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CliffyB's Cock Holster
I like how because one game, with entirely different gameplay and vehicle for narrative is somehow an excuse in other games when they aren't comparable in the slightest.
You might even have a point if FF15 didn't botch the story on every level by having most of it happen off screen or unexplained.
Re: Chapter 13's general structure.
And yeah, turning the fantasy rpg into a shitty, shitty, shitty survival horror stealth game with the same repeated "scares" is awful. You might just have a higher tolerance for shit than other people.
Well, here's the thing:
What is a game about? Is it the minute-to-minute experience, or the overall storyline?
In FFXV's case, to my mind, the former is true, and that goes for the Souls games too. The bigger storyline isn't really the point because its mainly ambiance; its clear who the heroes are, and who the villain is, so the minutia of the backplot is kinda irrelevant really.
Sure you could fill in the blanks with cut-scenes and gobbets of external narrative, but its still going to be a game about Noct and his bro's relationships, and them fighting stuff.
In terms of that core narrative and experience, the stuff in the notes is pretty much irrelevant, its colour.