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Final Fantasy XV |OT| There and back again.

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How can I make the combat more interesting?

I feel like all I need (for the most part) is daggers (crazy DPS) then maybe a sword for airstep. And I can just hold down circle, defend if I need to, and that's it. It's becoming a little shallow.

I'm not sure why you're not switching weapons for every fight depending on enemy weaknesses, but you should be.

This isn't a "pick your weapon and main that" kind of game.
 

Celeras

Banned
Any input on the best way to use Armiger? I usually just attack the whole duration then try to pump out the chain at the last second. Not sure if that's dumb or not.. kinda hard to tell how much damage it does when I use it sooner.
 

LiK

Member
Any input on the best way to use Armiger? I usually just attack the whole duration then try to pump out the chain at the last second. Not sure if that's dumb or not.. kinda hard to tell how much damage it does when I use it sooner.

I like using it at the start. So awesome zipping around destroying a mob.You wanna use it asap so anything you don't kill will help recharge it for another encounter later.
 

MechaX

Member
XyfjvwX.jpg


So... Regalia...

Just have Cindy tow it.

She can take care of this. Maybe.
 

SHarris78

Member
I wouldn't worry too much about levelling up really. If you do all the side quests, you'll be high enough to beat the story. Especially if you just hoard the experience and make use of the 2x or 3x inns.

What do you mean 'hoard the xp'? I play in short bursts, generally completing a couple of hunts and/or a side quest then camping out, am I doing something wrong?
 

Seraphis Cain

bad gameplay lol
I'm not sure why you're not switching weapons for every fight depending on enemy weaknesses, but you should be.

This isn't a "pick your weapon and main that" kind of game.

It certainly would help if Ignis would reliably Analyze every battle instead of doing it at random, though. Or if there were a bestiary. As it is, it can be hard to tell enemy weaknesses.
 

Wireframe

Member
What do you mean 'hoard the xp'? I play in short bursts, generally completing a couple of hunts and/or a side quest then camping out, am I doing something wrong?

You can have food that doubles exp earned as well as accessories. If you don't camp and hoard xp you can then rest at a 3x xp inn (available after the boat) which will level you up an insane amount.
 

Zafir

Member
What do you mean 'hoard the xp'? I play in short bursts, generally completing a couple of hunts and/or a side quest then camping out, am I doing something wrong?

You can still play in short bursts, but the point is you just don't sleep until you're ready. So basically you do all the side quests that you can, and then sleep at either the 2x or 3x inn depending on how far you are in the game. That way you're optimising how much experience you're getting, and also how much money you're spending. The 2x inn costs 10k and the 3x costs 30k, which is quite a lot, so you don't really want to be using them too often.

Once you get to around level 30 you're able to fast travel at night as well, which makes it a bit easier to do.

You have to make sure you turn in before finishing a chapter though. You can't hoard experience into the next chapter, as it forces you to "turn-in".
 

LotusHD

Banned
Lmao I told myself I'd stop overleveling before I beat the game, but I managed to accumulate 150k exp without even using Expericast. It's practically just begging me at this point to make the most of it...
 

LiK

Member
i never figured out how to check enemy weakness after they're analyzed by Ignish. I just choose a weapon until I see yellow numbers, lol
 

Celeras

Banned
I like using it at the start. So awesome zipping around destroying a mob.You wanna use it asap so anything you don't kill will help recharge it for another encounter later.

That's not what I meant. When you unleash Armiger you can either "zip around" and attack like you said, or empty the bar immediately to do one big coordinated attack with the party. I was asking which is better, not the timing of when to use it on the fight.
 

cackhyena

Member
So is there nothing preventing me from using the monster whistle, going to a low level area and farming AP with warp strikes like a motherfucker? Cuz that would be real cool. Just got that last night.

It's gonna be hard, but I think imma hold off until this big patch now.


i never figured out how to check enemy weakness after they're analyzed by Ignish. I just choose a weapon until I see yellow numbers, lol

And now anytime I see or hear from him, I'll hear Ignish in my head instead of Ignis.
 

Gbraga

Member
Though, I definitely would've liked it a lot more if the quests were more varied and less of the "fetch this thing for me" nature. Or at the very least had more interesting narratives behind them.

They kind of do. They're obviously nowhere near Witcher 3 levels of contextualization, but it's not as devoid of context as some people make them sound like.

About variety, I compeltely agree, though I'd include hunts and optional dungeons as sidequests, but as far as story context/narrative/world building goes, even something dumb like catching frogs has a reason.

Like, not for YOU to be doing it, it's nonsense that the prince of Lucis on a quest to reclaim his throne would do it himself, but as far as a reason why this is being done in the first place, back in Chapter 1, if you talk to Dave after you get your next mission objective from him, he'll tell you about the dualhorn you're about to fight, and how he's much more powerful, aggressive and different from other dualhorns (like the red horns and eyes), and wonders if it's because of the scourge and nights getting longer.

Then, Sania is brought as a guest to a radio show, where she talks more about this. She calls it a mutation, and says that in recent years it's getting more and more common to find them. Individuals that belong to a certain species, but are slightly different from its siblings. They're usually stronger and more aggressive, and tells people to watch out for them.

You and your party are obviously qualified to take on much grander tasks, like the mutated dualhorn on Chapter 1, but Sania needs something she can manage herself and probably alive in order to conduct her studies and better understand these mutations and the reason for them, so she sends you to fetch some mutated frogs for her.

Now, I only did her first quest, so I have no idea if they expand on that at all later on, but so far, I'm definitely interested.
 

LiK

Member
That's not what I meant. When you unleash Armiger you can either "zip around" and attack like you said, or empty the bar immediately to do one big coordinated attack with the party. I was asking which is better, not the timing of when to use it on the fight.

Oh, I just zip around.
 

Zafir

Member
They kind of do. They're obviously nowhere near Witcher 3 levels of contextualization, but it's not as devoid of context as some people make them sound like.

About variety, I compeltely agree, though I'd include hunts and optional dungeons as sidequests, but as far as story context/narrative/world building goes, even something dumb like catching frogs has a reason.

Like, not for YOU to be doing it, it's nonsense that the prince of Lucis on a quest to reclaim his throne would do it himself, but as far as a reason why this is being done in the first place, back in Chapter 1, if you talk to Dave after you get your next mission objective from him, he'll tell you about the dualhorn you're about to fight, and how he's much more powerful, aggressive and different from other dualhorns (like the red horns and eyes), and wonders if it's because of the scourge and nights getting longer.

Then, Sania is brought as a guest to a radio show, where she talks more about this. She calls it a mutation, and says that in recent years it's getting more and more common to find them. Individuals that belong to a certain species, but are slightly different from its siblings. They're usually stronger and more aggressive, and tells people to watch out for them.

You and your party are obviously qualified to take on much grander tasks, like the mutated dualhorn on Chapter 1, but Sania needs something she can manage herself and probably alive in order to conduct her studies and better understand these mutations and the reason for them, so she sends you to fetch some mutated frogs for her.

Now, I only did her first quest, so I have no idea if they expand on that at all later on, but so far, I'm definitely interested.
The problem is, those narratives fall off after the first few quests they give.

I'm not even over exaggerating when I say Dave practically says the same sentence every time you get a new Dog Tag quest from him.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Noctis' very own Keanu Reeves whaaat?.gif

tumblr_od6t8qNdlR1v6aj9do2_500.gif
 

Pachimari

Member
I think you just go to the menu and change combat mode to Wait. Then go back and target the enemy. Then you can switch back to Active. This is the only way so far I have seen to do it.
Yeah I heard about the Wait mode, just wish we could Analyze in real time too, without it being random. And whenever Ignis uses Analyze what am I to take away from that? How do I see their weaknesses when he uses it?

[edit] Fuck I just got a black screen where it is stuck there, and all I can do is pause the game. Has anyone else tried this?
 
Yeah I heard about the Wait mode, just wish we could Analyze in real time too, without it being random. And whenever Ignis uses Analyze what am I to take away from that? How do I see their weaknesses when he uses it?

Hold down the enemy lock button (R1 in type B) and enemy weaknesses display on e top of screen. If they've been scanned.
 

Pygrus

Member
The problem is, those narratives fall off after the first few quests they give.

I'm not even over exaggerating when I say Dave practically says the same sentence every time you get a new Dog Tag quest from him.

That's just the Dave quest line though. There are also some quest lines that end on dungeon runs and I think those are at least somewhat compelling.

While there are definitely more compelling witcher sidequests, there are still a ton of really bad sidequests that I would consider on the same tier as FFXV sidequests.

They are all just reasons to explore the world. TW3 exploration just means i'm going to get frustrated when roach gets stuck on a rock. FFXV navigation isn't nearly as tedious.
 

RDreamer

Member
They are all just reasons to explore the world. TW3 exploration just means i'm going to get frustrated when roach gets stuck on a rock. FFXV navigation isn't nearly as tedious.

My chocobo has been stuck on bushes in my 30 hours of FFXV nearly as much as Roach was stuck in the 150 hours of Witcher 3...
 

Pygrus

Member
My chocobo has been stuck on bushes in my 30 hours of FFXV nearly as much as Roach was stuck in the 150 hours of Witcher 3...

You can jump over a lot of stuff with a mid level chocobo. It's also a lot easier to avoid things when the chocobo turn radius is so much faster then Roach.
 

rataven

Member
What the heck is king's night? My bros randomly get all excited about it but I have no idea what they're talking about. Sounds like maybe it's a minigame?
 

Gbraga

Member
The problem is, those narratives fall off after the first few quests they give.

I'm not even over exaggerating when I say Dave practically says the same sentence every time you get a new Dog Tag quest from him.

Right, but we have some stuff on Dave, like for example his work coordinating the camps and keeping people safe from daemons when they need to get things done at night, but none of it comes from himself. He doesn't tell you this directly. Or the accident with Cid's son and the uncertainty about Hammerhead before Cidney took over, this comes from optional dialogue from other people, radio shows and stuff like that. Maybe there will be some documents for us to read about her research later on.

The stuff I mentioned about her quest wasn't all said to you by her when you get the quest, after all, you go in with that knowledge already, she just asks you to catch some frogs.

There are also some quest lines that end on dungeon runs and I think those are at least somewhat compelling.

That's really cool, can't wait for that!

My chocobo has been stuck on bushes in my 30 hours of FFXV nearly as much as Roach was stuck in the 150 hours of Witcher 3...

I never had that issue with Roach, at all. But I don't take the horse to the middle of the woods very often at all, I mostly just use roads, and explore the woods on foot.

I don't even see a reason to. If you just want to go as fast as you can, you can just fast travel.
 

Mesharey

Member
I havnt really read much into this thread and Im about 5 hours into the game.

Do the dungeons become more varied or interesting enviromentally?

Ive been into 3 so far. 1 I was way way underleveled so I had a peek and left. But they are all dark mineshaft type places with corridors and generic rooms.
There are different ones.
 

Pachimari

Member
Hold down the enemy lock button (R1 in type B) and enemy weaknesses display on e top of screen. If they've been scanned.

I'll try and notice this next time, thanks!

Where do you guys find the debaised coins? Just randomly in the wild? Because I currently have 11, and how many do I need for my fire spell to take down that monster to the North of Hammerhead that brings me a ton of exp?
 

Zakalwe

Banned
What the heck is king's night? My bros randomly get all excited about it but I have no idea what they're talking about. Sounds like maybe it's a minigame?
I think it might be a card game that was supposed to exist in game at some point?

They talk about 5* cards or characters, and 'rares'.

I've not heard another reference aside from this.
 
OMG

I would KILL for the lock on to be TOGGLE

I feel like it doesnt work half the time even when im holding the button

Targeting in this game is infuriating on top of an already shitty combat system

I assume everyone is using Wait mode?
 

Falk

that puzzling face

Pygrus

Member
I'm really happy they are going to add more second half story exposition to the game. That really could carry this game to one of my all time favorite games.
 

Seraphis Cain

bad gameplay lol
I think it might be a card game that was supposed to exist in game at some point?

They talk about 5* cards or characters, and 'rares'.

I've not heard another reference aside from this.

It's a mobile game they play. 5* and Rare are commonly used terms in Japanese "gacha" mobile games.

EDIT: Oh shit, it's THAT King's Knight! Why didn't I put 2 and 2 together before? That's actually awesome.
 

rataven

Member
I think it might be a card game that was supposed to exist in game at some point?

They talk about 5* cards or characters, and 'rares'.

I've not heard another reference aside from this.

Ok, yeah, that's what I heard them chattering about too. They also mention it sometimes when you camp in the camper. I think they play it on their phones. I love FF card games. Wish something like it had made it into the full game.


Oh cool beans. I'd check this out if it comes our way.
 
So far I am digging how they made the magic stock and draw point concept from FF8 work a lot better than the original game. I can always manage to make decently strong spells even right after running out and I can always plan on stopping by some draw points going to a destination.
 
The problem is, those narratives fall off after the first few quests they give.

I'm not even over exaggerating when I say Dave practically says the same sentence every time you get a new Dog Tag quest from him.

The sidequests in FFXV have the same level of contextualization as the sidemissions in a Ubisoft openworld game. This isn't a big issue normally but when side missions make up 75% of the game's content it's a problem.

My biggest issue with the sidequests isn't the fact that they're dull samey fetchquests (I do plenty of those in other games no problem) -- it's that A) the combat isn't interesting and varied enough after the first 10 hours to want to do these quests, and B) the questlog is a mess & the game actually makes you return to the questgiver to complete, which exacerbates the loading time issues.
 
I love the atmosphere in the dungeons, they really nailed the tension of dark, claustrophobic spaces. Definitely the high point of the game for me.
 
The sidequests in FFXV have the same level of contextualization as the sidemissions in a Ubisoft openworld game. This isn't a big issue normally but when side missions make up 75% of the game's content it's a problem.

Yeah im not impressed that they chose to ape the worst elements of western games

Combat included
 

Zakalwe

Banned
Ok, yeah, that's what I heard them chattering about too. They also mention it sometimes when you camp in the camper. I think they play it on their phones. I love FF card games. Wish something like it had made it into the full game.



Oh cool beans. I'd check this out if it comes our way.

It's a mobile game they play. 5* and Rare are commonly used terms in Japanese "gacha" mobile games.

EDIT: Oh shit, it's THAT King's Knight! Why didn't I put 2 and 2 together before? That's actually awesome.


Oh right, I remember now. Prompto and Noct are always playing in their phones together and commenting about this.

Looks pretty neat actually.
 
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