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Final Fantasy XV |OT| There and back again.

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Unfortunately, I haven't been able to play this until yesterday. Just about done with chapter 1. I think this is the first Final Fantasy game that I've played in a long time where it feels fun. I actually want to go do all of the side quests and I love all of the banter between the guys now that I know each of their backstories. The combat is very enjoyable, if not hectic at times.

TLG is going to have to hold off until I finish this one.
 
I just did chapter 4 and
fought the Titan and went to all Ramuh spots.

I'm still not entirely sure what's going on in the plot. I get the overarching plot, but man is this shit badly explained.
Why did I even go to the pit in the first place? Why did I have to go to find those Ramuh trees?
WHAT IS GOING ON.

Everything of import happens off screen and nothing will be explained. It gets worse up until the end.
 

Muffdraul

Member
Just looked it up. It's curiel greens. Should be able to buy them somewhere because I stockpiled a bunch at one point.

Once curiel greens have been "unlocked" you can buy them from the girl at Wiz, her map icon is a green chocobo I think. Def. green whatever it is. I might have seen at least one other place to buy greens, but if so I can't recall where.
 
Finished it, 40 hours at level 49.

Tears, tears everywhere. I really loved this game. It's definitely up there in FFs for me. That main cast tho... my boos <3

Beat it.

Loved it.

Nope, you must have me confused for someone else. I enjoyed it right from the start and liked it more as it went on. Chapter 13 wasn't so hot, but I didn't even hate that as much as many I've seen. I raged at the lack of a save point before a mid-game boss I fucked up on, but I got over that quickly.



I have to sleep on it, but it might be my favorite ending in the series. It was really touching and hit all the right notes.

I was more satisfied with the overall story than I thought I would be going into it.

Just finished it... What a surprise this game was, it felt like something truly special, like the kind of hi-tech final fantasy game i imagined when i was a kid playing the ps1 games. I've been pretty harsh on FFXV (and SE in general) for years now, my expectations couldn't have been lower, and although the game isn't perfect i think it's a true return to form. Bring on 16.

This thread is moving faster than I can hope to keep up with but I am glad you guys loved the game! Thank you for playing!
 
I'm on mobile so it's hard for me to link to stuff. But what you do is hit L2 to initiate the drift, then right when the chocobo jumps back up hit L2 again to get the speed boost and fill a good chunk of the stamina bar. You can chain this along with the sprint so that you never run out of stamina.

Eating a certain type of green makes your bird insanely fast, as well. I don't know if that works in races, but just exploring with the chocobo in the open world is way faster than the car.
Thanks a bunch for this one. I honestly had no idea of the drift and I leveled up my chocobo to the max without even doing one, lol.
 

JeffZero

Purple Drazi
We both sound pretty similar actually. At this moment Bioware, Square-Enix, and Naughty Dog would probably be my top developers. I think Square-Enix's past appeals to me slightly more than the present and Bioware's present appeals slightly more than their past to me, but overall those are my big studios.

With exception given that Square's past appeals to me considerably more, we're pretty much even here. My two favorite video games are still Final Fantasy VII and Xenogears; FFIX, FF Tactics and FFX are all fairly close to the top. Square hasn't put anything out since 2002 that I love so much as those titles, but I still play their games, and for the most part I still enjoy them.

I suppose it depends how far back we're going with the BioWare sentiment, too. I got in with ME1, so I played KOTOR and Jade Empire many years later. I still haven't played the Baldur's Gate games, either, and I hear really good stuff about BG2 in particular. But Mass Effect and Dragon Age are wonderful franchises through and through.

Personally I hope both Bioware and Square-Enix learn similar lessons. Cut out a large chunk of the fetch quests and/or world design and put that into as much focused quests as they can with that budget.

Have we seen any "prominent" developers learn that lesson since the open world craze exploded post-Skyrim? I want both studios to do exactly as you've described, but I worry that financial forecasts with all these companies are increasingly skewed toward suggesting to the folks in charge that bigger and more padded open worlds are the way to go.

Inquisition was amazing to me but I feel like if it cut like 30% of the fetch and added even 2 or 3 more focused quests it would be fucking perfect.

Yeah, pretty much. I have a couple of other big problems with it, but mostly it's just that I'm a fan of the cinematic camera angles during conversation in earlier BioWare titles and I wish that Inquisition didn't scale that back so much. Many of the most important scenes still get that treatment, plus a not-inconsiderable number of "lesser" moments, but so many NPCs just never zoom in, and many companion sequences don't, either, and for me personally that nukes something special.

But I still quite like the game, especially post-Trespasser. A couple more focused quests would make it aces.

What I also find really odd is that I feel like the Duscae demo almost got it right more than the game. The behemoth quest was cut down for the game, and that made it so much worse and so much more forgettable and I can't understand why they would do that. I had hopes for quests to be pretty similar to that and they just aren't.

Yeah, there's nothing quite like Episode Duscae's Deadeye hunt. I think, perhaps, the constant feedback loop Tabata's team engaged in might be to blame here. There was some vocal "ugh, follow the tracks is so played-out" sentiment leveled at that aspect when the "provide your feedback!" stuff came out. I guess they thought that meant to just scale everything back and never do that.
 
Once curiel greens have been "unlocked" you can buy them from the girl at Wiz, her map icon is a green chocobo I think. Def. green whatever it is. I might have seen at least one other place to buy greens, but if so I can't recall where.

Ah, that makes sense. I did all the chocobo quests so you must unlock it along the way.

Thanks a bunch for this one. I honestly had no idea of the drift and I leveled up my chocobo to the max without even doing one, lol.

No problem. The official guide is full of useful information, including lots of little plot details. I don't have it in front of me right now, though, so I'm just going off of memory.
 

Dartastic

Member
Everything of import happens off screen and nothing will be explained. It gets worse up until the end.
Ugh. That's really depressing. I like the gameplay for the most part, and I really enjoy the world but fucking hell, all I understand right now in the plot is that I'm supposed to be finding Luna so we can get married, and I need to find those kings weapons to stop some big bad that I think sorta barely got explained? Still not sure what's going on with that either.
 

Coketruck

Member
Just got to Chapter 3, probably level 14 or so. I'm honestly not sure how I feel about it. I like the setting and I think I'm starting to get the hang of the combat, but that can still be frustrating (especially with the camera).

My main issue with the game is the frequency with which Imperial dropships appear. I was doing a simple fetch quest for Dino that involved picking up a gemstone and bringing it back. Easy, except for the fact that every time I approached the area where the gemstone was located, a dropship would appear and spit out a dozen level 18 Imperial soldiers/robots. I kept getting wrecked, no matter what I tried. Eventually I wound up parking half a mile from the gemstone, waiting for the dropship to inevitably appear near where I parked, then sprinting for the gemstone and hoping another dropship wouldn't appear when I got there. Ridiculous.
 

Vic_Viper

Member
There should be a small cabin across from Wiz Chocobo post that allows you to race.

Ok thanks, will have to check that out.

About 30 hours into the game and im only on Chapter 8! Love the open world of this game.

Also anyone know where to get the Carrot seeds for Iris's garden?
 
On a side note, since this page will reach 400 pages before the end of the week, who is making OT2? Would be cool to see someone passionate about the game try their hand at it. Think it would be cool to see what someone like that can do with it.
 

JeffZero

Purple Drazi
On a side note, since this page will reach 400 pages before the end of the week, who is making OT2? Would be cool to see someone passionate about the game try their hand at it. Think it would be cool to see what someone like that can do with it.

I concur.

I'd enjoy the opportunity to help with the written aspect, perhaps, but I have zero design skill whatsoever. xD
 
Just got to Chapter 3, probably level 14 or so. I'm honestly not sure how I feel about it. I like the setting and I think I'm starting to get the hang of the combat, but that can still be frustrating (especially with the camera).

My main issue with the game is the frequency with which Imperial dropships appear. I was doing a simple fetch quest for Dino that involved picking up a gemstone and bringing it back. Easy, except for the fact that every time I approached the area where the gemstone was located, a dropship would appear and spit out a dozen level 18 Imperial soldiers/robots. I kept getting wrecked, no matter what I tried. Eventually I wound up parking half a mile from the gemstone, waiting for the dropship to inevitably appear near where I parked, then sprinting for the gemstone and hoping another dropship wouldn't appear when I got there. Ridiculous.

The dropships become more manageable but yeah they're stupid. Make sure you're using daggers or a lance against them.
 

DNAbro

Member
End of Chap 5 thing
Why the hell were the video used for the trailer put into the game? Like that was so pointless and ridiculous.
 

Falk

that puzzling face
On a side note, since this page will reach 400 pages before the end of the week, who is making OT2? Would be cool to see someone passionate about the game try their hand at it. Think it would be cool to see what someone like that can do with it.

What exactly is wrong with this OT though?

edit: Unless you're asking for a MGS4 style OT, heh.
 
Ugh. That's really depressing. I like the gameplay for the most part, and I really enjoy the world but fucking hell, all I understand right now in the plot is that I'm supposed to be finding Luna so we can get married, and I need to find those kings weapons to stop some big bad that I think sorta barely got explained? Still not sure what's going on with that either.

I mean, the whole background of the game is pretty compelling, it's just that their storytelling is incoherent, badly paced, and full of inconsistencies. Game was clearly rushed so content was cut that made putting together a complete story difficult.

Character development is pretty decent, at least for the 4 bros, though.
 

JeffZero

Purple Drazi
What exactly is wrong with this OT though?

edit: Unless you're asking for a MGS4 style OT, heh.

To clarify my response, I think this is a fine OT, too. I must admit, however, that I'd really love to see an OT2 that's just bonkers levels of detailed.
 

Papercuts

fired zero bullets in the orphanage.
I think OT2 should just be a link to the first post of OT1 as an ode to everything happening offscreen in this game.
 

Comandr

Member
Well I'm sitting at about 78 hours, a couple more dungeons to chew through. Beat the game at level 63. Just completed
the Steyliff sealed dungeon. Holy crap. That was like four and a half hours.
Thoroughly enjoyed the game. Don't agree with all of the design decisions,
would have liked to more of Luna; felt her inclusion in the story was too brief to feel anything when she died.
Overall, really loved it. Looking forward to some bugs being ironed out; weird graphical glitches and other such things nailed down; and definitely the introduction of NG+. Beyond that, I thought it was great. Definitely the most enjoyable combat in any FF game. It may not be perfect; but I'll say it: I hope future FF games don't hesitate to include action combat like this.
 

Ralemont

not me
Is that worth getting on PS4? I'm super interested in giving that a shot after this game.

Absolutely, the control scheme they have for controllers is incredibly well-done, and you don't even need PS Plus to play it (if that's an issue for you).

You'll probably want a bluetooth keyboard for talking to peeps though.
 

Jeels

Member
This thread is moving faster than I can hope to keep up with but I am glad you guys loved the game! Thank you for playing!

Hey kid, it's great and all that you were employed, but you are not responsible for the praises this game is getting. We should be thanking the developers. Your attention whoring is so apparent it's embarrassing.
 
I concur.

I'd enjoy the opportunity to help with the written aspect, perhaps, but I have zero design skill whatsoever. xD

Hahahaha,

What exactly is wrong with this OT though?

edit: Unless you're asking for a MGS4 style OT, heh.

I didn't really mean anything by it. Just would be cool to see someone super passionate go crazy with the second one.

Oh man. It would be crazy for someone to do that. As crazy as that would be, I would love to see someone attempt that.
 
Wait, where is that? I only ever saw the
golden/yellow variant. I'm disappointed there are no wild chocobos (except in that one photo quest) in the game.
It is the last sidequest given by Wiz Chocobo outpost.

Hey kid, it's great and all that you were employed, but you are not responsible for the praises this game is getting. We should be thanking the developers. Your attention whoring is so apparent it's embarrassing.
Hey man... I'd argue that was really awkward. If you feel like he shouldn't do it, you can just ignore it. He is not the only one, you know. There is also Falk who has worked on the game.
 
dude, she's presented as a villain, both in the trailers and in the point of the story I am now, you just said she isn't a real villain. That's a spoiler IMO

Before the release of the game, Tabata showed gameplay footage on YouTube which showed more things than that.
 

Caim

Member
Ok thanks, will have to check that out.

About 30 hours into the game and im only on Chapter 8! Love the open world of this game.

Also anyone know where to get the Carrot seeds for Iris's garden?

You should automatically have them you just have to go to the soil. Sometimes (usually after two harvest) there is a cooldown period but should be too long.
 

Ishida

Banned
Oh man. It would be crazy for someone to do that. As crazy as that would be, I would love to see someone attempt that.

I would definitely like to try if I had enough time. :(

Hey kid, it's great and all that you were employed, but you are not responsible for the praises this game is getting. We should be thanking the developers. Your attention whoring is so apparent it's embarrassing.

Wow. Huh... Just chill man.
 

Papercuts

fired zero bullets in the orphanage.
Ch 13:
I'm on the verge of quitting. This is such a fucking snorefest.

I had to stop in the middle and take a break. One of the most brutally dull sections I can remember playing in a game...

And if for whatever reason I wanted to ever play this again that chapter would be enough of a deterrent to just play something else instead. Never again.
 

Audioboxer

Member
I don't see the one with the white background.
Though are these options even optimised for HDR?


Either way. I still think the game looks incredible in HDR. First night and day difference I've seen with the feature and it has totally sold me on it.

Yeah that suggests the opposite of black crush, "white crush". Meaning in scenes with lots of white detail is lost. Considering it's far more likely to come across very dark scenes (night time, black clothing, etc) than it is very light I assume it's just not as noticeable in-game.

If it is a problem with HDR in FF15, like The Witness has an HDR bug, as good as it looks it may not be rendering correctly.
 
Ch 13:
I'm on the verge of quitting. This is such a fucking snorefest.

I feel like that was purposely put there for padding. I mean, that whole section seems like it could have been done as a cinematic? That would have made the game's story feel more rushed than it already is at that point.
 
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