I will give you partial credit on that because I agree it was harder than other FFs but still not that challenging to me personally. Just a couple bosses were harder than the rest. But as a whole, the series has always been easy.
Hm I'm not sure if FFXV is easier than the previous games and I've played all single-player FFs 5-12. The optional content was surely the point where the games turned into rather challenging games. I got through some FFs at a pretty young age. I think I have to agree with that other poster. They've all been rather unchallenging unless I recall incorrectly.
Granted I haven't actually played the first 3, but:
I ran away from every random battle in FF4 and got to the final dungeon without issue.
FF5's job system is ridiculously exploitable.
FF6 also ran away and clicked attack and heal for everything except a few bosses.
FF7 Materia breaks the combat
FF8 Junctioning breaks the combat
FF9 Click attack then wait awhile until they attack and then you win
FF10 Summons
FF11...this one is actually hard
FF12 Set your gambits up properly and intervene a few times a fight
FF13 Set your Paradigms up properly, but there are a few tough fights
FF14 easy except for fights that require team jumprope
Granted in every Final Fantasy you can also outlevel the main story (except 8 and 13 I think?) so that's part of why they are so easy.
Apologies if I sounded condescending but seriously, Final Fantasy is a mainstream JRPG series and its difficulty level functions accordingly.
You've got kids who have waited most of their lives for this game, it'll take awhile for reality to set in. I convinced myself the Phantom Menace was a good movie for a lot longer than I'd care to admit when I was younger. Others seem to be willing to overlook all of the games flaws because they enjoy the combat.
I think instantly knocking out your party members when they reach 0 HP instead of giving them very generous danger time to use a potion will make this game reasonably challenging.
The game is getting a pretty good reception overall. By the press and players alike. Very little hyperbole all around. I think it alienates the FF 5-10 crowd which is understandable but the core mechanics are more fun than ever in the series. Hard to dispute that. The amount of people in here who perfectly acknowledge the weaknesses of this game (which are glaring at times, I'm not gonna kid anyone) but are still having a blast because it is fun seems to be shockingly high. I think I've said it once or twice before, but that's exactly the reception Dragon's Dogma got. Shit at everything but fun.
I think that's a perfect summary, for the open world section at least.
I honestly believe that had this game followed through and delivered that open world freedom on all continents, then it would be receiving a lot more love, and most importantly would truly capture that old-school FF feeling of traversing a world map with modern visuals. Lucis's continent achieves that perfectly, but after that... and I'll spoiler this since it touches on plot points:
Everything feels like they WANTED to create an open world. Sailing from the cape all the way to Altissia without a loading screen was incredible, and showed what this engine was really capable of. There was nothing holding them back from fleshing out all continents in one giant map except for time restraints. The fact that Altissia itself is so gorgeously detailed and massive, but you spend a hot ten minutes there before never returning... holy crap. I almost wish Tabata was given another two/three years to work on this title. He clearly wanted it to be a city hub like Lestallum was. Then there's Tenebrae. Poor, poor Tenebrae. I was so excited about visiting that place - the architecture, the forests, the mountains. Instead you literally arrive, talk to ONE NPC, and then it's off to the next location. I mean... holy crap. Right up until Chapter 14 it feels like there were two thirds of this game left to create, no time left to create it, so the team was forced to create some amazing set pieces and passable cut scenes, and just throw it all together and hope no-one noticed the lack of decent gameplay and exporable locations. Although I have no idea what went on with Chapter 13's design. That one section of the game alone will put me off ever replaying this thing.
Finally there's the NPCs. What happened with Cor? Suddenly Ravus is a good guy? When did that happen? I'm just told in passing during one of the many train sections. But don't think about it too much. Just go run up and down the train a few more times and make do with looking out the windows. That's all the exploration you'll be doing for a while. And Shiva is also dead by the way. That happened. Did you miss it? Bummer. But she's not dead after all! She's actually Luna's companion all this time! And I was convinced Ardyn was Bahamut all along, and the reason he'd been helping you and not killing you, and making sure you grew to appreciate your friends in Chapter 13 by having you cope without them, forcing you to accept the power and responsibility of the ring, then having your friends rescue you just in time, was because this was his trial all along, just like each Astral had their own trial Noct needed to complete before they could trust him with their power. Then we'd defeat the real antagonist together and get an awesome plot twist about who it is. But nope, he's the bad guy, and he really does hate Noct and want him dead, he's just... not killing him. He's deliberately making Noct strong enough to be able to defeat him, feeding him the strength of Astrals and Kings, because reasons. He's actually a dude who saved the world from demons during a war thousands of years ago. But the Astrals were there for that too, so why the hell isn't Shiva pointing it out at least? "THAT ARDYN DUDE IS BAD NEWS, YOU GUYS." But nope, we just have to ignore that minor plot hole...
Basically I think this game is possibly the worst in the entire series for the final two thirds, but possibly the best for the first third. Garbage story, literally unfinished content (they only finished the first third, then slapped the final two thirds together with what they had and called it a day), and awful supporting NPCs. The good parts of the game are the main cast, the combat system (compared to XIII's at least), and the open world that they managed to create. It's like they focused so hard on trying to address the complaints XIII received that they forgot about everything else. Really infuriating, and such a wasted opportunity given how amazing the first third of the game was.
There's also the issue of how do you measure challenge.
To use Bloodborne as an example, I didn't die once against Shadow of Yharnam, got it on my first try on my first blind playthrough.
I wouldn't say that either that boss or the game aren't challenging, or easy. It was one hell of a fight.
I do think Bloodborne is easier than Dark Souls (before the DLC, of course), but not easy.
In FFXV, I see a lot of people saying they didn't get a Game Over screen, but, at least to me, that doesn't tell enough. What were you doing in order to prevent it? If I have to use healing items and maybe even a Phoenix Down, to me, that is already evidence of a challenge.
For something to not be challenging, I need to do it without thinking or worrying about anything at all.
Even some Magitek Soldier drops I have to handle with caution in this game, just shutting off my brain and holding O will lead to my death at the moment, but I can still take them down without using any healing items. I wouldn't call that a super easy fight, but it's also not very hard.
I think the only potions I've used so far were for those random mini-quests with hunters asking for help, and in the level 20 training with Gladio and Ignis. That was tough as FUCK. Had to cheese with potions.
Prior FF's did have main story fights and boss encounters that required you to set up your party, choose gear, think about weaknesses and prepare for status effects. Strategy was involved, it wasn't just "press X to win" like some people like to snarkily comment. Pressing X to win would mean you're selecting the basic attack command which will lead to a quick game over in most FF's.
FFXV has no such strategic main story fights - they're all QTE setpieces or bosses that are health sponges that you hold O for, sometimes having some parry cutscenes that look cool. The game definitely does not want you to get a game over for the main storyline. There is no fail state.
All fights where your gear, weapons, and items do matter are relegated to optional sidequests/dungeons.
I think I'm gonna stop up and do a lot of side quests now. I just started Chapter 4, but I wanna level up, because I can't take on these lvl 30 daemons popping up at night, and some other monsters like the snake at the river.
Also I find it almost impossible to get a Game Over screen on Normal difficulty. I haven't died yet, even when my maximum bar went to zero, I just got a message telling me to do something about it, and then I used a phoenix down and got back up.
Granted I haven't actually played the first 3, but:
I ran away from every random battle in FF4 and got to the final dungeon without issue.
FF5's job system is ridiculously exploitable.
FF6 also ran away and clicked attack and heal for everything except a few bosses.
FF7 Materia breaks the combat
FF8 Junctioning breaks the combat
FF9 Click attack then wait awhile until they attack and then you win
FF10 Summons
FF11...this one is actually hard
FF12 Set your gambits up properly and intervene a few times a fight
FF13 Set your Paradigms up properly, but there are a few tough fights
FF14 easy except for fights that require team jumprope
Granted in every Final Fantasy you can also outlevel the main story (except 8 and 13 I think?) so that's part of why they are so easy.
Ehhhhh you can't just say 'materia break the combat' 'junctioning breaks the combat' or 'summons' because you actually have to either read a guide or figure out the systems. Also Summons won't help you beat everything in FFX's story anyway, or well... Most of those examples. Materia can break any FF7 battle sure but that's not representative of the way a normal person would play the game without reading a guide or something in that way. I would say FF games generally provide some challenge at least in boss fights, certainly FF7,8,9,10,13 will be challenging for a player without a walk through. In fact the PS1 games were designed to be challenging so people would buy guides.
I don't buy it. The games generally provided some level of challenge for the average player and I would say they were known for it. That level of challenge isn't on display here in my opinion. Honestly I'm fighting end game battles exactly the same as battles from the beginning of the game and nothings changed. I'd much prefer to be trying to sort out a materia system or something even if I was overpowered in the end. There's a challenge to making yourself overpowered which isn't present here
Just completed the main story, absolutely loved it. But for the life of me I cannot figure out how to go back to play endgame content. It is no doubt obvious, but is majorly pissing me off. Anybody care to help? Lol
Just completed the main story, absolutely loved it. But for the life of me I cannot figure out how to go back to play endgame content. It is no doubt obvious, but is majorly pissing me off. Anybody care to help? Lol
Just completed the main story, absolutely loved it. But for the life of me I cannot figure out how to go back to play endgame content. It is no doubt obvious, but is majorly pissing me off. Anybody care to help? Lol
Just completed the main story, absolutely loved it. But for the life of me I cannot figure out how to go back to play endgame content. It is no doubt obvious, but is majorly pissing me off. Anybody care to help? Lol
I think instantly knocking out your party members when they reach 0 HP instead of giving them very generous danger time to use a potion will make this game reasonably challenging.
I think that'd make it nearly impossible, as your party members are dickheads with no real AI options. Give me some FFXII or Dragon Age Origins controls and I'd be with you.
No, the average player is no going to find Bloodborne 'a joke' even with that combo, haha. That's taking it too far. Anyway I'm hardly trying to say this should be like Bloodborne. I'm saying it should have some challenge and that Final Fantasy games generally provided a challenge of some sort. Yes, sometimes that challenge was figuring out how to exploit the systems of the games. This game hasn't provided me with any sort of challenge, I don't expect Bloodborne, I don't want Bloodborne but some variety or strategy would be nice.
Ehhhhh you can't just say 'materia break the combat' 'junctioning breaks the combat' or 'summons' because you actually have to either read a guide or figure out the systems. Also Summons won't help you beat everything in FFX's story anyway, or well... Most of those examples. Materia can break any FF7 battle sure but that's not representative of the way a normal person would play the game without reading a guide or something in that way. I would say FF games generally provide some challenge at least in boss fights, certainly FF7,8,9,10,13 will be challenging for a player without a walk through. In fact the PS1 games were designed to be challenging so people would buy guides.
I don't buy it. The games generally provided some level of challenge for the average player and I would say they were known for it. That level of challenge isn't on display here in my opinion. Honestly I'm fighting end game battles exactly the same as battles from the beginning of the game and nothings changed. I'd much prefer to be trying to sort out a materia system or something even if I was overpowered in the end. There's a challenge to making yourself overpowered which isn't present here
Why would you need a guide for Materia? Why would a normal person not equip Materia? Junctioning is a bit more complicated sure but we are talking about whether fights provided challenge. Maybe if I skipped Junctioning altogether the fights would be challenging. That's almost what I did in FFX, btw, since I used everyone's starting weapon and never bothered with the upgrade/augment system. I'm supposed to believe a game I can beat with start weapons is challenging? Nah.
I'm also saying all this as an elixir/Megalixir hoarder; if I actually used potent curative items (like I have to in FFXV, btw) then the games would be even easier than I found them before. The optional endgame content is when FF games became difficult. They aren't known for their difficulty during the story portion (games like Nocturne are).
I think that'd make it nearly impossible, as your party members are dickheads with no real AI options. Give me some FFXII or Dragon Age Origins controls and I'd be with you.
How long did it take? Did you search areas with no frog and leave thinking there may have been one there and youre just missing it? Did you return to any areas to double check? I'm pretty sure without a guide its one of the worst sidequests ive ever seen.
Why would you need a guide for Materia? Why would a normal person not equip Materia? Junctioning is a bit more complicated sure but we are talking about whether fights provided challenge. Maybe if I skipped Junctioning altogether the fights would be challenging. That's almost what I did in FFX, btw, since I used everyone's starting weapon and never bothered with the upgrade/augment system. I'm supposed to believe a game I can beat with start weapons is challenging? Nah.
I'm also saying all this as an elixir/Megalixir hoarder; if I actually used potent curative items (like I have to in FFXV, btw) then the games would be even easier than I found them before. The optional endgame content is when FF games became difficult. They aren't known for their difficulty during the story portion (games like Nocturne are).
Just equipping materia doesn't break the game though, I thought you were talking about breaking the game with specific combinations. I think you're exaggerating what I mean by challenge, I'm not saying they were SMT games but they aren't mindless and without strategy either
I like that the game is easy and easy to over level. But I play most wrpgs on easy and skip a lot of JRPGs due to not wanting to grind or learn more complex systems. *shrugs*.
RPGs are about the exploration, questions, story/lore and characters for me. I just love vegging out and getting lost in epic settings.
I think that'd make it nearly impossible, as your party members are dickheads with no real AI options. Give me some FFXII or Dragon Age Origins controls and I'd be with you.
I don't think this combat needs robust AI options, it just needs a button you can press/hold to make everyone defend/dodge. I think Ni No Kuni has something similar. It's frustrating when you block/parry something perfectly but Ignis gets OHKOd.
Just equipping materia doesn't break the game though, I thought you were talking about breaking the game with specific combinations. I think you're exaggerating what I mean by challenge, I'm not saying they were SMT games but they aren't mindless and without strategy either
I didn't use magic at all in FF7 except Cure. I physical attacked my way through the whole game (plus Summons). I would actually say in my mind being about to use normal Attack through 95% of encounters kind of defined the critical path of Final Fantasies for me. Now one criticism that I do think holds weight is that FFXV doesn't really let you die during story bosses.
Battle system in this game is great. I've been having a blast just going back to Lucis and doing the side quests. The one for getting the aerial conversion for the Regalia was great.
Camera needs some work, but otherwise it's just a blast playing this game.
I picked the egg in the Cup Noodles quest and went on a long, lengthy journey through the Rock of Ravatogh. It was perilous, gripping, and had me at the edge of my seat without fail. When I finally made it to the summit, got the egg, and found the hidden royal tomb, I felt an unbelievable sense of catharsis and accomplishment.
Immediately after, I begin the next Vyv quest, and he wants me to go all the way back up there again. The end of the cup noodles quest requires you to camp somewhere and I'd already left the Rock, so using the fast-travel to return to the summit's camp spot wasn't an option.
But FF XV doesn't offer any challenge at all, I platinumed the game and finished most challenging dungeons without ever curing myself of any negative status and without ever seeing game over screen with the exception when I
crashed while flying regalia
. And after doing one dungeon, you even get the accessory that auto-dodges for you making combat even easier.
Sure, dying is hard, but getting by without having to constantly use potions or playing extremely defensively isn't easy either. Just holding O and doing warp-strikes won't win you any battles without heavy potion usage. You do have to know how enemies act if you don't want to constantly be in low health. When to attack and when to back away, what weapons & moves are good against some enemies, what to avoid since they leave you open for attacks etc.
And no one forces you to use that particular accessory. If you want auto-dodge, that's a choice over other perks.
I'm also not sure what new strategies you need for them except holding circle and activating bros skills. Whereas in Witcher you needed to study your opponent in bestiary and see what were their weaknesess, because sometimes hacking away at them just didn't quite cut it.
Maybe the DLC campaigns improve on it, but there were only a few enemies who actually required you to read the bestiary in Witcher 3 and even then they were mostly just some "use spell X to make enemy temporarily vulnerable and THEN hack away like always", similar stuff is in FFXV too (i.e. use fire or ice on particular enemy to make them easier to hit)
And maybe you're some kind of special player but I could hardly win anything by just "holding O and activating bros skills", at least if I didn't want to constantly be using potions & elixirs to heal my character since enemies are very aggressive, strong & active in this game. Maybe that's possible once you've leveled up the characters enough, but I finished the game with lvl 40 Noctis (& 33-35 others), so just holding O and using bro skills were definitely not adequate enough tactics to get past most of the game past chapter 9.
FFXV combat system is definitely more prettier to watch, but not necessarily more fun to play, in my opinion of course. I'd say both have their shortcomings and both, while fun, are not even close to being very good. Servicable/decent at best, but not complete shit as some would say.
FFXV's arsenal of vastly different kinds of weapons, party attacks, directional input attacks, aerial combat etc. certainly make FFXV's combat system the more varied one than Witcher 3's simplistic combat. Dying is hard. So? That's more due to the forgiving nature of its death-system than combat system itself being barely passable. If you decide not to even try to get more out of the combat system than "hold circle, use party moves", that's kind of your choice. Maybe it's partly the game's fault for not really requiring more out of you, but there IS some depth there that you are missing with that kind of playing, so part of it is on you too.
And how many times would you have died in FFXV if not for its extremely forgiving death/KO system? A pretty horrible way of measuring quality. As I said, FFs are made for the mass market and they are built in a way that anyone should be able to get through them, doesn't mean there isn't any depth to their & FFXV's systems. FFXV doesn't require you to get super deep into its combat system to get by in the game (especially since the KO system is so forgiving and basic Potions are so strong & cheap so you can just Potion-brute-force your way through harder battles/battles you're underleveled for), but you CAN delve deeper into its combat system and get a more fun, satisfying experience out of it that way. If you could get by JUST holding O and never ever doing anything else as you claim, more power to you, but there's a more fun way to play the game that you missed.
Battle system in this game is great. I've been having a blast just going back to Lucis and doing the side quests. The one for getting the aerial conversion for the Regalia was great.
Camera needs some work, but otherwise it's just a blast playing this game.
I tried it about 10 levels too low without any camp boosts or magic available and got stomped on by the bosses! Didn't even bother trying to drag it out, first Game Over I've had so far.
I picked the egg in the Cup Noodles quest and went on a long, lengthy journey through the Rock of Ravatogh. It was perilous, gripping, and had me at the edge of my seat without fail. When I finally made it to the summit, got the egg, and found the hidden royal tomb, I felt an unbelievable sense of catharsis and accomplishment.
Immediately after, I begin the next Vyv quest, and he wants me to go all the way back up there again. The end of the cup noodles quest requires you to camp somewhere and I'd already left the Rock, so using the fast-travel to return to the summit's camp spot wasn't an option.
Sure, dying is hard, but getting by without having to constantly use potions or playing extremely defensively isn't easy either. Just holding O and doing warp-strikes won't win you any battles without heavy potion usage. You do have to know how enemies act if you don't want to constantly be in low health. When to attack and when to back away, what weapons & moves are good against some enemies, what to avoid since they leave you open for attacks etc.
Sounds kinda like FFXIII, that you can just auto-battle if you don't care about being fast and efficient, but if you do, then the system really shines.
I personally considered every 4 stars ranking a complete failure.
Older ff's have some mad nostalgia going for them. I'm pretty new to the series played 8 5 years ago and than found my way to 9,10,12,14 and 13. Than 7 last year. I didn't summon throughout the entire story of 7, only hard fights in 10 to me were Seymour encounters. 9 while slow as hell wasn't hard either, fuck 12, 13 was hard for like 2 hours once u figure it out it's smooth sailing. 14..now that's pretty damn hard. 15 isn't that hard in the main story either just like the rest of the ff's. Wanna know what they all got in common after that main story if you don't know what you're doing you're screwed. Every ff postgame is where the strategy comes into play certainly isn't exclusive to 15
Rock of Ravatogh has a secret tomb? O fuck me... I just left after beating
Except for some older entries like FFIII and IV, they sure are, specially if you do sidequests in the way. Maybe not as easy as FFXV (still at the beginning) but they're not challenging games. I beat Sephiroth in 2 turns last time I finished FFVII, FFX throws 2 hard bosses at you during the entire game and becomes stupidly easy when you do some sidequests in the end game, FFVI and FFVIII are extremely exploitable with easy tricks.
Now, if the side content in FFXV is easy, that's a whole new issue.
I picked the egg in the Cup Noodles quest and went on a long, lengthy journey through the Rock of Ravatogh. It was perilous, gripping, and had me at the edge of my seat without fail. When I finally made it to the summit, got the egg, and found the hidden royal tomb, I felt an unbelievable sense of catharsis and accomplishment.
Immediately after, I begin the next Vyv quest, and he wants me to go all the way back up there again. The end of the cup noodles quest requires you to camp somewhere and I'd already left the Rock, so using the fast-travel to return to the summit's camp spot wasn't an option.