Final Fantasy XVI runs at 720p on Xbox Series X Performance Mode

Draugoth

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Article:
Final Fantasy 16 runs at 720p on Xbox Series X in performance mode


A brief analysis of the game, based on early cutscenes from Final Fantasy 16, suggests that the Xbox Series X version is experiencing performance issues.

"The graphics mode has some weird problems relative to PS5. Firstly, the Series X is softer and lower resolution," the publication said.

In the video below, Digital Foundry demonstrates that one shot from the early game is rendered at 1440p on the PlayStation 5 version of the game and at 1224p on the Xbox Series X version. "The Xbox version is consistently lower resolution," Digital Foundry continues.

 
why does he keep doing those faces tho?

anyway, 720p on series s is a miracle. this isn't considered bad news
 
It's 720p on the Series X in performance mode, but it's a lot more stable locking to 60fps most of the time.

792p on the Series S, but only 30fps.
 
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The PS5 literally locks the performance mode at 720p during each combat encounter. the rest of the time it runs at 1080p 40-50 fps.

This isnt really that unexpected.
 
Thread title got Draugoth Draugoth ed
Dj Khaled GIF by Music Choice
 
it also runs at 720p on PS5 in performance mode, but only during combat.

they basically had it set up in a way that it prioritised resolution outside of combat, where it ran at 1080p but with awful performance that never looked to 60fps,
and it then would drop the resolution all the way to 720p during combat to get closer to a locked 60fps.
this lead to the framerate extremely fluctuating between combat and traversal.

on Series X it seems like they just keep it at 720p at all times...
 
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wtf what lazy port.
Yeah. I'm not surprised though. Why put a bunch of effort into a port that nobody is going to buy.

Edit: I don't mean that it's a good thing, but I'm not surprised. Realistically the Xbox sales for XVI are going to be shit and very possibly not worth the effort for SE without MS incentives.
 
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The game looks like shit on all consoles on performance mode and even on my PC it dips to 40 in crowded areas at the beginning of the demo, but looks amazing, the engine is just handling too much for itself IMO
 
why does he keep doing those faces tho?

anyway, 720p on series s is a miracle. this isn't considered bad news
IDK but that's my whole problem with spanish tech youtubers, they can't stop putting stupid drama faces in the thumbnails and that alone is the reason I hide them from my feed
 
Why lock the resolution? It should be dynamic with an aggressive pursuit of 60fps. PS5+XSX options combined, on both systems, even though it would mostly stick to 720.
 
Why lock the resolution? It should be dynamic with an aggressive pursuit of 60fps. PS5+XSX options combined, on both systems, even though it would mostly stick to 720.

look at PS5 performance... the only way to lock to 60fps in this game and on this tier of hardware, is to run at around 720p.

I don't think a dynamic res that tires to lock to 60fps would result in a noticeably higher image quality.
that's why in the PS5 version they didn't even try. they just let it run at 1080p outside of combat, and just accepted that it will not run at 60fps... and during combat it would essentially be 720p while still not 100% locking to 60fps.

this is an insanely demanding game, often for no good reason.
 
look at PS5 performance... the only way to lock to 60fps in this game and on this tier of hardware, is to run at around 720p.

I don't think a dynamic res that tires to lock to 60fps would result in a noticeably higher image quality.
that's why in the PS5 version they didn't even try. they just let it run at 1080p outside of combat, and just accepted that it will not run at 60fps... and during combat it would essentially be 720p while still not 100% locking to 60fps.

this is an insanely demanding game, often for no good reason.
I replayed it on the Pro and the DRS certainly helped and was noticeable. Next gen Xbox would be able to take advantage of that as well, with no patches. An 'unlock framerate/enable dynamic res' option would be welcome to both PS5 and Xbox.
 
It's 720p on the Series X in performance mode, but it's a lot more stable locking to 60fps most of the time.

792p on the Series S, but only 30fps.
You'd expect it to with only half the resolution.
look at PS5 performance... the only way to lock to 60fps in this game and on this tier of hardware, is to run at around 720p.

I don't think a dynamic res that tires to lock to 60fps would result in a noticeably higher image quality.
that's why in the PS5 version they didn't even try. they just let it run at 1080p outside of combat, and just accepted that it will not run at 60fps... and during combat it would essentially be 720p while still not 100% locking to 60fps.

this is an insanely demanding game, often for no good reason.
Not true about having to have that res for locked 60, the Series X version just runs bad and is unoptimised so they locked it to half the res. It has bad image quality.

The xbox port is just badly optimised and I don't blame them for not spending too much time on it. The PS5 version can hit higher resolutions than at 60 FPS. The clue is in the quality mode where the PS5 version has higher res at the same locked framerate. They could probably lock it at 900p in performance mode. They just made the decision to keep framerate mode on PS5 going up to 1080p during exploration because it was close enough to 60 with double the pixels/image quality. Probably for the best and a lot better than locking to 720p because the IQ on Series X is unacceptably bad. You'd think these people would be championing and mentioning "VRR" too and how this was the smart decision but they love to set the narrative depending on the situation.
 
look at PS5 performance... the only way to lock to 60fps in this game and on this tier of hardware, is to run at around 720p.

I don't think a dynamic res that tires to lock to 60fps would result in a noticeably higher image quality.
that's why in the PS5 version they didn't even try. they just let it run at 1080p outside of combat, and just accepted that it will not run at 60fps... and during combat it would essentially be 720p while still not 100% locking to 60fps.

this is an insanely demanding game, often for no good reason.

It's peak SE stupidity at play.

1080p in Performance mode, even with the kind of frequent dips to mid 40's the PS5 version has, would be better on Xbox cause of the wider VRR window (40hz as opposed to 48hz on PS5).

You'd think these people would be championing and mentioning "VRR" too and how this was the smart decision but they love to set the narrative depending on the situation.

Question Mark What GIF by MOODMAN



What does 'people championing VRR' have to do with SE's decision making? The choice of what resolution the Performance mode runs at isn't up to VRR championers.
 
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I replayed it on the Pro and the DRS certainly helped and was noticeable. Next gen Xbox would be able to take advantage of that as well, with no patches. An 'unlock framerate/enable dynamic res' option would be welcome to both PS5 and Xbox.

they should maybe add a "balanced" mode that uses a dynamic resolution, just to also future proof it
 
What does 'people championing VRR' have to do with SE's decision making? The choice of what resolution the Performance mode runs at isn't up to VRR championers.
What doesn't it have to do with it? The decision to have double the pixels and much better image quality while still having a "smooth experience" with VRR.
You'd think they would have mentioned it's at least a good decision by square due to VRR like they do with atrocious framerates on other games where you don't even get double the image quality/pixels.
 
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What doesn't it have to do with it? The decision to have double the pixels and much better image quality while still having a "smooth experience" with VRR.
You'd think they would have mentioned it's at least a good decision by square due to VRR like they do with atrocious framerates on other games where you don't even get double the image quality/pixels.

Again, the fuck are you talking about?

If you're talking about the PS5 version's current performance mode, it is known via DF etc that it drops out of the VRR range frequently enough to be viable, they preferred playing the game in its 30fps mode for its stability. Same as me.

If you're talking about the Xbox version, VRR has little to nothing to do if it's already running at a flat or mostly solid 60.

The only place here where VRR would have been actually beneficial is if the game wasn't locked to 720p on SX, which has already been mentioned, since that console has broader VRR coverage range compared to PS5.
 
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Again, the fuck are you talking about?

If you're talking about the PS5 version's current performance mode, it is known via DF etc that it drops out of the VRR range frequently enough to be viable, they preferred playing the game in its 30fps mode for its stability.

If you're talking about the Xbox version, VRR has little to nothing to do if it's already running at a flat 60.

The only place here where VRR would have been actually beneficial is if the game wasn't locked to 720p on SX, which has already been mentioned, since that console has broader VRR coverage range compared to PS5.

No it doesn't drop outside it, not during any real gameplay segments (exploration or combat). It's normally in the VRR range and DF didn't even show or test any sections that were taxing during those realtime cutscenes on Series X where it occasionally drops below. It will suffer the same if not worse because as I said this game is poorly optimised on Series X. It achieves lower res for the same framerate and lower framerate for the same res. DF are just bad with their analysis but hopefully we get a more comprehensive analysis later.
 
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No it doesn't drop outside it, not during any real gameplay segments (exploration or combat). It's normally in the VRR range and DF didn't even show or test any sections that were taxing during those realtime cutscenes on Series X where it occasionally drops below. It will suffer the same if not worse because as I said this game is poorly optimised on Series X. It achieves lower res for the same framerate and lower framerate for the same res. DF are just bad with their analysis but hopefully we get a more comprehensive analysis later.

You're pretty much wrong on all accounts here 🤷‍♂️


First, the Performance mode on PS5 uses DRS where it's static on Xbox, the PS5's also has lows of 720p, so there's that.

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Second, the performance drops way out of the VRR range very frequently in exploration and set piece encounters. Including w/ patches.

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And finally, when you say this:

It achieves lower res for the same framerate and lower framerate for the same res

it is frankly BS, it achieves a notably higher frame rate in exploration for a lower res, they showed the initial town and the swampy marsh exploration as reference, the only place they're comparable is when PS5 drops to 720p in combat, where they're both locked 60.

And I don't even know where you cooked up the the 'lower framerate for same res' part from, that's not even possible to check the way the game is at the moment.

Better stick to subjective opinions like how DF are teh bias, cause objectively speaking, that's three for three, Three.
 
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On the actual subject of the thread, I would just like to remind everyone of this classic from back in the day also from the legendary Digital Foundry

 
Article:
Final Fantasy 16 runs at 720p on Xbox Series X in performance mode


A brief analysis of the game, based on early cutscenes from Final Fantasy 16, suggests that the Xbox Series X version is experiencing performance issues.

"The graphics mode has some weird problems relative to PS5. Firstly, the Series X is softer and lower resolution," the publication said.

In the video below, Digital Foundry demonstrates that one shot from the early game is rendered at 1440p on the PlayStation 5 version of the game and at 1224p on the Xbox Series X version. "The Xbox version is consistently lower resolution," Digital Foundry continues.


"Later this generation the series X more CUs will start to show its difference"
Richard Leadbetter



720p
Luke Skywalker Reaction GIF
 
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That's fun, sometimes I test all the shitty running Unreal Engine games to see what would they look like if they were retro 720p games. Last time it was the Oblivion remaster. It's not always that bad, good thing you can even drop in some CRT filter on PC :messenger_grinning_sweat:
 
Damn, it already looked like crap on Ps5 in performance mode .
The tech at Square has been absolutely trash this gen.

hahahahahahahahahahah

the price of 60fps, 720p trash in 2025. :messenger_tears_of_joy: :messenger_tears_of_joy::messenger_poop:

absolute garbage.

Plenty of games this gen with equally good visuals and more impressive worlds and environments than this running at better resolutions and 60fps.
This is just Square and/or their engine being garbage.
 
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