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Final Fantasy XV |OT| There and back again.

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Yup, first 3 chapters were a drag. Everything from there has picked up. Although I am getting tired of raiding these mobile bases.
Btw that dungeon in spoiler has been toughest for me.

I haven't finished the dungeon yet, but I'm a bit overleveled, have good weapons for the foes, and the guest is pretty OP. Also I just love the atmosphere.
 

Ishida

Banned
You'll regret playing I am setsuna

Bro, I thought you were cool. :/

Setsuna is not worth anybody's time. There's nothing special or unique about that game. Competently put together, but has no soul. It's like twenty hours of just going through the motions. It should be at the bottom of any backlog.

Those other games all have some value to playing them at least.

Yeah, Setsuna was one of my biggest disappointments of 2016. I was so stoked about it too.

tumblr_lzbkvzCr1c1qfr6udo1_400.gif
 

Ray Down

Banned
Setsuna is not worth anybody's time. There's nothing special or unique about that game. Competently put together, but has no soul. It's like twenty hours of just going through the motions. It should be at the bottom of any backlog.

Those other games all have some value to playing them at least.

Yup that's the game problem, don't think I even got 10 hours into the game.
 

nOoblet16

Member
I've played all three to completion and don't recall LR being any tougher than the other two.
I'm sorry but that's just not true.
XIII-2 is an incredibly easy game, even compared to XIII and to say that LR is the same level in difficulty is a bit too much. I mean I get people hate XIII series but credit where it's due lol.
 

ZeroX03

Banned
Final boss on normal comes out of nowhere and curbstomps you compared to everything before it.

We've already established I don't remember any bosses in the XIII trilogy lol. I probably did lots of side content before taking on the final boss.

I think the first boss in the ice area of XIII game overed me because I didn't realize that changing paradigms affected your stats. Once I realized Sentinel soaked up damage the system was butter. I can't remember any other tough battle in the trilogy.

I'm sorry but that's just not true.
XIII-2 is an incredibly easy game, even compared to XIII and to say that LR is the same level in difficulty is a bit too much. I mean I get people hate XIII series but credit where it's due lol.

Like I said, my memory of the series is poor, but I had no trouble completing everything in all of the games.
 
DA:I had more varied landscapes, but they were so poorly designed and utterly/lifeless that it didn't matter. Exploration was only rewarded by more dull combat and dozens of pointless collectathons.

in comparison, FFXV's world is a joy to move through. Combat is great, movement is fun, dungeons are awesome, random boss type enemies add challenge, items are worth finding, and the open world is littered with pieces of character interaction that are triggered by taking various actions (fishing, fighting, camping, etc...) that it's one of the few open worlds that adds meaningful reward to exploration.

I could not disagree more with this. FFXV's open world is about as dull and lifeless as any I've experienced outside of second-tier MMO's. And using the games character interaction as a reason why it's superior to DA:I is especially odd considering that's one thing Dragon Age did particularly well. Certain areas/architecture/enemies would trigger dialogue between your party members. People would change up their party composition just to hear all the different dialogue and banter.
 

crimilde

Banned
Setsuna is not worth anybody's time. There's nothing special or unique about that game. Competently put together, but has no soul. It's like twenty hours of just going through the motions. It should be at the bottom of any backlog.

Those other games all have some value to playing them at least.

I dunno, it's a bit of a stretch to say it's not worth anybody's time. It has its problems, sure, but it's a good first effort from Tokyo RPG Factory.

It comes to personal preferences of course, but I actually felt the story pretty hard, it really stayed with me after finishing it, and I enjoyed my time with it a lot, the atmosphere, the music and the characters.
 

Ishida

Banned
To be fair I went into that game with sky high expectations because of gaf calling it better than chrono in the import thread...I no longer trust import threads

Oh well, that should've been a big red flag. No RPG is better than Chrono Trigger. :p

And yeah, I greatly enjoyed Setsuna for what it was. It was a very nice tribute to CT, with tons of references, even names and weapons, to my favorite game of all time.

And the music. One of my favorite soundtracks of the year.
 

ZeroX03

Banned
To be fair I went into that game with sky high expectations because of gaf calling it better than chrono in the import thread...I no longer trust import threads

Import threads tend to over hype, but absolutely no person in their right mind should be saying it's better than Chrono Trigger.
 

RDreamer

Member
The DA:I comparison is lazy and superficial dude, you could do this with almost any western RPG in the last 10 years. There isn't the kind of insightful connection you think there is.

I really don't think you can bring just any Western RPG into it. To me, XV specifically compares to the gameplay loop DA: I used. I sure as fuck can't compare it to Oblivion/Skyrim or Fallout 4.

I see the comparison being apt because both games use a looser story structure with open worlds filled with much less connected side quests. They lean on party interaction/banter to carry things through. The combat is more action oriented, taking away a lot of tactical options used in games like Origins, and makes sure your own character is the most powerful despite you having party members.


Combat is in no way worse. It's many times more engaging, fun, and responsive.

DA:I was a mix of "press A to awesome" and incredibly awkward "tactical" options. It was technically serviceable, but utterly bland and unremarkable.

And FFXV is a mix of press X to awesome and incredibly nonexistent tactical options. It's not even technically serviceable in my opinion. I have a bunch of brainless morons following me around and I can't tell them diddly shit on what to do. I have some issues with DA: I's combat, but it was fine for what it did. XV's is not fine. It's not serviceable. It's missing crucial features and has a lot of shortcomings. It wasn't a chaotic clusterfuck with shrubs obscuring things and teammates having to chug down potions because you can't tell them to stay the fuck away from fire or whatever it is.


The brothers have some of the best character interactions I've ever seen in a game. DA:I's characters were a huge step back for the franchise and are incredibly lifeless and dull in comparison.

A couple of characters stood out, but for the first time in a Bioware game I found myself skipping through conversations to just get on with it.

What character interactions? Seriously, is my fucking game bugged? If I have to hear the same "indeed" again I'm going to travel to japan and stab Tabata myself. I've played nearly 30 fucking hours and outside of 2 special cutscenes after some camps the interaction has been almost nonexistent. And if I didn't watch Brotherhood one of those scenes would be a vague fucking mess. Hell, if I didn't watch Brotherhood these characters would barely exist in my mind. I don't know who the hell they are or what their motivation is besides strong anime character stereotype A and smart glasses wearing anime stereotype B.


There is story hook in FFXV, the story is disjointed and at times desperately needs more padding, but, to be completely honest, i can't even remember DA:I's story.

FFXV's story may be a mess, but it's much more enjoyable than DA:I. The ending is much, much more satisfying in XV, too.

I'm not at the ending yet. I'm judging 30 hours in. I haven't got to the linear part so possibly things will turn completely around but judging both beginnings, DA: I wins hands down.


DA:I had more varied landscapes, but they were so poorly designed and utterly/lifeless that it didn't matter. Exploration was only rewarded by more dull combat and dozens of pointless collectathons.

FFXV's world is so poorly designed and lifeless that a change of scenery would be godlike right now. Exploration is not only not rewarded, it's actively discouraged with the quick day/night system and no ability to wait around. What 'exploration' you get is also exclusively pointless collectathons.

in comparison, FFXV's world is a joy to move through. Combat is great, movement is fun, dungeons are awesome, random boss type enemies add challenge, items are worth finding, and the open world is littered with pieces of character interaction that are triggered by taking various actions (fishing, fighting, camping, etc...) that it's one of the few open worlds that adds meaningful reward to exploration.

I feel like we're living in opposite world here.



However, and I guarantee you this, those who have found joy in the characters, world, combat, and even story (it's a mess at times, but it all comes together incredibly well in the end) will praise this for years to come as a unique experience in the series and gaming in general.

Don't get me wrong, there's enough charm and fun here for me to not regret my purchase and keep going. It's just disappointing in so many ways and I can't see it stacking up well against any other Final Fantasy much less a lot of other RPGs. As far as combat it's going to be dead last of any FF. I can't see the story beating anything but maybe the first 3 games. Characters are the most boring outside of almost any of them, too.


I get that you're disappointed, but the majority seem to disagree.

Actually it's funny that the DA: I thread was at first filled with the highest praise. Moreso than this thread even. People would think the majority disagreed on that, too.
 

Falk

that puzzling face
Setsuna does have some very nice music. But I'm biased.

Tomoki Miyoshi is severely underrated and deserves to work on far bigger projects. Both games and otherwise.

Incorrect

I'm actually confident it's doable in 7, on Easy, with copious use of Fast Travel, skipping every cutscene and most importantly an SSD.

But considering it's designed first and foremost as an open world, that's sorta like saying you can speedrun Skyrim.
 

RDreamer

Member
I'm sorry but that's just not true.
XIII-2 is an incredibly easy game, even compared to XIII and to say that LR is the same level in difficulty is a bit too much. I mean I get people hate XIII series but credit where it's due lol.

Yeah, my experience was that XIII was just right in difficulty, XIII-2 was insanely disappointingly easy as hell, and LR could get pretty tough in spots.
 
How the hell are you supposed to beat
Iris
in the chocobo race

She was out of sight after like 10 seconds. Do you have to eat the greens beforehand?
 
Stop. My backlog contains the ones I listed, that, P5, and more. Was just seeing which I could pick and get out of the way fast. Neither P5 nor TMS fall into that category :(((((

But TMS is so much better than any of the ones you listed barring TitS. You should move it up on your backlog list. Then play P5 next year and skip all the rest forever.
 
How the hell are you supposed to beat
Iris
in the chocobo race

She was out of sight after like 10 seconds. Do you have to eat the greens beforehand?

Eat greens and make use of the trick that gives you a speed boost and replenishes stamina after drifting. I haven't tried the races yet, though.
 

Rpgmonkey

Member
So I did one of the post game dungeons and wasn't really feeling it. I was thinking they'd have more of a "story" to them but it was more of a lengthy endurance run through generic, interconnected rooms leading to a boss, which wasn't really a good payoff for the time and effort.

Ignoring whether the other bosses are better or not, are they all pretty much this same format? If so I think I'll just stop here then. I can see the appeal in this but I don't enjoy this game's combat and subsystems nearly enough to go through this kind of experience several times lol.
 

Burbeting

Banned
Got the "finish 80 side quests" trophy. Talk about tedious, at least the game doesn't force you to do every single side quest for this one.

Although I'm sure I'll end up doing everything later.
 
D

Deleted member 752119

Unconfirmed Member
Finished up chapter 6 and 7. The more I play, the more I love this game. Story is what ever, but it's just a joy to explore the world and do sidequests and the dungeons are great so far. I like the combat a lot as well--I'm overleveled at 50 already, but that's the way I like it as combat is the last reason I play RPGs. The combat is fast and fun and doesn't get boring like overleveled combat in a lot of RPGs for me.
 
Maybe I'm wrong but IMO it's cause the game has like 0 animation cancelling so if you're in an attack animation while you want to evade you're gonna eat that shit no matter what. I too have problems with this.


I think this is correct. That would explain the blocks at least not so much the parries.
 

Ruff

Member
Watching these old trailers where they quickly flash the faces of each of the major characters, I really didn't think it'd be representative of the amount of screen time most of these people got. :(
 

tariniel

Member
Should I start the game on wait mode? Any other recommended settings for first time players (regular PS4)? I just watched Kingsglaive and plan to watch Brotherhood this week, then this weekend I'll probably start the actual game.
 
Watching these old trailers where they quickly flash the faces of each of the major characters, I really didn't think it'd be representative of the amount of screen time most of these people got. :(
Hahahahaha

:(

Should I start the game on wait mode? Any other recommended settings for first time players (regular PS4)? I just watched Kingsglaive and plan to watch Brotherhood this week, then this weekend I'll probably start the actual game.
Wait mode is only good for strategy during a high level fight. You can switch it on or off anytime. Just play the game with the normal active combat mode.
 
Also, is a King's Tale ever going to be a regular release or was it permanently tied to the GameStop preorders in the US? Really stupid considering it's a whole ass game.
 
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