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Final Fantasy XV |OT| There and back again.

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Zafir

Member
OMG

I would KILL for the lock on to be TOGGLE

I feel like it doesnt work half the time even when im holding the button

Targeting in this game is infuriating on top of an already shitty combat system

I assume everyone is using Wait mode?

I'm not using wait mode.

FYI you can press R3 while locked on to lock on without having to hold the trigger. Thats with Control mode A anyway. I hear the other control modes are better.

I only ever use lock on for doing warp strikes and when you're trying to "break" a specific part of the body for a drop. I feel like lock on does more harm than good due to how many enemies can be around.
 

SilentRob

Member
The sidequests in FFXV have the same level of contextualization as the sidemissions in a Ubisoft openworld game. This isn't a big issue normally but when side missions make up 75% of the game's content it's a problem.

My biggest issue with the sidequests isn't the fact that they're dull samey fetchquests (I do plenty of those in other games no problem) -- it's that A) the combat isn't interesting and varied enough after the first 10 hours to want to do these quests, and B) the questlog is a mess & the game actually makes you return to the questgiver to complete, which exacerbates the loading time issues.

I have trouble remembering if Ubisoft's open world games really had a lot of side missions in the past, but at least with Watch Dogs 2 that's not really true. They are are generally way more intricate, if not from a gameplay standpoint, then at least from a narrative standpoint. Every side mission in Watch Dogs 2 has more going on than the whole first 30 hours of FF XV. I'd compare it more to any old Free2Play-MMO from south korea.
 
I'm not using wait mode.

FYI you can press R3 while locked on to lock on without having to hold the trigger. Thats with Control mode A anyway. I hear the other control modes are better.

I only ever use lock on for doing warp strikes and when you're trying to "break" a specific part of the body for a drop. I feel like lock on does more harm than good due to how many enemies can be around.

A two button hard lock?

Dude they need to fix this

Combat is amongst the best in the series. :3

Please enlighten me cuz I am trying
 

Gbraga

Member
I assume everyone is using Wait mode?

Nah. And I love the combat.

the game actually makes you return to the questgiver to complete, which exacerbates the loading time issues.

The loading time is pretty long, but once you load into the current chapter, it's very rare to get a loading screen, except you get some glitch and needs to reload a save or if you die, I guess. But I can't blame the game for the second.
 

Astral

Member
I'm on Chapter 7 and still using Airstep Sword and Calamity with Noctis and Prompto. I got lucky with Gladio and Ignis and found some good weapons in a dungeon. Am I supposed to have a stronger weapon by now for the other two? I feel weak.
 

Mesharey

Member
OMG

I would KILL for the lock on to be TOGGLE

I feel like it doesnt work half the time even when im holding the button

Targeting in this game is infuriating on top of an already shitty combat system

I assume everyone is using Wait mode?
While holding R1 press R3, there you go, toggle, don't need to hold R1 anymore.
 

ultron87

Member
If the game forces to sleep at a chapter end it should give you the XP multiplier. They're even sleeping at the damn hotel!

It just stole XP from me and I hate it.
 

Gbraga

Member
While holding R1 press R3, there you go, toggle, don't need to hold R1 anymore.

I mean, I'll agree that there's no reason for the Map shortcut to work during battle. Hard lock should be R3 only, without having to press R1 first.

But I do like the R1 lockon as well, it's easier to let go if I want to do a short warp, so I wouldn't want that to simply become a hard lock on. I'll take both.
 
I mean, I'll agree that there's no reason for the Map shortcut to work during battle. Hard lock should be R3 only, without having to press R1 first.

But I do like the R1 lockon as well, it's easier to let go if I want to do a short warp, so I wouldn't want that to simply become a hard lock on. I'll take both.

I would love a simple toggle hard lock and swap target with right stick

Seems so much more elegant and simple. Worked wonders for Soulsborne
 

Ralemont

not me
This Noctis/Iris post-linkstrike animation is adorable (gif mine):

Kic2rpn.gif


Edit: another:

nt4HrzB.gif
 

Gbraga

Member
Oh, about the Chocobos, I'm about to unlock them tonight, any hidden commands like holding R3 with the Regalia that I should know?

I would love a simple toggle hard lock and swap target with right stick

Seems so much more elegant and simple. Worked wonders for Soulsborne

You actually can use the right analog stick to cycle targets already. It's just this two-button hard-lock that is very cumbersome. It should be just R3, for sure

This Noctis/Iris post-linkstrike animation is adorable (gif mine):

Kic2rpn.gif

Hahahaha, that's great.
 
Oh, about the Chocobos, I'm about to unlock them tonight, any hidden commands like holding R3 with the Regalia that I should know?



You actually can use the right analog stick to cycle targets already. It's just this two-button hard-lock that is very cumbersome. It should be just R3, for sure



Hahahaha, that's great.

Well thank you

Thought I was crazy

Im trying to wrangle control of the combat and find my playstyle and its been very difficult

Controls are getting in my way
 

Zakalwe

Banned
OMG

I would KILL for the lock on to be TOGGLE

I feel like it doesnt work half the time even when im holding the button

Targeting in this game is infuriating on top of an already shitty combat system

I assume everyone is using Wait mode?

Na bro, free form.

Toggle is clunky, but I manage to make it work more often than not. It absolutely should be better though, it sometimes feels very random.

To each his own. I think it's the worst in the series. I'd almost go so far as to include pretty much all the spinoffs in that too.
I just can't understand this, but I appreciate we can't all love the same things.
 
Na bro, free form.

Toggle is clunky, but I manage to make it work more often than not. It absolutely should be better though, it sometimes feels very random.


I just can't understand this, but I appreciate we can't all love the same things.

Maybe its just me wanting to control the encounter instead of just letting the characters dance around

Clearly i have a preference for combat systems that arent like this
 

RDreamer

Member
I just can't understand this, but I appreciate we can't all love the same things.

It's a chaotic, clunky, awful mess that gives you almost zero control over your 3/4 of your party. It borders on completely unacceptable for a Final Fantasy combat system. It's absolutely not what I want in my FF anyway.
 

LiK

Member
Made it to chapter 5, still confused as ever with the story. What a fucking mess

I thought the story was pretty clear cut. It's pretty bare bones. The way it's presented is pretty convoluted tho.

Edit: I said "pretty" 3 times.
 
It's a chaotic, clunky, awful mess that gives you almost zero control over your 3/4 of your party. It borders on completely unacceptable for a Final Fantasy combat system. It's absolutely not what I want in my FF anyway.

Agree with you completely

Trying to control my main character alone has been a serious challenge

Im trying to find my groove with the options im given and its been a rough ride.

On the flipside... that pinball minigame is pretty cool
 

Zakalwe

Banned
Maybe its just me wanting to control the encounter instead of just letting the characters dance around

Clearly i have a preference for combat systems that arent like this

While the game absolutely could use even a basic gambit system, I never get the feeling combat is a mess like you seem to.

Perhaps you could detail the precise things you have issue with? The system doesn't explain itself well at all, there may be something you're missing for it to click.
 
Over on dualshockers and gematsu seeing ppl excited after the update news, reads the news gets hyped, comes to gaf..aaaaaanddd I should've known.

I can understand people's frustrations with all of that, to be fair.

But after being a KH fan for years and having to import re-releases to play those games in the state they should have released in, I'm kind of immune to stuff like this from Square.
 
I have trouble remembering if Ubisoft's open world games really had a lot of side missions in the past, but at least with Watch Dogs 2 that's not really true. They are are generally way more intricate, if not from a gameplay standpoint, then at least from a narrative standpoint. Every side mission in Watch Dogs 2 has more going on than the whole first 30 hours of FF XV. I'd compare it more to any old Free2Play-MMO from south korea.

I've actually only played the Far Cry games. In those games the sidequests all have maybe a 1 minute cutscene intro, mostly threadbare contextualization. Probably still more than FFXV but I thought it was a decent comparison.

The loading time is pretty long, but once you load into the current chapter, it's very rare to get a loading screen, except you get some glitch and needs to reload a save or if you die, I guess. But I can't blame the game for the second.

I meant that fast traveling to and from sidequest locations means you'll see two loading screens, each of which takes at least a minute on my PS4. Either that or you manually drive to and from the quest location, which will take longer. Way too much of my playthrough was spent waiting around looking at my phone in a load/drive sequence.
 
While the game absolutely could use even a basic gambit system, I never get the feeling combat is a mess like you seem to.

Perhaps you could detail the precise things you have issue with? The system doesn't explain itself well at all, there may be something you're missing for it to click.

The tethering, the lock on issues, and the input delays certainly hamper my control

Toss on the dancing animations of each weapon type.

Its the Witcher 3 combat topic all over again. I just want more control but clearly i need to play this game as a manager

Maybe wait mode is the way to go but then I feel like its playing Fallout 4 with just using Vats all the time

At least with Fallout 4 you could play it as an FPS
 

Hobbes211

Member
Finished chapter 3 last night at ~30 hours at level 48 after getting a 2x EXP bonus on my 100k stockpile. I've done everything I could find with the exception of the 4 billion available hunts. I also ignored Frog Lady and Dog Tag man because they're about as exciting as watching paint dry.

I'm pretty happy with this game overall so far.
 
I can understand people's frustrations with all of that, to be fair.

But after being a KH fan for years and having to import re-releases to play those games in the state they should have released in, I'm kind of immune to stuff like this from Square.
Like I'ma bigger kh fan than ff but thsts even worse because
1)we never got it until years later in the West
2)it was a separate version you had to buy, this is free
Early access,beta test come on now
 

katagai

Member
I'm on Chapter 7 and still using Airstep Sword and Calamity with Noctis and Prompto. I got lucky with Gladio and Ignis and found some good weapons in a dungeon. Am I supposed to have a stronger weapon by now for the other two? I feel weak.

I've had trouble finding new guns for Prompto, but you should have access to quite a few weapons by now (provided you've been doing side quests and exploring). The hunter HQ outpost sells quite a few holy weapons, and a few other weapon shops sell fire and ice weapons. I'm on Chapter 8 and currently using:


  • Noctis - Blood Sword (198 attack, heals 80 HP per hit)
  • Gladiolus - Hardedge (244 attack, easier to break body parts)
  • Ignis - Orichalcum (223 attack, holy element)
  • Prompto - Rebellion (167 attack, increase critical rate when HP is low)

Unfortunately I don't remember where I got most of these weapons, but I know I've found quite a few on the ground in dungeons.
 

Zafir

Member
I kind of like the combat, but I did feel like I didn't have enough control especially in more chaotic fights.

It really needed some kind of tactics, or gambit system for your party members.
 
Positive things with Final Fantasy XV

-Fun battlesystem.
-Nice open world that looks great.
-The main villain, awesome work.
-nice graphics

Negative things:

-Horrible written story, huge issues here, the story is all over the place and most of the times you have no idea why your heading to this area or wtf just happened. The story should have been 2 times as long to explain all of this in the correct way.
-Character clothing designs.
-the towns are just not up to par. this needs to change for next FF. larger towns please.
-the interaction between the characters, its like they made the guys into females, who gives a shit about some wedding dress... wow.
-prompto and ignis needs to go. Horrible characters.
-The main villain didnt get enough screen time, they should have focused more on him than anything else in the game.
-not enough side quest for hidden OP weapons and gear.
 
Just finished Chapter 2. Not enjoying the game or the combat very much. Quests feel pointless, I hate having to go to sleep to start my next quest as well. Also the battle system feels hard to master. I get hit way too often, so I'm not having much fun. Enemies seem to take too long to kill where I am as well.
 
Like I'ma bigger kh fan than ff but thsts even worse because
1)we never got it until years later in the West
2)it was a separate version you had to buy, this is free
Early access,beta test come on now

Well yeah, that's the point I'm making. I'm so used to having to pay out the ass for what they're giving for free this time around, so I'm not really bothered.

That thread is kind of a dumpster fire on both sides though, which is a shame because there's sensible points to be made on both sides of the fence.
 
I kind of like the combat, but I did feel like I didn't have enough control especially in more chaotic fights.

It really needed some kind of tactics, or gambit system for your party members.

I feel like i could adapt to the lack of control as long as they simplified controls and fixed the lock on
 

Zakalwe

Banned
The tethering, the lock on issues, and the input delays certainly hamper my control

Toss on the dancing animations of each weapon type.

Its the Witcher 3 combat topic all over again. I just want more control but clearly i need to play this game as a manager

Maybe wait mode is the way to go but then I feel like its playing Fallout 4 with just using Vats all the time

At least with Fallout 4 you could play it as an FPS

There is no Input delay in the traditional sense. Attack and defend are automates states. You hold attack for the game to switch to attack state and automatically combo until you let go, and you hold defend to automatically dodge until you let go. It's not supposed to be pixel perfect precision like a character action game:

You need to embrace this automation as much as your mind might be telling you not to. Timing the switch between these states is the core of the combat.

You can then work in directional combos unique to each weapon, warps and warp strikes, manual dodge rolls, spells, techs, links as required.

The combat /looks/ faced paced but you should be playing it slowly and methodically on your end. It's essentially a hybrid of turn based and real time action. It doesn't explain itself at all so it's not a surprise many find it awkward.

Of course, this may not fix anything for you. Opinions differ.
 
Well yeah, that's the point I'm making. I'm so used to having to pay out the ass for what they're giving for free this time around, so I'm not really bothered.

That thread is kind of a dumpster fire on both sides though, which is a shame because there's sensible points to be made on both sides of the fence.
I definitely agree with your latter point. Interested to see what they do with the ring magic in chapter 13 tho definitely should've been stronger glad they realized that. Also playable characters has me interested. I'm betting
aranea and iris
 

rataven

Member
I finally unlocked the chocobos!! Whooooo!

And it delights me to no end to watch Ignis riding on one. I do not know why this cracks me up like it does but there you go.
 
There is no Input delay in the traditional sense. Attack and defend are automates states. You hold attack for the game to switch to attack state and automatically combo until you let go, and you hold defend to automatically dodge until you let go. It's not supposed to be pixel perfect precision like a character action game:

You need to embrace this automation as much as your mind might be telling you not to. Timing the switch between these states is the core of the combat.

You can then work in directional combos unique to each weapon, warps and warp strikes, manual dodge rolls, spells, techs, links as required.

The combat /looks/ faced paced but you should be playing it slowly and methodically on your end. It's essentially a hybrid of turn based and real time action. It doesn't explain itself at all so it's not a surprise many find it awkward.

Of course, this may not fix anything for you. Opinions differ.

Thanks for the explanation

And yes... I dont like it lol
 
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