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Final Fantasy XV |OT| There and back again.

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LotusHD

Banned
Eh? Doesn't he just mean that they shouldn't have wasted time for creating that dungeon and instead should have made the main story complete? I would have prefered this too cause the dungeon doesnt even give you story bits.

That's not what I got from that at all, but sure.
 
HOLY SHIT!
That was the most amazing battle I've had in the entire game yet, and it wasn't a main or side quest. It was also the hardest and I ended up using more potions, elixirs and phoenix downs than normally.

Wow, I am left amazed. This game man.

I wish I had the same experience with that fight but a summon decided to help out. I figured what the heck, but it actually killed the beast in one fell swoop.

I swore to never summon again after this. Felt robbed :p
 

Ourobolus

Banned
Do you get anything for doing it?

Yeah, you get the Black Cowl
an accessory for Noctis that lets him automatically dodge attacks
, a bunch of Oracle Ascension coins, and then just a bunch of other stuff. The rewards aren't bad, it's just long and frustrating at times.
 

LotusHD

Banned
HOLY SHIT!

So I went to kill a frog for Sania in the woods, and at the end of that dungeon, there happened to be a huge monster guarding one of the tombs which I had not prepared for. If so, I would have eaten a meal and stocked up, but nope I wasn't prepared and so for the first time I felt threatened. That was the most amazing battle I've had in the entire game yet, and it wasn't a main or side quest. It was also the hardest and I ended up using more potions, elixirs and phoenix downs than normally.

Wow, I am left amazed. This game man.

What dungeon?
 

DPtheGod

Member
Hey guys, I am in chapter 3 and I've done a ton of side quests. I kind of want to do some story stuff. If I do enough story stuff to get as far as, say, chapter 6, will I lose out on any quests on the map I can go to now?
 

LiK

Member
Hey guys, I am in chapter 3 and I've done a ton of side quests. I kind of want to do some story stuff. If I do enough story stuff to get as far as, say, chapter 6, will I lose out on any quests on the map I can go to now?

You're safe.
 

Ourobolus

Banned
Hey guys, I am in chapter 3 and I've done a ton of side quests. I kind of want to do some story stuff. If I do enough story stuff to get as far as, say, chapter 6, will I lose out on any quests on the map I can go to now?

You can never "miss out," only be time-locked in going back at certain points.
 

Ishida

Banned
Prompto begs to differ

Yeah, he gets hit a lot. But I found that friendly damage from spells is almost negligible compared to the doomsday bomb you unleash on your enemies. :p

Whenever I can't get my team out of the way, I just apologize in advance. I'm their King, they KNOW sacrifices have to be made for victory.

Literally.
 

wvnative

Member
HOLY SHIT!

So I went to kill a frog for Sania in the woods, and at the end of that dungeon, there happened to be a huge monster guarding one of the tombs which I had not prepared for. If so, I would have eaten a meal and stocked up, but nope I wasn't prepared and so for the first time I felt threatened. That was the most amazing battle I've had in the entire game yet, and it wasn't a main or side quest. It was also the hardest and I ended up using more potions, elixirs and phoenix downs than normally.

Wow, I am left amazed. This game man.

This is what I love about the game, you can have some amazing battles when unexpected enemies pop up.
 

Ralemont

not me
Its some of the worst combat out there tbh.

There are fundamental design problems here.It ignores all basic tenets of a decent action system & yet its not a startegic system at all.

There was never a single moment where I felt like I learned & reacted to enemy patterns because enemies do not follow any decent basic rules for action combat.

I know it can be fun to beat up stuff & wreck some shit.Its visually impressive & fancy but this is far from a good action system.

It is a strategic system. Some weapons are good against some enemies, others are bad. There are times its better to block and get better positioning, other times it's better to go balls to the wall. There are times you'll want to use Regroup, other times Dawnhammer.

I don't think you'd be able to support the claim that FFXV ignores all tenets of decent action. That sounds like a hyperbolic claim you're throwing out hoping no one will contest, but I will. For one, you can learn enemy attack patterns, especially since most enemies follow one basic rule which is the frequency with which they will attack you. That's why people say that finding the rhythm of the battle system is important, because as long as you're paying attention you don't even need to see enemy windups because you can predict when an enemy will attack. That's how I got through the majority of Costlemark fights without getting knocked down once. I didn't get greedy. That and learning which weapons are best for which enemies. For example great sword destroys the oni and normal sword is better for the imps. Secondly FFXV has attack canceling through Blink. There are times when it's better to Blink and counterattack than auto-Phase and wait for the onslaught to halt. Other times you'll want to ride out the attack and wait for a better chance to attack. Thirdly the combat rewards good timing by use of Blink and blocking to stagger enemies which leads to knockdowns/vulnerability states. What elements of a good action system do you feel the combat does not achieve?

I have questions for people who have trouble with groups of enemies: are they not using magic? Are they not using weapons designed for crowd control? Are they not using Gladio linkstrikes which absolutely decimates groups of enemies?

The battle system isn't perfect (it's far too easy for your allies to get whupped and tracking hits on moving enemies could be a lot better) and the camera sucks, but if you're claiming this is some of the worst action combat there is then I think there's something wrong with how you're playing the game. I'm not even a particularly good action player, so twitch skill can't be it, either (Blink/Block/Parry window is very generous).
 

DPtheGod

Member
You're safe.

You can never "miss out," only be time-locked in going back at certain points.

Thanks guys!

I just had my first glitch that required me to reload :(

I'm enroute to the waterfall cave and I was running on the rocks to the side of the Midgarsordom, or whatever it is. Prompto initiated a battle challenge and pushed me off the rocks, and I got stuck and couldn't move haha
 

Ishida

Banned
It is a strategic system. Some weapons are good against some enemies, others are bad. There are times its better to block and get better positioning, other times it's better to go balls to the wall. There are times you'll want to use Regroup, other times Dawnhammer.

I don't think you'd be able to support the claim that FFXV ignores all tenets of decent action. That sounds like a hyperbolic claim you're throwing out hoping no one will contest, but I will. For one, you can learn enemy attack patterns, especially since most enemies follow one basic rule which is the frequency with which they will attack you. That's why people say that finding the rhythm of the battle system is important, because as long as you're paying attention you don't even need to see enemy windups because you can predict when an enemy will attack. That's how I got through the majority of Costlemark fights without getting knocked down once. I didn't get greedy. That and learning which weapons are best for which enemies. For example great sword destroys the oni and normal sword is better for the imps. Secondly FFXV has attack canceling through Blink. There are times when it's better to Blink and counterattack than auto-Phase and wait for the onslaught to halt. Other times you'll want to ride out the attack and wait for a better chance to attack. Thirdly the combat rewards good timing by use of Blink and blocking to stagger enemies which leads to knockdowns/vulnerability states. What elements of a good action system do you feel the combat does not achieve?

I have questions for people who have trouble with groups of enemies: are they not using magic? Are they not using weapons designed for crowd control? Are they not using Gladio linkstrikes which absolutely decimates groups of enemies?

The battle system isn't perfect and the camera sucks, but if you're claiming this is some of the worst action combat there is then I think there's something wrong with how you're playing the game. I'm not even a particularly good action player, so twitch skill can't be it, either (Blink/Block/Parry window is very generous).

Excellent post. I pretty much practiced everything you mentioned, and this battle system has been one of the most entertaining and fun I've had the pleasure to enjoy.

Camera is wonky, and they SERIOUSLY need to implement objects becoming transparent when they get too close to it. But the combat system itself is so fucking great.
 
It is a strategic system. Some weapons are good against some enemies, others are bad. There are times its better to block and get better positioning, other times it's better to go balls to the wall. There are times you'll want to use Regroup, other times Dawnhammer.

I don't think you'd be able to support the claim that FFXV ignores all tenets of decent action. That sounds like a hyperbolic claim you're throwing out hoping no one will contest, but I will. For one, you can learn enemy attack patterns, especially since most enemies follow one basic rule which is the frequency with which they will attack you. That's why people say that finding the rhythm of the battle system is important, because as long as you're paying attention you don't even need to see enemy windups because you can predict when an enemy will attack. That's how I got through the majority of Costlemark fights without getting knocked down once. I didn't get greedy. That and learning which weapons are best for which enemies. For example great sword destroys the oni and normal sword is better for the imps. Secondly FFXV has attack canceling through Blink. There are times when it's better to Blink and counterattack than auto-Phase and wait for the onslaught to halt. Other times you'll want to ride out the attack and wait for a better chance to attack. Thirdly the combat rewards good timing by use of Blink and blocking to stagger enemies which leads to knockdowns/vulnerability states. What elements of a good action system do you feel the combat does not achieve?

I have questions for people who have trouble with groups of enemies: are they not using magic? Are they not using weapons designed for crowd control? Are they not using Gladio linkstrikes which absolutely decimates groups of enemies?

The battle system isn't perfect (it's far too easy for your allies to get whupped and tracking hits on moving enemies could be a lot better) and the camera sucks, but if you're claiming this is some of the worst action combat there is then I think there's something wrong with how you're playing the game. I'm not even a particularly good action player, so twitch skill can't be it, either (Blink/Block/Parry window is very generous).

Nice write up. Ill certainly be making adjustments to make it more enjoyable. Getting blink being one of the first

I personally dont like tether combat and auto tracking to the degree it exists in this game.

Wouldnt mind camera fixes and one button hard lock as well but im gonna make an effort tonight to find my playstyle
 

Harmen

Member
It is a strategic system. Some weapons are good against some enemies, others are bad. There are times its better to block and get better positioning, other times it's better to go balls to the wall. There are times you'll want to use Regroup, other times Dawnhammer.

I don't think you'd be able to support the claim that FFXV ignores all tenets of decent action. That sounds like a hyperbolic claim you're throwing out hoping no one will contest, but I will. For one, you can learn enemy attack patterns, especially since most enemies follow one basic rule which is the frequency with which they will attack you. That's why people say that finding the rhythm of the battle system is important, because as long as you're paying attention you don't even need to see enemy windups because you can predict when an enemy will attack. That's how I got through the majority of Costlemark fights without getting knocked down once. I didn't get greedy. That and learning which weapons are best for which enemies. For example great sword destroys the oni and normal sword is better for the imps. Secondly FFXV has attack canceling through Blink. There are times when it's better to Blink and counterattack than auto-Phase and wait for the onslaught to halt. Other times you'll want to ride out the attack and wait for a better chance to attack. Thirdly the combat rewards good timing by use of Blink and blocking to stagger enemies which leads to knockdowns/vulnerability states. What elements of a good action system do you feel the combat does not achieve?

I have questions for people who have trouble with groups of enemies: are they not using magic? Are they not using weapons designed for crowd control? Are they not using Gladio linkstrikes which absolutely decimates groups of enemies?

The battle system isn't perfect (it's far too easy for your allies to get whupped and tracking hits on moving enemies could be a lot better) and the camera sucks, but if you're claiming this is some of the worst action combat there is then I think there's something wrong with how you're playing the game. I'm not even a particularly good action player, so twitch skill can't be it, either (Blink/Block/Parry window is very generous).

I fully agree. There are things that annoy me and I am not particularly great at the combat, but there are plenty of options to vastly increase combat efficiency (and fun) and not just holding O and healing frequently.
 

Mediking

Member
Don't try to aim unless you are in a very particular situation. Just lock-on and cast. It works wonders.

Thanks for the advice, Ishida!

You know what I noticed? Fighting Magitek troops in Episode Duscae was so much fun... but fighting them in the actual game is such a pain....
 
Thanks for the advice, Ishida!

You know what I noticed? Fighting Magitek troops in Episode Duscae was so much fun... but fighting them in the actual game is such a pain....

Decimate most of them using a lightning spell when they drop out from the dropship. Easy Peasy
 

Ishida

Banned
Thanks for the advice, Ishida!

You know what I noticed? Fighting Magitek troops in Episode Duscae was so much fun... but fighting them in the actual game is such a pain....

I kind of disagree with you there, buddy! I think fighting them in the final game is more fun. Mainly because they are actually more aggresive, and also because you have such a huge variety of features to deal with them. There was no magic in Episode Duscae, for example. Also you could not issue commands to your partners. Nothing better than ordering Gladio to Tempest their asses off, and then raining doom from above yourself. :p

This game is way too easy! What is with that? Why is there no hard mode? There has been no challenge for me at all so far.

Welcome to Final Fantasy.
 

Zakalwe

Banned
After 60 hours I can safely say the combat in this game is my favourite in the series.

Ralemont put it perfectly in his/her post above. Well written.
 
After 60 hours I can safely say the combat in this game is my favourite in the series.

Ralemont put it perfectly in his/her post above. Well written.

I prefer full control over auto attacks towing your character around in action rpgs so not my favorite

But credit to his writeup for pointing out some options i have to wrestle more control over battle flow
 
I really wish people would stop perpetuating the 10 years thing.

It is kind of expected after we got this thing they call a story, no? I mean sure the game wasn't in development for 10 years but they had an awful lot of time to complete it. I don't want to be rude or anything but the story is a mess. I like the game.... it surpassed a lot of my expectations in gameplay and choices in battle but the story SE marketed was all they
ever had. Every single thing in the trailers is in the game except a few scenes.
Don't you think it is quite worrying that this is a
very short experience in story?
 

Rezae

Member
I'm about 20+ hours in and finding my excitement fading. I've played every FF since the NES days and this just isn't feeling like a FF game to me. Not to get all caught up on titles, but I think this should have been kept as a spinoff and not a mainline title.

Combat is flashy but doesn't have a ton of depth or strategy, and I find the overworld to be empty and too spread out for it's own good and the dull/repeating locales and rest areas don't help.

I keep hoping it'll change gears and I still have half the chapters left, but I'm sort of resigned to the fact that this is basically it. I'm still going to gun for the platinum and try all of the extra content, as it's not a BAD game, I just don't think it's a great FF game.
At least I have FFXII Zodiac Age to look forward to
.
 

Ralemont

not me
I didn't even mention Warp Strikes btw, which are a get-out-of-jail-for-MP card in case you get stuck in a group of enemies, and an efficient way to generate Breaks leading to vulnerability states when wading back in.
 

Zakalwe

Banned
It is kind of expected after we got this thing they call a story, no? I mean sure the game wasn't in development for 10 years but they had an awful lot of time to complete it. I don't want to be rude or anything but the story is a mess. I like the game.... it surpassed a lot of my expectations in gameplay and choices in battle but the story SE marketed was all they
ever had. Every single thing in the trailers is in the game except a few scenes.
Don't you think it is quite worrying that this is a
very short experience in story?

The story literally only needs:

A few cutscenes at the start to properly set up the story. A few more at various points in the game to pad it out.

Some extra cutscenes for characters like Jared and Luna to flesh their characters out.

Some more dialogue referencing these things scattered throughout game.

Then it would be great.

It's not as bad as some are making it out. Like it was very obvious who
Jared
was if you were actually paying attention, it just had little emotional payoff for the player because we'd only seen him as a static npc very briefly.
 

JayB1920

Member
Shit it's totally worth doing it then as there are only 3 of them in the game.

Yeah. I'm skipping it because I cant be bothered at least for my first playthrough. The only sidequests I'm doing are Cindys for car upgrades, Cids for weapon upgrades, and the quests for restaurants/vendors for store discounts and new items/recipes. The rest of the quests just give exp/gil or items you can get elsewhere it seems. I'm of course doing the Tours, Hunts, tombs, and Dungeons as well as they seem to be the best side content.
 

LiK

Member
Yeah. I'm skipping it because I cant be bothered at least for my first playthrough. The only sidequests I'm doing are Cindys for car upgrades, Cids for weapon upgrades, and the quests for restaurants/vendors for store discounts and new items/recipes. The rest of the quests just give exp/gil or items you can get elsewhere it seems. Im doing the Tours, Hunts, tombs, and Dungeons as well as they seem to be the best side content.

Actually, some shopkeeper sidequests will permanently drop the prices for their inventory which is pretty nice.
 

Zakalwe

Banned
Okay after reading this I assume Jared dies... Although I don't know as I've only seen him twice so far.

Ah, apologies. Can you spoiler tag the comment you quoted please?

It's not like it will ruin any emotional impact, but some people might be bothered by the spoiler.

I prefer full control over auto attacks towing your character around in action rpgs so not my favorite

But credit to his writeup for pointing out some options i have to wrestle more control over battle flow

This is an entirely different system to pixel perfect precision action games.

I love both, and I think many players who are turned off by XV's battle system need to forget about the former and embrace the automated aspects of XV's system so they can truly get a feel for it.

It's a weird system to understand if you're used to pixel precision action, and I'd imagine many havn't been able to get their heads around it fully.

Not saying this to demean anyone, the battle system does a very poor job of explaining itself fully so it isn't surprising. Without exploring it deeply it could just feel like an incredibly unresponsive action game, and once that thought is in your head it might be very difficult to sum up the interest to delve any deeper.
 

Adaren

Member
I have a hunch that the most efficient way to play is to just sneak around with L1 and go for long range Warp Strikes / Blindside attacks / Skills until the enemy falls over and you can go ham.

Which isn't really how I want to play, but yeah. It's seemed to work well so far, whenever I've done it.

The story literally only needs:

A few cutscenes at the start to properly set up the story. A few more at various points in the game to pad it out.

Don't forget things like the Ch.
4
-> Ch.
5
transition. A lot of things have bothered me with the storytelling, but nothing more than that.
 
This is an entirely different system to pixel perfect precision action games.

I love both, and I think many players who are turned off by XV's battle system need to forget about the former and embrace the automated aspects of XV's system so they can truly get a feel for it.

It's a weird system to understand if you're used to pixel precision action, and I'd imagine many havn't been able to get their heads around it fully.

Not saying this to demean anyone, the battle system does a very poor job of explaining itself fully so it isn't surprising. Without exploring it deeply it could just feel like an incredibly unresponsive action game, and once that thought is in your head it might be very difficult to sum up the interest to delve any deeper.

Thats pretty much been the exact use case for me so far

Extrelmely frustrated but i have a new plan now thanks to all the input

I hoping to get back into a groove with the game somehow.

Its tough for someone who has been cutting his teeth and honing his skills in games like soulsborne ans monster hunter
 
The story literally only needs:

A few cutscenes at the start to properly set up the story. A few more at various points in the game to pad it out.

Some extra cutscenes for characters like Jared and Luna to flesh their characters out.

Some more dialogue referencing these things scattered throughout game.

Then it would be great.

Luna needs a lot of work after the hype they made us go through. You can't even go to house Fleuret or explore Tenebrae cause she's dead by the time you get there and everything is a mess. I swear to god I read she would join and fight with us. They likely changed her to a last min plot device. Keystone around XV my arse.
 

Zakalwe

Banned
Was planning to wait for Ch. 13 update, but I love the game so I'm gonna try it before and after the update lol.

C13 is fine. It actually has great atmosphere, some interesting character interactions, and ends on a very high note.

It simply goes on for too long.

Hint: to make life easier against a certain enemy you need to hide from,
use Moogle Plushies to distract them while you run outside of their encounter radius.
 
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