Could someone explain the concept of internal level to me? I understand that it's how the game keeps track of characters' experience/growth after promotion and reclassing, but I'm still not clear on how it's determined and what your difficulty setting does to impact it.
Hooray, I still have it to copy/paste!
I see it was settled anyway but I had this post typed up anyhow so I'll go through with it!
Basically, Internal Level will increment based off the following formula:
(Current Level - 1) / 2, rounded down.
"Current Level" is merely your displayed level + 20 if Promoted (e.g., a Level 20 Mercenary is a Level 20 unit; a Level 20 Hero is a Level 40 unit).
Internal Level goes up every time you Second Seal up to a cap:
Normal: 20.
Hard: 30.
Lunatic: 50.
What this is used for is to determine your EXP Gains, nothing more, nothing less. So what this ends up meaning is:
Actual Level (for EXP purposes) = Current Level + Internal Level
Again, this is only for EXP purposes. Nothing will change about your Stat Growths, Stat Caps, or anything from this. Hell, even Level related skills (e.g., Underdog) still use your Current Level.
Thanks, I guess ill just stick with my plan of aptitude since counter doesn't seem like a big deal. Anything special to pass down from Sully's side?
Not really. Sully cannot pass on Galeforce due to no Dark Flier but Donnel being the dad gives the child the option. So, really, just pass on some Promoted skill you got for Sully so the kid doesn't have to grind in that class. I like Deliverer (Griffon Rider) or one of the weapon breaker skills (Wyvern Lord, Griffon Rider) or Luna (Great Knight).