Rykan
Member
I don't know why FF14 is brought into the conversation. It's an MMORPG, it's not even the same genre.Newsflash: FF 14, 15 and 16 and a few others before are not party based.
I don't know why FF14 is brought into the conversation. It's an MMORPG, it's not even the same genre.Newsflash: FF 14, 15 and 16 and a few others before are not party based.
How are 14 and 15 not party-based?Newsflash: FF 14, 15 and 16 and a few others before are not party based.
How are 14 and 15 not party-based?
Final Fantasy is polarizing. I would rather play FF15 multiple times over before playing FF13 again. FF12 had the perfect balance of real time and turn based. I thought FF9 was horrible.I will play this day one . Been that way since it was first announced.
That said what I’ve seen looks very mid. The combat damn near looked auto pilot, the quick time events in combat somehow feel whack compared to say a Yakuza game, and the fact this demo level was all linear doesn’t bode well.
Would I prefer a shit open world of FF15 or a good looking corridor game like FF13? FF13 all day.
I don’t see this being the epic slam dunk SE is hoping it will be, but it will likely be a good game akin to quality we got with 13&15.
Final Fantasy is polarizing. I would rather play FF15 multiple times over before playing FF13 again. FF12 had the perfect balance of real time and turn based. I thought FF9 was horrible.
It really is. Part of the magic in the series I suppose.Final Fantasy is polarizing. I would rather play FF15 multiple times over before playing FF13 again. FF12 had the perfect balance of real time and turn based. I thought FF9 was horrible.
Job system, parties. Character development between members. Can turn based or real time (FF7 remake).What is this traditional RPG you are talking about though? Turn-based and parties?
Turn based games are nothing to do with hardware. Are you serious?Let go of archaic turn based mechanics. These only existed because current tech didn't allow to make it more real time.
We can do it better, why not do it?
Look at mass effect 2 compared to 1? It does not have to be a bad thing
What was special about the FF7 Remake gameplay? For me it looked cool but played like a janky action slasher, never understood what they were trying to do there. Hopefully the new combat is better but if it isn’t I’ll still play it because it’s a new mainline FF, it’ll be a spectacular ride no matter what.Nobody wants to play FF as DMC clone or dark souls wannabe. At least be creative and make gameplay like FF7 remake.
That update came WAY after I played the game, so I don't even consider it. In the original version you only could trigger certain techs with your party.15 is party based and even lets you switch characters in realtime.
Should tell you that the people complaining about that probably aren't FF fans.lmao to think that Final Fantasy fans complaining about cinematic length
It's not the best but still the gameplay is unique and not the clone of another game. You should try again with hard mode if you haven't, it changes the game completely.What was special about the FF7 Remake gameplay? For me it looked cool but played like a janky action slasher, never understood what they were trying to do there. Hopefully the new combat is better but if it isn’t I’ll still play it because it’s a new mainline FF, it’ll be a spectacular ride no matter what.
Sadly turn based combat seems to be buried for FF.
I think you had to use reflexes for the guard part of vagrant but i could remember wrong.It's ok to enjoy action combat, I also enjoy it on other games such as Dark Souls and Dragon's Dogma.
At the same time, it would be a fallacy to state that it's an "evolution" of combat.
Would Chess "evolve" if it became "real time"? It's an entirely different type of game.
Not better, not worse -- different.
It's clear they changed to profit more, not because of that being the "natural progression of things".
Yeah I read that a couple of years ago. That's why I said I'm not too optimistic about it.
I still have hope Yuji Horii will try to keep the series intact, but we'll see.
RPG combat usually emphasizes character skill rather than player skill.
The more a game emphasizes player skill, the more action-oriented it becomes (i.e. Action-RPG)
The Witcher is more action-oriented.
Vagrant Story allows free movement but the game "pauses" every time an action is performed. The action doesn't happen in "real time" like in The Witcher, so the strategy part is more emphasized than pure reflex. FF12 kinda resembles it regarding the free movement, but with a more traditional ATB system. I would be fine if a new FF used the FF12 combat system.
The problem is making FF reflex-based, with dodging and all that. That's just silly.
Good game and ff15 in the same sentence gave me cancer.I will play this day one . Been that way since it was first announced.
That said what I’ve seen looks very mid. The combat damn near looked auto pilot, the quick time events in combat somehow feel whack compared to say a Yakuza game, and the fact this demo level was all linear doesn’t bode well.
Would I prefer a shit open world of FF15 or a good looking corridor game like FF13? FF13 all day.
I don’t see this being the epic slam dunk SE is hoping it will be, but it will likely be a good game akin to quality we got with 13&15.
Newsflash: FF 14, 15 and 16 and a few others before are not party based.
i dont think it is that hard at first placeI didn't think it would be possible to get any better than XV, but it looks like XVI might do the impossible!
i dont think it is that hard at first place
such a low bar. but its fine. everyone has their own preferences.Personal opinion, but I rate XV as not only the greatest FF game, but also one of the greatest RPG games ever made. For me, topping XV would be insane.
Iirc that’s unlocked after finishing the game. Haven’t played through it yet and I doubt I’ll do that only to play it again since I don’t really like the gameplay. I do enjoy the visuals though, and the nostalgia from the music and settings, I plan to go through it completely before Rebirth but no replaying planned.It's not the best but still the gameplay is unique and not the clone of another game. You should try again with hard mode if you haven't, it changes the game completely.
You can't. The dungeons require a party.15 for a long time wasn’t you only really controlled Noctis until they patched it like two years later.
And I played through a realm reborn almost entirely solo.
I thought FF16 was made using Unreal engine; is this not the case?
from SkillUp interview, they said it neither Unreal Engine or Luminous and refuse to say what engine it is.I thought FF16 was made using Unreal engine; is this not the case?
Can you explain why?Personal opinion, but I rate XV as not only the greatest FF game, but also one of the greatest RPG games ever made. For me, topping XV would be insane.
XV is so fucking good. honestly.Sounds absolutely incredible.
I didn't think it would be possible to get any better than XV, but it looks like XVI might do the impossible!
FFXIV by definition for 90% of it's instanced content is party based. Kind of a idiot thing to say.
A majority of FF games have controllable parties that you manage in fights. OG FF was more of a strategy game back then instead of a Spectacle Fighter RPG that it is now.
Those clamoring for the old world FF games will have to look to Octopath Traveler and Dragon Quest for that fix.
Since Type 0 they have been moving towards Action RPG style and it's here to stay.
Ahh! Its a waste. I agree that the normal mode is very boring and they should have let the player choose to play hard mode at the beginning without NG+. It's a total game changer. Oh well, just want to advice that you should try hard mode, if you feel like it.Iirc that’s unlocked after finishing the game. Haven’t played through it yet and I doubt I’ll do that only to play it again since I don’t really like the gameplay. I do enjoy the visuals though, and the nostalgia from the music and settings, I plan to go through it completely before Rebirth but no replaying planned.
They didn't switch up drastically until after 13-2 and definitely didn't change genres for the mainline games that weren't MMOs. They built on what they had. XII was really the only oddball. They made it so you didn't even have to play the game with the gambit system. XIII was just a development mess but retained a fairly traditional battle system for the series. Outside of the MMO games or Tactics the genre changing differences didn't appear until 15. The settings/world all changed between games but the genre never did until recently. The failure of making a good FF has somehow been conflated with people hate the battle system so it must change. Lets face it FFXIII and XV were fucking garbage regardless of battle systems. This narrative of change you are spouting is as false as can be as it is only a recent thing and a direct result of SE's own incompetence.I dunno, the whole point of the final fantasy series to me was that they switch it up drastically between titles. So I don’t get the hate — looks like a cool game with an interesting world
I haven’t played the later final fantasies, only the ones from back in the day 7,8,9,10, 11 - each one had different characters and world, they changed the combat and gameplay each time - 11 was an mmo they all had turn based but didn’t they change the system every gameThey didn't switch up drastically until after 13-2 and definitely didn't change genres for the mainline games that weren't MMOs. They built on what they had. XII was really the only oddball. They made it so you didn't even have to play the game with the gambit system. XIII was just a development mess but retained a fairly traditional battle system for the series. Outside of the MMO games or Tactics the genre changing differences didn't appear until 15. The settings/world all changed between games but the genre never did until recently. The failure of making a good FF has somehow been conflated with people hate the battle system so it must change. Lets face it FFXIII and XV were fucking garbage regardless of battle systems. This narrative of change you are spouting is as false as can be as it is only a recent thing and a direct result of SE's own incompetence.
Can only speak for myself, but i'm not a fan. Never played FF in my life, but after all that praise it gets i was thinking about trying this one. But after reading >11 hours of cinematics i ran faster than Count von Count when he counts Meg's nipples.lmao to think that Final Fantasy fans complaining about cinematic length
The battle systems changed slightly and new things were added up to a point and then they started taking things away and making the systems more restrictive. 1-6 had 4+ party members you could input commands for, VII on had that down to 3 or less that you could input commands for. VII had limit breaks, VIII had the draw system, IX had trance etc. After X-2 which to me was the peak of this battle system they started putting you in less and less control of your party. XII had gambits that you could automate, XIII had you only control one character and put the others in your party into whatever they called them to automate them. They were still turn based vs real time in the two latest entries plus whatever you want to classify Lightning Returns as. Again excluding anything that was an MMO or tactics game. The newest entries are a complete genre change vs tweaking battle systems. IMO the reason people started to hate the battle systems of the games are twofold. One they were always too easy and the strategy element was thrown out the window because of game difficulty. Two they started to limit your control or try to automate too much which doesn't translate into anything fun.I haven’t played the later final fantasies, only the ones from back in the day 7,8,9,10, 11 - each one had different characters and world, they changed the combat and gameplay each time - 11 was an mmo they all had turn based but didn’t they change the system every game
EDIT: FYI I was never a huge final fantasy guy (due to the turn based stuff) so I could be mischaracterizing it - but to me it always seemed like they switched it up between each game
lmao to think that Final Fantasy fans complaining about cinematic length
Good game and ff15 in the same sentence gave me cancer.
If this one has the same quality of these 2, we are royally fucked.