Pairing isn't "broken," the game is designed around it. It's just really, really good. That was obviously the intention of the developer.
Actually I'm not sure what's creepier, her infatuation with Avatar or Fred's infatuation with Chrom.
I don't know of it's "broken," but it's powerful enough that there aren't really many tradeoffs for using it. It's not a powerful option, it's the way to go in almost every case. Some of that is due to the map and mission design (which isn't great in this game), but it'd be nice if there were more interesting decisions to be made when choosing whether or not to pair.
Well yeah, when you make all the units weak compared to enemies unlike past games, or all the enemies strong compared to your units, or however you want to phrase it, of course the game is designed around you pairing and closing the gap.Pairing isn't "broken," the game is designed around it. It's just really, really good. That was obviously the intention of the developer.
Yeahhhh that sucks, at least if they didn't wanna give her a child, give her some A rank supportsIt bums me out she can't support with anyone. I wanted to do her and Virion.
I don't know of it's "broken," but it's powerful enough that there aren't really many tradeoffs for using it. It's not a powerful option, it's the way to go in almost every case. Some of that is due to the map and mission design (which isn't great in this game), but it'd be nice if there were more interesting decisions to be made when choosing whether or not to pair.
By not pairing you get more people to attack with, a better spread of experience and more people to tank with.
It'd feel less broken if enemy units could pair up as well. It would have been cool to see enemies, who are corned, pair up to try to survive, or fighting two bosses that pair up.
I don't understand why every unit can't have at least A Support with every other unit.
I don't understand why every unit can't have at least A Support with every other unit.
Well time for grinding. Some characters i can just let out into the battlefield back to back and they just swat the enemies down like flies. Chrom, Lon'qui, Gaius, Lucina, MC to an extent. Everyone else drops likes flies. I dont know if it was a sharp diffulcity spike or if my OCD of raising everyone in my army at the same time is catching up to me.
The only real disadvantage to Pairing Up, once you have proper supports, is lack of single units to attack multiple enemies (or lack of units to block the enemy's route). But in the end, your units are probably invincible weapons of utter destruction who can't be touched anyway when paired up, so it doesn't matter.
It'd feel less broken if enemy units could pair up as well. It would have been cool to see enemies, who are corned, pair up to try to survive, or fighting two bosses that pair up.
I don't know of it's "broken," but it's powerful enough that there aren't really many tradeoffs for using it. It's not a powerful option, it's the way to go in almost every case. Some of that is due to the map and mission design (which isn't great in this game), but it'd be nice if there were more interesting decisions to be made when choosing whether or not to pair.
Random aside, why does female Morgan only seem to have a support option with Nah and Noire? Not counting sibling ones, anyway. I wanted to see Morgan's supports with Severa or Cynthia ;_;
Sure there is. Both units of the pair cannot act during the same phase. It becomes quite the trade-off when deciding whether or not to heal someone this turn or attack, or use an archer versus protecting him/her for a given turn by switching out to a unit with better def/res. You're still getting stat bonuses by keeping units near each other, so pairing isn't necessarily the "easy" strategy. It's just an easy pattern to fall into later in the game.
? Mine can support with 10 people including her parents and sibling.
So I've been meaning to ask this for a while, how exactly does the inheriting skills from a parent mechanic work? I just finished chapter 15 and am starting to get characters married (only Chrom so far). Does it pick at random? I read something about it choosing the 5th skill equipped on both parents, is that right? So if I wanted Galeforce from Cordelia, I'd have to unlock it first and equip it then get married? Its weird but with Chrom's kidonly got 1 skill from Chrom and not Sumia, was she suppose to one from the mother as well?Lucina
Apparently writing a script costs more than what one would think... Don't forget the parent and sibling supports, which attempt to reuse the same flow of dialogue for every possible father with the same child, only tweaking some of their speech style and some minor lines... They obviously gave the most focus to possible S supports, and everything else was secondary, which left the characters without children of their own without many choices, especially in comparison to other characters of this game.I don't understand why every unit can't have at least A Support with every other unit.
So I've been meaning to ask this for a while, how exactly does the inheriting skills from a parent mechanic work? I just finished chapter 15 and am starting to get characters married (only Chrom so far). Does it pick at random? I read something about it choosing the 5th skill equipped on both parents, is that right? So if I wanted Galeforce from Cordelia, I'd have to unlock it first and equip it then get married? Its weird but with Chrom's kidonly got 1 skill from Chrom and not Sumia, was she suppose to one from the mother as well?Lucina
Apparently writing a script costs more than what one would think... Don't forget the parent and sibling supports, which attempt to reuse the same flow of dialogue for every possible father with the same child, only tweaking some of their speech style and some minor lines... They obviously gave the most focus to possible S supports, and everything else was secondary, which left the characters without children of their own without many choices, especially in comparison to other characters of this game.
? Mine can support with 10 people including her parents and sibling.
I married Lucina and the dialog with Morgan was sad and felt like a copout. Also, I wish they would have at least fleshed out interactions with at least the main character's wife. I don't even feel like my character is married. Not even indo I get the impression they're a couple. It's a little disappointing.the scene when Lucina tries to kill the main character
I agree, but there's so many potential story implications (both minor and potentially major) such as the MU with certain spotpass characters or base game characters who actually have some story weight (which admittedly isn't that many) that it would get out of hand with all the permutations if it carried through consistently due to the story's "fixed" perspective.
The re-used dialogue for fathers and kids is really unfortunate, though. Would be hoping for some difference there, but the same issue applies.
I forgot a word. "Female support options." It's limited to Mother, sister (if applicable), Noire, and Nah ... for some reason. And, since Noire is her sister, I didn't even get the normal Morgan and Noire support ;_;
Female Morgan has awesome supports so far so I wanted to see how'd she react to the other girls
They inherit the last skill on each of their parents' list at the time you do the map for them. You can marry characters off whenever as it doesn't matter for the skills until you actually go to recruit them.
Children always receive the last skill from their parents. Chrom is the only exception. He will always pass down Aether to his daughters and Rightful King to his sons. Sumia should have passed down her last skill. Are you sure you didn't miss it.
I married Lucina and the dialog with Morgan was sad and felt like a copout. Also, I wish they would have at least fleshed out interactions with at least the main character's wife. I don't even feel like my character is married. Not even indo I get the impression they're a couple. It's a little disappointing.the scene when Lucina tries to kill the main character
That scene is rewritten if you have an S support with her (or with Chrom) though. Anyway, the only married interaction for most characters is that the bonding quotes from when you move a pair to those event tiles are completely changed for S support pairs.
Parents and Children also have their own quotes there too - and curiously some bigger lines than usual, while the lovers just have new two line quotes - I got Chrom to ask Inigo about what he did to pass the time when there was some peace in the future, and Inigo's answer took three speech bubbles, rather than the usual one - the answer was clearly generic and seemed like it'd be reused for any of his possible fathers though. Same goes to Lucina asking Chrom about his life in the past, before her arrival.
The sparkly tiles on maps that give exp, items, or weapons. If you have paired up units they may have conversations that boost their relationship.What event tiles?
The sparkly tiles on maps that give exp, items, or weapons. If you have paired up units they may have conversations that boost their relationship.
Oh. I don't pair up characters. Though, I also didn't know those sparkly spots did that. I just use them for weapon skill boosts.
Hard. If you played other games in the genre, Normal will be way too easy.This is my first Fire Emblem but I've certainly played other strategy games in the past. I don't mind a challenge as long as it's reasonable. Hard or Normal?
I've only played Fire Emblem (GBA) and I spent tons of time prepping for battles and playing battles, refused to let anyone die, and in general spent way too much time/stress on the game.
I don't have much free time anymore. Awakening, hard or normal?
Awakening hard/casual (casual is pretty much made for the stress/time issue), just reset the game if a character dies.
This is my first Fire Emblem but I've certainly played other strategy games in the past. I don't mind a challenge as long as it's reasonable. Hard or Normal?
Does the difficulty add more than the perma-death?
I've only played Fire Emblem (GBA) and I spent tons of time prepping for battles and playing battles, refused to let anyone die, and in general spent way too much time/stress on the game.
I don't have much free time anymore (although I refuse to play without perma-death). Awakening, hard or normal?
Hard. Going by others' reports, normal mode seems to be about the same as it was in FE12, where it offered no challenge whatsoever and left a pretty bland taste in my mouth.
Hard mode allows enemy reinforcements to act immediately (requiring you to position your units more carefully at the end of turns), boosts enemy stats, and gives enemies better weapons. It also increases the price of certain items (well, reeking boxes, at least).
And gives the enemies some skills (counter can be a bitch), of course lunatic adds a ton more skills and lunatic + gives skills that break the game.
If Chrom could take out that weakened ax wielder below him you could run everyone else back across the bridge and block it off with Chrom and Fred... Well, except for the MU. Maybe run away and switch over to Sumia?
:lol damn.
You could have Chrom take out the barbarian, have Maribelle step in north of Stahl to heal him, and then risk the MU standing to the right of Maribelle. That would have him 1 block above the knight, but if you have a vulnerary you could heal up.
I could see the dark mage targeting Maribelle (though she should be able to survive the hit), with the Knight and maybe the thief attacking your Avatar. The rest would probably attack Chrom.
*oh shit, you could have Frederick kill the knight so that would keep your Avatar safe.