No.The only reason it's named "Final Fantasy 11" is for marketing reasons. I think that's pretty self evident.
JRPG is a genre focused on storytelling. That's all. And RPG as a whole is just a genre "a story with numbers" - how do you play it is your choice. It goes from heavy roleplay to funky to heavy munchkin style of play - it's a choice of personal preference. And munchkin style does incorporate "heavy reliance on player skill" type of play (munchkin in general is a player (meta) game, not a character game).Again, RPGs emphasize character skill rather than player skill.
Some player skill will always be prevalent regardless of the genre, but in RPGs it's character skill that takes the central stage.
If you can't see the difference between a game like CS:GO that emphasizes player skill and MMORPGs that favor character skill, this just exposes how misguided your statements are.
Pokemon is not about turn-based. It's about collecting. And collecting is as mainstream as anyone can get - ask gacha games, those earns billions and look leviathan even compared to the likes of Pokemon.Still waiting for Pokemon to "evolve" past turn-based in order to become mainstream and sell 20 million copies.
Oh, wait. You're just spouting nonsense again.
Would say a step up from XV and a step down from XIII and VIIR. Business Unit 1 (Kitase's team) has them beat on this front.Menus look very mid IMO. The font looks all wrong for FF.
As silly as it sounds, a slick menu that's intuitive and easy to navigate is really important to me in an FF. Dare I say that I sometimes have fun poking around in menus, organizing and upgrading. And I like the looks of these so far. Glad we are seeing more screenshots of the game that aren't battle arenas and cut scenes. Thanks for sharing!more menu screenshot shared by Gematsu
more menu screenshot shared by Gematsu
Menus look clean and easy to navigate. Works for me. FF games have always had very plain but practical UIs.
I hate the look of the combat so far. There's shit blowing up everywhere but you can see from the UI that people are just spamming the same buttons. Maybe once we get more footage it will look less basic.
- Main story will be about 35 hours
- 11+ hours of cinematics
No matter what they do some group of people are not going to be happy, even if they do complete turn based combat they still be people who going to whine about it because its turn based.
Its unwindable battle, so instead they will make what they want to make regardless if some people not going t be happy about it.
This was the same with FFVIIR and I for one glad they took the chance.
If you're developing a Final Fantasy game, you pretty much have to have the attitude "This is my vision, fuck anyone who cries about it." There's been so many different types of settings, styles, and battle systems, that it's now impossible to please everyone.No matter what they do some group of people are not going to be happy, even if they do complete turn based combat they still be people who going to whine about it because its turn based.
Its unwindable battle, so instead they will make what they want to make regardless if some people not going t be happy about it.
This was the same with FFVIIR and I for one glad they took the chance.
Honestly its best way to do it, trying please everyone you end up with even worse product and no one is going to be happy about it.If you're developing a Final Fantasy game, you pretty much have to have the attitude "This is my vision, fuck anyone who cries about it." There's been so many different types of settings, styles, and battle systems, that it's no impossible to please everyone.
I personally think FF fans who complain about the setting or battle system in each no entry to be unbearable. It's one thing if you're a brand new fan, but it's another if you've had the past 20-30 years to come to terms with this, and you still haven't.
Im sorry but for many Final Fantasy is not about the combat system. That's such a simplistic criteria If you ask me.The only reason it's named "Final Fantasy 11" is for marketing reasons. I think that's pretty self evident.
Again, RPGs emphasize character skill rather than player skill.
Some player skill will always be prevalent regardless of the genre, but in RPGs it's character skill that takes the central stage.
If you can't see the difference between a game like CS:GO that emphasizes player skill and MMORPGs that favor character skill, this just exposes how misguided your statements are.
Still waiting for Pokemon to "evolve" past turn-based in order to become mainstream and sell 20 million copies.
Oh, wait. You're just spouting nonsense again.
You are right.Good game and ff15 in the same sentence gave me cancer.
If this one has the same quality of these 2, we are royally fucked.
Im sorry but for many Final Fantasy is not about the combat system. That's such a simplistic criteria If you ask me.
No. Final fantasy is about its epic story and characters, chocobos, its fantasy world, crystals, magic...
I mean, that, and not the combat system is what makes a Final Fantasy feel like a final fantasy.
Your argument is soooo overused but soooo wrong, that its tiring hearing it once and again.
I'm sorry but so sick of hearing this for turn based combat system, turn based is just another combat system just because you personally dont like it doesn't make it outdated.archaic combat systems
FF Derangement SyndromeIf you're developing a Final Fantasy game, you pretty much have to have the attitude "This is my vision, fuck anyone who cries about it." There's been so many different types of settings, styles, and battle systems, that it's now impossible to please everyone.
I personally think FF fans who complain about the setting or battle system in each new entry to be unbearable. It's one thing if you're a brand new fan, but it's another if you've had the past 20-30 years to come to terms with this, and you still haven't.
I'm sorry but so sick of hearing this for turn based combat system, turn based is just another combat system just because you personally dont like it doesn't make it outdated.
I'm excited and I'm more than fine FFXVI having action combat but stop with this BS argument for turn based combat.
I'm fine with FF never goes back to turn based as long as we still get games like Octopath and DQ, if SE completely stops making turn based RPG, now I would have issue with it.I don't know what else Square can do or say to clue you in that Turn Based is never coming back.
They doing same Fire Emblem games does in menu and I love it.I hope we see more throwback-y stuff like this...
you right. Pokemon Legend Arceus is good example. it is about catching and less about battle. it is also due to the pokemon name. it always gonna sold. it is not due to turn based combat. how much it sold? 14m if i not mistakenPokemon is not about turn-based. It's about collecting. And collecting is as mainstream as anyone can get - ask gacha games, those earns billions and look leviathan even compared to the likes of Pokemon.
for those not aware, the combat director Ryota Suzuki is former lead gameplay designer for Dragons Dogma.I wish they had the balls to go full Dragons Dogma with this one if FF is gonna be real time going forward.
They clearly are targeting Skyrim/Witcher 3 audiance/ sales with this one.
Hopefully it's not another half baked combat system that fails to create an identity for itself.
thankfully I'm getting that with Octopath, DQ and SMT
Not with DQ though. They have confirmed that DQ 12 will be action RPG.
Not with DQ though. They have confirmed that DQ 12 will be action RPG.
They never said it was gonna be an action rpg, they said they will change up the battle system
DQ has had pretty much the same battle system for 30+ years so thats not really saying much
Not trueIt is wrong tho? Turn based has so many advantages over real time. It's not like there weren't real-time combat back in the 90s. Turn based was mostly a design choice.
Naoki Yoshida, Hiroshi Takai and Ryota Suzuki share their inspiration drawn for this game development:
Naoki Yoshida :
Hiroshi Takai:
Ryota Suzuki:
tri-Ace games all focus on player skills more than character skills and they are as JRPG as you can get for most people.Again, RPGs emphasize character skill rather than player skill.
Some player skill will always be prevalent regardless of the genre, but in RPGs it's character skill that takes the central stage.
If you can't see the difference between a game like CS:GO that emphasizes player skill and MMORPGs that favor character skill, this just exposes how misguided your statements are.
Phenomenal as a laxative, sure.You are right.
FF 15 is not good. It's phenomenal