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Final Fantasy XV |OT| There and back again.

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I can see the potential with the combat but it feels really imprecise, not quite character action-tier. Barely any kind of hit stun.

Also is there a way to carry more than 3 uses of a spell? Getting annoyed at how frequently I have to re-craft
 
It seems like the consensus so far on this game is that it's good, some parts of it are even excellent, but overall it's not close to the best FF or anything(as subjective as that is).

So it had me wondering what Square can do to make an FF game where people go "Whoa! This game is an all-timer! Best FF ever!) I haven't heard anyone say that about an FF title in a long time.

Can it even happen?

I think it can. I'm all for trying new ideas, but maybe they need to find a foundation and stick with it instead of trying something totally new in almost every entry. This way they can build on something and keep improving it rather than starting from square one again.

Just some thoughts.

Well, I think you've nailed. They need a foundation. This game sort of feels like them trying to nail the western RPG feel, while also throwing in some normal FF stuff. It just feels kind of mixed overall. There are some really good things here, but also somethings that remind me that it was a game in a 10 year dev. cycle. Square should just find something they want to stick with and build on it. If its this, then good if not something.
 

Meowster

Member
I was gifted a digital copy but damn, I was looking forward to seeing that awesome steel book cover this evening. Looks like Amazon has delayed mine until December 2nd.
 

botty

Banned
Very boring opening segments so far; couldn't keep my attention for an hour. Expected something a bit more flashy from a Square Enix opening... oh well. I'll attempt to play this game again tomorrow.
 
Well.. I just now got my codes for the Amazon Road Trip bundle and they went through. Now that I am level 21 and on Chapter 3. They probably have no use at this point lol.

I nearly got my ass kicked in that ice cave and got away by a hair, a little behind you in level.

I was not prepared for the samurai monster, was lvl 15 so thought I could take him lol I noped the hell out of there.
 
I was wondering if anyone can tell me where you get the portable music player and if there's Final Fantasy X music for the car; I'll be so happy if they put it in.

Like has been said, it just appears in the Regalia shop eventually. As for FFX music, you can get the FFX disc at
the Chocobo Post in Duscae in Chapter 3.
 
Finished Chapter 1.

Boy oh boy was that a weak and awkward opening. Having only watched Brotherhood and not seen Kingslaive, the plot is stilted and extremely awkwardly delivered. Debating whether or not I want to use subbed English because this voice acting is seriously giving me PS2-era vibes (not Final Fantasy X or anything, just general awkwardness seen across all games at that day and age).

If you don't do the bounty hunts, at this point you barely fight anything at all. Way too little combat, which is a shame because I think the best part of the game so far. A bit confusing, and holy shit whoever thought making Square the dodge button and Circle the attack needs to be hit with a chair. YEARS of Circle-is-dodge muscle memory from the Souls games down the drain. None of the 3 control schemes switch these buttons either, and that's really all I need. I can't switch them in the system-level settings because that would make Square universal cancel and that'd be even worse.

Overall, it's a weird first impression. I managed to clear my head of all early and pre-release impressions and come in fresh, and yeah the opening is definitely weak. It doesn't follow any semblance of a structure and stumbles its way around the whole "tragedy befalls the hero and he must abandon his hometown to go off on an epic quest". I mean, you can't really give off that vibe if you're already away from your hometown. They definitely needed a prologue taking place in Insomnia that had you do that tutorial in it (better paced so as to not annoy people) and set up characters and the conflict well from a storytelling perspective.

Dat soundtrack tho. That'll be one for the ages. Based Shimomura
 

Baliis

Member
Only played a little bit so far, but man there's some serious graphic problems that I'm noticing, especially around water. There's like a weird after image that's slightly delayed from the character movement. I didn't notice anything like that when playing the demo though so maybe it's just being a bit buggy.
 

Jiraiza

Member
First impressions are good for me. Combat's a bit wonky, but I'm not used to the whole teleporting thing yet.

Was running around at night and as I crossed a road, an Iron Golem's hand just came out of nowhere. Scared the shit out of me.
 

Akibared

Member
First impressions are good for me. Combat's a bit wonky, but I'm not used to the whole teleporting thing yet.

Was running around at night and as I crossed a road, an Iron Golem's hand just came out of nowhere. Scared the shit out of me.

Night time is super scary in this game!
 
Lol Ardyn.
They really could have done a better job at making him sound less sinister, literally walking around with a I'm a bad guy sign on his back
 

Mike

Member
Am I the only one not digging the battle system? The camera loves to hang out behind trees, rocks, etc. And I feel like bad guys swarm the shit out of me if I'm not mashing dodge all the battle. Think I am going to swtich to easy so I don't get pissed and start hating this game.

I'm right there with you.
 

The Lamp

Member
Finished Chapter 1.

Boy oh boy was that a weak and awkward opening. Having only watched Brotherhood and not seen Kingslaive, the plot is stilted and extremely awkwardly delivered. Debating whether or not I want to use subbed English because this voice acting is seriously giving me PS2-era vibes (not Final Fantasy X or anything, just general awkwardness seen across all games at that day and age).

If you don't do the bounty hunts, at this point you barely fight anything at all. Way too little combat, which is a shame because I think the best part of the game so far. A bit confusing, and holy shit whoever thought making Square the dodge button and Circle the attack needs to be hit with a chair. YEARS of Circle-is-dodge muscle memory from the Souls games down the drain. None of the 3 control schemes switch these buttons either, and that's really all I need. I can't switch them in the system-level settings because that would make Square universal cancel and that'd be even worse.

Overall, it's a weird first impression. I managed to clear my head of all early and pre-release impressions and come in fresh, and yeah the opening is definitely weak. It doesn't follow any semblance of a structure and stumbles its way around the whole "tragedy befalls the hero and he must abandon his hometown to go off on an epic quest". I mean, you can't really give off that vibe if you're already away from your hometown. They definitely needed a prologue taking place in Insomnia that had you do that tutorial in it (better paced so as to not annoy people) and set up characters and the conflict well from a storytelling perspective.

Dat soundtrack tho. That'll be one for the ages. Based Shimomura

Absolutely agreed. Somehow in ten years they still managed to fuck up the introduction of the story to this game. And the opening segments are so boring. I don't know why they didn't open up in Insomnia instead. What a mess.
 

Meowster

Member
I nearly got my ass kicked in that ice cave and got away by a hair, a little behind you in level.

I was not prepared for the samurai monster, was lvl 15 so thought I could take him lol I noped the hell out of there.
Ice cave? I don't think I am there yet! But I dared brave some mines in Chapter 2 where I thought everything was going well until I got SHANKED by this level 50 monster and I noped out.
 
i scoured all over the watery areas in vesperwood for rainbow frogs, and managed to find only one.. . has anyone finished this quest? i have no idea how big the searching area these frogs would be.. .
 
Ice cave? I don't think I am there yet! But I dared brave some mines in Chapter 2 where I thought everything was going well until I got SHANKED by this level 50 monster and I noped out.

Yikes and as for the cave
It's where you find the third royal arm, it's hidden behind a waterfall but they tell you that
 
Absolutely agreed. Somehow in ten years they still managed to fuck up the introduction of the story to this game. And the opening segments are so boring. I don't know why they didn't open up in Insomnia instead. What a mess.

According to Tabata it wouldve taken some extra years, to do insomnia justice but he doesnt have the flare anyways for such pieces anyway.
 

Meowster

Member
In comparison to XIII, the only thing I really miss is how cinematic the cutscenes were and good they looked aesthetically. Probably my biggest complaint with XV so far is how a lot of the cutscenes are missing gravitas. The framework for the story is nice though it's missing pieces. The four men work together really well though. Tabata really nailed that part and it genuinely is a refreshing and different take on the series that I enjoy.

Gameplay is extremely addicting. Must. Stop. Doing. HUNTS.
 

Socivol

Member
What's the fastest way to get AP? Everyone's health is ass and the Ascension Grid node for health is a lot.

Get the skill to get AP for driving and riding chocobos. Try to finish every challenge your buddies give you before battle and camping so you can go on tour with your buddies tours net you 20 AP each.
 
Took a long arse time to update the game today. I only had about 2 hours with it tops. What exactly did the patch fix in detail cause the file was huge. I still have an old PS4 so I had to delete shite off my HDD too.
 

Bladenic

Member
it's fun to one-shot those fucking imperial soldiers appearing out of nowhere every 3 minutes.

"hi"
*QUADCAST THUNDARA*

Quick question, what does that mean? Haven't been paying attention, does it mean you can cast 2/3/4 spells in rapid succession without any recharge?

Edit: and I guess the general consensus on the opening is that they should've kept that amazing invasion from the early trailers? Unless that's in the game (no spoilers) in some capacity still. Moving it to a movie probably wasn't the best thing
 
I nearly got my ass kicked in that ice cave and got away by a hair, a little behind you in level.

I was not prepared for the samurai monster, was lvl 15 so thought I could take him lol I noped the hell out of there.
I just beat that cave with Noctis at 15 and the rest at 14, was fuckin brutal
 

JeffZero

Purple Drazi
In comparison to XIII, the only thing I really miss is how cinematic the cutscenes were and good they looked aesthetically. Probably my biggest complaint with XV so far is how a lot of the cutscenes are missing gravitas. The framework for the story is nice though it's missing pieces. The four men work together really well though. Tabata really nailed that part and it genuinely is a refreshing and different take on the series that I enjoy.

Gameplay is extremely addicting. Must. Stop. Doing. HUNTS.

How far are ya?
 

AzureFlame

Member
I'm just starting the game now and at the most difficult decision of all...English or Japanese voices.

I love the Japanese voices more, but it's hard to follow what they're saying since they talk alot while adventuring, it'll be annoying to check subtitles at that time, also i think subtitles based on English script so.. stick with English is my recommendation.
 
About 3 hours in and still hanging around in Chapter 1. I plan to try and do as much as possible before completing the main story. So far, I'm really enjoying the game, however I agree that the first ten to twenty minutes is extremely awkward at setting up the characters and the story. The combat was very odd at first, and since I had been playing Watch Dogs 2 previously I wasn't used to the sort of clunky controls. However, at this point I'd say it's all pretty much clicked for me, and now I'm just really loving my time in the first area. Can't wait to see what else is out there once I get to play some more.
 

DigtialT

Member
Damn, game was supposed to come Tuesday, but the delivery time said 8pm and my college mailroom closes at 6pm, so now the USPS tracking estimates a Friday delivery. RIP me.
 

TheFatMan

Member
First 5 hours down, just started chapter 2. My initial impression is that the game has potential and i want to keep playing, Combat is fun, if a little easy because of the DLC weapons. The music is great, visuals are top notch and the voice acting is mediocre. So far the sidequests are boring as shit, as is fishing....but maybe they will get better later?

On a side note, does anyone know how to change the car back to its default black paint job if you had Cydney paint it? I wanted to check it out as white, and now there is no option to return it to its black finish?
 

Dominator

Member
Loving the game except Prompto has disappeared from my game completely lol, just vanished.

I really don't want to restart, and I don't have a save going back to when he was there. Fuck.
 
does the game have a hard end or can I get back into the open world and finish sidequests and stuff afterwards?


my only complaint so far is that getting into and out of everything is kinda aggravating. like, turning in a hunt takes a while, then selecting the hunt menu takes a while, then selecting a hunt, then confirming, then actually getting out of the menu and into the car and to the area is all a longer process than it should be

other than that, I'm loving every bit of it. Awesome game.
 

Rainy

Banned
Played about 75 minutes. Pretty fun so far, liking the battle system, don't mind the total lack of story so far. Just gonna go around and do a few more hunts the next time I play.

Also, is it just me or does the lip-syncing seem quite bad during any exchange of dialogue in the open world...
 
Geez, Ardyn is literally that creepy uncle who shows up to the family reunion uninvited.

The way he was all up on Prompto during camping 😂
 
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