SoulUnison
Banned
Hey everyone, quick question but are you all expecting another patch in the near future to address Pro performance with 1080p TVs?
There's supposed to be a Pro patch sometime this month.
Hey everyone, quick question but are you all expecting another patch in the near future to address Pro performance with 1080p TVs?
It's the reason I'm taking my sweet time with it. Isn't 60 fps talk flying around too?Hey everyone, quick question but are you all expecting another patch in the near future to address Pro performance with 1080p TVs?
It's the reason I'm taking my sweet time with it. Isn't 60 fps talk flying around too?
I won't disagree that this game needs a Hard Mode. Hopefully they'll get to it soon-ish, since they're already adding NG+ and a way to limit leveling up, which should also serve as a poor man's hard mode, hopefully.
Thanks, and no prob.Yeah, but the general consenus is unlocked 60 I think, not locked 60.
btw. thanks for re-quoting
I won't disagree that this game needs a Hard Mode. Hopefully they'll get to it soon-ish, since they're already adding NG+ and a way to limit leveling up, which should also serve as a poor man's hard mode, hopefully.
Considering the sheer amount of enemies that can one-shot you into danger-health, a hard mode would just be frustrating with how sloppy and chaotic the combat can be.
The Loqi and Caligo round 2 fight is a huge pain in the ass, but also kinda neat
I think a level sync mode is the only thing it really needs, to avoid gratuitous over-leveling. Maybe make it a maximum of 10-15 levels over the encounter level.
yeah the overall challenge is way too low. Some moment you can get on the edge, but they are way to far in between. I'm surprise because a lot of review and preview never mention the easiness of the game. They all said the game was overall challenging, did they nerf other thing then XP gain which would make sense for over level so fast ? Hard mode / Overall Balancing should be a priority. No point to have a new game plus when it give 0 value to add one.
They can balance Item usage, to prevent abusing 99 of phoenix down and spamming potion all the time. Just add a item usage timer like tales game would greatly help to make the game more challenging, would make even more sense with how the HP system was create. Remove holding auto dodge and add a dynamic one by pressing square at the right time would also help to make roll dodging more useful. And think they can tweak a lot of thing to make the battle system more fair and challenging. Not by just upgrading damage and HP of monster.
As for monsters, after a while you pretty much saw every enemy type, 'giraffes', 'dogs', iron giants, snakes,, most of high level enemis are just recolors of them, same movesets etc. I remember when I saw'dragons'for the first time, looked like some sort ofJormungand, but moved like your typical snake, with the same attacks, they just exchanged poison for fire, I'm also not sure what new strategies you need for them except holding circle and activating bros skills. Whereas in Witcher you needed to study your opponent in bestiary and see what were their weaknesess, because sometimes hacking away at them just didn't quite cut it.chinese dragon
Guys i am at around 52 hours playing and apart from hunts i am running out of things to do... only have a few sidequests a couple of dungeons and adamantoise. Surely this cant be right, right? Game was supposed to require double that time to complete everything so i am wondering where is all that content? Is it just hunts?!
There's the Blink skill already. Dodge at the right time and it won't cost you any MP (can even grant you MP back if you upgrade it further) and will also cancel any attack animation into a dodge if you time it well.
Guys i am at around 52 hours playing and apart from hunts i am running out of things to do... only have a few sidequests a couple of dungeons and adamantoise. Surely this cant be right, right? Game was supposed to require double that time to complete everything so i am wondering where is all that content? Is it just hunts?!
200 hours bro, that's what Tabata and the pre-release hype crowd claimed.
But FF XV doesn't offer any challenge at all, I platinumed the game and finished most challenging dungeons without ever curing myself of any negative status and without ever seeing game over screen with the exception when I. And after doing one dungeon, you even get the accessory that auto-dodges for you making combat even easier.crashed while flying regalia
As for monsters, after a while you pretty much saw every enemy type, 'giraffes', 'dogs', iron giants, snakes,, most of high level enemis are just recolors of them, same movesets etc. I remember when I saw'dragons'for the first time, looked like some sort ofJormungand, but moved like your typical snake, with the same attacks, they just exchanged poison for fire, I'm also not sure what new strategies you need for them except holding circle and activating bros skills. Whereas in Witcher you needed to study your opponent in bestiary and see what were their weaknesess, because sometimes hacking away at them just didn't quite cut it.chinese dragon
This is how you can spot someone who hasn't done the Sealed Dungeons. Some of the content in this game is fucking hard. I've spent five hours trying to get past those Iron Giants.
The 120 super boss will kick the everlasting shit out of your party.
Lol now people think FFXV's monster designs aren't good enough. Meh, everyone has an opinion I guess...
We ain't a circlejerk club, dude. You are free to shit on it as you see fit. I'm having a blast but the story is an insult to my intelligence.
I enjoy your posts, keep shitting on it all you want.
This is how you can spot someone who hasn't done the Sealed Dungeons. Some of the content in this game is fucking hard. I've spent five hours trying to get past those Iron Giants.
Damn... how many times did Tabata lie ?!
50 hours main story...
Delaying the game to not have a day one patch ...
LOL
I got my first game over
Chapter 7 I think. That fight at the end of the dungeon. Heck I'm struggling just to make it there without using my Hi potions (no more potion and no Gil to buy) and only 1 Phoenix down.
PROMPTO pretty much knocks out at the start, and ignis barely helps with regroup.
Then again I've only tried once. I'll see how I do today without going Rambo and fighting more defensive.
We miss you Gladiolus...
This is how you can spot someone who hasn't done the Sealed Dungeons. Some of the content in this game is fucking hard. I've spent five hours trying to get past those Iron Giants.
I think I need some space between how I felt when I finished the game. Right now, I'm very frustrated. I enjoyed the core gameplay a lot, and wanted to go back to finish the endgame dungeons, but I'm not being objective.
It wasn't a terrible game, lol. Those last few chapters are garbage tier and clouding the positive impressions I had from chapters 1-9.
I don't want to trend into hyperbole, but I really can't think of anything worse in recent memory. The caveat to this is that I generally don't play terrible games. I know what I like, and that's what I play. So there's almost assuredly worse stuff out there, but I manage to avoid it. I'll give it a day or two. I don't like being overly negative without thought behind what I'm saying, and that's what I'm doing right now.
Damn... how many times did Tabata lie ?!
50 hours main story...
Delaying the game to not have a day one patch ...
LOL
I finished 3 of those I think, but that's beside the point. So you mean to tell me the game gets actually hard in 1 dungeon, hence it offers a challenge and nulls everything what I said about past 50+ hours? Nuh-uh, I don't think that's how 'challenge' is suppose to work in a game.
The one from...if so I killed him.legendary hunt?
Sure i saw it and use it, but i never run out of MP when dodging even when they are like 8-10 enemies that attack me... i never feel in danger of not having enough MP to not be able to dodge. Just by not using warping, i never had any trouble for mp. Even if this was the case, i could just use a Ether... and another, and another
This is how you can spot someone who hasn't done the Sealed Dungeons. Some of the content in this game is fucking hard. I've spent five hours trying to get past those Iron Giants.
tripod and timer
Yeah, but I don't think saving MP is the important part, but attack cancelling. Without Blink, you have to assume a defensive position and hold it, you can't go in if you want to dodge. Blink conserves your momentum, instead of forcing you to wait and block.
Just discovered a hidden town in the mountains that I didn't even come across before beating the game. If some towns/station had relevancy to the main plot, it would have been amazing.
Wow, it even has a (very simple) mini game.
Thanks for pointing this out. I'll prioritize trying to get this skill now.
The combat would feel sooooo much better with some basic cancelling between Attack / Dodge / Warp.
Where's this?
You stated that there is no challenge at all in the game. The first three Sealed Dungeons are the easy ones. Actually six of the eight aren't too horrific. However two of them are extremely challenging with the last one being flat out near impossible on normal.
Yes the game is generally easy but it certainly has its moments.
I've killed him too but he's not a walk in the park. The only reason he's remotely beatable is that you're allowed to spam potions like crazy.
There's the Blink skill already. Dodge at the right time and it won't cost you any MP (can even grant you MP back if you upgrade it further) and will also cancel any attack animation into a dodge if you time it well.
That's great. Could have sworn that only the MP conservation was mentioned in the ability text
If you want to hate your life try either the Leyliffe Sealed or Castlemark Dungeon. Leyliffe is 100 floors long with Tonberrys everywhere and Castlemark doesn't allow you to use items.I'm gonna check that Red Giant one pretty soon if you say it's worth it. But that still sounds more like a broken balance than a great challenge. We'll see though.
Personally 'the game gets challenging after 40-50 hours in the optional dungeons' doesn't make me feel any better about the entire rest of the game being completely without challenge
It's so tempting for me to want to say people just want it to be good, or great, but that seems insulting. Taste is subjective. That said...
I think it is objectively not great.
Your Phantom Menace comparison is apt, though.
When was the last time a Final Fantasy game was challenging? Like the main story only? The NES games? The series has never been hard. Expecting a challenge out of a FF game... Lol. That said, I would love a hard mode.
How do you feel about every other Final Fantasy being that way?