The GBA are good enough. The only thing is they really feel weaker than the others.
Sacred Stones is probably the GBA one that stands because they brought back some of the key elements that disappeared the 2 previous ones. Blazing Sword and Fuuin no Tsurugi were a huge step backward because of the departure of Shouzou Kaga I guess and you immediately feel that especially if you played the previous ones before. I don't know what changed but it seems that Intelligent System recovered since then and finally they were able to make a Fire Emblem in the series heyday with Path of Radiance which was the comeback we all were waiting for.
Thracia introduced many interesting gameplay aspect. The fatigue system made the game harsh but also more intense and I loved that. People may hate that but I think that no one would disagree that Thracia is still the episode that has one the most advanced gameplay system. Also having played FE4 before is a huge plus because of the characters.
I would say that FE9&10 have the best world/story, FE5 has the best gameplay and FE4 has one of the best gameplay and story. The story in 4 was in no way complex but, oh boy I even shed tears in that game. The story telling and the characters were able to make the cold me cry. No other game did it.
With that said, I really must play again 4 and 5 to see what I think of them today but the Super Famicom cartridges are still in my parents house so I need to bring them one of these days.
I'm not nearly as experienced with the series as some of you guys here on GAF (played through FE7 multiple times, FE8, briefly played SD, FE4, and Path of Radiance) but of all the ones I've played Awakening is my favorite. I won't deny that the presentation plays a big part in that, either. I admit that the game has some pretty serious flaws in terms of game balance but I've been able to mitigate most of that stuff with my playstyle choices so it hasn't been much of an issue to me. I just love the way everything comes together in this game.And I'll honestly put up this fire emblem up with anything else (second seals break the gameplay more then anything), the presentation values of this game is just way superior compared to any other one.
Thracia is like Shadow Dragon in that it sold so poorly; that they had to pretty much change how they were looking at the series (the fact that it was on a dead system was one part, the other part was that it was too tough for the majority of the fans), and it ended up with pretty much a return to FE1 style in Binding Blade.
I'll be honest with you I could never get into Path of Radiance as I thought the gameplay was to slow.
And I'll honestly put up this fire emblem up with anything else (second seals break the gameplay more then anything), the presentation values of this game is just way superior compared to any other one.
As mentioned before, I decided to take a break from Awakening. Now I have decided to go back to Sacred Stones that has been sitting on my Ambassadored 3DS XL forever. Didn't finish it on my GBA cartridge, hopefullly I'll get through the game this time.
As expected, Seth destroyed every xp in the maps... :\ Can't live with him, can't proceed with out him. If there's a pair-up mechanic, Seth would be support Ross full time, Ross's fucking weak.
I haven't really gotten deep into the rabbit hole of breeding characters in FE, so I'm just wondering...did I botch up Morgan by pairing my avatar with Gaius? I wanted to make the kid into either a sorcerer or sage like his ma, but turns out he showed up as a thief. I'm second sealing him into a magic class, but wondering if those thief genes ruined him. At least he'll have high speed, I guess.
Also, lockpick and +1 movement are somewhat convenient skills to have inherited I suppose.
The importance of skill inheritance and stat changes based on parent selection is incredibly overblown in my opinion.
The importance of skill inheritance and stat changes based on parent selection is incredibly overblown in my opinion.
It might matter on Lunatic (haven't tried that myself) but it definitely doesn't on Hard. I didn't worry about what I passed to the kids or who their parents were and all of the ones I decided to use ended up as unstoppable machines.It is so easy to break the game on Normal that worrying a ton about any of this stuff seems unneeded. I assume it matters more on harder difficulties.
Yeah, I'm mostly just saying in general it is way overblown. I can't imagine it being that important unless you are actively trying to break the game, but maybe there will be some DLC to convince me that I'm wrong eventually. And honestly I'm even a little skeptical of it being that important in Lunatic.I think it depends on what your goal is. If you're playing on Lunatic or planning to use the party for the later, challenging DLC, it's worthwhile.
You didn't really screw up Morgan, but he won't really gain anything from that parent.
You did inadvertently screw another kid out of Galeforce though, since Donnel and Gaius are the only two males (aside from a male avatar) that pass Pegasus Knight down to their kids, so ideally you would want to pair them with Sully, Tharja, or Nowi.
It might matter on Lunatic (haven't tried that myself) but it definitely doesn't on Hard. I didn't worry about what I passed to the kids or who their parents were and all of the ones I decided to use ended up as unstoppable machines.
Yeah, I'm mostly just saying in general it is way overblown. I can't imagine it being that important unless you are actively trying to break the game, but maybe there will be some DLC to convince me that I'm wrong eventually. And honestly I'm even a little skeptical of it being that important in Lunatic.
I just really don't think the game was balanced with that type of methodical playstyle in mind. In my opinion the game becomes boring when you focus too much on that stuff. I know that's what some people are into, though.
Hmm, interesting. Challenge accepted, I guess.IIRC it is pretty much required for Strongest One's Name, or whatever they'll translate that to. Not sure about the other post-game tier DLC though.
Hmm, interesting. Challenge accepted, I guess.
You didn't really screw up Morgan, but he won't really gain anything from that parent.
You did inadvertently screw another kid out of Galeforce though, since Donnel and Gaius are the only two males (aside from a male avatar) that pass Pegasus Knight down to their kids, so ideally you would want to pair them with Sully, Tharja, or Nowi.
My problem is, is it really worth breaking the game and playing through the entire thing just to set up a party for some DLC down the road? For me the answer is no, because I would probably just bore myself trying. Don't get me wrong, I'll give some consideration to what skills the children inherit in my Lunatic playthrough, but I just don't know if it's worth all of the grinding and class changing to make sure they all get the absolute optimal skills.That DLC doesn't scale with difficulty. So it's technically Lunatic+ even if your game was played on normal. Which includes the Lunatic+ skills that activate 100% of the time (Aegis, Pavis, Vantage, Luna) and Hawkeye (attacks never miss). And the enemies happily break stat caps.
That DLC doesn't scale with difficulty. So it's technically Lunatic+ even if your game was played on normal. Which includes the Lunatic+ skills that activate 100% of the time (Aegis, Pavis, Vantage, Luna) and Hawkeye (attacks never miss). And the enemies happily break stat caps.
I could be wrong but I don't think Galeforce will be of a big help against that sort of enemies since you need to beat them in your turn to activate it. So you'll need to put more useful skills instead.
My problem is, is it really worth breaking the game and playing through the entire thing just to set up a party for some DLC down the road? For me the answer is no, because I would probably just bore myself trying. Don't get me wrong, I'll give some consideration to what skills the children inherit in my Lunatic playthrough, but I just don't know if it's worth all of the grinding and class changing to make sure they all get the absolute optimal skills.
Anyone know why I wouldn't be getting my friends' actual teams when I Streetpass them? I keep getting the random generic tactician dudes, even though I'm fairly certain we both have Streetpass teams set up.
Question about marriage and children: I know that only certain females have a child associated with them. If you choose your avatar to be a female, does she have any unique children options?
I suppose in a sense. A male Avatar will get a female child and a female Avatar will get a male child. Both are distinct characters in their own right with different personalities and different supports. Although the female child is the better one. Not from a stat standpoint or anything, there's no real difference aside from some class options, but she's just... better.
Absolutely. That shines through in every aspect of the game.Clearly an inspired labor of love, IMO.
I suppose in a sense. A male Avatar will get a female child and a female Avatar will get a male child. Both are distinct characters in their own right with different personalities and different supports. Although the female child is the better one. Not from a stat standpoint or anything, there's no real difference aside from some class options, but she's just... better.
I don't think this was answered, but apparently there's a glitch possibly caused by including legacy characters in your team and/or your weapons containing certain "illegal" words (eg. "Killer" Lance).
That's odd, I could have sworn that my female Avatar gave birth to a female child, hmmm.
I don't think this was answered, but apparently there's a glitch possibly caused by including legacy characters in your team and/or your weapons containing certain "illegal" words (eg. "Killer" Lance).
Absolutely. That shines through in every aspect of the game.
You could only do that if you married Chrom and gotten, otherwise you would only have a male morgan child.Marth/Lucina
What really shines through the most is the sheer dedication to getting newcomers into this series, and clearly it's worked very, very well.
Almost every design decision seems focused on making it more accessible, for better or worse. Overall, it's probably more for the better because, as people say, Fire Emblem games tend to come in pairs, and IntSys will now likely have free rein to reintroduce some of the more hardcore elements to the next 3DS entry without having to worry as much about alienating a potential expanded audience. These players will already have familiarized themselves with the core gameplay in Awakening, and will be ready for what's to come.
A more popular Fire Emblem series will mean bigger budgets, and an overall better Fire Emblem series for everyone.
I have friends who've never heard of Fire Emblem outside of Marth/Roy/Ike picking this game up. Would love to see all this popularity and sales translate into a full fledged Fire Emblem HD title for WiiU. Yeah I know we're getting SMT x FE but for all we know it could be a fighting game.
I wouldn't be shocked at a WiiU Fire Emblem title. Both Gamecube and the Wii got their own Fire Emblems.
What really shines through the most is the sheer dedication to getting newcomers into this series, and clearly it's worked very, very well.
Almost every design decision seems focused on making it more accessible, for better or worse. Overall, it's probably more for the better because, as people say, Fire Emblem games tend to come in pairs, and IntSys will now likely have free rein to reintroduce some of the more hardcore elements to the next 3DS entry without having to worry as much about alienating a potential expanded audience. These players will already have familiarized themselves with the core gameplay in Awakening, and will be ready for what's to come.
A more popular Fire Emblem series will mean bigger budgets, and an overall better Fire Emblem series for everyone.
Yes but there is a possibility Nintendo may feel FE + 3DS = Gold mine and might want to pump out another FE for that system first viewing the cross over as the console Fire Emblem.
Imagine a Fire Emblem game looking as good as the cutscenes in FE:A.Maybe, but a proper Fire Emblem for WiiU would just be so good. Map and movement through the touch pad and a HD rendering of the battle field and fights on the TV.
Imagine a Fire Emblem game looking as good as the cutscenes in FE:A.
I do think solely based on FE:A's success, future Fire Emblem games will likely be a lot more accessible than many of the previous ones were. Perhaps not as easy to break as awakening, but you know what I mean. I'll be shocked if they don't include similar difficulty modes in most every future FE for example.
Hell, that was one of the things that turned me off of the series until awakening. The difficulty. I have such a crazy huge backlog, I dont often enjoy playing particularly hard games
Imagine a Fire Emblem game looking as good as the cutscenes in FE:A.
You're right, I don't see Casual mode going away, for example; but in terms of details like variable objectives, map size, and other strategic tools which may have been removed from Awakening to simplify it, I very much believe those things will be coming back, perhaps with some new features as well.
Imagine a Fire Emblem game looking as good as the cutscenes in FE:A.
Not even just casual mode, but having normal/hard/lunatic. I see something *like* that continuing on as well.
I wouldn't be shocked at a WiiU Fire Emblem title. Both Gamecube and the Wii got their own Fire Emblems.
Have had it since like 9. Casual came in 12 (awakening is 13).
Huh. This fanbase is terrible at selling the series then because all I ever heard was about how the FE games were so hard. How do FE9 and FE10 compare difficulty wise normal to Awakening's Normal (ignoring how breakable Awakening is)?
The GBA are good enough. The only thing is they really feel weaker than the others.
Sacred Stones is probably the GBA one that stands because they brought back some of the key elements that disappeared the 2 previous ones. Blazing Sword and Fuuin no Tsurugi were a huge step backward because of the departure of Shouzou Kaga I guess and you immediately feel that especially if you played the previous ones before. I don't know what changed but it seems that Intelligent System recovered since then and finally they were able to make a Fire Emblem in the series heyday with Path of Radiance which was the comeback we all were waiting for.
It really feels they went all out on this game after the somewhat lackluster DS entries. Clearly an inspired labor of love, IMO.
I have friends who've never heard of Fire Emblem outside of Marth/Roy/Ike picking this game up. Would love to see all this popularity and sales translate into a full fledged Fire Emblem HD title for WiiU. Yeah I know we're getting SMT x FE but for all we know it could be a fighting game.
Huh. This fanbase is terrible at selling the series then because all I ever heard was about how the FE games were so hard. How do FE9 and FE10 compare difficulty wise normal to Awakening's Normal (ignoring how breakable Awakening is)?