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Final Fantasy XV |OT| There and back again.

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Arkeband

Banned
I won't disagree that this game needs a Hard Mode. Hopefully they'll get to it soon-ish, since they're already adding NG+ and a way to limit leveling up, which should also serve as a poor man's hard mode, hopefully.

Considering the sheer amount of enemies that can one-shot you into danger-health, a hard mode would just be frustrating with how sloppy and chaotic the combat can be.

I think a level sync mode is the only thing it really needs, to avoid gratuitous over-leveling. Maybe make it a maximum of 10-15 levels over the encounter level.
 

Skulldead

Member
I won't disagree that this game needs a Hard Mode. Hopefully they'll get to it soon-ish, since they're already adding NG+ and a way to limit leveling up, which should also serve as a poor man's hard mode, hopefully.

yeah the overall challenge is way too low. Some moment you can get on the edge, but they are way to far in between. I'm surprise because a lot of review and preview never mention the easiness of the game. They all said the game was overall challenging, did they nerf other thing then XP gain which would make sense for over level so fast ? Hard mode / Overall Balancing should be a priority. No point to have a new game plus when it give 0 value to add one.

Considering the sheer amount of enemies that can one-shot you into danger-health, a hard mode would just be frustrating with how sloppy and chaotic the combat can be.

They can balance Item usage, to prevent abusing 99 of phoenix down and spamming potion all the time. Just add a item usage timer like tales game would greatly help to make the game more challenging, would make even more sense with how the HP system was create. Remove holding auto dodge and add a dynamic one by pressing square at the right time would also help to make roll dodging more useful. And think they can tweak a lot of thing to make the battle system more fair and challenging. Not by just upgrading damage and HP of monster.
 

SoulUnison

Banned
Magitek Assassins are a huge pain to fight, even when you're over twice their level.
I just do NOT get how this game calculates level differences and damage.

And then they seem to have two attacks that are visually almost exactly the same, but one is arbitrarily "un-phasable."
And THEN they always seem to move in little huddles, so there's always at least one, it seems, in the middle of being a giant buzzsaw.
 

valkyre

Member
Guys i am at around 52 hours playing and apart from hunts i am running out of things to do... only have a few sidequests a couple of dungeons and adamantoise. Surely this cant be right, right? Game was supposed to require double that time to complete everything so i am wondering where is all that content? Is it just hunts?!
 

Gbraga

Member
yeah the overall challenge is way too low. Some moment you can get on the edge, but they are way to far in between. I'm surprise because a lot of review and preview never mention the easiness of the game. They all said the game was overall challenging, did they nerf other thing then XP gain which would make sense for over level so fast ? Hard mode / Overall Balancing should be a priority. No point to have a new game plus when it give 0 value to add one.

Depends on how they do NG+. If they're expecting everyone to start NG+ at least on level X, they can balance the enemies accordingly. It'd be cool if NG+ was harder.

They can balance Item usage, to prevent abusing 99 of phoenix down and spamming potion all the time. Just add a item usage timer like tales game would greatly help to make the game more challenging, would make even more sense with how the HP system was create. Remove holding auto dodge and add a dynamic one by pressing square at the right time would also help to make roll dodging more useful. And think they can tweak a lot of thing to make the battle system more fair and challenging. Not by just upgrading damage and HP of monster.

There's the Blink skill already. Dodge at the right time and it won't cost you any MP (can even grant you MP back if you upgrade it further) and will also cancel any attack animation into a dodge if you time it well.
 

LotusHD

Banned
As for monsters, after a while you pretty much saw every enemy type, 'giraffes', 'dogs', iron giants, snakes,
'dragons'
, most of high level enemis are just recolors of them, same movesets etc. I remember when I saw
Jormungand
for the first time, looked like some sort of
chinese dragon
, but moved like your typical snake, with the same attacks, they just exchanged poison for fire, I'm also not sure what new strategies you need for them except holding circle and activating bros skills. Whereas in Witcher you needed to study your opponent in bestiary and see what were their weaknesess, because sometimes hacking away at them just didn't quite cut it.

Lol now people think FFXV's monster designs aren't good enough. Meh, everyone has an opinion I guess...
 

Arkeband

Banned
Guys i am at around 52 hours playing and apart from hunts i am running out of things to do... only have a few sidequests a couple of dungeons and adamantoise. Surely this cant be right, right? Game was supposed to require double that time to complete everything so i am wondering where is all that content? Is it just hunts?!

200 hours bro, that's what Tabata and the pre-release hype crowd claimed.
 

Skulldead

Member
There's the Blink skill already. Dodge at the right time and it won't cost you any MP (can even grant you MP back if you upgrade it further) and will also cancel any attack animation into a dodge if you time it well.

Sure i saw it and use it, but i never run out of MP when dodging even when they are like 8-10 enemies that attack me... i never feel in danger of not having enough MP to not be able to dodge. Just by not using warping, i never had any trouble for mp. Even if this was the case, i could just use a Ether... and another, and another
 

guybrushfreeman

Unconfirmed Member
Guys i am at around 52 hours playing and apart from hunts i am running out of things to do... only have a few sidequests a couple of dungeons and adamantoise. Surely this cant be right, right? Game was supposed to require double that time to complete everything so i am wondering where is all that content? Is it just hunts?!

There are hard versions of the dungeons within the dungeons after you beat the game. Otherwise I think that's it
 

Jarmel

Banned
But FF XV doesn't offer any challenge at all, I platinumed the game and finished most challenging dungeons without ever curing myself of any negative status and without ever seeing game over screen with the exception when I
crashed while flying regalia
. And after doing one dungeon, you even get the accessory that auto-dodges for you making combat even easier.

This is how you can spot someone who hasn't done the Sealed Dungeons. Some of the content in this game is fucking hard. I've spent five hours trying to get past those Iron Giants.
 

Hobbes211

Member
As for monsters, after a while you pretty much saw every enemy type, 'giraffes', 'dogs', iron giants, snakes,
'dragons'
, most of high level enemis are just recolors of them, same movesets etc. I remember when I saw
Jormungand
for the first time, looked like some sort of
chinese dragon
, but moved like your typical snake, with the same attacks, they just exchanged poison for fire, I'm also not sure what new strategies you need for them except holding circle and activating bros skills. Whereas in Witcher you needed to study your opponent in bestiary and see what were their weaknesess, because sometimes hacking away at them just didn't quite cut it.

I can't remember a recent Final Fantasy where the late game monsters weren't mostly recoloured versions of previous enemies. At least since X that's been the case.
 

Jarmel

Banned
The 120 super boss will kick the everlasting shit out of your party.

"Why is everyone dead? I just use a Mega Phoenix. Let me do it again. What the fuck, why are they dead again?"
 

Peroroncino

Member
This is how you can spot someone who hasn't done the Sealed Dungeons. Some of the content in this game is fucking hard. I've spent five hours trying to get past those Iron Giants.

I finished 3 of those I think, but that's beside the point. So you mean to tell me the game gets actually hard in 1 dungeon, hence it offers a challenge and nulls everything what I said about past 50+ hours? Nuh-uh, I don't think that's how 'challenge' is suppose to work in a game.

The 120 super boss will kick the everlasting shit out of your party.

The one from...
legendary hunt?
if so I killed him.

Lol now people think FFXV's monster designs aren't good enough. Meh, everyone has an opinion I guess...

Design is very good, but variety falls short.
 

Skilletor

Member
We ain't a circlejerk club, dude. You are free to shit on it as you see fit. I'm having a blast but the story is an insult to my intelligence.

I enjoy your posts, keep shitting on it all you want.

I think I need some space between how I felt when I finished the game. Right now, I'm very frustrated. I enjoyed the core gameplay a lot, and wanted to go back to finish the endgame dungeons, but I'm not being objective.

It wasn't a terrible game, lol. Those last few chapters are garbage tier and clouding the positive impressions I had from chapters 1-9.

I don't want to trend into hyperbole, but I really can't think of anything worse in recent memory. The caveat to this is that I generally don't play terrible games. I know what I like, and that's what I play. So there's almost assuredly worse stuff out there, but I manage to avoid it. I'll give it a day or two. I don't like being overly negative without thought behind what I'm saying, and that's what I'm doing right now.

:)
 

guybrushfreeman

Unconfirmed Member
This is how you can spot someone who hasn't done the Sealed Dungeons. Some of the content in this game is fucking hard. I've spent five hours trying to get past those Iron Giants.

Personally 'the game gets challenging after 40-50 hours in the optional dungeons' doesn't make me feel any better about the entire rest of the game being completely without challenge
 

Arkeband

Banned
Damn... how many times did Tabata lie ?!

50 hours main story...

Delaying the game to not have a day one patch ...

LOL

He didn't really lie about the day one patch, they wanted to mint a non-broken build to the disc, and it sounded like things in the second half of the game were "playable" but devoid of QA testing.

There was always going to be a day one patch, they just avoided the day one patch being one that players needed for the second half to not be a catastrophe.
 
I got my first game over :(

Chapter 7 I think. That fight at the end of the dungeon. Heck I'm struggling just to make it there without using my Hi potions (no more potion and no Gil to buy) and only 1 Phoenix down.
PROMPTO pretty much knocks out at the start, and ignis barely helps with regroup.

Then again I've only tried once. I'll see how I do today without going Rambo and fighting more defensive.

We miss you Gladiolus...

I'm at Chapter 13 now but I think that dungeon has been the most difficult part of the game so far. I'm in general about the right level, I've tried to avoid being over-leveled in the story and that was the trickiest, had to manage my items well.
 

Skulldead

Member
This is how you can spot someone who hasn't done the Sealed Dungeons. Some of the content in this game is fucking hard. I've spent five hours trying to get past those Iron Giants.

Happy to heard that, because i was getting worried about endgame challenge, thank ! But i would also take a harder storyline progression :)
 

Ydelnae

Member
Just discovered a hidden town in the mountains that I didn't even come across before beating the game. If some towns/station had relevancy to the main plot, it would have been amazing.

Wow, it even has a (very simple) mini game.
 
I think I need some space between how I felt when I finished the game. Right now, I'm very frustrated. I enjoyed the core gameplay a lot, and wanted to go back to finish the endgame dungeons, but I'm not being objective.

It wasn't a terrible game, lol. Those last few chapters are garbage tier and clouding the positive impressions I had from chapters 1-9.

I don't want to trend into hyperbole, but I really can't think of anything worse in recent memory. The caveat to this is that I generally don't play terrible games. I know what I like, and that's what I play. So there's almost assuredly worse stuff out there, but I manage to avoid it. I'll give it a day or two. I don't like being overly negative without thought behind what I'm saying, and that's what I'm doing right now.

:)

The game is getting a pretty good reception overall. By the press and players alike. Very little hyperbole all around. I think it alienates the FF 5-10 crowd which is understandable but the core mechanics are more fun than ever in the series. Hard to dispute that. The amount of people in here who perfectly acknowledge the weaknesses of this game (which are glaring at times, I'm not gonna kid anyone) but are still having a blast because it is fun seems to be shockingly high. I think I've said it once or twice before, but that's exactly the reception Dragon's Dogma got. Shit at everything but fun.
 

Jarmel

Banned
I finished 3 of those I think, but that's beside the point. So you mean to tell me the game gets actually hard in 1 dungeon, hence it offers a challenge and nulls everything what I said about past 50+ hours? Nuh-uh, I don't think that's how 'challenge' is suppose to work in a game.

You stated that there is no challenge at all in the game. The first three Sealed Dungeons are the easy ones. Actually six of the eight aren't too horrific. However two of them are extremely challenging with the last one being flat out near impossible on normal.

Yes the game is generally easy but it certainly has its moments.

The one from...
legendary hunt?
if so I killed him.

I've killed him too but he's not a walk in the park. The only reason he's remotely beatable is that you're allowed to spam potions like crazy.
 

Gbraga

Member
Sure i saw it and use it, but i never run out of MP when dodging even when they are like 8-10 enemies that attack me... i never feel in danger of not having enough MP to not be able to dodge. Just by not using warping, i never had any trouble for mp. Even if this was the case, i could just use a Ether... and another, and another

Yeah, but I don't think saving MP is the important part, but attack cancelling. Without Blink, you have to assume a defensive position and hold it, you can't go in if you want to dodge. Blink conserves your momentum, instead of forcing you to wait and block.

This is how you can spot someone who hasn't done the Sealed Dungeons. Some of the content in this game is fucking hard. I've spent five hours trying to get past those Iron Giants.

That's great to know. I'm very much ok with most of the challenge being optional end-game content.
 

Adaren

Member
Yeah, but I don't think saving MP is the important part, but attack cancelling. Without Blink, you have to assume a defensive position and hold it, you can't go in if you want to dodge. Blink conserves your momentum, instead of forcing you to wait and block.

Thanks for pointing this out. I'll prioritize trying to get this skill now.

The combat would feel sooooo much better with some basic cancelling between Attack / Dodge / Warp.
 
How does Wait Mode work? The game explained it to me early on but now I can't figure it out. I just want to use Analyze on some enemies but not sure how to do it.
 

Peroroncino

Member
You stated that there is no challenge at all in the game. The first three Sealed Dungeons are the easy ones. Actually six of the eight aren't too horrific. However two of them are extremely challenging with the last one being flat out near impossible on normal.

Yes the game is generally easy but it certainly has its moments.

I've killed him too but he's not a walk in the park. The only reason he's remotely beatable is that you're allowed to spam potions like crazy.

I'm gonna check that Red Giant one pretty soon if you say it's worth it. But that still sounds more like a broken balance than a great challenge. We'll see though.

As for the 'super boss', after he one shots my bros for about tenth time, I gave up on reviving them and focused on dodging, parrying and then armiging his ass, it went relatively easy, just build up armiger by dodging/parrying and go berserk, no need to spam potions if you're focused on dodging and not managing your dead bros, but before I realised that, I did spam that mega phoenix.
 

level1

Member
There's the Blink skill already. Dodge at the right time and it won't cost you any MP (can even grant you MP back if you upgrade it further) and will also cancel any attack animation into a dodge if you time it well.

That's great. Could have sworn that only the MP conservation was mentioned in the ability text
 

Jarmel

Banned
I'm gonna check that Red Giant one pretty soon if you say it's worth it. But that still sounds more like a broken balance than a great challenge. We'll see though.
If you want to hate your life try either the Leyliffe Sealed or Castlemark Dungeon. Leyliffe is 100 floors long with Tonberrys everywhere and Castlemark doesn't allow you to use items.

Castlemark is fucking absurd.
 
When was the last time a Final Fantasy game was challenging? Like the main story only? The NES games? The series has never been hard. Expecting a challenge out of a FF game... Lol. That said, I would love a hard mode.
 
It's so tempting for me to want to say people just want it to be good, or great, but that seems insulting. Taste is subjective. That said...

I think it is objectively not great.

Your Phantom Menace comparison is apt, though.


For me it was pretty good because I do dig personal emotional type of stuff. I basically just liked how well they
portrait the fact that Nocits is screwed and he doesn't really want to be screwed. That camp fire scene drives home that for a change, our resolved hero, that supposed to sacrifice himself... is totally not ready and doesn';t want to.. he has to, but he is not ready, cuz he is just young dude, whose entire last few months of life turned into a struggle he was not prepared for, and now, instead of triumph and celebration, it's death... The whole afterlife wedding though does cheapen it a bit >_>
 

Gbraga

Member
When was the last time a Final Fantasy game was challenging? Like the main story only? The NES games? The series has never been hard. Expecting a challenge out of a FF game... Lol. That said, I would love a hard mode.

XIII was pretty challenging at some points, imo.
 
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