I never felt the story was incoherent. Poorly narrated, definitely, but I could understand pretty much everything that was going on with no problems.
Incoherent story is something like what Kingdom Hearts has become. Now that's just an incoherent mess just for the sake of being incoherent. And this comes from a massive KH fan who cannot wait until the Xehanort saga is over so they can get over the silly plot baggage.
The game barely existed before 2012-2013 so it really only had 3-4 years of development and there wasn't really any concrete story or much of anything before Tabata took over. It was a skeleton crew that barely had a quarter of what they wanted to do if that and that's when it was still apart of the XIII games.
So they had 3-4 years to create this game while trying to rework everything from Versus XIII into its own thing.
That's not to say the incoherent story is excusable but they did not have 10 years to work on any part of this game.
Versus was 25 percent complete by the time Tabata was at the helm. From my understanding, he fired lots of people, scrapped Stella cause she wasn't working out and added Luna to be just like Stella but stronger. After that was building the whole open world, feedback from the demo and time to polish everything. They already had half the world from Versus done and it was only a matter of time to polish everything. They finalized a release date with a huge event telling us the game would be amazing, great, etc and some things in trailers aren't even present in game. They had a huge budget to even create a movie out of XV, an anime, Justice monsters V, Cup noodle campaign, etc. They delayed it in September cause the game was looking rough in the master version. Now that it is finally released and we played it, it doesn't live to any expectations Tabata told us about because really the story is there but it isn't fleshed out enough. It feels super super rushed from
chapter 9 on when Luna dies as the strong female and the reunion becomes a dream. After that you are on a train with a trickster that locks you up in a fortress before having the support of Gentiana who is secretly Shiva. Oh, SE you've really done it now.
I don't even think that's stuff is a big deal because it's all stuff that happens before the game, having it take place in game either gives you a half an hour CG cutscene at least or ruins the front half of the game if you put Noctis and the team in Insomnia during its invasion. Brotherhood stuff isn't mandatory either so I think this is by far the best way to have done it in the timeframe they were given.
With the way the characters complain non-stop about how tired they are an how much their feet hurt (even when riding Chocobos?!?) what are the chances there was some kind of penalty in the game at some point for not sleeping/making camp or eating?
With the way the characters complain non-stop about how tired they are an how much their feet hurt (even when riding Chocobos?!?) what are the chances there was some kind of penalty in the game at some point for not sleeping/making camp or eating?
There are fundamental design problems here.It ignores all basic tenets of a decent action system & yet its not a startegic system at all.
There was never a single moment where I felt like I learned & reacted to enemy patterns because enemies do not follow any decent basic rules for action combat.
I know it can be fun to beat up stuff & wreck some shit.Its visually impressive & fancy but this is far from a good action system.
Every time someone hates the combat system, the criticism MUST come with "people who like it just enjoy fancy and shallow stuff".
Jesus.
I'm feeling less and less compelled to stand by your side when people inavitably come to tell you that you suck. It's absolutely ridiculous that people deflect criticism with "you don't know how to play", but it's not nearly as bad as supporting criticism with implying that people who like it are shallow and stupid, unable to properly anaylze a combat system and too bad at games to enjoy an actually deep combat system.
Jesus traveling in this game is pure torture. Giving me memories of FFXI here. I've spent most of my day just trying to get places with no feeling of progress.
Jesus traveling in this game is pure torture. Giving me memories of FFXI here. I've spent most of my day just trying to get places with no feeling of progress.
Versus was 25 percent complete by the time Tabata was at the helm. From my understanding, he fired lots of people, scrapped Stella cause she wasn't working out and added Luna to be just like Stella but stronger. After that was building the whole open world, feedback from the demo and time to polish everything. They already had half the world from Versus done and it was only a matter of time to polish everything. They finalized a release date with a huge event telling us the game would be amazing, great, etc and some things in trailers aren't even present in game. They had a huge budget to even create a movie out of XV, an anime, Justice monsters V, Cup noodle campaign, etc. They delayed it in September cause the game was looking rough in the master version. Now that it is finally released and we played it, it doesn't live to any expectations Tabata told us about because really the story is there but it isn't fleshed out enough. It feels super super rushed from
chapter 9 on when Luna dies as the strong female and the reunion becomes a dream. After that you are on a train with a trickster that locks you up in a fortress before having the support of Gentiana who is secretly Shiva. Oh, SE you've really done it now.
I think you're oversimplifying things. Game development isn't easy, especially a game of this size and you're under the assumption that FFXV is FFVersus when it isn't really.
It's obvious the game has gone under substantial changes since then and Its likely that the "25%" of versus was scrapped along with most everything from that game save the main characters and an incredibly basic outline of where the story should go.
They now have, let's say 4 years since Versus 13 was scrapped to grab some pieces and rebuild it into a full game that stands on its own, so it can't piggyback off of some of the FF13 world either.
Money and budget weren't the issue with this game, it was time and I imagine that SE told them they have until Q4 2016 to get this game out after having it exist for 10 years. Again, it wasn't being actively worked on until it was rebooted not even by Nomura.
I'm not saying that you can't or shouldn't be disappointed, that's up to you and personally I don't care.
But the idea that 'This shouldn't be this way if they had 10 years to work on it!' is just out right false. Because they didn't.
We have no way of knowing what Versus 13 was like as a game, we had some CGI cutscenes and knew that it was 'being worked on' but just barely.
You don't know what that 25% consisted of whether it be story, world design, over world, etc or whether the game was linear or open world.
So that argument holds no weight because it could've been 25% of anything and its very likely that maybe 5-10% of that 25% made it into FFXV.
But what you do have is a released game that you can buy and play, that you can watch gameplay of, that actually exists.
And that game started existing in 2012, not 2006.
If you have an idea for a painting and you get 25% done then start over with a similar idea in mind but complete a different painting then the one you had started, you may have started the process 10 days ago but if you then restarted on day 6 you didn't spent 10 days working on that painting.
So once again, no they did not work on it for 10 years.
Are the roads closed for the whole chapter? Is this a short chapter? Also, is the beginning of the chapter my only chance for the trophy to get a picture of Gentiana?
With the way the characters complain non-stop about how tired they are an how much their feet hurt (even when riding Chocobos?!?) what are the chances there was some kind of penalty in the game at some point for not sleeping/making camp or eating?
With the way the characters complain non-stop about how tired they are an how much their feet hurt (even when riding Chocobos?!?) what are the chances there was some kind of penalty in the game at some point for not sleeping/making camp or eating?
Well there already is sort of a penalty, you don't level, and not eating is a penalty in itself since you are lacking buffs. I could see them having a system where your stats get worse off gradually but scrapped it.
Lunafreya is a lol character. The game gives no reason to care about her which is infuriating. I love the game but I hate this story with a passion. It's completely shit and all over the place.
Too many useless waste of space plot device characters in this game. Lunafreya is one of them.
last night before bed, finally, after doing all of the sidequests possible. Man that first view of the city is REAALLLLLY downgraded from the VS trailers and promo stuff. I actually audibly laughed at how badly it looked.
It's really confusing to navigate too, but that's not totally a bad thing. After I made it to the contact there, I was too tired to continue for the night though.
The battle OST in this game is so amazing. Really makes random fights seem tense, and boss/special fights seem truly epic. They made some strong choices in the roadtrip car music selections, but also a lot of really puzzling ones, like the remixed battle themes from Dissidia when they already had the original battle themes.
My 3 favorite songs from FFXI made it though (Ronfaure, Zi'Tah, and Ragnarok).
If I understand your question, Noctis can "dash to behind." You just do a free warp (i.e., no enemy hard or soft lock) and he can phase right through enemies and come out the other side. Then engage soft lock and strike for back attack. Works particularly well w/ larger enemies.
Are you using a lot of healing items? If you are, stop using them. I know it's a self imposed challenge and the game is still at fault for making it so hard for you to die if you don't want to, but it's not broken and impossibly hard either, at least not so far (the post game content is most likely designed around using all your stuff).
I avoid using healing items as much as possible (at least during battles), and refuse to use phoenix down. So far it's decently challenging. I'm not really dying, but it's not a walk in the park either. I also consider anything below A a terrible ranking, especially for Time, so potions wouldn't help me here either.
If you're already not healing and still think it's laughably easy, then you're just too good, or I suck, or both.
It is kind of expected after we got this thing they call a story, no? I mean sure the game wasn't in development for 10 years but they had an awful lot of time to complete it. I don't want to be rude or anything but the story is a mess. I like the game.... it surpassed a lot of my expectations in gameplay and choices in battle but the story SE marketed was all they
ever had. Every single thing in the trailers is in the game except a few scenes.
Don't you think it is quite worrying that this is a
Cutscenes are not the only way of telling a story, though. They didn't show some optional NPC dialogue, the cosmogony books, the radio shows, all of the optional party quests and their in-game dialogue and etc.
I completely agree that it lacks cutscenes anyway, and I hope the patch will deliver on that, but there's a lot of story and lore in the game. Good or bad, well told or not.
How is everyone keeping their party alive? Anytime I battle one of those big daemons at night, Gladio is the only member that can survive. Do you guys just keep popping potions? That gets expensive.
Are you using food buffs? They can greatly increase their HP. I only now started to have issues with Prompto dying because I removed his health +200 accessory and gave him the one that lets him take more photos instead.
last night before bed, finally, after doing all of the sidequests possible. Man that first view of the city is REAALLLLLY downgraded from the VS trailers and promo stuff. I actually audibly laughed at how badly it looked.
If I understand your question, Noctis can "dash to behind." You just do a free warp (i.e., no enemy hard or soft lock) and he can phase right through enemies and come out the other side. Then engage soft lock and strike for back attack. Works particularly well w/ larger enemies.
has both some really high highs and some really low lows.
That CGI sequence
had me almost in tears, while
Ignis going blind
made me literally screaming WHAT THE FUCK COME ON SQUARE ENIX, and
Luna's death
was too soon,
she should have either received some more story exposition cutscenes
. I don't know how the story goes from here to
Tenebrae
, but they should have had
her travelling with the party for a while from Altissia to Tenebrae, to give the player some time to spend with her, to care about her, and only then kill her off. Because those couple of moments she had were legit good
.
The
Leviathan
fight was visually great and pretty meh gameplay-wise, but i always took those as a natural evolution of the PSS1/PS2 era CGI cutscenes, plus there is no pratical way to fight such giant creatures, so i guess this is fine.
The key is that the button prompt has to be appearing on screen at the moment you push the buttons. It has this funny habit of disappearing and reappearing constantly, I haven't paid enough attention to know what causes that.
Yes, this -- also, seems pretty finicky about hitting the buttons at JUST the same time. I have good luck when I stop all other input for just a second than really precisely pop both bumpers at the same time.
The timeskip is to blame for this feeling i think. While it looks sudden and unwarranted to the viewer because the ignis and luna thing happened not 5 minutes back, the story expects you to remember that this is several weeks later of Noct apparently just moping around on the boat or whatever and Gladio is just sick of it by this point and wants him to actually act like a king that these people would sacrifice everything for
The key is that the button prompt has to be appearing on screen at the moment you push the buttons. It has this funny habit of disappearing and reappearing constantly, I haven't paid enough attention to know what causes that.
The timeskip is to blame for this feeling i think. While it looks sudden and unwarranted to the viewer because the ignis and luna thing happened not 5 minutes back, the story expects you to remember that this is several weeks later of Noct apparently just moping around on the boat or whatever and Gladio is just sick of it by this point/
Guys, came across a gamebreaking bug after 60h of play, wondering if anyone encountered the same issue and found a solution :
After finishing the game,
I tried to return to past Lucis using Umbra but then I got a black screen and basically nothing else. I can still hear the music but nothing appears on screen and no loading occurs. I can travel back to Altissia though but when I try to travel back to Lucis from there the same black screen appears again.
Tried many things already: install/uninstall game, load past save,
using umbra in a different safe place
. Nothing seems to work. Contacted SE's Technical Support on the matter but no answer yet.
Ok, let's be honest with ourselves for a moment. Gladio
is sworn to protect Noctis, even if it means giving his own life.
All Noctis does is whine about not getting to sleep in and how hard everything is. I think Gladio is justified in putting him in his place once in a while.
Wasn't sure if I was LTTP on figuring it out and everyone else knew? And nice way to ask someone something?
Anyway, I'm pretty much just regurgitating what's in the piggyback guide (and the collector's is awesome if you get a chance to see it) but each one of the quests has a number of quests/hunts you need to do when it tells you to "wait until cod calls" idr exact ones for each one, but it's 1-3 depending on level of quest, e.g. A better engine blade I you need to do one but a better engine blade III you need to do 3.
The part I figured out is you can just re do the already completed hunts, so just go to Takka in hammerhead three times and re do that level two hunt three times for example, sleep in the camper next to the restaurant and cid will call you in the morning to come get it.
Jesus traveling in this game is pure torture. Giving me memories of FFXI here. I've spent most of my day just trying to get places with no feeling of progress.
Ok, let's be honest with ourselves for a moment. Gladio
is sworn to protect Noctis, even if it means giving his own life.
All Noctis does is whine about not getting to sleep in and how hard everything is. I think Gladio is justified in putting him in his place once in a while.
I really loved that at least one of the party members dared to bitch slap Noctis back into reality. Yes, Noctis was suffering for the loss of his loved ones, but Gladio also lost his father and who knows how many family members, same as Ignis (Who also lost his vision completely). As the King, Noctis was supposed to be on top of things and trying to recover quickly and not to lose focus. Gladio was an ass, but he needed to be an ass.
It's funny, I really wasn't feeling much for Gladio up to that point, but then I had a renewed appreciation for him. As the "shield" of the Royal family, his duty was always to act strong and stoic, even in the darkest moments.
someone help me with cid weapon upgrading!! it's not working.. :-/ i need to bring crowel whiskers for the lance but he wont take them. what am i doing wrong?
someone help me with cid weapon upgrading!! it's not working.. :-/ i need to bring crowel whiskers for the lance but he wont take them. what am i doing wrong?