That's a great comparison GIF. For me though the frame pacing/frame rate issues on High drove me to choose Lite mode for now. I am very sensitive to these things. If they can do a solid 60 fps with the Dec. Pro upgrade, I will be ecstatic.
It totally makes sense, yeah. I feel like both of those combat systems just target certain types of gamers, so they end up being polarized. Couldn't fault anyone for it.
Alot of turn based/13 system engagement comes from the planning concepts of attack and defense, optimizing your time etc. I know this isnt for everyone, but its great fun for me.
I am a huge turn-based fan, and loved previous FF games combat systems. XII and XIII just had this different rhythm to them that I couldn't get into. Especially XIII's. XII was passable for me and I was able to get through the game. XIII I was always fighting with, and actively enjoyed it less as I went on. But that is just me.
For XV (completely biased here), I really like the combat system. Be it my love of real time combat or the rhythm of battle the game puts you in, it's still one of my favorite combat systems in any mainline Final Fantasy.
Boggles the mind the amount of costumes they have. Its a roadtrip give them some more outfits. And I'm lowering my score to 8.9 because I can't play as the older guys regularly
Is there any way to cancel wait mode from kicking in while trying to recover hp by hiding or warping? Can't figure it out, seems to render wait mode useless for me.
Im in Chapter 5 just doing a bunch of random hunts and exploring. Found this dungeon in the far left of the map called The Rock of Ravatogh. Its an above ground dungeon where you climb this mountain trying to get to the peak, fighting Bees and Wyverns along the way. So I got to a camping spot mid climb and then found this huge open area with Dragon Eggs on the top but the Boss never spawned!? Ended up back at the bottom after this huge slide sequence.
Is this dungeon part of a story sequence or something? Did I do something wrong? There is another path that I didnt take about 2/3 of the way up, about to try it but otherwise not sure what I needed to do.
I never ever had a problem with the other spell, and neither did the person I watched playing through that chapter later on, yet I keep hearing people complaining about the early combat scenarios in that particular chapter. That sounds really odd to me.
I'm not implying that people are lying, but the game probably failed to successfully convey its expectations to the player because I never came under the impression that I had to even use stealth at all.
I'd just run like a madman, gather every enemy and nuke them to oblivion with the AOE spell, and then I had a sword anyway
.
We're in agreement that this chapter wasn't fun though, but mainly because it was way too long and had you run through drab, cheap-looking environments for 2+ hours, and kept getting increasingly sadistic in terms of design like it wanted to make you miserable
Im in Chapter 5 just doing a bunch of random hunts and exploring. Found this dungeon in the far left of the map called The Rock of Ravatogh. Its an above ground dungeon where you climb this mountain trying to get to the peak, fighting Bees and Wyverns along the way. So I got to a camping spot mid climb and then found this huge open area with Dragon Eggs on the top but the Boss never spawned!? Ended up back at the bottom after this huge slide sequence.
Is this dungeon part of a story sequence or something? Did I do something wrong? There is another path that I didnt take about 2/3 of the way up, about to try it but otherwise not sure what I needed to do.
Can you miss the Royal Arms? It seemed like up until Ch 4
that finding all the Royal Arms was the main objective, then nobody seems to care and you have to find all the summons, then... idk whats going on anymore...
1. Versus failed to me several times, and having to run until you get MP back, is even less fun that using evade, so I mostly used evade.
2. You are still stripped down of most combat mechanics, the weapon even has less combos and attacks than normal weapons. Is still not fun.
3. Sometimes there's no other option to go to the path of the bodies. Sometimes even if you tried to evade them, they still grab you, since the corridors are too small.
4. Ravus? And if you mean the daemon emperor, is just easier to run past him. The problem is that the whole intention of presenting you an invincible enemy that pursues you kinda falls apart when you run for 5 seconds to the next room and he dissapers. If you played RE3, you would knew how menacing and terrifying Nemesis is, the poor attempt to replicate it on XV is laughable as equally stupid.
1) I never had it fail on me in there, nor did I find myself running around to recouperate MP... possibly at all, but not much if at all. I grouped things up then blew them up generally.
2) You're supposed to be stripped of stuff. That's the whole point.
3) I evaded most of them because it was pretty obvious to me after the first couple of times. The few I couldn't avoid, I just ran right into intentionally to blow them up and get it out of the way
4) Not even sure what you're talking about here. After the elevator opens up, you run away and that's it. I never even saw this daemon you're talking about. Unless you're talking about undead Ravus, who is definitely not unkillable.
Look, I'm not trying to force anyone to like this chapter, but I did need to point out how ridiculous the responses to it are. I can totally see it not being some people's favorite, but the way some of you are piling on it, you've gone off the damn rails here. I promise you. At worst, it drags on a little too long, but it's no where near as abysmal as it's being made out to be. Look around at how many people who haven't gotten there yet are now looking for this to be the worst experience in the world, when as far as I can tell, the majority of the whining about it is because it doesn't let you do things you want to do. Which is what the chapter is supposed to do, so you appreciate it more when you can do it again.
Which are the 333 AP abilities worth investing in on the Ascension Grid? So far I have Air Dance and Impervious and I don't even see Impervious working.
The dungeons in this game are excellent in a very classic FF sense. The design gets a lot of mileage out of new aesthetics, simple set pieces, and traversal mechanics.
Hell yes. I can't think of a game with better designed dungeons. They bring back so many memories of classic D&D modules, I started wondering if maybe some were actually based on them.
I was like 2x overleveled for that quest and I couldn't hack it either. Ramuh to the rescue.
EDIT: I just checked, I wasn't 2x over. Recommended is lvl 37, I was 46. I was using elemental weapons against their weakness but taking forever to whittle down their health bars, and before I got to the point where I wanted to try casting magic on them I got the Ramuh prompt and said to hell with it.
Can you miss the Royal Arms? It seemed like up until Ch 4
that finding all the Royal Arms was the main objective, then nobody seems to care and you have to find all the summons, then... idk whats going on anymore...
Can you miss the Royal Arms? It seemed like up until Ch 4
that finding all the Royal Arms was the main objective, then nobody seems to care and you have to find all the summons, then... idk whats going on anymore...
Have both OG PS4 and PS4 Pro. Been playing on PS4 Pro in High mode the majority of the time. Moved over to the OG PS4 for last night since someone else was on the main TV... The difference is mighty noticeable.
they killed Titan with their attack? Also Shiva, maybe? Aaand...I think Ifrit is considered dead?
Man, I dunno. Is it ever actually revealed why the Empire wants to kill the Gods in the first place?
I'm reviewing all my game footage right now because I'm working on a video diary for the game and the transition from Chapter 8
"Let's get this Mythril to Cindey!"
to Chapter 9
where you just spawn outside a power plant Cindey apparently told you to go to according to the loading screen that is apparently overrun by demons
is one of the weirdest things I have ever seen in a mainstream video game. It's like they just forgot to but a cutscene, a phone call or whatever in between.
AND THEN
you meet Gladius there and Noctis is like "Hm, you seem familiar" AND IT'S SO OBVIOUSLY HIM LIKE JESUS CHRIST HE HAS THE WEAPON AND EVERYTHING and then the whole chapter just consists of a single room you have to clear? What was that, honestly? Did they just forget to cut out Chapter 9?
Hell yes. I can't think of a game with better designed dungeons. They bring back so many memories of classic D&D modules, I started wondering if maybe some were actually based on them.
I thought they were saying that they killed a bunch of them off-screen, but it looks to me like they only one they killed was Shiva, who they obviously didn't kill since she was too busy photobombing Prompto. And they were at least present during the first two, so I was guessing that's what they meant.
Bahamut and Ifrit were totally accounted for, too, so I dunno.
Hell yes. I can't think of a game with better designed dungeons. They bring back so many memories of classic D&D modules, I started wondering if maybe some were actually based on them.
I was like 2x overleveled for that quest and I couldn't hack it either. Ramuh to the rescue.
1. Versus failed to me several times, and having to run until you get MP back, is even less fun that using evade, so I mostly used evade.
2. You are still stripped down of most combat mechanics, the weapon even has less combos and attacks than normal weapons. Is still not fun.
3. Sometimes there's no other option to go to the path of the bodies. Sometimes even if you tried to evade them, they still grab you, since the corridors are too small.
4. Ravus? And if you mean the daemon emperor, is just easier to run past him. The problem is that the whole intention of presenting you an invincible enemy that pursues you kinda falls apart when you run for 5 seconds to the next room and he dissapers. If you played RE3, you would knew how menacing and terrifying Nemesis is, the poor attempt to replicate it on XV is laughable as equally stupid.
Regarding point 4, I got the name wrong (obviously) but when you encounter it, I'm pretty sure it has a similar short name to that when you target it.
Honestly, yeah you can outrun it, but once I realized the death-ing it drove it off it just became a minor inconvenience to me.
And yeah I've played RE3, not to mention the original and best iteration of the gimmick in RE2, but I didn't see it as being nearly the same thing. The whole point being to make Noct feel disempowered without his bro's, a feeling which is somewhat diluted if you happen to be moderately leveled up, andcan effortlessly smash your way through everything else with just the sword!
Whole section felt more like throwback to Parasite Eve than anything else to me, and that's not at all bad in my book.
how come Gladio reveals such an important plot point like that? Shiva is "dead" and you find it like that? Off screen and between cutscenes? Not even the moment your party finds that out you get in game?
Ravus is trying to kill off the gods so that Luna won't die. Its implied that Shiva died prior to the other 2. The "half" refers to Leviathan, Titan, and Shiva
(don't worry, I got super confused too).
Ardyn wants them dead for the lols (as seen by how smug he was around Gentiana when the reveal happens.)
Since Ifrit is working with Ardyn, Ramuh is... hidden away in rocks i guess, and Bahamut is in the Crystal, its pretty fair to assume the "half" is indeed titan, shiva, and Leviathan.
It was worded incorrectly I meant if they were skippable. Like is getting all of them part of the story or can I be missing some and still complete the game.
That answer seems to be answered by your responses either way. Thanks.
1) I never had it fail on me in there, nor did I find myself running around to recouperate MP... possibly at all, but not much if at all. I grouped things up then blew them up generally.
2) You're supposed to be stripped of stuff. That's the whole point.
3) I evaded most of them because it was pretty obvious to me after the first couple of times. The few I couldn't avoid, I just ran right into intentionally to blow them up and get it out of the way
4) Not even sure what you're talking about here. After the elevator opens up, you run away and that's it. I never even saw this daemon you're talking about. Unless you're talking about undead Ravus, who is definitely not unkillable.
Look, I'm not trying to force anyone to like this chapter, but I did need to point out how ridiculous the responses to it are. I can totally see it not being some people's favorite, but the way some of you are piling on it, you've gone off the damn rails here. I promise you. At worst, it drags on a little too long, but it's no where near as abysmal as it's being made out to be. Look around at how many people who haven't gotten there yet are now looking for this to be the worst experience in the world, when as far as I can tell, the majority of the whining about it is because it doesn't let you do things you want to do. Which is what the chapter is supposed to do, so you appreciate it more when you can do it again.
The fact is strips you down, is not an excuse for poor gameplay. I know is the damn whole point, but the thing is, that if they are gonna strip the player of the most fun component of the game it should replace it with something fun. What we got, it is not.
And what I mean is that when you run throught the elevator, the emperor daemon, appears (tries to surprise you) for one section of the map, several times as some kind of really dangerous and mortal being, like Nemesis in RE3.
And as I said, most people dislike it, some more than others, you see in this page that I'm not alone in the feeling. And trought the thread, there's more. You can disagree, but hyperbolic is not an argument, you made your reasoning clear and I (and others) made theirs. You can agree or not, but that's how I and many others feels about the chapter, and is something you'll have to deal with.
I thought they were saying that they killed a bunch of them off-screen, but it looks to me like they only one they killed was Shiva, who they obviously didn't kill since she was too busy photobombing Prompto. And they were at least present during the first two, so I was guessing that's what they meant.
Bahamut and Ifrit were totally accounted for, too, so I dunno.
It seems like when they "die," they can still be summoned from the afterlife. The empire definitely blasted Titan and Leviathan both full of missiles. Noctis fought them, but only as a trial - he didn't intend to kill them. So half of them are dead by that point.
Shiva was killed like eleven years ago or something. lol. Gentiana is confirmed a ghostly presence by her random photobombs.
They were killing them so The One True King couldn't enlist their aid. It didn't work.
Finished the game today and loved every piece of it (well except Chapter 13 of course).
One of my favourite games this generation so far.
Level 59 now...endgame here I come!
The chocobo races are so cheap. Been trying to win the "full field" for a while now because Ignis keeps getting an insane turbo boost at the last stretch.
The other chocobos have a faster default speed, their sprints are faster, I wouldn't even attempt these without the stamina greens. It's funny because it ends up looking like all 4 of us are using underhanded tactics to win
then there's the giant corpse of Shiva yet she appears anyway, so.. not dead? Why are they killing them? What constitutes killing them? What the fuck is a covenant and why does the King of Light need them all?
They definitely don't explain Archaeans very well at all. (They don't explain anything very well at all, tbqh)
they killed Titan with their attack? Also Shiva, maybe? Aaand...I think Ifrit is considered dead?
Man, I dunno. Is it ever actually revealed why the Empire wants to kill the Gods in the first place?
I'm reviewing all my game footage right now because I'm working on a video diary for the game and the transition from Chapter 8
"Let's get this Mythril to Cindey!"
to Chapter 9
where you just spawn outside a power plant Cindey apparently told you to go to according to the loading screen that is apparently overrun by demons
is one of the weirdest things I have ever seen in a mainstream video game. It's like they just forgot to but a cutscene, a phone call or whatever in between.
AND THEN
you meet Gladius there and Noctis is like "Hm, you seem familiar" AND IT'S SO OBVIOUSLY HIM LIKE JESUS CHRIST HE HAS THE WEAPON AND EVERYTHING and then the whole chapter just consists of a single room you have to clear? What was that, honestly? Did they just forget to cut out Chapter 9?
He obviously knew it was Gladio lol, he was just joking around. What pisses me off is that his weird as fuck absence is an awkward ass way to set up his upcoming DLC
Seems like everyone is still using Gladio's first skill?
I use the second one (can't remember the name) because of the higher damage, although it's single target only. But maybe Tempest is better when leveled?
For Iggy the healing skill is a must, and I dunno what to do with Promt, he's almost useless in my group lol
Anyone have any tips for this damn Castlemark Tower dungeon? I get to the gauntlet room with 3 Red Giants an abundance of flan and those two snake monsters then I just get overrunned.