Just started using Spells.... Awww yeah!!! Aiming in the heat of battle is rough though.
Don't try to aim unless you are in a very particular situation. Just lock-on and cast. It works wonders.
Just started using Spells.... Awww yeah!!! Aiming in the heat of battle is rough though.
Mother and Child Rice
If you don't have it, go to binoculars area in Listollum (not sure about the spelling) there'll be someone eating it and Ignis will learn it.
Eh? Doesn't he just mean that they shouldn't have wasted time for creating that dungeon and instead should have made the main story complete? I would have prefered this too cause the dungeon doesnt even give you story bits.
Shit it's totally worth doing it then as there are only 3 of them in the game.you get a Ribbon accessory
That last quest is more or less impossible without a guide though.
What the hell?.
Prompto the Playa
EDIT: Added spoiler tags.
HOLY SHIT!
That was the most amazing battle I've had in the entire game yet, and it wasn't a main or side quest. It was also the hardest and I ended up using more potions, elixirs and phoenix downs than normally.
Wow, I am left amazed. This game man.
Do you get anything for doing it?
HOLY SHIT!
So I went to kill a frog for Sania in the woods, and at the end of that dungeon, there happened to be a huge monster guarding one of the tombs which I had not prepared for. If so, I would have eaten a meal and stocked up, but nope I wasn't prepared and so for the first time I felt threatened. That was the most amazing battle I've had in the entire game yet, and it wasn't a main or side quest. It was also the hardest and I ended up using more potions, elixirs and phoenix downs than normally.
Wow, I am left amazed. This game man.
Don't try to aim unless you are in a very particular situation. Just lock-on and cast. It works wonders.
Hey guys, I am in chapter 3 and I've done a ton of side quests. I kind of want to do some story stuff. If I do enough story stuff to get as far as, say, chapter 6, will I lose out on any quests on the map I can go to now?
Hey guys, I am in chapter 3 and I've done a ton of side quests. I kind of want to do some story stuff. If I do enough story stuff to get as far as, say, chapter 6, will I lose out on any quests on the map I can go to now?
Prompto begs to differ
What the hell?
Is that who I think it is? I'm not far in the game.
Spoiler tags don't work on mobile... Ffs.
Prompto the Playa
EDIT: Added spoiler tags.
HOLY SHIT!
So I went to kill a frog for Sania in the woods, and at the end of that dungeon, there happened to be a huge monster guarding one of the tombs which I had not prepared for. If so, I would have eaten a meal and stocked up, but nope I wasn't prepared and so for the first time I felt threatened. That was the most amazing battle I've had in the entire game yet, and it wasn't a main or side quest. It was also the hardest and I ended up using more potions, elixirs and phoenix downs than normally.
Wow, I am left amazed. This game man.
Its some of the worst combat out there tbh.
There are fundamental design problems here.It ignores all basic tenets of a decent action system & yet its not a startegic system at all.
There was never a single moment where I felt like I learned & reacted to enemy patterns because enemies do not follow any decent basic rules for action combat.
I know it can be fun to beat up stuff & wreck some shit.Its visually impressive & fancy but this is far from a good action system.
You're safe.
You can never "miss out," only be time-locked in going back at certain points.
It is a strategic system. Some weapons are good against some enemies, others are bad. There are times its better to block and get better positioning, other times it's better to go balls to the wall. There are times you'll want to use Regroup, other times Dawnhammer.
I don't think you'd be able to support the claim that FFXV ignores all tenets of decent action. That sounds like a hyperbolic claim you're throwing out hoping no one will contest, but I will. For one, you can learn enemy attack patterns, especially since most enemies follow one basic rule which is the frequency with which they will attack you. That's why people say that finding the rhythm of the battle system is important, because as long as you're paying attention you don't even need to see enemy windups because you can predict when an enemy will attack. That's how I got through the majority of Costlemark fights without getting knocked down once. I didn't get greedy. That and learning which weapons are best for which enemies. For example great sword destroys the oni and normal sword is better for the imps. Secondly FFXV has attack canceling through Blink. There are times when it's better to Blink and counterattack than auto-Phase and wait for the onslaught to halt. Other times you'll want to ride out the attack and wait for a better chance to attack. Thirdly the combat rewards good timing by use of Blink and blocking to stagger enemies which leads to knockdowns/vulnerability states. What elements of a good action system do you feel the combat does not achieve?
I have questions for people who have trouble with groups of enemies: are they not using magic? Are they not using weapons designed for crowd control? Are they not using Gladio linkstrikes which absolutely decimates groups of enemies?
The battle system isn't perfect and the camera sucks, but if you're claiming this is some of the worst action combat there is then I think there's something wrong with how you're playing the game. I'm not even a particularly good action player, so twitch skill can't be it, either (Blink/Block/Parry window is very generous).
It is a strategic system. Some weapons are good against some enemies, others are bad. There are times its better to block and get better positioning, other times it's better to go balls to the wall. There are times you'll want to use Regroup, other times Dawnhammer.
I don't think you'd be able to support the claim that FFXV ignores all tenets of decent action. That sounds like a hyperbolic claim you're throwing out hoping no one will contest, but I will. For one, you can learn enemy attack patterns, especially since most enemies follow one basic rule which is the frequency with which they will attack you. That's why people say that finding the rhythm of the battle system is important, because as long as you're paying attention you don't even need to see enemy windups because you can predict when an enemy will attack. That's how I got through the majority of Costlemark fights without getting knocked down once. I didn't get greedy. That and learning which weapons are best for which enemies. For example great sword destroys the oni and normal sword is better for the imps. Secondly FFXV has attack canceling through Blink. There are times when it's better to Blink and counterattack than auto-Phase and wait for the onslaught to halt. Other times you'll want to ride out the attack and wait for a better chance to attack. Thirdly the combat rewards good timing by use of Blink and blocking to stagger enemies which leads to knockdowns/vulnerability states. What elements of a good action system do you feel the combat does not achieve?
I have questions for people who have trouble with groups of enemies: are they not using magic? Are they not using weapons designed for crowd control? Are they not using Gladio linkstrikes which absolutely decimates groups of enemies?
The battle system isn't perfect (it's far too easy for your allies to get whupped and tracking hits on moving enemies could be a lot better) and the camera sucks, but if you're claiming this is some of the worst action combat there is then I think there's something wrong with how you're playing the game. I'm not even a particularly good action player, so twitch skill can't be it, either (Blink/Block/Parry window is very generous).
It is a strategic system. Some weapons are good against some enemies, others are bad. There are times its better to block and get better positioning, other times it's better to go balls to the wall. There are times you'll want to use Regroup, other times Dawnhammer.
I don't think you'd be able to support the claim that FFXV ignores all tenets of decent action. That sounds like a hyperbolic claim you're throwing out hoping no one will contest, but I will. For one, you can learn enemy attack patterns, especially since most enemies follow one basic rule which is the frequency with which they will attack you. That's why people say that finding the rhythm of the battle system is important, because as long as you're paying attention you don't even need to see enemy windups because you can predict when an enemy will attack. That's how I got through the majority of Costlemark fights without getting knocked down once. I didn't get greedy. That and learning which weapons are best for which enemies. For example great sword destroys the oni and normal sword is better for the imps. Secondly FFXV has attack canceling through Blink. There are times when it's better to Blink and counterattack than auto-Phase and wait for the onslaught to halt. Other times you'll want to ride out the attack and wait for a better chance to attack. Thirdly the combat rewards good timing by use of Blink and blocking to stagger enemies which leads to knockdowns/vulnerability states. What elements of a good action system do you feel the combat does not achieve?
I have questions for people who have trouble with groups of enemies: are they not using magic? Are they not using weapons designed for crowd control? Are they not using Gladio linkstrikes which absolutely decimates groups of enemies?
The battle system isn't perfect (it's far too easy for your allies to get whupped and tracking hits on moving enemies could be a lot better) and the camera sucks, but if you're claiming this is some of the worst action combat there is then I think there's something wrong with how you're playing the game. I'm not even a particularly good action player, so twitch skill can't be it, either (Blink/Block/Parry window is very generous).
Don't try to aim unless you are in a very particular situation. Just lock-on and cast. It works wonders.
Thanks for the advice, Ishida!
You know what I noticed? Fighting Magitek troops in Episode Duscae was so much fun... but fighting them in the actual game is such a pain....
Thanks for the advice, Ishida!
You know what I noticed? Fighting Magitek troops in Episode Duscae was so much fun... but fighting them in the actual game is such a pain....
This game is way too easy! What is with that? Why is there no hard mode? There has been no challenge for me at all so far.
Lmao! I just went from lvl 25 > 40.
I'm at the start of Chapter 4.
This game is way too easy! What is with that? Why is there no hard mode? There has been no challenge for me at all so far.
After 60 hours I can safely say the combat in this game is my favourite in the series..
After 60 hours I can safely say the combat in this game is my favourite in the series.
Ralemont put it perfectly in his/her post above. Well written.
I really wish people would stop perpetuating the 10 years thing.
It is kind of expected after we got this thing they call a story, no? I mean sure the game wasn't in development for 10 years but they had an awful lot of time to complete it. I don't want to be rude or anything but the story is a mess. I like the game.... it surpassed a lot of my expectations in gameplay and choices in battle but the story SE marketed was all theyDon't you think it is quite worrying that this is aever had. Every single thing in the trailers is in the game except a few scenes.very short experience in story?
Shit it's totally worth doing it then as there are only 3 of them in the game.
Yeah. I'm skipping it because I cant be bothered at least for my first playthrough. The only sidequests I'm doing are Cindys for car upgrades, Cids for weapon upgrades, and the quests for restaurants/vendors for store discounts and new items/recipes. The rest of the quests just give exp/gil or items you can get elsewhere it seems. Im doing the Tours, Hunts, tombs, and Dungeons as well as they seem to be the best side content.
This game is way too easy! What is with that? Why is there no hard mode? There has been no challenge for me at all so far.
Okay after reading this I assume Jared dies... Although I don't know as I've only seen him twice so far.
I prefer full control over auto attacks towing your character around in action rpgs so not my favorite
But credit to his writeup for pointing out some options i have to wrestle more control over battle flow
The story literally only needs:
A few cutscenes at the start to properly set up the story. A few more at various points in the game to pad it out.
The Choosen OneWhere are you?
What is solid lock if I'm using Type C controls?
Lock is L1 - can't figure out solid lock.
This is an entirely different system to pixel perfect precision action games.
I love both, and I think many players who are turned off by XV's battle system need to forget about the former and embrace the automated aspects of XV's system so they can truly get a feel for it.
It's a weird system to understand if you're used to pixel precision action, and I'd imagine many havn't been able to get their heads around it fully.
Not saying this to demean anyone, the battle system does a very poor job of explaining itself fully so it isn't surprising. Without exploring it deeply it could just feel like an incredibly unresponsive action game, and once that thought is in your head it might be very difficult to sum up the interest to delve any deeper.
The Choosen One
The story literally only needs:
A few cutscenes at the start to properly set up the story. A few more at various points in the game to pad it out.
Some extra cutscenes for characters like Jared and Luna to flesh their characters out.
Some more dialogue referencing these things scattered throughout game.
Then it would be great.
Was planning to wait for Ch. 13 update, but I love the game so I'm gonna try it before and after the update lol.