My entire party just got instakilled by a bomb in Costlemark, over an hour into the dungeon.
I gotta go ly dow.
I have no Idea how I survived those bombs when I did.
My entire party just got instakilled by a bomb in Costlemark, over an hour into the dungeon.
I gotta go ly dow.
edit: Nevermind, it's Omnis Lacrima. God, it's soooo hype.
I think this game proves pretty damn well that bigger skill trees aren't always better.
Game's got 99 levels to it, but you need how much AP to actually throw points into everything? And the most efficient way to gain AP is to just one-hit mobs near Hammerhead.
Farming for days. Not fun at all.
Ok, we in there:
https://www.youtube.com/watch?v=wSqsihozZRY
People are starting to release stylish combat videos.
I feel bad for that Tomberry honestlyOk, we in there:
https://www.youtube.com/watch?v=wSqsihozZRY
People are starting to release stylish combat videos.
Nice. The Griffin section shows how janky the combat can get, still funOk, we in there:
https://www.youtube.com/watch?v=wSqsihozZRY
People are starting to release stylish combat videos.
I need some help understanding the game's structure, now that it feels like I'm closing in on the end:
I read that the last chapter is chapter, and I am now at chapter15. I'm at the point where Noctis just13. So I'm asking about when this game ends, just so I don't push on with the story, and suddenly just run into the end of the game. I guess I'm kind of getting close to the point like Nothern Crater/Ultimetica's Castle/Lifa Tree. If it works like that, just let me know that there will be a definite "you are now entering the last part of the game, no return, no mercy". I just got scared that I already started that. Will everything be opened up in some way that will make sense, given the earlier spoiler-tag?regained his weapons, and I regained the power to use Umbra again. Following the ability to once again use Umbra, I felt I might be getting close to the end, and I feel like the whole game's a bit disjointed at this point. It feels like there's something going on in chapter 15 that kind of warrants a revisit of some stuff, but I have no idea
Also, is progressing the story from here also related tothe doors in the dungeons that requires a key?
Anyone?
The first few fights with bombs were fine because you had enough space to move around, but man the ones during the block puzzle, fuck those. I had to use quite a few phoenix downs. Whoever thought it was a good idea to put splitting bombs inside a very tight area (literally 3 or 4 cubes big) should be slapped. It was ridiculous, you'd get them low then they'd split into more, and eventually you physically couldn't move because there wasn't enough space due to all the bombs, lol.I have no Idea how I survived those bombs when I did.
Nice. The Griffin section shows how janky the combat can get, still fun
BTW what was going on with the Tonberry combo? He was doing multiple strikes?
Just gonna leave this here....
Just gonna leave this here....
Just gonna leave this here....
So, I've been calling Apocalypsis Noctis basically the Pirates of the Caribbean theme this whole time, but it turns out even that's basically the Morrowind theme.
BTW what was going on with the Tonberry combo? He was doing multiple strikes?
LTTP on commenting, but: +1 for not liking much about this game after beating it. It really felt like a poor clone of Witcher 3.
Battles are sloppy. I know about the different "combos" you can get by moving the stick, it doesn't matter. They slightly change your animation and hurtbox. Every single fight boiled down to abusing techniques / Regroup for i-frames, warping from max distance for damage, and going for blindsides. Nuking the party with quadcast if none of that worked. There's very awkward balance in the fights. Either you get one shot and bleed items if you get hit, or you take almost no damage. 100% style over substance. It's Witcher 3 minus all of the depth.
Open world is lazy. There's not a whole lot to do in it. The RNG of shinies quickly aren't even worth getting off of your chocobo for. The magic veins are always next to camps, so there's no reason to seek them out. The car is needlessly obtuse, and makes it a chore to get to where you need to go. Even if using parking spots and "fast" travel, the loading times negate most of the benefit. The sidequests all feel like they were automatically generated, and the traversal makes hunts a pain.
Plot is an awkward frankenstein monster of whatever they had left after edits. Whatever made even a bit of contextual sense.
This is overly negative, but this game was a complete disappointment to me. It had some decent moments, but they were few and far between.
I know I'm in the minority (on GAF) but I don't think this game will age particularly well. The honeymoon period is pretty strong with this one. Five years time, this will be held in a worse light than 13. It deserves to be, at least.
Staring at the FFXV disc is more fun than FF13Customizing your car is more fun than playing FF13.
Would be funnier if it wasn't stamp sized. :/
Customizing your car is more fun than playing FF13.
Customizing your car is more fun than playing FF13.
Ridiculous.
By the way can anyone answer my question about treasures in inventory? Just sell them all?
I'm wondering this too. In one of the final chapters and haven't sold a single item all game; wondering if now is the time, lol.
I'm wondering this too. In one of the final chapters and haven't sold a single item all game; wondering if now is the time, lol.
I'm wondering this too. In one of the final chapters and haven't sold a single item all game; wondering if now is the time, lol.
Keep any form of currency (debased banknote, rare coin). You can use them to craft spells that will increase your experience yield in a battle dramatically.LOL. I'll take that as my answer. I think quest stuff is kept to key items section.
But yeah, hunts tend to give me enough coin for everything I need.
I'm wondering this too. In one of the final chapters and haven't sold a single item all game; wondering if now is the time, lol.
They are post-game contents.What's the deal with the doors inside dungeons that require a key?
That one dungeon without enemies was imo really fun and it's to me pretty weird how they didn't implement any such elements in the rest of the game.
Wait... Is Chapterbeing a13just coincidence or hilarious commentary?set of hallways
Keep any form of currency (debased banknote, rare coin). You can use them to craft spells that will increase your experience yield in a battle dramatically.
Also some rare drops like helixhorn and griffon feather will complete quests but unfortunately there's no way to tell which are important.
How 'bout the decals?