SolarKnight
Member
That feel when a trash mage w/ 1% chance of crit appears from behind a tree which he had not moved from and kills Chrom with a critical hit.
On the last turn of the map.
Ah yeah, gotta love those moments -__-
When I was in what would've been the last turn of the volcano map, I decided I wanted Say'ri to be the one to kill Yen'Fay, so I planned on weakening him first. Got Virion to attack him first with a long bow so that he wouldn't counter attack. After that I moved Cordelia to weaken him further. Even though the boss had vantage and would've doubled her, I was like "no big deal, she'll manage to live." Then he activated both Vantage and a critical hit hit at the same time with only a 3% chance...
As easy as Normal may be, it's still a dick at times.
There's grinding in this FE?
Oh man, this destroyed the balance in Sacred Stones. Hate grinding in FE.
I'm still on chapter 3, so I didn't know.
edit: no level cap either? Fuck this shit.
It's not like you're forced to grind nor require it to beat the game on any difficulty (can't talk about Lunatic+ though which just seems like pure bs), and the level cap is still there, it's just that you can reset your levels by reclassing, but at the cost of leveling slower after a while.
Yep, if you just stick to the story missions, paralogues, and occasional risen challenge (if you want to build up some characters you don't use as often) the balance should feel pretty solid throughout. That's been my experience, anyway.
Honestly, I felt that even just sticking to that you can easily break the game and get too overpowered anyways. At least on normal. Pair up is just way too powerful.