they made that trailer of Versus XIII turning into XV.

I mean, I would not blame people that are making that mistake because from the outside it looks like a project that took so long that they turned into a mainline game to finish it.

=/

It's safe to say that they aren't happy with how things turned out, but they just have to live with this failure. It all won't matter in the end though when FFXV eventually releases to great reviews.

Btw, I don't think it was mainly about recouping when they decided to reboot it. Maybe when it was cross-gen between mid-2011 and mid-2012 as they would have used the same assets as the PS3 version for PS4, just touched up a bit (see the PS3 character models in next-gen environments in the gameplay section from the E3 '13 footage). After after they started development for next-gen only, though, 90% of the PS3 assets had to be scrapped anyway. They couldn't reuse textures, model, geometry, performance capture and not even the battle-system is the same. Some of the 2011 Versus trailer's animations are still in FFXV, however.

It was basically like creating a completely new game from ground-up now, so they could have just used what they had in pre-production for the real FFXV, now probably FFXVI, before 2012. I mean, they had to have something in planning stages at that point three years after FFXIII, right?.
 
I expect nothing. After Gamescom, I am not even hyped about this ATR. They say they will release a date but I don't buy it. TGS maybe but Pax, lol no.

This is the right thing to do.

In fact, we normally shouldn't get hyped about ATRs. They're known to only show tidbits of into and dev updates. But rarely something big.

Not defending SE about Gamescom though, fuck no. They did promise a huge media blowout, so that's why a lot of us expected that ATR to be special.
 
It's safe to say that they aren't happy with how things turned out, but they just have to live with this failure. It all won't matter in the end though when FFXV eventually releases to great reviews.

Btw, I don't think it was mainly about recouping when they decided to reboot it. Maybe when it was cross-gen between mid-2011 and mid-2012 as they would have used the same assets as the PS3 version for PS4, just touched up a bit (see the PS3 character models in next-gen environments in the gameplay section from the E3 '13 footage). After after they started development for next-gen only, though, 90% of the PS3 assets had to be scrapped anyway. They couldn't reuse textures, model, geometry, performance capture and not even the battle-system is the same. Some of the 2011 Versus trailer's animations are still in FFXV, however.

It was basically like creating a completely new game from ground-up now, so they could have just used what they had in pre-production for the real FFXV, now probably FFXVI, before 2012. I mean, they had to have something in planning stages at that point three years after FFXIII, right?.

Already thinking the game will have great reviews when we've seen little of the final product is reaching a bit, don't you think?
 
It's safe to say that they aren't happy with how things turned out, but they just have to live with this failure. It all won't matter in the end though when FFXV eventually releases to great reviews.

Man, I don't want great reviews, I want amazing reviews. My expectations are in check though, as long as it's better than FFXIII, which is a low bar.
 
Man, I don't want great reviews, I want amazing reviews. My expectations are in check though, as long as it's better than FFXIII, which is a low bar.

i don't want great reviews, i want a great game =)

I believe it's going to be at least a good game since the demo already looks better than the whole XIII saga =T
yep I though XIII was a bit fun, but I'd played it before VIII,VII and XII
 
Everything else than less than a FF7 or 8 quality, will be dissapointing for me. I expect a FF that can stand toe to toe to the best in the series after all the time is taking and how Tabata is hyping it up.

Is shame that everything that they shown and the demo the put in my hands is already very low in that bar. I don't know how are they gonna met that level of quality, but all signs points to a clear "NO".
 
Already thinking the game will have great reviews when we've seen little of the final product is reaching a bit, don't you think?
Ooops, classic False Friend :D I used "eventually" wrong, sorry. It doesn't have the same meaning as the German "eventuell". I actually meant to say "possibly". Of course there's no guarantee it will be well-received. Let's hope so, however!
 
It blows my mind they were willing to completely change the look of the King character, because reasons, but were digging their heels on clearly the worst designed character in the game.
 
i don't want great reviews, i want a great game =)

I believe it's going to be at least a good game since the demo already looks better than the whole XIII saga =T

I'm sure I'm not the only one who wants this game to have great or amazing reviews, the guys making this game want it to be received in the best light no matter how misguided and crazy its development has been. Nobody wants to make bad games. positive reviews only show that their efforts are rewarded with critical acclaim.

Pinning my hopes based solely on the demo seems too misguided. I want to let the final game speak for itself.
 
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