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Final Fantasy XV |OT| There and back again.

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Yu Narukami

Member
Platinum get, about 60 hours and I didn't need to rubberband for Survival. Could have cut it down if I just fast traveled more towards the end there.



I kept one of each, just in case Cid needed them for a weapon upgrade or a side quest wanted them. On that note save rare coins/notes you can use them as EXP boosters later on. Keep in mind you can use these things with elemancy and some of them give nicer perks like tri-cast.
Could you share some fishing tips please? It takes a year to level up.
 

Zakalwe

Banned
The passive bonuses from Royal arms apply as long as the weapon is in a weapon slot. You don't actually have to use it in battle to get the passives.

I think this is often overlooked. The most optimal loadout will likely be 1 standard weapon + 3 Royal arms (or perhaps 2 Royal arms and a relevant spell).

The passive bonuses are really useful.
 

F0rneus

Tears in the rain
Platinum get, about 60 hours and I didn't need to rubberband for Survival. Could have cut it down if I just fast traveled more towards the end there.

It's my only trophy left...it's just stupid. I've been running in circles for hours now. I should have walked more during the game T_T
 

LotusHD

Banned
Y'all equip 3 Royal Arms? Damn, I have only one equipped, and I'd only do 2 at most. Really don't like having to go back to the menu more than I need to. Things would be different though if I knew was getting ready to fight a boss, and knew his main weakness was swords or something though. (I'll never get over the fact that there's no bestiary in this game.)
 
Y'all equip 3 Royal Arms? Damn, I have only one equipped, and I'd only do 2 at most. Really don't like having to go back to the menu more than I need to. Things would be different though if I knew was getting ready to fight a boss, and knew his main weakness was swords or something though. (I'll never get over the fact that there's no bestiary in this game.)

I usually equip 2 Royal Arms for stat boosts and then the Ultima Blade with Magic or Daggers.
 

Althane

Member
Y'all equip 3 Royal Arms? Damn, I have only one equipped, and I'd only do 2 at most. Really don't like having to go back to the menu more than I need to. Things would be different though if I knew was getting ready to fight a boss, and knew his main weakness was swords or something though. (I'll never get over the fact that there's no bestiary in this game.)

After realizing that weapons give benefits even if they're not actively equipped, I've got two. One for the damage resistance, the other for the STR boost.

Kind of not impressed by the equipment so far. It's nice to get a new weapon that gives you a big boost to STR, but I don't mind buying new equipment in shops... if it would ever show up.
 

Slaythe

Member
This is probably kind of a hard question to answer but about how many Rare coins would I need to go from level 49 to 99?

I was level 42, I made experi casts of 8 coins each, i think i used 32.

I was fighting in the citadel.

Got me to level 99 in one go. Basically aim for 1M exp then x3 hotel.

I'm by the final boss's area.

What's the best way to cheese this fight so I can get it over with?

Blizzard, and Ignis' "overwhelm".
 

Tritroid

Member
Hold on, first you said
Ardyn is one of the best battles in the game (I agree) but then you say he's bullshit. I'm confused :p
Hah, yeah I was a lil' vague there, I should've said
that the entire fight sequence itself is REALLY entertaining, and all the phases that go into it, but Ardyn is bullshit in that he can pull off insta-kill moves in the blink of an eye.

In other words, don't go into it without a stack of PDs.
 

F0rneus

Tears in the rain
What's this with the Rare coins giving you exp? What's the method?

If you put like 8 Rare Coins (easily farmable in Cleigne) on a spell during Elemancy, it gives a massive XP boost at the end of a fight. So if you use a lot of coins on a longer fight (boss type enemies) the payout is super huuuuuuuuuuuge.
 

lt519

Member
Could you share some fishing tips please? It takes a year to level up.

Sure, what's the issue? Depleting Vesperpool often gave me 75% of a level everytime (and it takes about 20-30 minutes to fish the entire lake clean).

1. Go to Vesperpool and buy the reel/rod there (30k gil).
2. Fish at Vesperpool, it has a high concentration of rare fish (I use the marlboro lures), you'll get a lot of rare fish even from blue dotted fish
3. I deplete the lake of fish, then camp nearby, and repeat
4. You really want the rare fish here, they give you more experience, but are more difficult to catch, even with the new rod/reel you can end up using near all 2k of a Dragon's Beard fighting a Vesper Gar.

For actual fishing:

1. Make sure you aim at the fish when casting, crosshairs should be centered on the fish
2. Make jerky movements with the lure. I often tap R2, then wait, then double tap it, and if the danger bar increases then I repeat that movement. If the danger bar decreases I try a different cadence. It is kind of fun, you actually have to tease the fish into going for your lure. It helps if it is daylight outside because you can see better when a fish starts tracking on your lure.
3. Don't reel when the controller is rumbling or there is tension in the line, it'll cause your line to degrade. Be patient and let the fish swim around and "calm" itself then reel in. You'll get big jumps in progress. This is for heavy/rare fish. If it is a small one I'll just reel the sucker in entirely and take the hit to the line damage (at this point I had so much gil I could replace the line after basically every cast).

I drank a lot of beer virtual fishing last night for the trophy haha

It's my only trophy left...it's just stupid. I've been running in circles for hours now. I should have walked more during the game T_T

Just rubber band it overnight. I think each level is like 4-5 hours of exploration depending on how much you sprint, it is A LOT if you are far behind.
 
Yep seriously... I think if people think back on FFVII's and FFVIII's stories they will realize this one is way better. It's more attaching, more simple. It's just the narration that is a bit messy at time.

I don't think many people take issue with the story itself just how it's told. Honestly other FF games did it way way better then this one and those games came out on the PS1. FFXV is a game that fails to build tension even in the serious moments, I am in Chapter 8 now, but the thing I experienced right now could have been something cool, instead it was a slap in the face.
 

Falk

that puzzling face
For Gladio's skill, if you plan to do the Sealed Dungeons, they're a big chunk of walking.

Just so you know in case you're planning on both platinum and everything else the game has to offer.
 

Tritroid

Member
I don't think many people take issue with the story itself just how it's told. Honestly other FF games did it way way better then this one and those games came out on the PS1. FFXV is a game that fails to build tension even in the serious moments, I am in Chapter 8 now, but the thing I experienced right now could have been something cool, instead it was a slap in the face.

Up until Chapter 9, the game feels literally different. It's almost as though there are 2 games in one here, as far as atmosphere and tension go. The first half is very light-hearted and laid back, while the second half is pretty dark at multiple points, and can get very tense (Chapter 13 is tense 95% of the time).
 

Timeaisis

Member
Is there a better way to deal with the (chapter 13 spoilers)
Revus fight
than just popping healing items every five seconds? My bros are real dumb and get messed up constantly. Really dumb fight.

I got though it, thanks only to my massive stock of elixers.
 
Up until Chapter 9, the game feels literally different. It's almost as though there are 2 games in one here, as far as atmosphere and tension go. The first half is very light-hearted and laid back, while the second half is pretty dark at multiple points, and can get very tense (Chapter 13 is tense 95% of the time).

Since I can tell you beat the game, let me tell you what I just took issue with

Coming back to Lestallum with Aranea in the ship and there's issues at the rector, fade to black and I'm suddenly in what looks like a space suit fighting enemies in a circle around a reactor. Why not show the citizens of the city freaking out, why not actually make that reactor into a dungeon type level.

Other FF games would have built that up into something, would have made the stakes actually feel high, would have put more tension in the moment, instead it just falls so damn flat and feels so half baked.
 

Ruff

Member
Given the hell you've gotta go through to get it I don't consider it cheating at all. Nightmare dungeon for all the wrong reasons.

I found it much more manageable when I figured out the Katana acts as a sort of double jump. That ability saved me many a misjump.
 

Vic_Viper

Member
Ok so how does the rare coin farming work? I get that you save right before picking me up but then what do you do? Do you save after and reload the game?
 

Falk

that puzzling face
What unlocks those places in the first place? (Recently started Chapter 14).

- Beat the game

-
When you reload your clear data, go back to Lucis, finish all the dungeons with Sealed Doors, and a new sidequest ? should appear on the map on the north part of Cleigne, at the Hunter's HQ. Talking to the questgiver gives you the key that unlocks the Sealed Doors
 

Mesharey

Member
Is there a better way to deal with the (chapter 13 spoilers)
Revus fight
than just popping healing items every five seconds? My bros are real dumb and get messed up constantly. Really dumb fight.

I got though it, thanks only to my massive stock of elixers.
I didn't read the spoiler (in Ch. 8 atm) but someone said the Moogle is useful with boss fight.
 

Slaythe

Member
Just started Chapter 13 and I feel I've lost the plot
Who is Ardyn, exactly? What does he want? Maybe I'm not supposed to know yet?

Why did Aranea help me?

They will reveal Ardyn's goal and identity in a more clear way.

To be vague, I'll say he is connected to the crystal and wants something out of Noctis.

Aranea realized the empire wasn't right and decided to be "freelance" basically. She's on you side now.

Is there a better way to deal with the (chapter 13 spoilers)
Revus fight
than just popping healing items every five seconds? My bros are real dumb and get messed up constantly. Really dumb fight.

I got though it, thanks only to my massive stock of elixers.

Just.... Warp to the warp points when you see he is charging his moves ... It's really not hard.
 

Mediking

Member
Casually stumbled upon the Mine Dungeon... explored for a while, realized it was for freaking level 50.... quickly sprinted for the exit. Im lvl 22 and I'm still barely defeating lvl 18 Magitek troops. Lol I had to run for the exit.
 

Burglekutt

Member
Hey guys, I just started the game and a couple of NPC mentioned talking to local tipsters or something like that for side quest stuff but I am not finding them. what am I missing?
 

Zafir

Member
So, is the optional dungeon that's only accessible
while flying
worth actually doing?

I remember Kotaku mentioning it took Jason like 5hours to complete. I'm not sure I have the endurance for that much
platforming in a non-platforming game
. I mean I know it gives a nice item, but, 5 hours....?
 
Hah, yeah I was a lil' vague there, I should've said
that the entire fight sequence itself is REALLY entertaining, and all the phases that go into it, but Ardyn is bullshit in that he can pull off insta-kill moves in the blink of an eye.

In other words, don't go into it without a stack of PDs.

Ah right. Yeah, I learned this the hard way too. I fought him at the recommended lvl after someone said "lol he's easy", and he promptly killed me. I had no Phoenix downs.

He's not the hardest boss in the game obviously, but he can kill you quite quickly if you're not paying attention.
 

Edzi

Member
Question about the post game:
Starting the game file after beating the game puts me back before the final boss, so does that mean I can fight him multiple time? How does that work?
 

Tritroid

Member
Since I can tell you beat the game, let me tell you what I just took issue with

Coming back to Lestallum with Aranea in the ship and there's issues at the rector, fade to black and I'm suddenly in what looks like a space suit fighting enemies in a circle around a reactor. Why not show the citizens of the city freaking out, why not actually make that reactor into a dungeon type level.

Other FF games would have built that up into something, would have made the stakes actually feel high, would have put more tension in the moment, instead it just falls so damn flat and feels so half baked.

Oh, yeah, that. I agree that was a really disappointing point of the game, and I think it was really only there
to force Gladio back into the group.
It SHOULD have been a side-quest, because that's definitely what it felt like, but since it involved
Gladio's return they were forced to make it main-line. Maybe Gladio's DLC will help flesh this chapter out a bit?
 

Tritroid

Member
Question about the post game:
Starting the game file after beating the game puts me back before the final boss, so does that mean I can fight him multiple time? How does that work?
Haven't tried to again, but more than likely, yes. It's just a way for you to continue to go back to the open world through Umbra using the same game file without having to start over.
 
Oh, yeah, that. I agree that was a really disappointing point of the game, and I think it was really only there
to force Gladio back into the group.
It SHOULD have been a side-quest, because that's definitely what it felt like, but since it involved
Gladio's return they were forced to make it main-line. Maybe Gladio's DLC will help flesh this chapter out a bit?

Most likely that's what they are going with, but it felt cheap. It just that this game has so much good to it, that when it does something like that so pathetically it stands out more.
 

Magnus

Member
I'm in Chapter 11. Mechanical/systems question here:

I suddenly can't get much magic from draw points. I was drawing like 50-60 ticks per draw point and now I get like 10...what gives?
 

Lynx_7

Member
I am wasting waaay too much time on sidequests. 25 hours on the clock, still at chapter 3, level 25. I wish there was an item to stop you from gaining experience because it's pretty ridiculous that I'm this overleveled so early on.

Not that I think keeping myself low leveled would make much of a difference, mind you. My main criticism concerning the game so far is that there are basically no stakes in battles since you're not going to die as long as you have items. Keep a few Phoenix Downs in your inventory and you're invincible. Then there's the fact that most battles consist of holding down circle, square and warping, even against enemies severely overleveled compared to you (most of which can also be bruteforced with enough items).
There's not much in the way of strategy or unique enemy gimmicks, at least not that I have experienced so far, so every encounter plays out basically like every other encounter. Magic feels extremely dumbed down, its role reduced to that of a grenade. It feels like a very watered down, simple battle system. I at least feel engaged by what I'm doing which is more than I can say about XIII, but if they go the action route again in XVI I really hope they come up with something deeper, specially concerning magic. I also think a Gambit-esque mechanic would work really, really well with an action battle system and it's surprising they haven't tried anything of the sort here.

I'm having fun with the side-quests but I feel like that is a byproduct of me not having played many open world games to begin with, so I'm still not saturated by their more reviled idiosyncrasies. Most of the side missions are basic fetch-quests and some are downright lazy design that would take me out of the experience were they present in a lesser game. Like, searching for frogs is so stupid. They're tiny and hidden in the environment and it's like trying to find a needle in a haystack. Disarming traps was also dumb and took me longer than it should've. These kinds of quests are nothing but the worst kind of busywork there is. Having a few quests like that is fine, but when they represent most of your game's content then it's a problem. Still, there are some stand-outs. Chocobo races are fun as heck, I'm finding myself oddly addicted to fishing (something not even Zelda managed to do), and hunting is generally a good time. The Behemoth side-quest was hands down the best one so far, good stuff. It played out like a self-contained setpiece, had a really cool build-up and was just generally the kind of side-quests I wish the game had more of.

Another gripe I have is the world itself. It looks beautiful and there are some stunning landmarks, but otherwise... There's not much to discover or interact within it. I can see Tabata's "don't worry about it, think about SOTC" approach here. I feel like having some hidden side-quests or just more optional locations/dungeons with good enemy encounters would go a long way towards remedying this.

As for the main story, it's probably the weakest narrative since the NES days of the franchise. Most scenes just don't elicit any sort of emotional response from me at all. They aren't interesting to watch and there's nothing that makes me think "oh, I want to see what comes next". Even the character interactions feel somewhat hollow most of the time. It's funny how much of the main cast's chemistry are only highlighted by the world map banter and optional scenes, which are the moments when the bros truly shine, because if it were up to the story cutscenes alone I probably wouldn't care about them. All things considered, though, I feel like this is the most enjoyable main cast since X, maaaybe even IX, so it's disappointing that they don't get the treatment they deserve (at least not so far, I hope that changes later on).

Overall, I can definitely see why some people don't like FF XV. As someone who is absolutely enjoying my time with it (first FF I've honestly liked since X), even I can see it's half-baked in a lot of spots and has many design issues. Still, I'm pretty forgiving of faults when there's so much to like about the overall experience (MGS V being a similar case for me), and I do think they have a solid foundation to build up on future titles, so I think Square is on the right track here if nothing else.
 
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