I am wasting waaay too much time on sidequests. 25 hours on the clock, still at chapter 3, level 25. I wish there was an item to stop you from gaining experience because it's pretty ridiculous that I'm this overleveled so early on.
Not that I think keeping myself low leveled would make much of a difference, mind you. My main criticism concerning the game so far is that there are basically no stakes in battles since you're not going to die as long as you have items. Keep a few Phoenix Downs in your inventory and you're invincible. Then there's the fact that most battles consist of holding down circle, square and warping, even against enemies severely overleveled compared to you (most of which can also be bruteforced with enough items).
There's not much in the way of strategy or unique enemy gimmicks, at least not that I have experienced so far, so every encounter plays out basically like every other encounter. Magic feels extremely dumbed down, its role reduced to that of a grenade. It feels like a very watered down, simple battle system. I at least feel engaged by what I'm doing which is more than I can say about XIII, but if they go the action route again in XVI I really hope they come up with something deeper, specially concerning magic. I also think a Gambit-esque mechanic would work really, really well with an action battle system and it's surprising they haven't tried anything of the sort here.
I'm having fun with the side-quests but I feel like that is a byproduct of me not having played many open world games to begin with, so I'm still not saturated by their more reviled idiosyncrasies. Most of the side missions are basic fetch-quests and some are downright lazy design that would take me out of the experience were they present in a lesser game. Like, searching for frogs is so stupid. They're tiny and hidden in the environment and it's like trying to find a needle in a haystack. Disarming traps was also dumb and took me longer than it should've. These kinds of quests are nothing but the worst kind of busywork there is. Having a few quests like that is fine, but when they represent most of your game's content then it's a problem. Still, there are some stand-outs. Chocobo races are fun as heck, I'm finding myself oddly addicted to fishing (something not even Zelda managed to do), and hunting is generally a good time. The Behemoth side-quest was hands down the best one so far, good stuff. It played out like a self-contained setpiece, had a really cool build-up and was just generally the kind of side-quests I wish the game had more of.
Another gripe I have is the world itself. It looks beautiful and there are some stunning landmarks, but otherwise... There's not much to discover or interact within it. I can see Tabata's "don't worry about it, think about SOTC" approach here. I feel like having some hidden side-quests or just more optional locations/dungeons with good enemy encounters would go a long way towards remedying this.
As for the main story, it's probably the weakest narrative since the NES days of the franchise. Most scenes just don't elicit any sort of emotional response from me at all. They aren't interesting to watch and there's nothing that makes me think "oh, I want to see what comes next". Even the character interactions feel somewhat hollow most of the time. It's funny how much of the main cast's chemistry are only highlighted by the world map banter and optional scenes, which are the moments when the bros truly shine, because if it were up to the story cutscenes alone I probably wouldn't care about them. All things considered, though, I feel like this is the most enjoyable main cast since X, maaaybe even IX, so it's disappointing that they don't get the treatment they deserve (at least not so far, I hope that changes later on).
Overall, I can definitely see why some people don't like FF XV. As someone who is absolutely enjoying my time with it (first FF I've honestly liked since X), even I can see it's half-baked in a lot of spots and has many design issues. Still, I'm pretty forgiving of faults when there's so much to like about the overall experience (MGS V being a similar case for me), and I do think they have a solid foundation to build up on future titles, so I think Square is on the right track here if nothing else.